Hi you with the cravings for the upcoming game Diablo 3, I have a poll for you.
From what you have seen so far, whether your a F&F with a Blizzard employee, or you perhaps watched alot of streams and videos.
Poll: How do you feel the graphics are, compaired to other games of 2011?
Good, I like it! (383)
47%
Decent, but not the best! (236)
29%
I love it! could'nt be better! (75)
9%
Bad, hate it! (42)
5%
Good artwork but thats all! (28)
3%
Hate the design! (27)
3%
Was impressed with the design! (18)
2%
809 total votes
Your vote: How do you feel the graphics are, compaired to other games of 2011?
(Vote): Decent, but not the best! (Vote): Good, I like it! (Vote): Bad, hate it! (Vote): Good artwork but thats all! (Vote): Hate the design! (Vote): I love it! could'nt be better! (Vote): Was impressed with the design!
My personal opinion, from what i've seen, is that both artwork and design look absolutely awesame! but I cant wait to see how my own computer handle it, aswell as the feel of the game.
As i'm not F&F i've only watched videos on youtube aswell as streams. but so far, i'm really looking forward to it!
Look at the vods from the first act, its very dark. The difference is simply that d2 was prerendered graphics and d3 is true 3d. I rather like the graphics and if d3 is simply to bright for you then you can alwys turn the gamma down.
I was shocked how people reacted to the first screenshots of Diablo 3. Yes, they were colorful, but i did not like the overall aggressiveness and pessimism. Now Diablo 3 seems to be a really goodlooking game. The design is atmospheric and from what i've heard from players the engine just "feels" good". There's so many game with graphic engines that feel really shitty, but that's always been a strength of Blixxard.
The only thing I don't like is that it feels to me like there is a disconnect between the characters and the background. I don't know if it's the lighting or colors or whatever, but something makes it seem like characters looks out of place and not part of the same environment.
It looks pretty impressive, but imo, not as impressive looking as sc2. After how amazing looking sc2 was when it released, I had higher expectations for D3, but I'm definitely not disappointed.
The game looks decent. The art style is coherent, the scenery is full of detail. This will be true for years to come. Technologically though, Diablo 3 is nothing special at all. What disturbs me most is the low polygon count and very flat looking surfaces.
Decent, but not the best for me. Generally everything is quite all right, but I don't like some of the choices they made (for instance imo there's too many pastel-ish colour presence in the game). I'm significantly more optimistic about it then when they first showed the graphics though.
On September 23 2011 02:01 FacelessVoid wrote: I like it, and never got mad during the 'color controversy'.
I do however miss the butchered corpses and gruesome doodads of Diablo I (or even II).
They need to improve on that.
Yeah, I like my gibs too, it's hack and slash after all :-)
The low polygons / terrible textures on characters themselves is actually pretty shocking to me, but luckily like all other blizzard games the art itself is top notch.
I resent the change of tone between D2 and D3. D3 feels more "epic" and WoW-y than the grungy horror style of D2 and D1, which really made D2 so intense for me. It was actually scary. Fighting Diablo in Tristram in D1 and then Mephisto and Diablo again in D2 would feel a great deal less intense with the graphics in D3.
I am a little surprised at the graphical quality. Starcraft 2 is simply beautiful, it will be interesting to compare them if I get the beta or when it releases. I feel like the streaming doesn't do it justice though. I suppose we'll find out soon enough.
I feel like videos and screenshots don't do the graphics justice. You gotta see it in native resolution and in full motion to see how well they are designed.
Form a pure technological standpoint they aren't advanced at all, they are actually pretty dated. BUT form a pure artistic standpoint they are incredibly well done. Everything has just the right colors and blends in with the everything else quite well. It almost looks like a 3D oil painting and I've never seen a game that has such an artistic style.
All in all, I'm quite impressed. IMO doesn't need to be incredibly advanced to look really good.
All those screenshots are at least 3 years old. And the game has changed a LOT. Did you see any footage from the beta? All of the zones from it are really dark, anymore dark and you would be looking at a black screen.
On September 23 2011 04:46 Terr wrote: All those screenshots are at least 3 years old. And the game has changed a LOT. Did you see any footage from the beta? All of the zones from it are really dark, anymore dark and you would be looking at a black screen.
It's just that the atmosphere doesn't match with Diablo at all. But then again it's only beta, expect alot of changes untill release. I wouldn't sweat it too much right now.
On September 23 2011 04:36 CowMoo wrote: Everything is so bright. It's like a kid turned up the color saturation all the way on the TV displays at Circuit City.
Why is the ground bright green?
i have to admit, 'necromancers choice' looks way more appealing to me.
Why are people taking year old screenshots and using that as justification for it not being what they want? From what I've seen the atmosphere totally matches Diablo.
I've watched a lot of videos and I played in a "sandbox" which just allows you to walk around in the environment. And to me it feels exactly like a Diablo game, the atmosphere is perfect IMO.
Oh well, from what i've seen on FnF streams - there's plenty of atmosphere. In the end, you could always use your graphic card drivers to do color correction curves in a photoshop manner to fit your needs ^^
Diablo 3 has some AMAZING art direction and that makes all the difference in the world. There isn't a single game out there that has aged as well as Blizzard's games. I don't see why some of you are bashing WoW's art design, when it is in fact among the best in the business. Diablo 3 drawing inspiration from WoW is a good thing. Another thing is the insane level of detail in the animations. From what I've seen from the beta footage, Diablo 3 looks gorgeous. Also the game has much more colour simply because it makes all these little details stand out. If it was like that shitty photoshoped screenshot above, the game would have been a pale and lifeless mess.
On September 23 2011 04:36 CowMoo wrote: Everything is so bright. It's like a kid turned up the color saturation all the way on the TV displays at Circuit City.
Why is the ground bright green?
While I will agree that the Necromancer's choice looks a bit more appealing due to the darkness, Blizzard has said it time and time again that the engine isn't capable of that. I believe it was along the lines of "they can't get lighting done like that because the engine isn't smart enough, etc..."
On September 23 2011 04:36 CowMoo wrote: Everything is so bright. It's like a kid turned up the color saturation all the way on the TV displays at Circuit City.
Why is the ground bright green?
While I will agree that the Necromancer's choice looks a bit more appealing due to the darkness, Blizzard has said it time and time again that the engine isn't capable of that. I believe it was along the lines of "they can't get lighting done like that because the engine isn't smart enough, etc..."
All that person did was lower the saturation and increase the contrast and aid grain.
Edit: Actually the more i look at it he probably added some darker spots manually too to mimic better shadows. But yeah, i still think the thing that reason it looks better isnt really the lighting but just the crunched up values and less saturation.
On September 23 2011 04:36 CowMoo wrote: Everything is so bright. It's like a kid turned up the color saturation all the way on the TV displays at Circuit City.
Why is the ground bright green?
While I will agree that the Necromancer's choice looks a bit more appealing due to the darkness, Blizzard has said it time and time again that the engine isn't capable of that. I believe it was along the lines of "they can't get lighting done like that because the engine isn't smart enough, etc..."
It's 2011 and they still have an engine so weak they cant do lighting right? I think they actually said it would be too hard to play if it was that dark to be fair.
The atmosphere seems all good to me but what I have a problem with is all these damn combat effects. D1 and 2 had a rustic and "realistic" feel to the combat. When you hit someone with an axe all you got was some blood splatter, very few attacks had spectacular effects. In D3 it seems like you cant' swing that damn axe without colorful flashes and effects littering your screen. I hate that, otherwise it looks really great.
From playing in the beta i can say that the game is pretty dark and the atmosphere very much fits Diablo. I have a history of having low Brightness on my screen though, have had lots of comments about it in the past. But if that's what causes it for me then people complaining about darkness can just turn their own brightness down.
As for impaled corpses and such, they are around. As well as pools of blood and dead stuff to turn around for loot. Perhaps not in the same amount as the first 2 games had, but we shall see later on when the game is released and more content is accessible, the beta is after all very small.
it looks almost like torchlight. I am slightly disappointed to say the least.
I can understand that blizzard is trying to accommodate as many players as possible but from what i've seen from the streams it isn't something graphically impressive.
environments are great but character design is bad. especially demon hunter who is very bland, and monk that just looks plain bad in like every type of armor I've seen.
I bet there will be a MOD out there before too long, that changes the graphics too look more dark and Gothic.
It seems to me, the people who like the current color and lighting are WoW players.
What's wrong with things being hard to see? It adds challenge and elements of surprise. Besides, it could be circumvented by having spells that cause lighting aoe effects. Or like in Diablo 2 an aura of light attribute attached to certain items. Thus finding items with +5 to light aura would gain value to the WoW players out there that want to see everything in bright "Friendship Is Magic" colors.
Good for them, good for me. Best of both worlds. Or maybe just have a setting modifier in the options menu. + Show Spoiler +
Graphic Setting Scale: [Prison Cell Dark] - [Gothic Church Light] - [Summers Day Bright] - [Friendship Is Magic Shine] - [WoW Rainbow]
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
On September 23 2011 06:42 Aruno wrote: I bet there will be a MOD out there before too long, that changes the graphics too look more dark and Gothic.
It seems to me, the people who like the current color and lighting are WoW players.
What's wrong with things being hard to see? It adds challenge and elements of surprise. Besides, it could be circumvented by having spells that cause lighting aoe effects. Or like in Diablo 2 an aura of light attribute attached to certain items. Thus finding items with +5 to light aura would gain value to the WoW players out there that want to see everything in bright "Friendship Is Magic" colors.
Good for them, good for me. Best of both worlds. Or maybe just have a setting modifier in the options menu. + Show Spoiler +
Graphic Setting Scale: [Prison Cell Dark] - [Gothic Church Light] - [Summers Day Bright] - [Friendship Is Magic Shine] - [WoW Rainbow]
I don't think you played much of D2. When you were playing with friends that game was like a unicorn crapped a rainbow.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
Same for Direct11 not being in the Beta either. The game may not look completely different upon release, but there will be much more we can do to adjust the look and possibly make it look much nicer.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
Same for Direct11 not being in the Beta either. The game may not look completely different upon release, but there will be much more we can do to adjust the look and possibly make it look much nicer.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
Hi. We are talking about the beta, not the final game. Which by the way isn't going to look any different.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
Hi. We are talking about the beta, not the final game. Which by the way isn't going to look any different.
My Radeon 9800XT (The 8x AGP cards, remember?) ran WoW when it came out like a boss. Pretty sure if I SHOWED it the cover art to D3 it would drop a turd. And I think there is a big diff between DX11 and the others.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
Hi. We are talking about the beta, not the final game. Which by the way isn't going to look any different.
My Radeon 9800XT (The 8x AGP cards, remember?) ran WoW when it came out like a boss. Pretty sure if I SHOWED it the cover art to D3 it would drop a turd. And I think there is a big diff between DX11 and the others.
Do you even have the beta? The graphics on low are ez pz. I think you are trying to stress dx11 way too hard, this game is absolutely on par with something that came out 6 years ago. Does it look great? yeah there is nothing wrong with it. Does it look amazing? no. Does it feel boss when you hit something as a barbarian and it flies across the screen? yup.
On September 23 2011 02:49 howerpower wrote: The game looks like it was made 6 years ago, but I'm mostly fine with it.
LOL WHAT ? are you watching/playing it whit closed eyes ?
I'm playing it. Are you trying to say the low resolution textured and jagged edges look amazing? It's no secret that blizzard wants this game to play on pc's that can play WoW
Hi. Anti aliasing was removed for the beta, many graphical touches are. This is how beta's work.
Hi. We are talking about the beta, not the final game. Which by the way isn't going to look any different.
My Radeon 9800XT (The 8x AGP cards, remember?) ran WoW when it came out like a boss. Pretty sure if I SHOWED it the cover art to D3 it would drop a turd. And I think there is a big diff between DX11 and the others.
Do you even have the beta? The graphics on low are ez pz. I think you are trying to stress dx11 way too hard, this game is absolutely on par with something that came out 6 years ago. Does it look great? yeah there is nothing wrong with it. Does it look amazing? no. Does it feel boss when you hit something as a barbarian and it flies across the screen? yup.
Well at least we can agree on a few things. I think your underestimating what all of the lighting effects will do to the game once DX11 and its graphical advantages come to the party. I mean especially when you mention things like "jaggies." That makes a huge difference.
Honestly though, I have seen streams of the game running at the same resolution as my monitor, if its pixel per pixel identical, I think I can add to a discussion of how the game looks.
I dont like how some of the environments look like a watercolor painting and how soft they seem. Other than that a more powerful engine is what I'd like to make it more detailed.
I like Diablo 3's graphics better than all the brown shit that other people play nowadays. Don't know why people want it to be brown. It's better than the game on the video below.
Why, back in my day, we had 2D sprites for heroes and none of these 'fancy lighting effects'. You couldn't get the computer too excited or you'd blow up the monitor and the only thing it'd be good for then is your Doctor Roboto Halloween costume!
And we liked it! We loved it!
Nowadays people going around feeling good about themselves because when you smack someone with your level 3 barbarian you get blood that doesn't look like it's already clotted in their veins!
I like the graphics; althouygh wish there was less of the soft hue added to it. Alas, I think without seeing the rest of the game, it is difficult to give an opinion since there is an entire game left to be seen and experienced.
I am yet to play the game, but from what I have seen I am very torn on this one. There are certain innovations in the game that I feel I'll learn to love (in time). There are however aspects of the visuals I fear I may only learn to tolerate. Blizzard has certainly taken a liking to over-the-top and (probably) intentionally tacky WoW aesthetic. For instance, take a look at the different crossbows they have unveiled at the official Diablo III homepage. Not sure how I feel about that.
I'm kind of a gaming veteran so I don't really care about graphics, but if you ask me, I love diablo 3's graphics. This is true blizzard style here, and let's not forget that this game is not a tech demo or a benchmark program; it is supposed to run on older computers.
Anyway it's all about gameplay! I can't wait, the hype is consuming me.
I dont care about the aesthetic. But the graphical quality (as in graphically intensive) is lacking. Sure, Diablo 2 was not ahead of it's time by any means, but Diablo 3 has been in development for a very long time, I do not see why care was not taken to make it a very graphically impressive game. Art direction, dont care, aesthetic, dont care --- Shinies, great textures, DX11 integration (Tesselation looks amazing in medieval type structures, cobblestone walls, why isnt it there?) should all be mandatory for a game that has been in development for many many years and being released in 2012. Has anyone here run the Heaven benchmark? Imagine diablo was in place of that Dragon statue and his horns/spikes had some real sick tesselation. Or if you're gliding across a stone bridge and zoom in to your character and see this cobblestone floor just popping out. I do not want to buy any game that comes out in 2012 and run it at 200fps. I just feel it needs some work.
For all those saying it's not dark enough, Diablo 2 was not dark. Act 1, 2, 5 were all in areas that had alot of lighting. (bar some dungeons, and the claw viper darkness in act 2). Diablo 3 starts off DARK. You enter new tristram in the middle of the night, you run around almost the entire beta in very grim light levels, foggy areas, and dark damp dungeons. I dont see how the "not dark enough" has any merit from what we've seen in the beta. I do hope there is still people chained to walls though.
Blizzard has always aimed low for computer requirements and focused on gameplay. Every game they've put out has been behind the curve on graphics at the time. Looks fine to me, still better than Torchlight and Path of Exile.
And yes, Blizzard learns and burrows from their previous successes. Especially with the Blizzard North team long gone of course we are getting a Diablo title that has been influenced by WoW.
Who in the worlds has ever played Diablo for the graphics?
To anyone who has played the beta. Is there any way to change the perspective? I would prefer a more Diablo/Diablo 2 esque perspective. Seems like the screen is too "low" I'd rather it be higher overhead.
On October 01 2011 09:52 MattBarry wrote: Who in the worlds has ever played Diablo for the graphics?
To anyone who has played the beta. Is there any way to change the perspective? I would prefer a more Diablo/Diablo 2 esque perspective. Seems like the screen is too "low" I'd rather it be higher overhead.
Liking or disliking visuals doesnt mean you play games just for them.
I think they improved the graphics from when they first showed the game and reduced the wow'ishness on it. They reduced the wow graphic gayness as some call it, but increased the wow stuff in the gameplay.
On October 01 2011 14:52 Diablo3 wrote: I think they improved the graphics from when they first showed the game and reduced the wow'ishness on it. They reduced the wow graphic gayness as some call it, but increased the wow stuff in the gameplay.
I'm not really sure how this is to be interpreted, but I don't see the point judging something based on some sort of similarity, real or imagined. to another game by the same company. If you didn't catch the satire in my earlier post, the lack of effects in D2 can be attributed to the hardware limitations of the day. As has been mentioned repeatedly, Blizzard likes their games to be played by the lower end.
Secondly, it's as likely that D2 influenced WoW as much as WoW influences D3.
I don't know what 'Wow-ness' you think they've inserted into the gameplay. The removal of skill trees, for one, is a step away from both WoW and D2.
I don't really like the green-blue hue of the graphics, but I guess it's the first level only. I don't really mind the low for today's standards polygon count as long as the art is good (and it's outstanding, especially compared to a game like Dragon Age Origins where the environments artistically are bland). I actually didn't like Diablo 2's graphics very much as they were too bright for my taste except for specific areas where they were atmospherically amazing (Duress of Hate, Maggot Lair, Crypts, Duriel's Lair).
Diablo 3's graphics are reasonable enough. They are not amazing, and don't have the feeling of the second game, but they are okay. I'd call them "decent", because they remain true to the essence of the Diablo series, yet presenting a different art direction as well.
They are okay, just okay. I don't judge a game by it's graphics a whole lot, so it's not going to be a large factor in whether or not I buy it, but I must say I thought they would be a little bit better. It looks like they just crossed D2 with WoW to be honest.
After playing the beta I'm not disappointed, I think they're pretty neat. I'll have to play the whole game to see if I like them the whole time, but for the first part of the first act I wasn't disappointed.
decent but not the best, the people at world of warcraft did not respect the diablo 1 and 2 graphics when they made this game, its not dark and satanic enough to look properly like a diablo game, theres deffinitely WoW elements in it that i could quite frankly do without.
On September 23 2011 05:35 Inex wrote: Diablo 3 has some AMAZING art direction and that makes all the difference in the world. There isn't a single game out there that has aged as well as Blizzard's games. I don't see why some of you are bashing WoW's art design, when it is in fact among the best in the business. Diablo 3 drawing inspiration from WoW is a good thing. Another thing is the insane level of detail in the animations. From what I've seen from the beta footage, Diablo 3 looks gorgeous. Also the game has much more colour simply because it makes all these little details stand out. If it was like that shitty photoshoped screenshot above, the game would have been a pale and lifeless mess.
What about the Half-Life series? Especially Half-Life 2.
On September 23 2011 05:35 Inex wrote: Diablo 3 has some AMAZING art direction and that makes all the difference in the world. There isn't a single game out there that has aged as well as Blizzard's games. I don't see why some of you are bashing WoW's art design, when it is in fact among the best in the business. Diablo 3 drawing inspiration from WoW is a good thing. Another thing is the insane level of detail in the animations. From what I've seen from the beta footage, Diablo 3 looks gorgeous. Also the game has much more colour simply because it makes all these little details stand out. If it was like that shitty photoshoped screenshot above, the game would have been a pale and lifeless mess.
Diablo isn't supposed to be gorgeous. It's supposed to be brutal and disgusting, not light and colourful. The dark atmosphere of Diablo is what made me buy the game after seeing a friend play it. That atmosphere is totally lacking in Diablo III.
Blizzard is one of the few companies that understands that in the long run (which most of their games are designed for), graphical fidelity means exactly fuck all. Its all about aesthetics and art, and they do that better than anyone.
You'll barely ever get cutting edge graphical technology in their games and with the development time saved for leaving them out spend it on things that keep their games selling for years and even decades.
Do you think people keep playing D2 and BW for the incredibly advanced technology?
Looks just great, looks exactly how i pictured Diablo in 3d
I understand some wanted it to be "darker" but that aside, nobody plays a game like Diablo for the look. Something like Silent Hill, Ico, Shadow of Colossus etc are games where visuals serve a much higher purpose than something like Diablo or Starcraft.
The game is about as dark as SC2 is, and SC2 is actually still quite dark in tone, the Zerg units look absolutely evil and disgusting, while Protoss look pretty and eternal. I hope that same tone is kept in Diablo 3.
I just wish they'd tone down the colours a bit as it kinda ruins the Diablo feel" for me. Ah well, still going to play the crap out of it when it finally arrives.
I have not actually played it but I am not a big fan of 3d in general and prefer the old 2d with a light radius. I dislike all the green colors and it still has that world of warcraft look.
On September 23 2011 02:45 DannyJ wrote: The low polygons / terrible textures on characters themselves is actually pretty shocking to me, but luckily like all other blizzard games the art itself is top notch.
Looks beautiful to me, ESPECIALLY the environments. there were many spots in D2 that just looked so stunning. (I.E. the plateau where you fight the ancients in act 5) I could just chill there and gaze at the rest of the act that i had just traveled through from the peak. It was simple and wonderful, and it looks like there will be many such spots in D3
Also: the graphics do absolutely everything they need to do without cluttering things beyond ridiculousness.... Which is all i ask from a graphics engine in the first place. Bitching about color schemes during beta...? UGH!
I'm someone who still gets nostalgic thinking about the first time I played D1 as a kid. It was 2am and everyone was asleep and I was supposed to be too, but I was in front of my computer being hacked at by the Butcher in his room full of blood and corpses. I got destroyed and was too scared to go back down there to try again.
Now, from what I've seen, I can expect epic notifications of when I gain a level and a kill counter coming up on my screen. If it's anything like Blizzard's latest productions, I can also expect there to be more "easter eggs" than actual story.
The graphics would be good enough for me if my immersion wasn't ruined by all these other things. I don't need a kill-counter, I can see the carnage I just wrought all over the dungeon floor, thank you very much.
On October 17 2011 11:56 ChiffonAngel wrote: I'm someone who still gets nostalgic thinking about the first time I played D1 as a kid. It was 2am and everyone was asleep and I was supposed to be too, but I was in front of my computer being hacked at by the Butcher in his room full of blood and corpses. I got destroyed and was too scared to go back down there to try again.
This. Diablo 1 was (in my memory as a kid at least) dark, gritty, ghastly and terrifying; you actually felt like fighting against the wretched minions of hell. And then Diablo 2 came out, it felt cartoony, bright, your character was bright as a lamp and it felt like a unicorn farted a rainbow over the screen...
But what I've seen from the D3 up till now, the screenshots, the artwork, the official movies and a walkthrough from a monk entering and walking around in Tristam... The gloomyness feels perfect! I may no longer have the enthousiasm and the fantasy of a little kid, but this feels right
Not actual gameplay graphics, but I thought this was worth noting.
Two screen shots of the cinematics in d3.
On topic, I hoped the mood would be a bit darker but at the moment I am still quite pleased. (I have always liked blizzard's graphic style, since wc 1)
The cinematic video looked absolutely immense but it's nice to see i'm not the only one who feels D3 looks to cartoony and bright. It looks WAY too cartoony imo.
That trailer was truly amazing. I dont even want to know how much render time that costed. Though the picture above isnt the most perfect frame for the eyes. I love how you could even see the reflection of what she was seeing in it.
I always felt Music and sounds is as important as graphics for the "feeling" of a game. D3 doesn't look that cartoonish to me, maybe the characters but definetly not monsters and environments. It isn't Dead space either but I'm satisfied by it and if music and sounds are great for the atmosphere I'm all for it.
The trailer was amazing. I just watched the cinematic development panel on youtube, and the amount of work they put into it is just insane. It gave me a whole new perspective I had actually never thought how terribly hard it is to make a 3 minute long cinematic. Really cool stuff.
I like the colours, the effects, the physics and how smooth the whole thing is. Its kinda disappointing that we cant turn on AA and other things but whatever: I think its great because the style is so heavy a stressful on your eyes like diablo 2 was (for me it was already bad at the time)
i feel like nowadays that games that have great graphics are too abundant. its almost like the game relies on the good graphics to compensate for gameplay. samething happened with the Wii games as compared to Gamecube. without the motion capabilities in the wii, the developers were forced to make their games fun still. although nintendo does a decent job with integrating the features, many 3rd party developers rely solely on the capabilities