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TL Mafia Forum - Page 9
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LittLeLives
United States692 Posts
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ATeddyBear
Canada2843 Posts
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Robinsa
Japan1333 Posts
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Kyuukyuu
Canada6263 Posts
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Plexa
Aotearoa39261 Posts
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DarthThienAn
United States2734 Posts
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flamewheel
FREEAGLELAND26780 Posts
I have just opened my new mafia game for signups, and if you'd like to play, well PM Plexa about it and afterward join the game here. Cheers, folks. | ||
Zona
40426 Posts
flamewheel91's TL Mafia XXII: Roles This is a semi-open setup. Roles will be disclosed, but role counts will remain hidden. Read this section carefully, as it may be subject to change before the game is finalized. Townie You may just be a normal player but you are the backbone of the town. Your goal, with the special roles of the town, is to help bring the Mafia to justice. You get no special powers but the ability to vote during day. Blue Roles may look pretty but the real power lies with you! If you get a green role, don't fret! Just play the game. Detective You have the ability to make night investigations. Once per night phase, you may perform a role check on a player. The results of the role checks will be returned to you with the next day post. Since there are no clues, you may use a role check every night. Medic You have the ability to prevent one hit on a player of your choice during the night. Each paramedic can only stop one hit and as such if the number of mafia is greater than the number of paramedics on a player then that player will die. You will know if you saved the person. The person will know if he was saved. If you are protecting a veteran, and they are hit, your ability supersedes theirs. You cannot protect yourself. A medic can protect someone the night she/he gets killed. They won't be notified of their save though, since they are dead. Vigilante You may, only once during the game, kill a player of your choice during the night. If your hit overlaps with mafia then I will cancel it and they will kill the person instead. In the case of overlapping vigilantes, the hit that was sent first is the one that goes through. In both cases you will not know who caused your hit to be canceled and you will be able to use your hit anytime after that during the game. Medic protection may block your hit, and, if it does, you will have used your killing ability. A vigilante can kill someone during a night where she/he gets killed. You may not use your ability on night 1. Veteran You get two night lives instead of one! This means it takes at least two successful hits in one night to kill you, or one hit on each of two separate nights. A veteran will be told when they lose one of their night lives. If you get lynched, you die, regardless of whether you have an extra night life remaining. Mad Hatter Because Incognito likes them! Mad Hatters have the ability to lay bombs on people at night. Once per night, you may place a bomb on a person. If you happen to die for any reason, the person upon who you have placed the bomb will take a hit, and will die unless they have protection or are a veteran, etc. You may place up to two bombs maximum, and may switch up to one bomb per night from target to target. If a person with a bomb upon them is lynched, the bomb is not refunded. Miller This player is a townie in every way except that if a detective role checks this player, the detective will be told the Miller is a Mafia. The Miller is told that they are a Townie in their pre-game PM. The Miller will be revealed as a Miller upon his/her death. The miller is on the side of the Townies, and wins if they win. Mafia Your goal is to eliminate everyone else in the town. Your ability, as a group, is killing off whomever you decide on at night and knowing the role of each other player in your mafia. You may kill your own members. You also must choose the Godfather from amongst yourselves. If you do not choose by night 1, I will randomly choose for you. Godfather The Godfather has the ability to decide what role he will appear to be when a Detective role checks him. It may be any role and must be chosen Day 1 or he will default to Townie role. After your role is chosen you may not change it after that; decisions are final for the whole game. Assassin The Assassin is this game's third party candidate! Except for, there may be more than one? To complete his/her win objective, the Assassin is to find and kill all the other Assassins in the game. Assassins will be told in their role PMs how many Assassins there are in the game, but nobody beyond them will know. Assassins show up as Assassins to role checks. To clarify the Assassin's win objectives: The Assassin wins alone, and must complete his mission before the war between the town and the mafia ends. The Assassin counts toward the number of town-aligned people for counting town vs. mafia purposes. In order to kill his targets/competitors, the Assassin is a combination of vigilante and detective. Each Assassin will have two role checks to use per game, and two night kills per game. You may only use one of each per night. If you manage to kill another Assassin with your night kill, it will be refunded. Signups: Partial invites will be sent out for this game, though there will be not enough to fill up the roster. This game is open to all with slight preference for new players. The number of players in this game will be, at minimum, 25. If more people want to play though, I'll accept up to 35, with anything in between being fine. With that said, balancing and roles (like mafia numbers) will not be fully determined until sign-ups are completed. If you are not sent an invite, please still free to sign up! After all (or most) of the partial invites are responded to, I will fill the roster with the people that have expressed interest in playing (in the thread) in the order that they signed up. Clues: No clues. I will not have the time, most likely. Time Cycle: This game will follow a strict 24 hour night/48 hour day cycle. In case I am not be there, any votes or actions after the end-of-the-cycle mark will not count and the game will be put on halt until I get the next post up. Because of the way my tennis matches work, for now I am setting the time for cycle shifts at 9:00 EST. Posting Etiquette: In the past, many players have complained or quit because of the excessive badmouthing and pointless flaming. If you are posting aggressively and know you couldn't get away with it anywhere else on this site, it | ||
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flamewheel
FREEAGLELAND26780 Posts
This thread needs to be unstickied so it'll show up ![]() | ||
krndandaman
Mozambique16569 Posts
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IntoTheWow
is awesome32269 Posts
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faction123
Australia949 Posts
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Plexa
Aotearoa39261 Posts
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Mikami_
Estonia274 Posts
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Bill Murray
United States9292 Posts
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flamewheel
FREEAGLELAND26780 Posts
Come sign up now~ | ||
jpak
United States5045 Posts
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Bill Murray
United States9292 Posts
![]() a mental bloodsport | ||
Amnesia
United States3818 Posts
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AmstAff
Germany949 Posts
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