and no new players??? hmm..
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Forum Index > Closed |
paper
13196 Posts
and no new players??? hmm.. ![]() | ||
Zona
40426 Posts
On March 27 2010 04:56 paper wrote: it's BEEN stickied for a while... rofl and no new players??? hmm.. ![]() I'd actually say that stickied threads are MORE likely to be missed - because they're always there and thus start to become ignored after people see the same thing time to time. Or readers have the habit to just skip over the stickied threads as they start viewing a forum - I know I do. I wish we had more ways to attract more players. | ||
paper
13196 Posts
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Zona
40426 Posts
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Zona
40426 Posts
The setup: 9 players: 7 town, 2 mafia Among the town members, there is a good chance that 1 is a medic, and a good chance 1 is a detective. Among the mafia members, there is a good chance that 1 is a roleblocker. Medic: Each night, you may choose one person including yourself to protect. If that person was the target of the mafia nightkill, the nightkill fails. Detective: Each night, you may choose one person to investigate. You will receive either TOWN-aligned or MAFIA-aligned as a result the next morning. Roleblocker: Each night, you may choose one person to roleblock. That person's night action is canceled for the night. The person blocked will be notified that they were roleblocked if they tried to perform a night action, but will not know who blocked them. You receive no explicit information as a result of your roleblock. Town: You win when all mafia are killed, and at least one town member is alive. Mafia: Each night, your team MUST choose one person to kill. This power is not affected by roleblocking. If you do not choose anyone, the host will randomly choose for you among all the players in the game. You may talk with your mafia teammates outside of the thread. You win when there is no longer any chance for the town to win, and at least one mafia member is alive. You also win if there is only one town-aligned player and one mafia-aligned player alive. Game balance information: - The chance the town will win if all targets are chosen randomly is approximately 29%. - The earliest the town can win is day 2. The chance of this occurring randomly is approximately 2%. - The earliest the mafia can win is night 3. The chance of this occurring randomly is approximately 24%. - The town must successfully lynch 2 times to win the game. - The town can afford at most (2 + x) mislynches and still win, where x is the number of successful medic protections divided by 2, rounded down. + Show Spoiler + The above probabilities are generated under the assumption that power roles always use their powers on randomly selected targets, the town always lynches randomly selected players, and the mafia randomly select among players not on the mafia team to nightkill. Roles will be assigned to players using a random number generator. The phrase "good chance" is a hidden value defined by the host. | ||
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flamewheel
FREEAGLELAND26780 Posts
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Zona
40426 Posts
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Kyuukyuu
Canada6263 Posts
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flamewheel
FREEAGLELAND26780 Posts
+ Show Spoiler + Play the normal ones though, they're fun! | ||
Zona
40426 Posts
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DCLXVI
United States729 Posts
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flamewheel
FREEAGLELAND26780 Posts
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snotboogie
Australia3550 Posts
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Zona
40426 Posts
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ZBot
194 Posts
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nbtnbt5
232 Posts
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Robinsa
Japan1333 Posts
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ExoCorsair
United States48 Posts
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haster27
Taiwan809 Posts
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flamewheel
FREEAGLELAND26780 Posts
On April 05 2010 23:31 haster27 wrote: Warning for all potential players: Must have high expertise in handling shitstorms and insanity. (lol) This is true... not for the faint of heart. I love it when this objective game devolves so quickly. | ||
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