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On May 18 2012 17:07 Vaelone wrote:Show nested quote +On May 18 2012 17:04 Caphe wrote: @heishe: As far as I know there is no skill that allow you to break root. But there is item with attribute to reduce the time you are being rooted
You auto level up, you cant chose to add str/int/dex/vit as D2
Shouldn't this do it? Or did I understand the question wrong. http://us.battle.net/d3/en/calculator/monk#..g!!..bOr does it just make immune to new ones rather than also removes current one, I'm not actually quite sure. WD Spirit Walk and DH Smoke Screen both remove roots, there may be more but those are the only ones I've seen in action.
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Is there a way to raise the HP of your minions and pets as a Witch Doctor?
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What should I give my enchantress to make her better?
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On May 18 2012 22:16 ulan-bat wrote: How do you decide between selling a magic/rare item and salvaging it? I tend to just salvage everything but I can't justify it really. Depends on if you want to buy things at the auction house or craft things yourself really. Personally I never find myself short on cash, so I mostly salvage if it not something I can sell for alot of gold.
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Where can I find petrified bark? A frield told me he looked in the guidebook and you need it to craft legendary stuff. But I have never seen any, nor does the game guide on battle.net mention it. Did that not make it into the full version?
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Do followers take experience from the character they support and if so how much ?
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I'm playing through the game on normal ATM, and I wanted to know:
Should I equip plain white items that give better DPS and more armor, or do I keep my stuff that gives me Int? I play a WD, BTW. Right now, I have blues on that are being outstripped in terms of armor that is being dropped, but I am still using the blues because they give me Int while the whites don't.
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On May 19 2012 04:06 Lafer wrote: I'm playing through the game on normal ATM, and I wanted to know:
Should I equip plain white items that give better DPS and more armor, or do I keep my stuff that gives me Int? I play a WD, BTW. Right now, I have blues on that are being outstripped in terms of armor that is being dropped, but I am still using the blues because they give me Int while the whites don't.
Easy way to check this is to look and see how your damage (in the character window) is affected by equipping different items. Generally, your primary stat (Intelligence) contributes quite a bit to your overall damage stat. That said, I don't think, once you have a blue/rare with decent affixes, you will ever replace it with a white item.
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On May 19 2012 04:06 Lafer wrote: I'm playing through the game on normal ATM, and I wanted to know:
Should I equip plain white items that give better DPS and more armor, or do I keep my stuff that gives me Int? I play a WD, BTW. Right now, I have blues on that are being outstripped in terms of armor that is being dropped, but I am still using the blues because they give me Int while the whites don't. if you hover over the items, it will say whether it increases damage; make sure you have tooltips on. if it increases damage (and there are no other attributes to the item you are replacing that negate using the better damage item) then use it. white vs blue is irrelevant if the white is better.
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Ok, I do have the advance tooltips on, but I was thinking that having the Int on the blues was the best way to gear, but I guess at that low level, it just doesn't really matter, huh? For example, I have a yellow wristpiece that gives me 19 armor and +3 Int, but I am still using it because no other wrist piece gives me Int, even though they will give me 40 armor. Thanks for the info!
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On May 18 2012 22:16 ulan-bat wrote: How do you decide between selling a magic/rare item and salvaging it? I tend to just salvage everything but I can't justify it really. I salvage everthing unless I want to accumulate money fast for something specific (auction house items, crafting and so on).
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On May 19 2012 04:19 Lafer wrote: Ok, I do have the advance tooltips on, but I was thinking that having the Int on the blues was the best way to gear, but I guess at that low level, it just doesn't really matter, huh? For example, I have a yellow wristpiece that gives me 19 armor and +3 Int, but I am still using it because no other wrist piece gives me Int, even though they will give me 40 armor. Thanks for the info! afaik, the only benefit to having int is higher damage (and likely affects the level of defensive spells: e.g., more life for diamond spell). it doesn't affect anything else. i may be wrong on that account though. i always go for higher damage. dont care much about anything else personally.
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If you could compare each class with a spellcaster/race from Starcraft, which and why? I play Protoss and would love to see which class has spells similar to forcefields or psi storm.
Right now I'm playing Wizard which seems fun. But I'm considering trying the Witchdoctor too.
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On May 19 2012 04:25 dAPhREAk wrote:Show nested quote +On May 19 2012 04:19 Lafer wrote: Ok, I do have the advance tooltips on, but I was thinking that having the Int on the blues was the best way to gear, but I guess at that low level, it just doesn't really matter, huh? For example, I have a yellow wristpiece that gives me 19 armor and +3 Int, but I am still using it because no other wrist piece gives me Int, even though they will give me 40 armor. Thanks for the info! afaik, the only benefit to having int is higher damage (and likely affects the level of defensive spells: e.g., more life for diamond spell). it doesn't affect anything else. i may be wrong on that account though. i always go for higher damage. dont care much about anything else personally. Every point of Int gives you 0.1 all resist (yes even physical).
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what debuffs do you get in higher levels? Do you have lowered resists?
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Just saw an Tumps stream that he gets 35 HP per Vitality. When does this change? I'm kinda confused
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I just finished Act 1 Hell with some friends but now when I try to join a Hell public game, all the quests are unselectable except the first quest in Act 1. I'm level 51. Why is this? And what does the allowed levels in the quest selection screen mean? Does it depend on my level because I doubt only level 49-52 players are allowed to do the first quest in Act 1 Hell.
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How do i get to see fairy timer/weapon timer on wizards?
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Does +Damage % add to your overall damage or just your weapon's damage? And if it's just the weapon, is it already included in the displayed DPS of the item?
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how does the wizards attack work would INT be better or damage from the weapon?
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