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I misread the post, sorry -
Notes: LMB = The default skill slot for LMB (As phunk explains) RMB = The default skill slot for RMB (As phunk explains)
You can cancel with any hotkey (rebound or not) that (1)isn't LMB or RMB, (2)Isn't ALSO bound to LMB/RMB
Examples:
Hotkeys: 1,2,3,4,5,LMB,RMB - all different skills 1,2,3,4,5 will cancel LMB and RMB
Hotkeys: 3,r,MMB,z,a,LMB,RMB - all different skills 3,r,MMB,z,a will cancel LMB and RMB
Hotkeys: 1,2,3,4,5,LMB,RMB - Where 5 is the same skill as LMB or RMB 1,2,3,4 will cancel LMB,RMB, 5
So basically, If a spell is bound to LMB or RMB it can be canceled, but not by each other.
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Awesome, that's exactly what I was hoping to know. Would've made for some awkward constraints if re-binding 1-5 to the mouse caused them not to cancel LMB/RMB.
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Blizzard says that it is intentional:
It's an intentional mechanic, not an exploit or bug. Our intent is simply to make combat feel good and responsive, but the implementation to hit that goal in the closed beta build is actually quite old. It's likely you'll see changes within some future beta push that reflect more what we're testing now internally, but of course it's possible that won't be the final implementation either.
http://us.battle.net/d3/en/forum/topic/3341754892#11
Glad to see that they want this in, though they apparently have it changed in internal testing.
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bashiok:
"It's an intentional mechanic, not an exploit or bug. Our intent is simply to make combat feel good and responsive, but the implementation to hit that goal in the closed beta build is actually quite old. It's likely you'll see changes within some future beta push that reflect more what we're testing now internally, but of course it's possible that won't be the final implementation either."
10/07/2011 12:47 PMPosted by Jacka bashiok is saying that they want people to be casting 2+ spells in the same timespan as 1.
bashiok: No, that's not what I'm saying. That's not the intent.
I'm saying we're looking for ways to make combat feel responsive and "good". Those are both rather subjective things, and the early prototype to try to achieve those goals (which is what you can see in the beta) has already been replaced by something else.
http://us.battle.net/d3/en/forum/topic/3341754892#11
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Wow, this thing got around. Good job TL!
Excellent news that it stays. Hopefully they won't gimp it!
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United States7166 Posts
i'm not gonna lie, i'm really surprised. I guess the development team for D3 is quite different from their other games. but anyways this is awesome news, so glad
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That's a pretty nice find. Tried some of it on the monk in town and although it wasn't in actual combat it feels pretty good. I'm also glad to see that they won't remove it. Love little techniques like this ^_~
However... can't wait for some sort of PvP inclusion, it's going to be much more critical there than it is in PvM.
Edit: I guess we don't know what the maximum attack speed bonuses will be however. Gotta wait for that to come out first, otherwise it might turn out that this technique isn't as efficient as one might think.
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in gw you can move in the refractory period while you can't while attacking/casting. made the game ten times as dynamic and fun esp. for melees. this is good stuff indeed
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It would be cool if this was a feature instead of a bug. Here's to hoping Blizz will leave it in.
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On October 11 2011 06:10 Junichi wrote:It would be cool if this was a feature instead of a bug. Here's to hoping Blizz will leave it in.
they already stated that this is intended. they want combat to feel more responsive, however they also said that this isnt their final build either and in development it currently isnt like in the beta or in this thread described anymore
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Man, i wish I had the beta now so can try this out. It is nice being able to see it in action, but the most gratifying aspect would be actually doing it. I am all for technical changes and adaptations that allow for many more variaitons and complex fighting styles.
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United States7166 Posts
is it just me or does this not work anymore? just started playin but cant reproduce this bug..fixed in new patch?
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Would love to get an update on this after Zelniq's comment.
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On November 15 2011 14:28 Zelniq wrote: is it just me or does this not work anymore? just started playin but cant reproduce this bug..fixed in new patch?
Seems they replaced it with something else; http://us.battle.net/d3/en/forum/topic/3341754892#17
"...and the early prototype to try to achieve those goals (which is what you can see in the beta) has already been replaced by something else. "
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THe thing with animation cancelling is that the game will be balanced in acertain way
by leaving it in it means it will be balanced assuming tha tyou ahve animation cancelling -> noobs get owned as they dont do it.
Dont get me wrong ... animation cancelling is a VERY cool thing in pvp games. But pve i can only see it causing problems for noobs ...
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