|
On October 17 2011 08:54 Zeon0 wrote: where's the "i dont care about graphics, i want to play a good game not a fancy looking one" option in the poll?
That option is called, "Not voting in the poll". It does noone any good to count the number of people who "don't care about graphics."
|
I'm someone who still gets nostalgic thinking about the first time I played D1 as a kid. It was 2am and everyone was asleep and I was supposed to be too, but I was in front of my computer being hacked at by the Butcher in his room full of blood and corpses. I got destroyed and was too scared to go back down there to try again.
Now, from what I've seen, I can expect epic notifications of when I gain a level and a kill counter coming up on my screen. If it's anything like Blizzard's latest productions, I can also expect there to be more "easter eggs" than actual story.
The graphics would be good enough for me if my immersion wasn't ruined by all these other things. I don't need a kill-counter, I can see the carnage I just wrought all over the dungeon floor, thank you very much.
|
I miss a "mediocre" option.
|
On October 17 2011 11:56 ChiffonAngel wrote: I'm someone who still gets nostalgic thinking about the first time I played D1 as a kid. It was 2am and everyone was asleep and I was supposed to be too, but I was in front of my computer being hacked at by the Butcher in his room full of blood and corpses. I got destroyed and was too scared to go back down there to try again. This. Diablo 1 was (in my memory as a kid at least) dark, gritty, ghastly and terrifying; you actually felt like fighting against the wretched minions of hell. And then Diablo 2 came out, it felt cartoony, bright, your character was bright as a lamp and it felt like a unicorn farted a rainbow over the screen...
But what I've seen from the D3 up till now, the screenshots, the artwork, the official movies and a walkthrough from a monk entering and walking around in Tristam... The gloomyness feels perfect! I may no longer have the enthousiasm and the fantasy of a little kid, but this feels right
|
Played all diablo's and have the beta. Might seem bright in comparison but you get used to it very fast and it fits the game.
|
![[image loading]](http://us.media5.battle.net/cms/gallery/AHLX3Y0W5LNO1318440644592.jpg)
![[image loading]](http://us.media3.battle.net/cms/gallery/PAT1N75UR8841318440651971.jpg)
Not actual gameplay graphics, but I thought this was worth noting.
Two screen shots of the cinematics in d3.
On topic, I hoped the mood would be a bit darker but at the moment I am still quite pleased. (I have always liked blizzard's graphic style, since wc 1)
|
Canada1169 Posts
The cinematic video looked absolutely immense but it's nice to see i'm not the only one who feels D3 looks to cartoony and bright. It looks WAY too cartoony imo.
|
That trailer was truly amazing. I dont even want to know how much render time that costed. Though the picture above isnt the most perfect frame for the eyes. I love how you could even see the reflection of what she was seeing in it.
|
I always felt Music and sounds is as important as graphics for the "feeling" of a game. D3 doesn't look that cartoonish to me, maybe the characters but definetly not monsters and environments. It isn't Dead space either but I'm satisfied by it and if music and sounds are great for the atmosphere I'm all for it.
|
The trailer was amazing. I just watched the cinematic development panel on youtube, and the amount of work they put into it is just insane. It gave me a whole new perspective I had actually never thought how terribly hard it is to make a 3 minute long cinematic. Really cool stuff.
|
I like the colours, the effects, the physics and how smooth the whole thing is. Its kinda disappointing that we cant turn on AA and other things but whatever: I think its great because the style is so heavy a stressful on your eyes like diablo 2 was (for me it was already bad at the time)
|
i feel like nowadays that games that have great graphics are too abundant. its almost like the game relies on the good graphics to compensate for gameplay. samething happened with the Wii games as compared to Gamecube. without the motion capabilities in the wii, the developers were forced to make their games fun still. although nintendo does a decent job with integrating the features, many 3rd party developers rely solely on the capabilities
|
|
|
|