• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CEST 18:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL62Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event21Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays FEL Cracov 2025 (July 27) - $8000 live event Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL Practice Partners (Official) ASL20 Preliminary Maps
Tourneys
The Casual Games of the Week Thread CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 694 users

Cool Technique/Bug?: Animation Cancelling - Page 2

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 Next All
strikerz200
Profile Joined September 2011
58 Posts
October 04 2011 07:32 GMT
#21
this is nothing new.
This is an exploit, to be straightforward.
the problem is, each skill acts like a projectile.
they are fired from the getgo, and are still in action and if you press esc and attack (rightclick) you dont have to wait till the projectile time is done.

This typical exploit is best demonstrated in EdenEternal, I have already mastered this technique.
with this technique I was able to hit 10 times while other ppl hit me 5.

sad to see Diablo 3 has such exploitable engine and skill system. They should've made skill do damage overtime while casting skill so you cannot cancle and still do full damage. which is what you call "projectile-like" system skill.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 04 2011 10:19 GMT
#22
Well, all that animation cancelling in DotA is going to be useful here apparently!
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
October 04 2011 11:22 GMT
#23
animation cancelling has been in games for years, it's a huge part of making a game feel "responsive" and not sluggish, and very hard to avoid having it in your game.
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
Krowser
Profile Joined August 2007
Canada788 Posts
October 04 2011 13:40 GMT
#24
On October 04 2011 19:19 mordk wrote:
Well, all that animation cancelling in DotA is going to be useful here apparently!


my thoughts exactly
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
iL1K3
Profile Joined September 2011
Germany19 Posts
October 04 2011 14:13 GMT
#25
nice SF calling
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
October 04 2011 14:21 GMT
#26
nice, this means that PvP requires more technical skill now
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Xkalibert
Profile Joined March 2010
United States1404 Posts
Last Edited: 2011-10-04 14:33:41
October 04 2011 14:26 GMT
#27
This remind me of a game "Cabal Online" i used to play in Warrior class and Force Blader class you can do exact same technique to increase dps by cancelling animation.

i hope blizzard doesn't change this and keep it in the game. Just hope blizzard don't make the same mistake Gunz developer did.
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 04 2011 15:05 GMT
#28
I'm curious how this will/can change effective builds. It seems like the best move is to have 2 attacks to alternate between more-so than 1 main attack with a bunch of situational skills supporting it.
Logo
Defrag
Profile Joined February 2010
Poland414 Posts
October 04 2011 16:32 GMT
#29
Amazing find, and an awesome featured if it was to stay.

However I think blizzard will nerf this according to their "our new games are no brainers" policy.
strikerz200
Profile Joined September 2011
58 Posts
October 04 2011 16:49 GMT
#30
On October 04 2011 23:26 Xkalibert wrote:
This remind me of a game "Cabal Online" i used to play in Warrior class and Force Blader class you can do exact same technique to increase dps by cancelling animation.

i hope blizzard doesn't change this and keep it in the game. Just hope blizzard don't make the same mistake Gunz developer did.


lol you played cabal?
I played too, I was #1 magic force shielder =)
one of the first in server with full magic amp +8 i think
\
Phunkapotamus
Profile Joined April 2010
United States496 Posts
October 04 2011 16:52 GMT
#31
On October 04 2011 16:32 strikerz200 wrote:
this is nothing new.
This is an exploit, to be straightforward.
the problem is, each skill acts like a projectile.
they are fired from the getgo, and are still in action and if you press esc and attack (rightclick) you dont have to wait till the projectile time is done.

This typical exploit is best demonstrated in EdenEternal, I have already mastered this technique.
with this technique I was able to hit 10 times while other ppl hit me 5.

sad to see Diablo 3 has such exploitable engine and skill system. They should've made skill do damage overtime while casting skill so you cannot cancle and still do full damage. which is what you call "projectile-like" system skill.


No, this is wrong.

They are not fired from the getgo. If you cancel an attack prior to the actual damage, or "Active" phase, it will not follow through.

It does depend on the attack though. Some attacks come out instantly, and some come out late. Try it with the Witch Doctor's Firebomb and see.

On October 04 2011 19:19 mordk wrote:
Well, all that animation cancelling in DotA is going to be useful here apparently!


This is different than DOTA Animation Cancelling. In DOTA, it didn't increase your attack speed. The game allowed you to initiate a different action once the Active phase of the attack had finished. You could cancel the recovery animation with a move command.

This is different in that you can cancel at any time with another attack. It "Resets the Swing Timer" as some moves in League of Legends do.

The fact is though, I did find this when trying to do DOTA style animation cancelling with the Witch Doctor's Firebomb. He is so slow in throwing the damn thing that I wanted to speed it up somehow.

I'll be updating the original post with some good uses of the trick.
"Do a barrel roll"
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 04 2011 17:18 GMT
#32
On October 05 2011 01:52 Phunkapotamus wrote:
Show nested quote +
On October 04 2011 19:19 mordk wrote:
Well, all that animation cancelling in DotA is going to be useful here apparently!


This is different than DOTA Animation Cancelling. In DOTA, it didn't increase your attack speed. The game allowed you to initiate a different action once the Active phase of the attack had finished. You could cancel the recovery animation with a move command.

This is different in that you can cancel at any time with another attack. It "Resets the Swing Timer" as some moves in League of Legends do.

The fact is though, I did find this when trying to do DOTA style animation cancelling with the Witch Doctor's Firebomb. He is so slow in throwing the damn thing that I wanted to speed it up somehow.

I'll be updating the original post with some good uses of the trick.


It's very similar to orb walking though which DOES increase your attack speed (to a certain point).
Logo
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
October 04 2011 17:31 GMT
#33
Nice find, I love these things. Hope it turns out to be a feature.
Quote?
Phunkapotamus
Profile Joined April 2010
United States496 Posts
October 04 2011 17:36 GMT
#34
On October 05 2011 02:18 Logo wrote:
Show nested quote +
On October 05 2011 01:52 Phunkapotamus wrote:
On October 04 2011 19:19 mordk wrote:
Well, all that animation cancelling in DotA is going to be useful here apparently!


This is different than DOTA Animation Cancelling. In DOTA, it didn't increase your attack speed. The game allowed you to initiate a different action once the Active phase of the attack had finished. You could cancel the recovery animation with a move command.

This is different in that you can cancel at any time with another attack. It "Resets the Swing Timer" as some moves in League of Legends do.

The fact is though, I did find this when trying to do DOTA style animation cancelling with the Witch Doctor's Firebomb. He is so slow in throwing the damn thing that I wanted to speed it up somehow.

I'll be updating the original post with some good uses of the trick.


It's very similar to orb walking though which DOES increase your attack speed (to a certain point).


Animation Cancelling in DOTA doesn't actually reduce the cooldown (swing timer) of the move itself. You're cancelling the Recovery into another action, which makes it seem faster simply because you're doing more things.

Orb walking however, is a different story. Since Orbs are treated as spells they would allow you to cancel into them. You could only cancel into Orbs from actions other than the Orb itself. Therefore Orb->Walk->Orb worked, which is essentially 2 cancels. Cancel Orb's Recovery with a walk, then cancel the walk with another Orb.

D3's animation cancelling is no better than League of Legends "swing timer reset" moves. Things like.
Ezreal's Q
Talon's Q
Nasus' Q

I'd like it if the recovery phase were to be cancelled by walk actions Still good though!
"Do a barrel roll"
Logo
Profile Blog Joined April 2010
United States7542 Posts
October 04 2011 18:04 GMT
#35
I really wanna see Grenades -> Multishot for the demon hunter for PvE minion killing.

With the Yellow rune in grenades it'll generate 24 hatred/shot while multishot can do 300% weapon damage for 30 hatred/shot (or you could use the rocket passive + rocket rune). That rotation, assuming you can make up the extra 6 hatred/shot (which should be doable with other abilities), should be pretty deadly. Then just grab something like impale for bosses and defensive abilities and you're good to go (or maybe multi-shot with rune is good enough for bosses).
Logo
Iblis
Profile Joined April 2010
904 Posts
October 04 2011 18:08 GMT
#36
This is most likely a bug and should be fixed. It's not really a cancel trick if you skill cancel is fired and do what it's supposed to do.

It looks like some kind of spam of command thrown at the server by the client side that end up in the server side doing 2 skill instead of one at nearly the same time.
Let's say you issue a skill command, the client side give it to the server that says: Okay this character wants to cast X skill, for Y sec animation and he is doing nothing so let's tell the client side it's okay to do it and lock any command that use animation. While the server process the 1st command but hasn't lock the animation he get another command that he process as if the character is doing nothing.

It doesn't gives an edge for "skilled" player this would just encourage spamming for anyone that knows this glitch. Being able to fire 2 skill at a time is not a feature that should exist unless it's something designed ingame in a skill or class mechanics.

As a Wizard you can use a signature spell at the same time as an AP using spell.
With Golden Runestone on Electrocute and Prodigy you get 5 to 26 AP if you hit 3 targets, Golden Runestoned Storm Armor make Arcane Orb cost 28 AP. For any group with more than 2 monsters that's just free Arcane Orb without ever needing to refill in Arcane Power.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2011-10-04 18:22:36
October 04 2011 18:12 GMT
#37
On October 05 2011 03:08 Iblis wrote:
This is most likely a bug and should be fixed. It's not really a cancel trick if you skill cancel is fired and do what it's supposed to do.

It looks like some kind of spam of command thrown at the server by the client side that end up in the server side doing 2 skill instead of one at nearly the same time.
Let's say you issue a skill command, the client side give it to the server that says: Okay this character wants to cast X skill, for Y sec animation and he is doing nothing so let's tell the client side it's okay to do it and lock any command that use animation. While the server process the 1st command but hasn't lock the animation he get another command that he process as if the character is doing nothing.

It doesn't gives an edge for "skilled" player this would just encourage spamming for anyone that knows this glitch. Being able to fire 2 skill at a time is not a feature that should exist unless it's something designed ingame in a skill or class mechanics.

As a Wizard you can use a signature spell at the same time as an AP using spell.
With Golden Runestone on Electrocute and Prodigy you get 5 to 26 AP if you hit 3 targets, Golden Runestoned Storm Armor make Arcane Orb cost 28 AP. For any group with more than 2 monsters that's just free Arcane Orb without ever needing to refill in Arcane Power.


The only thing animation canceling affects in your description is that a build where you have a good stable combo of 2 abilities is potentially more effective than a combo where you build up a bunch of resource then dump it on a single big ability. It's not even spamming, it's holding LMB + tapping another ability at opportune times.

The idea of getting free arcane orbs works even without animation canceling, it just has a different payout (dps).

If anything it seems like this helps make builds and characters more interesting as it's worthwhile to have more synergy in your builds rather than leaning on one strong skill that's spammable and a few skills that you can use in a pinch to dump your resources. So now you have a choice, do you rely on one strong skill with a bunch of supporting skills that dump resources OR do you build a synergy where you have a stronger spammable rotation, but less flexibility because you're using more skill slots for your general attack rotation.

Also for a game like D3 where you can die so fast (and HC mode) it's really nice to be able to cancel the recovery of attacks in some situations so you can take evasive/defensive actions.
Logo
Phunkapotamus
Profile Joined April 2010
United States496 Posts
Last Edited: 2011-10-04 19:01:40
October 04 2011 18:56 GMT
#38
On October 05 2011 03:08 Iblis wrote:
This is most likely a bug and should be fixed. It's not really a cancel trick if you skill cancel is fired and do what it's supposed to do.

It looks like some kind of spam of command thrown at the server by the client side that end up in the server side doing 2 skill instead of one at nearly the same time.
Let's say you issue a skill command, the client side give it to the server that says: Okay this character wants to cast X skill, for Y sec animation and he is doing nothing so let's tell the client side it's okay to do it and lock any command that use animation. While the server process the 1st command but hasn't lock the animation he get another command that he process as if the character is doing nothing.

It doesn't gives an edge for "skilled" player this would just encourage spamming for anyone that knows this glitch. Being able to fire 2 skill at a time is not a feature that should exist unless it's something designed ingame in a skill or class mechanics.

As a Wizard you can use a signature spell at the same time as an AP using spell.
With Golden Runestone on Electrocute and Prodigy you get 5 to 26 AP if you hit 3 targets, Golden Runestoned Storm Armor make Arcane Orb cost 28 AP. For any group with more than 2 monsters that's just free Arcane Orb without ever needing to refill in Arcane Power.


Combat states are handled client side in Diablo 3.

This has nothing to do with spamming. Perhaps you're referring to the latter parts the video where we display bugs related to the spellcasters? These are special cases. Please refer to the Barbarian, Monk, and Demon Hunter parts for skillful application.

It's obvious that this "bug" is a feature for most moves. IE: You want to cancel a Slow 2-Hander Cleave animation with Leap Attack to escape. Whether Blizzard intended for it to be used globally is unknown.

It clearly gives an edge. Look at the monk's movement.

All this does is speed up mechanics that already exist. You're not getting free Arcane Orbs. You're just doing two things faster than you would have normally.

It's also not two things for the price of one. There is a cost. You're bound by the Recovery phase of the second attack. You're weaving a second attack into the Active and Recovery phase of the first attack. Your recovery then becomes the second attack's recovery.

I'm not really sure why people are upset at this discovery. My intent was to have people rally behind this because it's freaking cool and should be in the game. It's not particularly game breaking or overpowered, it just raises the technical ceiling of the game slightly. As Team Liquiders- we should want Muta Stacking. We should want patrol-move Vultures. That shit makes the game more skillful and exciting.
"Do a barrel roll"
Lunchador
Profile Joined April 2010
United States776 Posts
Last Edited: 2011-10-04 19:17:02
October 04 2011 19:10 GMT
#39
Diablo Fighter III: Fight for the Future!

I have a feeling this will probably stick in the game. This kind of thing actually even existed way back in Warcraft 3. You could use your heroes much more efficiently if you issued another command right after they throw off a spell.

And when I was playing a wizard, I was definitely having loads of fun pretending I was a Starcraft 2 marine by doing magic missile stutter step! =D
Defender of truth, justice, and noontime meals!
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 04 2011 19:33 GMT
#40
On October 05 2011 03:56 Phunkapotamus wrote:
I'm not really sure why people are upset at this discovery. My intent was to have people rally behind this because it's freaking cool and should be in the game. It's not particularly game breaking or overpowered, it just raises the technical ceiling of the game slightly. As Team Liquiders- we should want Muta Stacking. We should want patrol-move Vultures. That shit makes the game more skillful and exciting.

I'm not sure why people are upset either. Bug or Feature, animation cancelling allows for a higher skill ceiling on play, smooth-looking skill combos. I think it's best to think of it as analogous to a fighting game, where this kind of behaviour is very common. Being able to eek more out of combat by using your skills in rhythm should be better than spamming!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #2
CranKy Ducklings591
IndyStarCraft 375
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 464
IndyStarCraft 375
Hui .256
MindelVK 0
StarCraft: Brood War
Calm 4661
Rain 2532
Shuttle 1708
Horang2 1406
Bisu 977
EffOrt 712
Mini 424
Stork 343
Hyuk 317
Soma 207
[ Show more ]
GuemChi 188
TY 142
hero 122
ToSsGirL 99
Hyun 72
Barracks 65
GoRush 57
PianO 47
Free 26
sas.Sziky 22
Terrorterran 20
HiyA 13
ivOry 8
Stormgate
TKL 240
BeoMulf27
Dota 2
qojqva3429
canceldota249
LuMiX1
League of Legends
singsing2847
Counter-Strike
byalli253
edward83
kRYSTAL_27
Super Smash Bros
Chillindude52
Mew2King45
Heroes of the Storm
Khaldor687
Liquid`Hasu476
Other Games
Gorgc3466
FrodaN1413
Fuzer 333
ArmadaUGS100
KnowMe90
Organizations
Other Games
EGCTV1520
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3589
• Ler141
Other Games
• WagamamaTV596
Upcoming Events
BSL: ProLeague
2h
Dewalt vs Bonyth
Wardi Open
19h
Monday Night Weeklies
1d
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 18h
WardiTV European League
2 days
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
RSL Revival
4 days
Classic vs Cure
FEL
5 days
RSL Revival
5 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.