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GSL official map change SOON™ - Page 16

Forum Index > Community News and Headlines
865 CommentsPost a Reply
Prev 1 14 15 16 17 18 44 Next All
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2011-01-08 19:12:24
January 08 2011 19:12 GMT
#301
Does Crossfire remind anyone of Peaks of Baekdu? And is it just me, or are these maps significantly bigger than ones before?
Odoakar
Profile Joined May 2010
Croatia1835 Posts
Last Edited: 2011-01-08 19:14:30
January 08 2011 19:14 GMT
#302
On January 09 2011 04:00 Wr3k wrote:
This seems like a huge zerg buff. Hopefully blizzard will adopt some of these maps into the rotation so that the balance team can see the results.



Actually, it will be a protoss buff I think. If you think 4 gate is dumb, wait for 4 gate with proxy pylons on a huge map where the opponent needs to run miles to get to your base, while your warping in in his.
vyyye
Profile Joined July 2010
Sweden3917 Posts
January 08 2011 19:14 GMT
#303
Great fucking news. If GSL does it more tournaments will, and we'll leave the cheesefest of GSL 3 and 4. Can't wait to see these implemented.

Though I'll miss seeing a Z winning close positions on Delta against the odds, cheese or not lol
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2011-01-08 19:18:14
January 08 2011 19:14 GMT
#304
Yeah, I watched some Gisado games on these maps. Crossfire, the Peaks of Baedu remake, is an amazingly bad map. You wouldn't expect it, but with lings being so fast, and some positional imbalances in the map, it's horrendous. . It'd at least need to be tweaked to fix the top right ramp.

Biohazard is by far my favorite out of the group.
Scruff
Profile Joined May 2010
Singapore509 Posts
January 08 2011 19:14 GMT
#305
NICE hope that unknown map is JUNGLE BASIN
I astonish myself everyday
Animostas
Profile Blog Joined August 2009
United States568 Posts
January 08 2011 19:15 GMT
#306
YES Thank God, now we'll see some great games.

I hope Blizzard puts these in Ladder soon.
Mereel
Profile Joined February 2010
Germany895 Posts
January 08 2011 19:20 GMT
#307
finally..i love them all <3
TPW Mapmaking Team
Wesso
Profile Joined August 2010
Netherlands1245 Posts
January 08 2011 19:23 GMT
#308
Best news I've heard all year!
smileyyy
Profile Joined March 2010
Germany1816 Posts
January 08 2011 19:24 GMT
#309
On January 09 2011 04:07 Xeph wrote:
Show nested quote +
On January 09 2011 03:33 smileyyy wrote:
On January 09 2011 03:21 cocaineduck wrote:
This is great, not only the maps themselves (for the most part) but the fact that this ball is now i motion.

I love the 3 4player maps. However im a bit sceptical about the 2player map. Looks like a labyrinth of chokes and ramps. But i think there needs to be atleast one "fucked up" map in a mappool to make things interesting.
The 2 divided middle plateaus looks like they could provide som interesting situations.

Overall im very pleased about this and cant wait to see more matches on them.

To bad the biohazard thats on EU customs is flawed with fewer mineralpatches in the south positions. Wanna play it.

its not flawed anymore I reuploaded the latest version Xeph sent it to me.
I have the other 2 maps too.. but there are locked and I totally forgot that Blizz changed the protection system :D. Now Im googling how to unluck them. Since chances are small that the original creator is gonna upload them on the non-korean servers anytime soon.
Yeah Bnet 0.2 ....

smileyyy is working on those new maps. Contact smileyyy if you have NA account and have knowledge on maps. I sent unlocked Biohazard II and locked Tal'Darim Altar and Aiur Garden to smileyyy.

yeah its done now. I uploaded all 3 now
just search for gsl and you will find them on EU whoever wants to upload them on na pm
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
jmack
Profile Joined August 2010
Canada285 Posts
January 08 2011 19:28 GMT
#310
This is fucking amazing, FUCK YES.

After finally realizing how boring the same size maps over and over again are I looked into how the rest of the community felt about the maps and what I found was:

Larger
More Expos
NEW ANYTHING PLEASE GOD WHY.

And even though the ladder probably won't change >< at least other tournies can use these as acceptable "known" maps. That way players will know which addition maps to practice.

Thank you GSL.
" (THEY DID IT THEY DID IT FXO DID IT!!! OMG John Lennon Toto destroyer LOLOLOLOLOL) " - Korean Reaction to QXC all killing team IM and destroying safe bets everywhere.
Noev
Profile Blog Joined January 2010
United States1105 Posts
January 08 2011 19:30 GMT
#311
this would be amazing to see, glad to see they are taking the initiative of finding new maps if blizzard won't replace them. hope these turn out to be good maps this could be just the thing the community is looking for in terms of getting new maps recognized.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 08 2011 19:34 GMT
#312
On January 09 2011 04:14 Odoakar wrote:
Show nested quote +
On January 09 2011 04:00 Wr3k wrote:
This seems like a huge zerg buff. Hopefully blizzard will adopt some of these maps into the rotation so that the balance team can see the results.



Actually, it will be a protoss buff I think. If you think 4 gate is dumb, wait for 4 gate with proxy pylons on a huge map where the opponent needs to run miles to get to your base, while your warping in in his.

Its a buff for all of the races. Zerg is safer earlier, toss can really take advantage of their warp in, and terran will be able to build huge mech armies off of multiple gas, while being able to use 2 seige tanks to defend an expo where other races need armies.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Odoakar
Profile Joined May 2010
Croatia1835 Posts
January 08 2011 19:37 GMT
#313
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?
mprs
Profile Joined April 2010
Canada2933 Posts
January 08 2011 19:37 GMT
#314
I don't really care about the balance of the maps. Its really the principle. Maps sucked, and they did something about them.
We talkin about PRACTICE
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 08 2011 19:38 GMT
#315
FINALLY! great news here, perhaps that will help GSL again!
greycubed
Profile Joined May 2010
United States615 Posts
January 08 2011 19:39 GMT
#316
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?
warp gate tech isn't really "early."
http://i.imgur.com/N3ujB.png
Odoakar
Profile Joined May 2010
Croatia1835 Posts
January 08 2011 19:42 GMT
#317
On January 09 2011 04:39 greycubed wrote:
Show nested quote +
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?
warp gate tech isn't really "early."



Korean 4 gate warp in can be quite 'early'.
Reuental
Profile Joined July 2009
United States457 Posts
January 08 2011 19:45 GMT
#318
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?


Its more about easily defendable naturals than distance when it comes to holding off a 4 gate. PvP will still be a cluster fuck but hey being able to use static D is a good thing.
I'm a Crab made of men.
Mawi
Profile Joined August 2010
Sweden4365 Posts
January 08 2011 19:45 GMT
#319
wow those maps are freaking huge and epic games will be delivered!
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-01-08 19:52:33
January 08 2011 19:51 GMT
#320
On January 09 2011 04:37 Odoakar wrote:
How is zerg safer earlier if the proxy pylon completely negates the distance buffer?


Well from what I have seen on larger maps it helps is a variety of ways.

If you kill the pylon and probe, it will take much longer for a new probe to come and plant a new pylon. It requires a bit more scouting for the probe/pylon but if you catch a Toss offguard and get them both on a large map the rush is over more or less.

Also it seems that most Toss players favor 16 Nex or Forge FE's on large maps. Shakuras is an example of a Blizz map showing the same thing, as well as customs have shown this too.

You can also be more liberal with your overlord placement. You can get vision over your section of the map quite easily (to probe/pylon scout). If the Protoss hunts down all your ovies it will take them forever to actually attack as they will be spread further compared to the smaller maps like Steppes.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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