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Forum Index > Closed |
masoka82
Spain591 Posts
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masoka82
Spain591 Posts
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masoka82
Spain591 Posts
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Nirli
Bulgaria356 Posts
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TT1
Canada9990 Posts
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Peeano
Netherlands4800 Posts
BW doesn't need a successor nor does WC3. It will have to be a damn good game to pull hardcore fans from either, because I don't think they have the resources nor power to force it like Blizzard did with SC2. | ||
MeSaber
Sweden1235 Posts
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BisuDagger
Bisutopia19201 Posts
On May 30 2023 03:24 MeSaber wrote: Looks awful tbh. Cartoonish. Alpha for SC1 and SC2 had very different art at the start. By open beta I’m sure it will look very different. I don’t mind the art direction tbh. Looks like stuff I’d be happy to click on. | ||
[sc1f]eonzerg
Belgium6504 Posts
I see also many lvls of terrain.and that just open it to have so much potential with map creation. Not a fan of the UI and the minimap Position. | ||
TMNT
2500 Posts
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Shinokuki
United States859 Posts
On May 30 2023 08:49 TMNT wrote: Still looks better than SC2 for me. I could never have any interest in SC2 because the visuals are just off for me. Everything is kinda small and blended together and I can't distinguish shit in SC2 especially the Zerg. At least here I can see everything clearly. Exactly.. RTS needs to be visually clear | ||
MineraIs
United States845 Posts
👎🏼👎🏼 | ||
castleeMg
Canada758 Posts
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M3t4PhYzX
Poland4163 Posts
On May 30 2023 10:26 MineraIs wrote: Looks like a mobile game. 👎🏼👎🏼 my thoughts exactly | ||
MineraIs
United States845 Posts
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BLinD-RawR
ALLEYCAT BLUES49775 Posts
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MeSaber
Sweden1235 Posts
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Timebon3s
Norway643 Posts
I had such hopes for this game. | ||
BlueStar
Bulgaria1162 Posts
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ggsimida
1140 Posts
can already see the celebration packs! flash spamming take the L on the marines after winning the first stormgate tourney | ||
iPlaY.NettleS
Australia4328 Posts
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WGT-Baal
France3341 Posts
Hopefully we get to see more gameplay soon to have a better idea, it s difficult to judge on a few screenshots or cinematics. | ||
pebble444
Italy2495 Posts
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Comedy
453 Posts
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M3t4PhYzX
Poland4163 Posts
On May 30 2023 21:35 Comedy wrote: It's going to be pretty difficult to be a better game than starcraft 2, and starcraft 2 isnt even the best starcraft game. Very well put, haha | ||
Timebon3s
Norway643 Posts
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Optimate
244 Posts
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MineraIs
United States845 Posts
On May 30 2023 20:39 pebble444 wrote: 25 years later the “warcraft in space” joke could just become a reality LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL | ||
sas.Sziky
Hungary274 Posts
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Mutaller
United States1049 Posts
As far as the graphics, this is one of the things I think they got right. The clarity is comparable to LoL and sure it is cartoonish, but it has style. Realism doesn't make for good competitive settings | ||
Timebon3s
Norway643 Posts
On May 31 2023 00:24 sas.Sziky wrote: question: does he have a sponsor? like Blizz,Microsoft ? these this without will be not Sc3 Think epicgames is their sponsor. | ||
Sadist
United States7205 Posts
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Mutaller
United States1049 Posts
On May 31 2023 01:01 Sadist wrote: I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game? This game's engine is going to allow massive armies, larger than sc2, but we haven't seen that yet. I am confident you can use 1 or more control groups for your entire army, sc2 style. | ||
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BisuDagger
Bisutopia19201 Posts
On May 31 2023 01:36 Mutaller wrote: Show nested quote + On May 31 2023 01:01 Sadist wrote: I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game? This game's engine is going to allow massive armies, larger than sc2, but we haven't seen that yet. I am confident you can use 1 or more control groups for your entire army, sc2 style. My concern with larger armies is the zoom out level. I don't enjoy RTS games as much when you can zoom out so far you can see the entire map. If I want views like that then I would be playing a Civ game instead. I hope that the max zoom out is still pretty close and personal like SC and WC. | ||
sophisticated
58 Posts
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WombaT
Northern Ireland24267 Posts
On May 30 2023 22:55 Timebon3s wrote: How come everything good was made 30 years ago?? Why cant we make better or as good shit as we did in the 90s?? Makes no sense It’s possible games have come out that were that good potentially and were never fully explored. RTS needs the community to figure stuff out and solve problems more than any other genre, it seems few games ever get that time. Outside of existing followings, people who like competitive RTS give new titles a week or two, it tails off and they go back to SC1/2 SC2 launched as a warpgate rush/Stim push grind, it took a while to evolve past that, with new maps etc shaping the game for the better. SC1 was just a damn solid game that people pushed to the limits, and had a lightning in a bottle kind of quality that helped it establish a ton of RTS multiplayer fundamentals. In that sense I feel Frost Giant succeeding or not depends way, way more in how good it is at launch and the first month than at any time afterwards. | ||
hgfhtrfg
1 Post
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MeSaber
Sweden1235 Posts
On May 31 2023 04:04 sophisticated wrote: 3D was a mistake 3D is inevitable in 2023. Soon AI plays the game and we watch 😂 | ||
lestye
United States4149 Posts
On May 31 2023 03:17 BisuDagger wrote: Show nested quote + On May 31 2023 01:36 Mutaller wrote: On May 31 2023 01:01 Sadist wrote: I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game? This game's engine is going to allow massive armies, larger than sc2, but we haven't seen that yet. I am confident you can use 1 or more control groups for your entire army, sc2 style. My concern with larger armies is the zoom out level. I don't enjoy RTS games as much when you can zoom out so far you can see the entire map. If I want views like that then I would be playing a Civ game instead. I hope that the max zoom out is still pretty close and personal like SC and WC. Yeah, I know there's an audience that feels the opposite, like the Supreme Commander crowd. I'd advise them not to approach that, I feel like thats stepping on the toes of autobattlers and they have plenty of games to service that need atm. | ||
Galacsia
Chile153 Posts
On May 30 2023 23:44 Optimate wrote: I personally think Stormgate will turn out to be an even better RTS than Broodwar and SC2. That's very hopeful of you considering there isn't any gameplay footage. They have learned lessons from each product. I am really looking forward to this new era in RTS games. They didn't learn much from bw when making sc2 so I question their capabilities of fixing their mistakes from sc2. Also, even if it doesn't suck, it could just be a dud, another game that people play upon release but then move on to older games or the newest one. I could be wrong though. On May 31 2023 03:17 BisuDagger wrote: My concern with larger armies is the zoom out level. I don't enjoy RTS games as much when you can zoom out so far you can see the entire map. Thank you! Finally someone sharing that sentiment. I personally dislike how they added a zoom out feature in bw Remastered despite it being available only as a spectator or on replays. A couple years back I watched all ASLs from start to finish and noticed that watching games in the regular zoom level was way more exciting even when some games were not as interesting. | ||
MineraIs
United States845 Posts
The earliest phases of closed testing will be focused on core functionality and 1v1 gameplay. We will gradually introduce new content and modes over time, including cooperative play." Seems we should see some gameplay soon enough. 'coming soon'™ | ||
outscar
2832 Posts
As for graphics: I need to see at least one footage of it to judge. I hope it's not too cartoonish. | ||
True_Spike
Poland3414 Posts
Still hope the game is good. | ||
A.Alm
Sweden508 Posts
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AmericanUmlaut
Germany2575 Posts
On May 31 2023 20:16 True_Spike wrote: Sort of like Warcraft in space. Yeah, what a dumb idea for a video game. | ||
ThunderJunk
United States669 Posts
I guess just temper your expectations. This is a small independent studio after all. Lots of talent in the team though - could be a really satisfying, fresh experience. | ||
MineraIs
United States845 Posts
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BLinD-RawR
ALLEYCAT BLUES49775 Posts
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WombaT
Northern Ireland24267 Posts
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M3t4PhYzX
Poland4163 Posts
On June 02 2023 11:31 BLinD-RawR wrote: thats not stormgate, thats art of war 3 on mobile. lol.. | ||
NewSunshine
United States5938 Posts
On June 01 2023 16:35 AmericanUmlaut wrote: Yeah, what a dumb idea for a video game. It is pretty amusing to me to see people dismiss the game or art style out of hand, and when they say why it's because [insert description of SC2 or BW or WC3 here]. It's a shade more bright and stylized in a different direction, a bit, but it mostly looks like SC2 at its core. | ||
Timebon3s
Norway643 Posts
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XenOsky
Chile2215 Posts
remastered is ok looking, but client and ladder are trash. | ||
WombaT
Northern Ireland24267 Posts
I mean to stress, if one isn’t digging the art style fair enough really how it looks in motion. The main difference to me is how colourful and exaggerated the tile sets are, but I don’t know how much is concept art, how much is pre-rendered with game assets and how much is actually a screenshot of a map in play. | ||
Swisslink
2949 Posts
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MineraIs
United States845 Posts
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Jae Zedong
407 Posts
CnC went 3D. The old 2D games from the 90s are still the most popular. Heroes of Might and Magic went 3D. HoMM3 from the 90s is still the most popular. Starcraft went 3D. Brood War from the 90s is still the most popular. Monster studios with exponentially larger budgets than when they started out, and they still can’t best their stuff from the 90’s even when they’re actively trying to stomp it out like with BW. Some genres just lend themselves really well to 2D isometric. | ||
parkin
1079 Posts
On June 04 2023 05:05 Jae Zedong wrote: AoE 3 and 4 went 3D. AoE 2 from the 90s is still the most popular. CnC went 3D. The old 2D games from the 90s are still the most popular. Heroes of Might and Magic went 3D. HoMM3 from the 90s is still the most popular. Starcraft went 3D. Brood War from the 90s is still the most popular. Monster studios with exponentially larger budgets than when they started out, and they still can’t best their stuff from the 90’s even when they’re actively trying to stomp it out like with BW. Some genres just lend themselves really well to 2D isometric. I wish the diablo2 remake was high definition 2d instead of 3d too. | ||
zdfgdftre
2 Posts
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ZeroByte13
747 Posts
On June 04 2023 05:05 Jae Zedong wrote: Well, BW is much less popular than SC2 everywhere but Korea. If we exclude specifically Korean e-sport scene, SC2 trumps BW popularity easily.Starcraft went 3D. Brood War from the 90s is still the most popular. Which is expected from a game that was released 12 years later and has more user-friendly UI. | ||
Highgamer
1388 Posts
There are so many more things that go into a well rounded RTS, sound, unit-controlability, unit-types, race-design, resource-management, map-features etc. If they get all that stuff into a good package that feels well rounded like BW or WC3 then I assume many people would get over it if the graphics don't fit their taste 100%. I'd hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?). And I hope they aim for something like complexity in simplicity: not too many different buildings/units/abilities. BW got it just right; WC3-TFT almost overloaded it for me personally; and I didn't want to keep playing SC2 after WoL because they shoved too much in it imo. PS: Have they announced anything concerning a yes/no-decision on hero-units or WC-style-heroes yet? | ||
moonsjde
48 Posts
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lestye
United States4149 Posts
On June 04 2023 20:02 ZeroByte13 wrote: Show nested quote + Well, BW is much less popular than SC2 everywhere but Korea. If we exclude specifically Korean e-sport scene, SC2 trumps BW popularity easily.On June 04 2023 05:05 Jae Zedong wrote: Starcraft went 3D. Brood War from the 90s is still the most popular. Which is expected from a game that was released 12 years later and has more user-friendly UI. Yeah, it's a bit biased. You have to define popularity first. Is popularity people actively playing day-to-day or is popularity something you try and beat? | ||
Hildegard
Germany306 Posts
The Stormgate buildings look good enough, and I love that the art makes units stand out from the background and each other. Watching SC2 mirrors on some of the maps that include low saturation filters isn't enjoyable. The building rotation is one of the features I'd wish both Starcraft games would have. But there is a huge audience that will look at the current design and trailer and decide within a second that this game doesn't look interesting. With just the hardcore 1v1 crowd, Stormgate probably cannot succeed. So, in the interest of the hardcore 1v1 crowd, we should raise the topic of the generic art style until the team comes up with something better. They have the financial backing to overhaul the art at this point. | ||
WombaT
Northern Ireland24267 Posts
On June 04 2023 23:17 moonsjde wrote: the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny Games have a lot to learn from Fortnite to be fair. For whatever reason gamers, especially older ones are very sniffy about it, don’t really get why Tons of new content and mechanics refreshed a lot. A big engine overhaul, more player custom maps and modes than I’ve seen since the days of WC3, and that’s only going to improve now Epic have integrated the Unreal editor into the mix. Especially with the vibrant custom scene where you can take a break from Battle Royale, or hell some just play those kind of maps, which is the kind of thing I think any new RTS needs to nail. Even people who love queuing ladder 1v1 can get burned out, never mind newcomers who get stomped a few times and decide the game’s not for them if there’s not much else to do. Sorry, bit off topic but it often irks me :p On June 05 2023 04:27 Hildegard wrote: If the ratio of campaign vs 1v1 players is comparable to other RTS titles, then the look and feel of the game plays a major part in its success. SC1/BW and WC3 had pretty decent stories and a unique art style at the time of their creation. SC2 had a weak story but still a great art style and the cutscenes were way above most of the other games, especially in the same genre. The Stormgate buildings look good enough, and I love that the art makes units stand out from the background and each other. Watching SC2 mirrors on some of the maps that include low saturation filters isn't enjoyable. The building rotation is one of the features I'd wish both Starcraft games would have. But there is a huge audience that will look at the current design and trailer and decide within a second that this game doesn't look interesting. With just the hardcore 1v1 crowd, Stormgate probably cannot succeed. So, in the interest of the hardcore 1v1 crowd, we should raise the topic of the generic art style until the team comes up with something better. They have the financial backing to overhaul the art at this point. If the game is good enough, they will come. You’re getting your veterans almost as a lock, but yes branching out further will be the litmus test of this game. Art styles will be naturally quite divisive, but I think truly great games can just punch through that. Can only speak for myself but I’ve definitely seen screens or video of a game and thought ‘nah’ only to hear word of mouth that the game is fantastic, gave it a shot and loved it. Hell I’m still on the fence, I need to see how everything actually looks and blends in motion. My main RTS art design gripe is when units don’t pop out, aren’t immediately recognisable etc and if nothing else at least that doesn’t look to be the case here. End of the day Frost Giant have two big things going for them. 1. Captive audience of people desperate for a new game of a certain style. 2. A relatively unique product on the market for anyone potentially interested in getting into RTS. It’s a rough market for RTS in general, but on the flipside there’s a lot to be gained for the devs that do knock it out of the park. | ||
iPlaY.NettleS
Australia4328 Posts
the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny It's the alpha art, so can't really judge it too much.By the time they add in more detail it'll probably look pretty good i think. | ||
lestye
United States4149 Posts
On June 04 2023 23:17 moonsjde wrote: the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny Yeah thats certainly a consideration. Making a game with art that appeals to us the old guard/fans, but we still need new players so it has to appeal to the young-uns too. | ||
Jae Zedong
407 Posts
On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?). The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years. And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space. As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick. I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten. | ||
WombaT
Northern Ireland24267 Posts
On June 05 2023 17:39 Jae Zedong wrote: Show nested quote + On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?). The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years. And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space. As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick. I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten. There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years. It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right? It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans. Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t. I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow. If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine | ||
Hildegard
Germany306 Posts
Let's hope the gameplay shines. | ||
Jae Zedong
407 Posts
On June 05 2023 18:55 WombaT wrote: Show nested quote + On June 05 2023 17:39 Jae Zedong wrote: On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?). The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years. And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space. As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick. I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten. There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years. It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right? It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans. Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t. I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow. If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine You don’t have to re-invent the wheel, but you can’t just release a vaguely SC2 looking game with ”solid” fundamentals (because SC2 already has that) plus a few cute things like rotating buildings and call it a day. That game may have become a huge hit if SC2 didn’t exist but since it does, you need a fairly distinct USP if you want to enter the RTS space in earnest and not be forgotten in a few weeks once people move back to SC2/BW. The RTS genre is notoriously settled and the players would need darn good reasons to abandon their entrenched favorites. And I don’t have a problem with the cartoony style at all, if anything I think it looks too much like SC2. But I do think a 2D isometric game that’s not a BW clone would have a better shot at standing out in today’s landscape. | ||
WombaT
Northern Ireland24267 Posts
On June 05 2023 20:43 Jae Zedong wrote: Show nested quote + On June 05 2023 18:55 WombaT wrote: On June 05 2023 17:39 Jae Zedong wrote: On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?). The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years. And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space. As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick. I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten. There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years. It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right? It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans. Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t. I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow. If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine You don’t have to re-invent the wheel, but you can’t just release a vaguely SC2 looking game with ”solid” fundamentals (because SC2 already has that) plus a few cute things like rotating buildings and call it a day. That game may have become a huge hit if SC2 didn’t exist but since it does, you need a fairly distinct UPS if you want to enter the RTS space in earnest and not be forgotten in a few weeks once people move back to SC2/BW. The RTS genre is notoriously settled and the players would need darn good reasons to abandon their entrenched favorites. And I don’t have a problem with the cartoony style at all, if anything I think it looks too much like SC2. But I do think a 2D isometric game that’s not a BW clone would have a better shot at being unique in today’s landscape. It would be pretty limiting at the same time. You can’t really do a lot of things like cutscenes in the game engine, or funky camera angle shifts for mini-cutscenes without having a full 3D engine. It’ll also limit the potential for creative mods and maps as there’s innate limitations to building a game that’s 2D isometric. Whatever UPS this game will have or end up lacking, it’ll be in the gameplay sphere. If that’s not there you’re not succeeding. People won’t drop a compelling game because it’s in 3D and that’s passé, neither will they persist in a game that isn’t because of the relative novelty of being a 2D isometric game I’d still play a 2D isometric RTS nonetheless but it feels like the kind of project that would be trading mostly on nostalgia and an indie level of scope, not a game with ambitions of being the new player in a AAA space. | ||
Jae Zedong
407 Posts
On June 05 2023 21:25 WombaT wrote: Show nested quote + On June 05 2023 20:43 Jae Zedong wrote: On June 05 2023 18:55 WombaT wrote: On June 05 2023 17:39 Jae Zedong wrote: On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?). The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years. And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space. As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick. I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten. There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years. It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right? It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans. Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t. I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow. If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine You don’t have to re-invent the wheel, but you can’t just release a vaguely SC2 looking game with ”solid” fundamentals (because SC2 already has that) plus a few cute things like rotating buildings and call it a day. That game may have become a huge hit if SC2 didn’t exist but since it does, you need a fairly distinct UPS if you want to enter the RTS space in earnest and not be forgotten in a few weeks once people move back to SC2/BW. The RTS genre is notoriously settled and the players would need darn good reasons to abandon their entrenched favorites. And I don’t have a problem with the cartoony style at all, if anything I think it looks too much like SC2. But I do think a 2D isometric game that’s not a BW clone would have a better shot at being unique in today’s landscape. It would be pretty limiting at the same time. You can’t really do a lot of things like cutscenes in the game engine, or funky camera angle shifts for mini-cutscenes without having a full 3D engine. It’ll also limit the potential for creative mods and maps as there’s innate limitations to building a game that’s 2D isometric. Whatever UPS this game will have or end up lacking, it’ll be in the gameplay sphere. If that’s not there you’re not succeeding. People won’t drop a compelling game because it’s in 3D and that’s passé, neither will they persist in a game that isn’t because of the relative novelty of being a 2D isometric game I’d still play a 2D isometric RTS nonetheless but it feels like the kind of project that would be trading mostly on nostalgia and an indie level of scope, not a game with ambitions of being the new player in a AAA space. Yes, we are essentially in agreement then that the gameplay will be key. I just don’t think you can go too vanilla there considering the existing options. And nailing something ground breaking also seems unlikely. Where we differ is that I think 2D isometric is an inherent advantage in these types of games (RTS and turn based) that puts 3D at a disadvantage from the start when it comes to sustained interest years after release. Countless 3D chess variants have been released, but people still prefer 2D chess for maximum clarity and crispness. It’s quite astounding how many 2D games from the late 90’s truly stand the test of time and still rival or surpass all their 3D sequels released over the last 25 years. | ||
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BisuDagger
Bisutopia19201 Posts
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WombaT
Northern Ireland24267 Posts
On June 08 2023 00:01 BisuDagger wrote: I'm good with cartoonish, because I play BW exclusively with carbot skins. You mean there’s another way to play? :O | ||
MineraIs
United States845 Posts
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Kare
Norway786 Posts
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AmericanUmlaut
Germany2575 Posts
On June 08 2023 04:23 Kare wrote: Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development. | ||
psiANIDe
Korea (South)47 Posts
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NewSunshine
United States5938 Posts
On June 08 2023 05:05 AmericanUmlaut wrote: Show nested quote + On June 08 2023 04:23 Kare wrote: Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development. Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game. That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it. | ||
MeSaber
Sweden1235 Posts
On June 09 2023 00:19 NewSunshine wrote: Show nested quote + On June 08 2023 05:05 AmericanUmlaut wrote: On June 08 2023 04:23 Kare wrote: Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development. Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game. That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it. Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images. Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself. BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx. To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game. | ||
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BLinD-RawR
ALLEYCAT BLUES49775 Posts
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[sc1f]eonzerg
Belgium6504 Posts
On June 09 2023 14:34 MeSaber wrote: Show nested quote + On June 09 2023 00:19 NewSunshine wrote: On June 08 2023 05:05 AmericanUmlaut wrote: On June 08 2023 04:23 Kare wrote: Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development. Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game. That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it. Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images. Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself. BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx. To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game. Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality. Why do you even care about graphics when u playing BAR that u cant even see units bro.. ![]() Tasteless posted this video with a unit from stormgate. | ||
LML
Germany1754 Posts
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A.Alm
Sweden508 Posts
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Loser777
1931 Posts
On June 10 2023 00:53 [sc1f]eonzerg wrote: Show nested quote + On June 09 2023 14:34 MeSaber wrote: On June 09 2023 00:19 NewSunshine wrote: On June 08 2023 05:05 AmericanUmlaut wrote: On June 08 2023 04:23 Kare wrote: Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development. Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game. That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it. Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images. Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself. BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx. To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game. Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality. Why do you even care about graphics when u playing BAR that u cant even see units bro.. ![]() Tasteless posted this video with a unit from stormgate. https://twitter.com/i/status/1666752428178550784 Imagine an RTS where being able to zooming in/out is an allowed gameplay mechanic. Unthinkable. | ||
IvaNioX_twitch
21 Posts
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MineraIs
United States845 Posts
On June 12 2023 08:53 IvaNioX_twitch wrote: destroying forest implies base trade games I don’t think all forest is destroyable. Looks like a nice feature imo. | ||
Dante08
Singapore4121 Posts
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Highgamer
1388 Posts
For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough. | ||
MeSaber
Sweden1235 Posts
On June 10 2023 00:53 [sc1f]eonzerg wrote: Show nested quote + On June 09 2023 14:34 MeSaber wrote: On June 09 2023 00:19 NewSunshine wrote: On June 08 2023 05:05 AmericanUmlaut wrote: On June 08 2023 04:23 Kare wrote: Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development. Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game. That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it. Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images. Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself. BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx. To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game. Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality. Why do you even care about graphics when u playing BAR that u cant even see units bro.. ![]() Tasteless posted this video with a unit from stormgate. https://twitter.com/i/status/1666752428178550784 It got zoom and you can see units just like you can zoom in/out in a Starcraft replay. Thats not the issue and nothing says stormgate wont have zoom. In fine with whatever in that regard. Free zoom is imo great. The more settings you can customize the better for the playerbase not having to complain it doesnt fit them. | ||
MJG
United Kingdom815 Posts
On June 12 2023 06:27 LML wrote: Gameplay video from the PC Gamer Gaming Show 2023 (timestamped for when the first gameplay is shown) https://youtu.be/hV1Y31_4BS0?t=126 I think it looks too slow for me to get hooked on the multiplayer. That's probably because they're leaning more into WC3 than SC2. I'm sure I'll enjoy the campaign though, assuming there is one. | ||
AmericanUmlaut
Germany2575 Posts
On June 10 2023 00:53 [sc1f]eonzerg wrote:Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality. Why do you even care about graphics when u playing BAR that u cant even see units bro.. ![]() This might be the dumbest criticism I have ever encountered. You complain that it's hard to see the units and then post a screenshot of the camera fully zoomed out with icons turned on? Yes, when you zoom out all the way and have icons active, then you can't see the units. That's by design, so that you can more easily recognize units when you're so far zoomed out that they're little more than dots. I strongly get the feeling you've never bothered to actually play BAR, given how ignorant your criticism of it is. Maybe give it enough of a shot to actually know what you're talking about before you dump on it. It's really a pretty solid take on the TA/SupCom style of RTS. | ||
[sc1f]eonzerg
Belgium6504 Posts
On June 12 2023 18:08 AmericanUmlaut wrote: Show nested quote + On June 10 2023 00:53 [sc1f]eonzerg wrote:Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality. Why do you even care about graphics when u playing BAR that u cant even see units bro.. ![]() This might be the dumbest criticism I have ever encountered. You complain that it's hard to see the units and then post a screenshot of the camera fully zoomed out with icons turned on? Yes, when you zoom out all the way and have icons active, then you can't see the units. That's by design, so that you can more easily recognize units when you're so far zoomed out that they're little more than dots. I strongly get the feeling you've never bothered to actually play BAR, given how ignorant your criticism of it is. Maybe give it enough of a shot to actually know what you're talking about before you dump on it. It's really a pretty solid take on the TA/SupCom style of RTS. Before we keep going to the wrong route. I never critized the game. I gave my opinion that i will not like to play a game that looked like that. It means that u play 70% of the gamed zoomed out and controlling dots and with very weak unit movement if you ask me. ( i have seen plenty of winterstarcraft videos playing the game ) And for that reason it looked strange to me you want to compare such game with Stormgate that is a more similar game to starcraft / warcraft and not Total Anh / BAR. I just dont get why will u care about graphics at all when you play most of the game zoomed out and u dont really appreciate them. Again i also dont critize the zoom out feature. But i will not like to play a game with such feature. | ||
Cyro
United Kingdom20278 Posts
On June 12 2023 15:13 Highgamer wrote: The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great. For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough. I think you underestimate the powers of hype and novelty. Starcraft 2 was not a very good game when it got popular, it sucked at all sorts of things. | ||
Highgamer
1388 Posts
On June 12 2023 20:32 Cyro wrote: Show nested quote + On June 12 2023 15:13 Highgamer wrote: The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great. For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough. I think you underestimate the powers of hype and novelty. Starcraft 2 was not a very good game when it got popular, it sucked at all sorts of things. Maybe. I guess I personally don't like to partake in hyping things up too much, but I didn't even want to say that I'm not hoping and eager to have another great RTS with Stormgate. I just had a hunch to write something calming after I read several comments that sounded as if someone felt a strange need/urge to make a definite decision right now on whether to play it or not, despite the little information. Or that sounded as if it was an either-or decision: either Stormgate knocks it out of the park and you convert to Stormgate 100% - or Stormgate is good but not better and that means you have to zealously stay with nothing but your current favorite RTS. I'd rather keep my expectations and my prejudgment in check. If someone hypes or denigrates something too much in advance they might lose their clear judgment on release. | ||
Hildegard
Germany306 Posts
On June 12 2023 20:32 Cyro wrote: Show nested quote + On June 12 2023 15:13 Highgamer wrote: The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great. For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough. I think you underestimate the powers of hype and novelty. Starcraft 2 was not a very good game when it got popular, it sucked at all sorts of things. But SC2 came out at a time when Blizzard was considered among the very best game developers. They had a huge community with World of Warcraft and the was marketed on the battle.net client, that I think a seven-digit number of players had installed. Players could message each other across games, and that helped a lot to sell the game. Riot has invested in Frost Giant, if I remember correctly. So maybe the LoL client could be used to promote Stormgate. Without that, I doubt that many casual players will even know Stormgate exists. In regard to a pro scene. I think many WC3 players, many commentators (Tastosis, Wardi etc.) are very interested in that. So the game will at least get a chance to shine in professional play. Until we see the other races, it's impossible to say how good the game will be. To be fair, SC2 with just TvT would still be a great game and worth watching. | ||
gTank
Austria2550 Posts
On June 12 2023 18:08 AmericanUmlaut wrote: Show nested quote + On June 10 2023 00:53 [sc1f]eonzerg wrote:Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality. Why do you even care about graphics when u playing BAR that u cant even see units bro.. ![]() This might be the dumbest criticism I have ever encountered. You complain that it's hard to see the units and then post a screenshot of the camera fully zoomed out with icons turned on? Yes, when you zoom out all the way and have icons active, then you can't see the units. That's by design, so that you can more easily recognize units when you're so far zoomed out that they're little more than dots. I strongly get the feeling you've never bothered to actually play BAR, given how ignorant your criticism of it is. Maybe give it enough of a shot to actually know what you're talking about before you dump on it. It's really a pretty solid take on the TA/SupCom style of RTS. I played TA and SupCom a lot and BAR looks awesome ... also the zoom levels are super great to get a global overview of whats going on, its great! | ||
Ideas
United States8072 Posts
That Stormgate video not doing anything for me lol. I wish they would put out a different longer video that just talked a bit more about mechanics of economy/creeps and unit abilities though. | ||
JoinTheRain
Bulgaria408 Posts
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WombaT
Northern Ireland24267 Posts
On June 12 2023 11:38 Dante08 wrote: Don’t get your hopes up on Stormgate from a BW perspective, no one is going to make a game like BW again. This will probably be like a mix of SC2/WC3 It’s never going to happen until somebody cracks the formula to keep everything that makes it so great, and have that not be due to its various limitations and relatively crushing mechanical difficulty. Even good Starcraft 2 players struggle to get up to speed with BW and that’s the next most difficult big competitive RTS game on the market. Hey BW still exists at the end of the day and is doing pretty bloody well | ||
Cyro
United Kingdom20278 Posts
limited control groups Should they also make the mouse cursor shake randomly so that it's hard to click on the unit that you want? | ||
Volka
Argentina408 Posts
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FlaShFTW
United States10091 Posts
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Slydie
1913 Posts
On June 13 2023 00:08 WombaT wrote: Show nested quote + On June 12 2023 11:38 Dante08 wrote: Don’t get your hopes up on Stormgate from a BW perspective, no one is going to make a game like BW again. This will probably be like a mix of SC2/WC3 It’s never going to happen until somebody cracks the formula to keep everything that makes it so great, and have that not be due to its various limitations and relatively crushing mechanical difficulty. Even good Starcraft 2 players struggle to get up to speed with BW and that’s the next most difficult big competitive RTS game on the market. Hey BW still exists at the end of the day and is doing pretty bloody well Right. A game like BW will be outdated, clumsy, have a small player base and... will never quite be BW. So why bother? | ||
Garnet
Vietnam9013 Posts
On June 13 2023 00:05 JoinTheRain wrote: I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics. The people playing the "competitive mode" would feel like superior human beings compared to the casual players, and gamers nowadays have fragile egos. | ||
Ideas
United States8072 Posts
On June 13 2023 01:49 Garnet wrote: Show nested quote + On June 13 2023 00:05 JoinTheRain wrote: I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics. The people playing the "competitive mode" would feel like superior human beings compared to the casual players, and gamers nowadays have fragile egos. Closest thing I can think of is Street Fighter 6 doing the "modern" vs "classic" control scheme but it doesn't seem nearly as big of a difference as what he is suggesting though. RTS games are already niche enough I don't think you want to split your userbase enough with different control modes like that, especially in 1v1 games that are just so toxic and full of "get good noob" attitude instead of encouraging new players to join the community however they want to lol. | ||
Hildegard
Germany306 Posts
Maybe someone will get that to work on one of the existing Starcraft games. But I think ultimately dumbing down a game isn't going to make it all that more succesful. Some QoL changes are another thing. | ||
JimmyJRaynor
Canada16600 Posts
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Lorch
Germany3671 Posts
Maybe campaign will be fun... But as others said, never gonna have a game like BW made anymore ![]() | ||
Creager
Germany1889 Posts
On June 13 2023 07:34 Lorch wrote: Was expecting dumbed down version of sc2, got warcraft 3 without heroes :/ Maybe campaign will be fun... But as others said, never gonna have a game like BW made anymore ![]() While that statement might very well be valid, one thing I think most of y'all don't even realise that a lot of us are entering 'boomer' territory which also means we suffer from natural taste freeze and we'll get more and more dismissive regarding new things. I mean, you've been playing SC since up to 25 years now, do you really think you'll ever drop this game in the forseeable future for the next 'big thing'? While I personally also have mixed feelings and doubt towards Stormgate I also don't see how it can't be a fun experience to play for a while, co-existing with other RTS games even without a chance to take the top spot. | ||
Sd13
Vietnam185 Posts
Deem it being a boomer, nostalgia or Blizzard-phobia, I just don't see that glint of ingenuity in Stormgate (or in Diablo 4). | ||
BlueStar
Bulgaria1162 Posts
We can't know what will be inside but from what I see this game will be better marketed to the warcraft community. There is even a chicken in there in the footage... I think somebody mentioned breakable trees? - i've had enough breakable rocks in my life to know that it's not something to be excited about... | ||
AmericanUmlaut
Germany2575 Posts
On June 13 2023 22:12 BlueStar wrote: I think somebody mentioned breakable trees? - i've had enough breakable rocks in my life to know that it's not something to be excited about... Someone already said this about being able to lift seige units while they're in seige mode - you can't just point to a feature that wasn't enjoyable in one game and assume it won't work in the context of another game. I find destructible terrain interesting in BW and WC, but boring in SC2. It all comes down to the context in which the mechanic exists. The way destructable rocks work in SC2, I find them really uninteresting, because they're usually fairly low-impact and they're rarely contested. They tried more interesting uses of them early on with maps like Blistering Sands, where the destructible rocks opened a second entrance to your main and were thus hugely impactful and a major point of contention in almost every game on that map. They didn't really work, though, because then attacking or defending the destructible rocks basically became the entire focus of every game. On the other hand, BW has destructible terrain that can be super interesting. Maps with stacked temples so that you can only open certain paths with splash damage, or maps that have two-way destructible pathing where you can open up an attack pathway by destroying one piece of terrain but seal it off by destroying another one, stuff like that turns out to be very interesting in the context of BW. And I always thought the ability to open passages through forests in WC games was interesting and fun. | ||
BlueStar
Bulgaria1162 Posts
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ThunderJunk
United States669 Posts
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WombaT
Northern Ireland24267 Posts
On June 13 2023 18:28 Sd13 wrote: In a consumerism, corporate world, media are viewed closer to a product than a labour of love, to be pumped out as much and as fast as tolerable instead of striving to deliver new sparks, new breakthroughs. Deem it being a boomer, nostalgia or Blizzard-phobia, I just don't see that glint of ingenuity in Stormgate (or in Diablo 4). The entire medium was at a stretch 2 decades old in terms of commercial games, if even, when games like StarCraft came out. It’s now half a century old so innovation and breakthroughs aren’t impossible, they do get harder and harder to come across and have the same impact they once did. Even if a new shit hot game comes out, I’m 33 and I’ve been playing games since I was 6. It’s not going to have that oomph that something that was unlike I’d ever played when I was a kid or in my teens is going to have Not unlike popular music, it’s been a while since anything totally new sounding came out, the good stuff comes with an artful blend of stuff that was already established | ||
gTank
Austria2550 Posts
On June 13 2023 22:50 ThunderJunk wrote: I'm optimistic. TLO looked like he was having a blast ![]() Give me money and I will look like I was having a blast too :D | ||
Nirli
Bulgaria356 Posts
There's a thread on the SC2 subforum, here in the BW subforum, and in the general games subforum. Personally, I think that this game is so far detached from BW that the place for discussion is elsewhere. | ||
Hildegard
Germany306 Posts
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sophisticated
58 Posts
On June 13 2023 00:36 Cyro wrote: Should they also make the mouse cursor shake randomly so that it's hard to click on the unit that you want? I mean there's this narrative saying that one reason that BW is a good competitive game is that even the best players are not quite able to manipulate its mechanics perfectly. And I think that's true. You have to build the game in such a way that there's various things you can do in the game that are difficult enough from a mechanical-execution standpoint that real differentiation between players is possible (e.g. we all know who has the best shuttle/reaver micro) and that there's generally too much to do at any given point in the game that no living human being can do all of them perfectly. Even Flash loses Vessels to Scourge sometimes when he builds a round of marines. This goes directly against making the UI of the game such that it's easy to manipulate the entities in the game, or to make it so that it's as easy to manipulate a large number of entities as it is to manipulate a small number, or to make the entities smart and capable of doing the optimal thing without supervision by the player. Of course the challenge from a design standpoint is to make that in a way that is engaging for people to play, learn and improve. Many of the systems where that is the case have been historical accidents owing to technical limitations that audiences would just accept in the past or to software bugs. If Broodwar came out today, would anybody say "you know how these units have very simplistic pathing and move very inefficiently or get stuck if you don't babysit them constantly? I'm gonna get really good at controlling them efficiently because that way I will get an edge over my opponents"? No chance. Also coming from quake it's funny that you mention "make the mouse cursor shake randomly so that it's hard to click on the unit that you want" because that is basically how Counterstrike gunplay is made challenging. | ||
Dante08
Singapore4121 Posts
On June 13 2023 00:05 JoinTheRain wrote: I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics. It's just the trend with games nowadays, developers purposely make games that are super easy to get into, with easy mechanics and handholding you from early. It makes gamers feel they are "good" and draws in more players which mean more sales and/or micro-transactions. Very few developers make games that are actually like BW or even SC2 which by today's standards is a hardcore game. I don't think a competitive mode would be popular with most casual players so I think developers just don't bother. | ||
yB.TeH
Germany413 Posts
didn't see anything that justify that astroturfed hype so far, maybe in another year or two | ||
HolySmoke
8 Posts
On June 14 2023 20:07 yB.TeH wrote: looks like another game that tries to sell itself through marketing not actually being a fun game didn't see anything that justify that astroturfed hype so far, maybe in another year or two Excatly It LOOKS terrible, cartoonish style and infantile | ||
nojok
France15845 Posts
On June 14 2023 20:07 yB.TeH wrote: looks like another game that tries to sell itself through marketing not actually being a fun game The almost entirely free game without any pay2win element which everyone will be able to play before giving them a single cent is relying on marketing more than actually being good? It's not the smartest opinion. Come on, it's like SC2 or AoE4 release again, BW/AoE2 scenes were toxic af towards their franchise next gen, except now that big companies don't even bother making new RTS, all of the small RTS communities congregate to hate on this one. Considering the preview, I for one feel like the macro aspect might fall a bit too short, I strongly disliked the lack of macro in war3 (upkeep is so dumb in an RTS), I liked the level of macro in SC2 except for the fact being 2 seconds late on your army or mineral line could end the game and that maps eventually lost a lot of variety over time. AoE4 lacked some punch in the player interactions department but the macro felt great with 4 ressources to balance and generated maps with scattered ressources (except most maps were terrible). It's tough to judge units without knowing more, I hope they nailed the pathing. | ||
MeSaber
Sweden1235 Posts
IMO it looks like SC2 (units) meets WC3 (terrain) and i dont really know what to feel about that. Nothing innovative so far. | ||
Mutaller
United States1049 Posts
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BLinD-RawR
ALLEYCAT BLUES49775 Posts
https://tl.net/forum/games/594282-stormgate-frost-giant-megathread | ||
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