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[Q] How do you fight floating/stacked SCVs?

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Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2009-01-25 02:24:39
January 25 2009 02:13 GMT
#1
http://repdepot.net/replay.php?id=7239

Here's a ZvT.
Terran glitches his workers.
They can one-shot lings.

[image loading]

Terran does unusual stuff at his base.

[image loading]

SCVs move out.

[image loading]

They attack while keeping stacked.

[image loading]

This is about half a second after the previous image.


When he stacks workers,
they deal a lot of damage.
How do I fight this?

;;
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 25 2009 02:20 GMT
#2
By not playing against hackers. This happened to me a few times and I was terribly confused, but then it turns out to be a hack, and when you lose against a hack, you don't lose at all.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
petzergling
Profile Blog Joined August 2008
538 Posts
January 25 2009 02:22 GMT
#3
Using a glitch to stack units while attacking is considered an illegal bug and is banned from most leagues including iccup and kespa

I feel because of this that discussing counters is kind of irrelivant
Mod Edit: Don't bold your entire post
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 25 2009 02:24 GMT
#4
On January 25 2009 11:20 Osmoses wrote:
By not playing against hackers. This happened to me a few times and I was terribly confused, but then it turns out to be a hack, and when you lose against a hack, you don't lose at all.

its not a hack, its a glitch

its actually not that hard to fight it
He can't control the scvs, so all u gotta do is run your lings around cause they're on Comp AI, which auto targets everything but miners. He might restack them and attack ur hatch, but that's all he can do
im deaf
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2009-01-25 02:27:18
January 25 2009 02:25 GMT
#5
So that's how it works?
Thanks for the info imBLIND.
I'll try drones next time.

And to petzergling,
this was an iccup game.
Antihack was on... T-T
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 25 2009 02:30 GMT
#6
On January 25 2009 11:25 Trozz wrote:
So that's how it works?
Thanks for the info imBLIND.
I'll try drones next time.

And to petzergling,
this was an iccup game.
Antihack was on... T-T


It's illegal on iCCup, so you should get the win for it.
To do the trick, you clump your workers up tightly using the minerals, hold shift and right click on an empty gas geyser a couple times quickly, then while still holding shift give an attack move command towards the enemy.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
January 25 2009 02:33 GMT
#7
its illegal on iccup? Ive never heard of that.. proof?

Only way I can see it being illegal is if theres a hack to keep them stacked the whole time.. otherwise, why not ban any muta stackers?
Canada Gaming ~~ The-Feared
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
January 25 2009 02:37 GMT
#8
- This glich is ilegal, works sending a bunch of workers to mine 1 patch in his minerals so they get stacked, then before they spread the abuser sends all them to mine one patch (or a geyser) in your main/nat.
- Next time you catch him doing that: avoid the workers with your lings, chase marines as the scvs need to be on gather mode to stack. So dont face workers with lings wait for the sunkens, and use stacked drones youself, the attacker cant use scvs effectively on sunkens as they spread once the he switches to attack move.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
January 25 2009 02:39 GMT
#9
-_-'' read the rules skyse http://www.iccup.com/starcraft/sc_ladder_rules.html

Bugs/tricks in game:

Allowed to use:
— Plague on interceptor
— Units pressed through
— drops to defuse mines
— Mineral walk
— Manner Pylon
— Lurker hold position

Not allowed to use:
— Flying drones and templars
— Terran sliding buildings
— A bug which allows your units to remain stacked while moving/attacking
— Allied mines
— Intentional dropping lurker and SCV — defined by referee

— Observer Over turret

— «Gas walk» to get through blocked entrances or ramps (Incredibly common bug, using a shift click on has near opponent’s blocked entrance to slide through any possible unit or building wall.)
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Sonu
Profile Blog Joined December 2008
Canada577 Posts
January 25 2009 02:50 GMT
#10
On January 25 2009 11:33 Skyze wrote:
its illegal on iccup? Ive never heard of that.. proof?

Only way I can see it being illegal is if theres a hack to keep them stacked the whole time.. otherwise, why not ban any muta stackers?


Its not really a bug. Its an easter egg. I mean when this first came out, July put his muts witha larvae.... i mean who the hell would want to do that? it was considered weird. but its not a bug. besides the direct counter to that would be irradiate
"I really like this wall-in, because its not a fucking wall" - DAy[9]
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
January 25 2009 02:56 GMT
#11
"— Intentional dropping lurker and SCV — defined by referee"

What does this mean?
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 02:59 GMT
#12
Thats different, its because of units not keeping their formation when separated after a certain distance, and air units can stack on top of each other. This one is a bug because you dont select anything other than the stacked scvs.

Not an easter egg either
BlueLaguna on West, msg for game.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2009-01-25 03:13:42
January 25 2009 03:09 GMT
#13
On January 25 2009 11:50 Sonu wrote:
Show nested quote +
On January 25 2009 11:33 Skyze wrote:
its illegal on iccup? Ive never heard of that.. proof?

Only way I can see it being illegal is if theres a hack to keep them stacked the whole time.. otherwise, why not ban any muta stackers?


Its not really a bug. Its an easter egg. I mean when this first came out, July put his muts witha larvae.... i mean who the hell would want to do that? it was considered weird. but its not a bug. besides the direct counter to that would be irradiate


I'd consider it more as a bug. When you put larvae or overlord or whatever with mutas, the mutas behave like you'd expect to according to the magical box principle. The principles holds for all units and there are no occasions where it doesn't behave as you'd expect. Stacking workers using gas though is not something that you'd expect and I highly doubt it's intentional on blizzard's part

The bug is related to the behaviour where a computer's workers will remain stacked while attacking if provoked by your own worker attacking them. I don't think human players were supposed to be able to do the same thing with their own workers.
hunter3
Profile Blog Joined January 2008
United States155 Posts
January 25 2009 03:10 GMT
#14
Best thing to do is to just report it. If you really want to know how to defend it, you have to exploit its limitations.

1. It takes his workers time to get to you, so you should have more than he does. If the distance is large enough and you have 50% more workers than he does, you can win in a straight fight.
2. The worker stack specializes against immobile targets, so don't use build defensive structures.
3. The absolute worst thing you can do is stack on minerals. He'll destroy every worker within seconds. Again, DO NOT STACK ON MINERALS.
4. The stack targets one unit at any given time. As soon as you realize what he's after, send that unit across the map.
5. The most powerful worker stacks use vision to queue up attack commands on your workers, so deny his scout any vision, or at least harass it.
6. He can queue up to eight attack-unit or attack move commands. He can also cancel the current attack command and move on to the next unit in the queue without losing the stack. Keep your units on the move until he runs out of commands, then attack when they spread out.
7. He's dependent on the gas for stacking. If he moves towards the gas, attack. Once he reaches it, run. Deny him access to an easy gas.
8. Time is against him. Just keep running, mining, picking off stray SCVs, and teching. He has at most two guys mining at home, and will lose if you stay alive.
9. Workers will always suck against attack units. As soon as you have one zealot or six glings, it's over for him. Run any targeted unit while the rest of your workers attack him.
10. If he gets tired of targeting your running workers and goes for your buildings, immediately stack yourself and attack the SCVs! They are extremely vulnerable when attacking buildings, and must get all the way to a gas to restack.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 03:12 GMT
#15
Oh and i believe he has to attack by queing commands, so if he tries to kill your lings, you can just run them around and he cant possibly do anything else before the ling dies, unless he unstacks. Thats why lings may be the best response.
BlueLaguna on West, msg for game.
koreasilver
Profile Blog Joined June 2008
9109 Posts
January 25 2009 03:20 GMT
#16
Just report it because he used an illegal glitch.

Don't even fight against it, it's a waste of time to play against someone like that.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
January 25 2009 03:22 GMT
#17
I didn't know u could stack glitch while attacking.
beyond.wudge
Profile Joined December 2007
Australia58 Posts
January 25 2009 07:31 GMT
#18
I thought observer over a turret wasn't a problem because you just click on the turret and hit stop or something and it will target the observer again?
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17727 Posts
January 25 2009 07:45 GMT
#19
What does plague on interceptors do? Make the carrier get plagued too?
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 25 2009 08:09 GMT
#20
On January 25 2009 11:56 GhostKorean wrote:
"— Intentional dropping lurker and SCV — defined by referee"

What does this mean?

also what is plague on interceptors?
Artillery spawned from the forges of Hell
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
January 25 2009 08:12 GMT
#21
On January 25 2009 11:56 GhostKorean wrote:
"— Intentional dropping lurker and SCV — defined by referee"

What does this mean?


there's a glitch where when you something else and drop one of those the game crashes
UNFUCK YOURSELF
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 25 2009 17:11 GMT
#22
its illegal
My. Copy. Is. Here.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
January 25 2009 17:22 GMT
#23
there's a glitch where when you something else and drop one of those the game crashes


whut?
perfecting the art of five pool forever
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
Last Edited: 2009-01-25 17:32:01
January 25 2009 17:30 GMT
#24
pretty obviously illegal

the best way to counter is to not directly engage. try to mess up the scv ai - after he stacks them and attack moves them to your base, he can't issue any more commands or else they'll spread out again. the same happens if they switch targets too much or stray too far from the pack, so just move lings in and out of scv range to confuse them. even if all the scvs don't completely unstack, it buys you lots of time to make more units and you can still pick off the strays. if you've successfully unstacked his scvs, consider taking your own gas so that he can't restack them.

if you lose on iccup, just report the game and you'll get a win anyway.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
cyronc
Profile Joined March 2008
218 Posts
January 25 2009 17:47 GMT
#25
its same as those fking people who use allied mines to lure you into mass spalsh damage areas, and for people who say "then why is allied mines banned but hold lurkers allowed?" :
vulture mines have no button set, thus are not ment to be commanded stuff after being burrowed, they are plain ai units much like scarabs (just imagine allied scarab trouble lol), while a high apm player could emulate the hold-lurkers effect by using permanently stop-lurker, which is a command u can give the lurker via his normal button interface, thus the holdlurker glitch just makes stuff easier to do like mutastacking, while allied mines and worker-stacking-attack-move-across-the-map adds new behaviour which cant be emulated by 'normal' button commands at all.. hope that makes clear why some things are 'useful glitches' and others are considered 'illegal bugs'...
iH82G8!
stack
Profile Blog Joined March 2006
Canada348 Posts
January 25 2009 17:49 GMT
#26
On January 26 2009 02:22 JohnBall wrote:
Show nested quote +
there's a glitch where when you something else and drop one of those the game crashes


whut?


think its just like the canceling hatch bug, where if you rally a morphing hatch then cancel it and the drone dies, then the game crashes. Thats intentional dropping.
life is short, dont F it up
Chill
Profile Blog Joined January 2005
Calgary25981 Posts
January 25 2009 18:00 GMT
#27
This isn't allowed in basically any competitive match. Don't worry about fighting it because it's banned.
Moderator
rekluce
Profile Joined June 2007
United States51 Posts
January 25 2009 18:14 GMT
#28
leave game and move on, theres no reason to try and fight it.
boxer > jaedong folks
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