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Active: 546 users

Stormgate. The new Starcraft 3?

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masoka82
Profile Joined June 2020
Spain594 Posts
Last Edited: 2023-05-29 17:26:43
May 29 2023 17:22 GMT
#1
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masoka82
Profile Joined June 2020
Spain594 Posts
May 29 2023 17:23 GMT
#2
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masoka82
Profile Joined June 2020
Spain594 Posts
May 29 2023 17:25 GMT
#3
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Nirli
Profile Joined February 2023
Bulgaria365 Posts
May 29 2023 17:35 GMT
#4
Just no.
TT1
Profile Blog Joined December 2008
Canada10004 Posts
May 29 2023 17:56 GMT
#5
closer to warcraft 4 or heroes of teh stormgate
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Peeano
Profile Blog Joined March 2009
Netherlands4984 Posts
Last Edited: 2023-05-29 23:26:36
May 29 2023 18:04 GMT
#6
Starcraft meets Dota meets C&C meets Dark Colony something something. I'll be happy to play it once it's out and judge then.

BW doesn't need a successor nor does WC3. It will have to be a damn good game to pull hardcore fans from either, because I don't think they have the resources nor power to force it like Blizzard did with SC2.
FBH #1!
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 29 2023 18:24 GMT
#7
Looks awful tbh. Cartoonish.
-.-
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
May 29 2023 21:54 GMT
#8
On May 30 2023 03:24 MeSaber wrote:
Looks awful tbh. Cartoonish.

Alpha for SC1 and SC2 had very different art at the start. By open beta I’m sure it will look very different. I don’t mind the art direction tbh. Looks like stuff I’d be happy to click on.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6550 Posts
May 29 2023 23:05 GMT
#9
The quality of the imgs are so bad tho. The positivies i see are the units look very clean. Visual clarity with units is always something i never understood from new RTS games compared to BW. Looks like Stormgate will make sure units are more clear.

I see also many lvls of terrain.and that just open it to have so much potential with map creation.

Not a fan of the UI and the minimap Position.
TMNT
Profile Joined January 2021
2655 Posts
May 29 2023 23:49 GMT
#10
Still looks better than SC2 for me. I could never have any interest in SC2 because the visuals are just off for me. Everything is kinda small and blended together and I can't distinguish shit in SC2 especially the Zerg. At least here I can see everything clearly.
Shinokuki
Profile Joined July 2013
United States859 Posts
May 29 2023 23:51 GMT
#11
On May 30 2023 08:49 TMNT wrote:
Still looks better than SC2 for me. I could never have any interest in SC2 because the visuals are just off for me. Everything is kinda small and blended together and I can't distinguish shit in SC2 especially the Zerg. At least here I can see everything clearly.


Exactly.. RTS needs to be visually clear
Life is just life
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2023-05-30 01:29:12
May 30 2023 01:26 GMT
#12
Looks like a mobile game.
👎🏼👎🏼
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
May 30 2023 02:16 GMT
#13
The art style isn’t my favourite but hopefully the gameplay is fun and rewarding. I’m looking forward to seeing some actual gameplay soon, although I don’t have any high expectations that this will be the next great RTS from the little that I’ve seen.
AKA: castle[eMg]@USEast/ iCCup
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
May 30 2023 02:19 GMT
#14
On May 30 2023 10:26 MineraIs wrote:
Looks like a mobile game.
👎🏼👎🏼

my thoughts exactly
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
May 30 2023 02:44 GMT
#15
Sc2 meets clash of clans lol
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
May 30 2023 03:54 GMT
#16
good contrast and visual clarity will go a long way in an RTS, unit design seems to be keeping up with that, if I can tell what each unit/building looks like its already visually in the right direction.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 30 2023 05:58 GMT
#17
Still nothing about how the actual gameplay will be like. When they reveal that people can easily make up their mind if its something for them. Maybe thats why theyre holding it back.
-.-
Timebon3s
Profile Joined May 2018
Norway685 Posts
May 30 2023 06:19 GMT
#18
Why does everything have to be cartoon.
I had such hopes for this game.
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
May 30 2023 07:27 GMT
#19
It looks to me like 'StarCraft meets League of Legends'
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2023-05-30 08:27:12
May 30 2023 08:26 GMT
#20
fortnite rts more like
can already see the celebration packs! flash spamming take the L on the marines after winning the first stormgate tourney
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
May 30 2023 08:40 GMT
#21
Maybe I'll be surprised but it looks generic so far.
https://www.youtube.com/watch?v=e7PvoI6gvQs
WGT-Baal
Profile Blog Joined June 2008
France3352 Posts
Last Edited: 2023-05-30 11:39:21
May 30 2023 11:38 GMT
#22
Very unlikely to become a starcraft 3 and lead to a mass exodus of the remaining top bw players there, but it could very well end up being a pretty decent game with a scene of its own, and some overlap between the scenes.

Hopefully we get to see more gameplay soon to have a better idea, it s difficult to judge on a few screenshots or cinematics.
Horang2 fan
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
May 30 2023 11:39 GMT
#23
25 years later the “warcraft in space” joke could just become a reality
"Awaken my Child, and embrace the Glory that is your Birthright"
Comedy
Profile Joined March 2016
456 Posts
May 30 2023 12:35 GMT
#24
It's going to be pretty difficult to be a better game than starcraft 2, and starcraft 2 isnt even the best starcraft game.
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
May 30 2023 13:06 GMT
#25
On May 30 2023 21:35 Comedy wrote:
It's going to be pretty difficult to be a better game than starcraft 2, and starcraft 2 isnt even the best starcraft game.

Very well put, haha
odi profanum vulgus et arceo
Timebon3s
Profile Joined May 2018
Norway685 Posts
May 30 2023 13:55 GMT
#26
How come everything good was made 30 years ago?? Why cant we make better or as good shit as we did in the 90s?? Makes no sense
Optimate
Profile Joined August 2020
247 Posts
May 30 2023 14:44 GMT
#27
It is always easier to criticize than to find something to compliment. I personally think Stormgate will turn out to be an even better RTS than Broodwar and SC2. They have learned lessons from each product. I am really looking forward to this new era in RTS games.
MineraIs
Profile Joined September 2020
United States846 Posts
May 30 2023 15:04 GMT
#28
On May 30 2023 20:39 pebble444 wrote:
25 years later the “warcraft in space” joke could just become a reality


LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
sas.Sziky
Profile Joined October 2011
Hungary288 Posts
May 30 2023 15:24 GMT
#29
question: does he have a sponsor? like Blizz,Microsoft ? these this without will be not Sc3
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
May 30 2023 15:56 GMT
#30
If this thread was in another category not BW it would be a entirely different conversation. I am excited for SG, but after the scuffed announcement animation, and the UI being catered to 4k resolutions and mouse only players, I am worried. You do not make an RTS catered to casuals, they don't play the genre. I got a response from the UX designer when I requested supply and resources to be above the mini map and he told me the team decided to put it above the command card to allow players to compare costs with their resources.

As far as the graphics, this is one of the things I think they got right. The clarity is comparable to LoL and sure it is cartoonish, but it has style. Realism doesn't make for good competitive settings
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Timebon3s
Profile Joined May 2018
Norway685 Posts
May 30 2023 16:00 GMT
#31
On May 31 2023 00:24 sas.Sziky wrote:
question: does he have a sponsor? like Blizz,Microsoft ? these this without will be not Sc3

Think epicgames is their sponsor.
Sadist
Profile Blog Joined October 2002
United States7218 Posts
May 30 2023 16:01 GMT
#32
I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game?
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
May 30 2023 16:36 GMT
#33
On May 31 2023 01:01 Sadist wrote:
I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game?


This game's engine is going to allow massive armies, larger than sc2, but we haven't seen that yet. I am confident you can use 1 or more control groups for your entire army, sc2 style.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
May 30 2023 18:17 GMT
#34
On May 31 2023 01:36 Mutaller wrote:
Show nested quote +
On May 31 2023 01:01 Sadist wrote:
I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game?


This game's engine is going to allow massive armies, larger than sc2, but we haven't seen that yet. I am confident you can use 1 or more control groups for your entire army, sc2 style.

My concern with larger armies is the zoom out level. I don't enjoy RTS games as much when you can zoom out so far you can see the entire map. If I want views like that then I would be playing a Civ game instead. I hope that the max zoom out is still pretty close and personal like SC and WC.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
sophisticated
Profile Joined October 2021
58 Posts
May 30 2023 19:04 GMT
#35
3D was a mistake
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
May 30 2023 20:57 GMT
#36
On May 30 2023 22:55 Timebon3s wrote:
How come everything good was made 30 years ago?? Why cant we make better or as good shit as we did in the 90s?? Makes no sense

It’s possible games have come out that were that good potentially and were never fully explored.

RTS needs the community to figure stuff out and solve problems more than any other genre, it seems few games ever get that time. Outside of existing followings, people who like competitive RTS give new titles a week or two, it tails off and they go back to SC1/2

SC2 launched as a warpgate rush/Stim push grind, it took a while to evolve past that, with new maps etc shaping the game for the better.

SC1 was just a damn solid game that people pushed to the limits, and had a lightning in a bottle kind of quality that helped it establish a ton of RTS multiplayer fundamentals.

In that sense I feel Frost Giant succeeding or not depends way, way more in how good it is at launch and the first month than at any time afterwards.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
hgfhtrfg
Profile Joined May 2023
1 Post
Last Edited: 2023-05-30 22:11:31
May 30 2023 22:11 GMT
#37
--- Nuked ---
MeSaber
Profile Joined December 2009
Sweden1235 Posts
May 30 2023 23:40 GMT
#38
On May 31 2023 04:04 sophisticated wrote:
3D was a mistake


3D is inevitable in 2023. Soon AI plays the game and we watch 😂
-.-
lestye
Profile Blog Joined August 2010
United States4159 Posts
May 31 2023 02:13 GMT
#39
On May 31 2023 03:17 BisuDagger wrote:
Show nested quote +
On May 31 2023 01:36 Mutaller wrote:
On May 31 2023 01:01 Sadist wrote:
I never see pictures with lots of units in them. Only 1 or 2 and a cpuple of buildings. Any word if there will be larger armies or is this intended to be a single control group of units type of game?


This game's engine is going to allow massive armies, larger than sc2, but we haven't seen that yet. I am confident you can use 1 or more control groups for your entire army, sc2 style.

My concern with larger armies is the zoom out level. I don't enjoy RTS games as much when you can zoom out so far you can see the entire map. If I want views like that then I would be playing a Civ game instead. I hope that the max zoom out is still pretty close and personal like SC and WC.

Yeah, I know there's an audience that feels the opposite, like the Supreme Commander crowd.

I'd advise them not to approach that, I feel like thats stepping on the toes of autobattlers and they have plenty of games to service that need atm.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Galacsia
Profile Joined February 2020
Chile161 Posts
May 31 2023 03:45 GMT
#40
On May 30 2023 23:44 Optimate wrote:
I personally think Stormgate will turn out to be an even better RTS than Broodwar and SC2.

That's very hopeful of you considering there isn't any gameplay footage.

They have learned lessons from each product. I am really looking forward to this new era in RTS games.

They didn't learn much from bw when making sc2 so I question their capabilities of fixing their mistakes from sc2. Also, even if it doesn't suck, it could just be a dud, another game that people play upon release but then move on to older games or the newest one. I could be wrong though.

On May 31 2023 03:17 BisuDagger wrote:
My concern with larger armies is the zoom out level. I don't enjoy RTS games as much when you can zoom out so far you can see the entire map.

Thank you! Finally someone sharing that sentiment.

I personally dislike how they added a zoom out feature in bw Remastered despite it being available only as a spectator or on replays. A couple years back I watched all ASLs from start to finish and noticed that watching games in the regular zoom level was way more exciting even when some games were not as interesting.
BeSt / Bisu ftw!!
MineraIs
Profile Joined September 2020
United States846 Posts
May 31 2023 04:27 GMT
#41
"We will start closed testing in July with a small pre-alpha test–the first of multiple external testing phases. Closed beta will be the longest closed testing phase and will extend into 2024.
The earliest phases of closed testing will be focused on core functionality and 1v1 gameplay. We will gradually introduce new content and modes over time, including cooperative play."

Seems we should see some gameplay soon enough.

'coming soon'™
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
outscar
Profile Joined September 2014
2832 Posts
May 31 2023 10:17 GMT
#42
I'm still hyped and hope it will revive at least a bit considered dead RTS genre. We need fresh blood.

As for graphics: I need to see at least one footage of it to judge. I hope it's not too cartoonish.
sunbeams are never made like me...
True_Spike
Profile Joined July 2004
Poland3418 Posts
Last Edited: 2023-05-31 11:16:30
May 31 2023 11:16 GMT
#43
Mobile game style. Very cartoonish. Sort of like Warcraft in space. Not really a fan, to be honest.

Still hope the game is good.
A.Alm
Profile Joined September 2012
Sweden515 Posts
May 31 2023 12:21 GMT
#44
I like the art form. Let's hope it's a fun game.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 01 2023 07:35 GMT
#45
On May 31 2023 20:16 True_Spike wrote:
Sort of like Warcraft in space.

Yeah, what a dumb idea for a video game.
The frumious Bandersnatch
ThunderJunk
Profile Joined December 2015
United States676 Posts
June 01 2023 23:37 GMT
#46
I don't think there will ever be a game as good as broodwar. I actually think it will survive long enough to become public domain lol. But it's always nice to have other games in the mix. As long as it's a fun competitive experience, it's only a good thing to have more variety.

I guess just temper your expectations. This is a small independent studio after all. Lots of talent in the team though - could be a really satisfying, fresh experience.
I am free because I know that I alone am morally responsible for everything I do.
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2023-06-02 01:16:07
June 02 2023 01:12 GMT
#47
new leaked image confirmed
[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
Last Edited: 2023-06-02 02:32:32
June 02 2023 02:31 GMT
#48
thats not stormgate, thats art of war 3 on mobile.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 02 2023 12:59 GMT
#49
Is that not Starcraft 3 featuring Jonathan Frakes?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
M3t4PhYzX
Profile Joined March 2019
Poland4175 Posts
June 02 2023 14:38 GMT
#50
On June 02 2023 11:31 BLinD-RawR wrote:
thats not stormgate, thats art of war 3 on mobile.


lol..
odi profanum vulgus et arceo
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 02 2023 14:46 GMT
#51
On June 01 2023 16:35 AmericanUmlaut wrote:
Show nested quote +
On May 31 2023 20:16 True_Spike wrote:
Sort of like Warcraft in space.

Yeah, what a dumb idea for a video game.

It is pretty amusing to me to see people dismiss the game or art style out of hand, and when they say why it's because [insert description of SC2 or BW or WC3 here]. It's a shade more bright and stylized in a different direction, a bit, but it mostly looks like SC2 at its core.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Timebon3s
Profile Joined May 2018
Norway685 Posts
June 03 2023 09:56 GMT
#52
Why is that amusing? It looks really bad.
XenOsky
Profile Blog Joined March 2008
Chile2260 Posts
Last Edited: 2023-06-03 11:32:04
June 03 2023 11:30 GMT
#53
i will never understand why theres no Brood War 2, like Dota 2... basically the same game with better looking shit.

remastered is ok looking, but client and ladder are trash.
StarCraft & Audax Italiano.
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 03 2023 11:33 GMT
#54
It’s amusing just when people complain the art style doesn’t look like a Blizzard RTS, when it very much does. If anything one of the units looks a bit too similar to an SC2 marine for my personal tastes, but we’ll have to see how the rest look.

I mean to stress, if one isn’t digging the art style fair enough

really how it looks in motion. The main difference to me is how colourful and exaggerated the tile sets are, but I don’t know how much is concept art, how much is pre-rendered with game assets and how much is actually a screenshot of a map in play.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Swisslink
Profile Joined March 2011
2952 Posts
June 03 2023 16:54 GMT
#55
To be honest, I really don't care about the style. Yes, it looks really cartoonish, but if the clarity is good, I couldn't care less. My biggest concern with more recent RTS - especially AoE 4 - was the fact that everything looked the same. Shouldn't happen here. Partly due to the style, imo
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2023-06-03 17:16:45
June 03 2023 17:16 GMT
#56
Judging based off of this image, buildings look to be able to rotate? If so, doesn't seem like a good option since both of the buildings look slightly different based on the angle.
[image loading]

✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2023-06-03 20:06:42
June 03 2023 20:05 GMT
#57
AoE 3 and 4 went 3D. AoE 2 from the 90s is still the most popular.

CnC went 3D. The old 2D games from the 90s are still the most popular.

Heroes of Might and Magic went 3D. HoMM3 from the 90s is still the most popular.

Starcraft went 3D. Brood War from the 90s is still the most popular.

Monster studios with exponentially larger budgets than when they started out, and they still can’t best their stuff from the 90’s even when they’re actively trying to stomp it out like with BW.

Some genres just lend themselves really well to 2D isometric.
Tyrant.
parkin
Profile Blog Joined July 2007
1080 Posts
June 03 2023 23:19 GMT
#58
On June 04 2023 05:05 Jae Zedong wrote:
AoE 3 and 4 went 3D. AoE 2 from the 90s is still the most popular.

CnC went 3D. The old 2D games from the 90s are still the most popular.

Heroes of Might and Magic went 3D. HoMM3 from the 90s is still the most popular.

Starcraft went 3D. Brood War from the 90s is still the most popular.

Monster studios with exponentially larger budgets than when they started out, and they still can’t best their stuff from the 90’s even when they’re actively trying to stomp it out like with BW.

Some genres just lend themselves really well to 2D isometric.

I wish the diablo2 remake was high definition 2d instead of 3d too.
mostly harmless
zdfgdftre
Profile Joined June 2023
2 Posts
Last Edited: 2023-06-04 09:21:28
June 04 2023 09:18 GMT
#59
--- Nuked ---
ZeroByte13
Profile Joined March 2022
760 Posts
Last Edited: 2023-06-04 11:03:06
June 04 2023 11:02 GMT
#60
On June 04 2023 05:05 Jae Zedong wrote:
Starcraft went 3D. Brood War from the 90s is still the most popular.
Well, BW is much less popular than SC2 everywhere but Korea. If we exclude specifically Korean e-sport scene, SC2 trumps BW popularity easily.
Which is expected from a game that was released 12 years later and has more user-friendly UI.
Highgamer
Profile Joined October 2015
1404 Posts
Last Edited: 2023-06-04 13:53:08
June 04 2023 13:30 GMT
#61
Whether you like cartoonish or not, imo this doesn't look as if you wouldn't play it or give it a try because of the graphics (unlike WC3 Remaster e. g...). Building design looks kinda solid imo despite not realistic, we'll see.

There are so many more things that go into a well rounded RTS, sound, unit-controlability, unit-types, race-design, resource-management, map-features etc. If they get all that stuff into a good package that feels well rounded like BW or WC3 then I assume many people would get over it if the graphics don't fit their taste 100%.

I'd hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?).

And I hope they aim for something like complexity in simplicity: not too many different buildings/units/abilities. BW got it just right; WC3-TFT almost overloaded it for me personally; and I didn't want to keep playing SC2 after WoL because they shoved too much in it imo.

PS: Have they announced anything concerning a yes/no-decision on hero-units or WC-style-heroes yet?
moonsjde
Profile Joined October 2022
48 Posts
June 04 2023 14:17 GMT
#62
the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny
lestye
Profile Blog Joined August 2010
United States4159 Posts
June 04 2023 17:37 GMT
#63
On June 04 2023 20:02 ZeroByte13 wrote:
Show nested quote +
On June 04 2023 05:05 Jae Zedong wrote:
Starcraft went 3D. Brood War from the 90s is still the most popular.
Well, BW is much less popular than SC2 everywhere but Korea. If we exclude specifically Korean e-sport scene, SC2 trumps BW popularity easily.
Which is expected from a game that was released 12 years later and has more user-friendly UI.

Yeah, it's a bit biased.

You have to define popularity first. Is popularity people actively playing day-to-day or is popularity something you try and beat?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
Last Edited: 2023-06-04 19:27:54
June 04 2023 19:27 GMT
#64
If the ratio of campaign vs 1v1 players is comparable to other RTS titles, then the look and feel of the game plays a major part in its success. SC1/BW and WC3 had pretty decent stories and a unique art style at the time of their creation. SC2 had a weak story but still a great art style and the cutscenes were way above most of the other games, especially in the same genre.

The Stormgate buildings look good enough, and I love that the art makes units stand out from the background and each other. Watching SC2 mirrors on some of the maps that include low saturation filters isn't enjoyable. The building rotation is one of the features I'd wish both Starcraft games would have.

But there is a huge audience that will look at the current design and trailer and decide within a second that this game doesn't look interesting. With just the hardcore 1v1 crowd, Stormgate probably cannot succeed. So, in the interest of the hardcore 1v1 crowd, we should raise the topic of the generic art style until the team comes up with something better. They have the financial backing to overhaul the art at this point.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 04 2023 20:54 GMT
#65
On June 04 2023 23:17 moonsjde wrote:
the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny

Games have a lot to learn from Fortnite to be fair. For whatever reason gamers, especially older ones are very sniffy about it, don’t really get why

Tons of new content and mechanics refreshed a lot. A big engine overhaul, more player custom maps and modes than I’ve seen since the days of WC3, and that’s only going to improve now Epic have integrated the Unreal editor into the mix.

Especially with the vibrant custom scene where you can take a break from Battle Royale, or hell some just play those kind of maps, which is the kind of thing I think any new RTS needs to nail. Even people who love queuing ladder 1v1 can get burned out, never mind newcomers who get stomped a few times and decide the game’s not for them if there’s not much else to do.

Sorry, bit off topic but it often irks me :p

On June 05 2023 04:27 Hildegard wrote:
If the ratio of campaign vs 1v1 players is comparable to other RTS titles, then the look and feel of the game plays a major part in its success. SC1/BW and WC3 had pretty decent stories and a unique art style at the time of their creation. SC2 had a weak story but still a great art style and the cutscenes were way above most of the other games, especially in the same genre.

The Stormgate buildings look good enough, and I love that the art makes units stand out from the background and each other. Watching SC2 mirrors on some of the maps that include low saturation filters isn't enjoyable. The building rotation is one of the features I'd wish both Starcraft games would have.

But there is a huge audience that will look at the current design and trailer and decide within a second that this game doesn't look interesting. With just the hardcore 1v1 crowd, Stormgate probably cannot succeed. So, in the interest of the hardcore 1v1 crowd, we should raise the topic of the generic art style until the team comes up with something better. They have the financial backing to overhaul the art at this point.

If the game is good enough, they will come. You’re getting your veterans almost as a lock, but yes branching out further will be the litmus test of this game.

Art styles will be naturally quite divisive, but I think truly great games can just punch through that. Can only speak for myself but I’ve definitely seen screens or video of a game and thought ‘nah’ only to hear word of mouth that the game is fantastic, gave it a shot and loved it.

Hell I’m still on the fence, I need to see how everything actually looks and blends in motion. My main RTS art design gripe is when units don’t pop out, aren’t immediately recognisable etc and if nothing else at least that doesn’t look to be the case here.

End of the day Frost Giant have two big things going for them.
1. Captive audience of people desperate for a new game of a certain style.
2. A relatively unique product on the market for anyone potentially interested in getting into RTS.

It’s a rough market for RTS in general, but on the flipside there’s a lot to be gained for the devs that do knock it out of the park.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2023-06-05 04:12:16
June 05 2023 04:04 GMT
#66

the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny

It's the alpha art, so can't really judge it too much.By the time they add in more detail it'll probably look pretty good i think.

https://www.youtube.com/watch?v=e7PvoI6gvQs
lestye
Profile Blog Joined August 2010
United States4159 Posts
June 05 2023 07:37 GMT
#67
On June 04 2023 23:17 moonsjde wrote:
the art style is mildly cartoonish, but the wave of people falling over each other to compare it to fortnite and proclaim that they're very big mature boys who want everything to look like a decaying hellscape designed by the heath ledger joker is super funny

Yeah thats certainly a consideration. Making a game with art that appeals to us the old guard/fans, but we still need new players so it has to appeal to the young-uns too.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Jae Zedong
Profile Joined September 2016
407 Posts
June 05 2023 08:39 GMT
#68
On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?).


The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years.

And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space.

As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick.

I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten.
Tyrant.
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 05 2023 09:55 GMT
#69
On June 05 2023 17:39 Jae Zedong wrote:
Show nested quote +
On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?).


The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years.

And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space.

As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick.

I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten.

There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years.

It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right?

It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans.

Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t.

I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow.

If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
June 05 2023 11:08 GMT
#70
Cartoonish can work if it stands out. Darkest Dungeon or Slay the Spire are examples from other genres. The character portraits and the trailer just look too generic and don't work for the younger audience or the older ones. Zerg, Protoss or Orcs and Trolls or the Scourge were archetypes. Human Resistance and Demons again sound generic.
Let's hope the gameplay shines.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2023-06-05 12:35:58
June 05 2023 11:43 GMT
#71
On June 05 2023 18:55 WombaT wrote:
Show nested quote +
On June 05 2023 17:39 Jae Zedong wrote:
On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?).


The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years.

And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space.

As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick.

I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten.

There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years.

It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right?

It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans.

Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t.

I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow.

If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine


You don’t have to re-invent the wheel, but you can’t just release a vaguely SC2 looking game with ”solid” fundamentals (because SC2 already has that) plus a few cute things like rotating buildings and call it a day. That game may have become a huge hit if SC2 didn’t exist but since it does, you need a fairly distinct USP if you want to enter the RTS space in earnest and not be forgotten in a few weeks once people move back to SC2/BW. The RTS genre is notoriously settled and the players would need darn good reasons to abandon their entrenched favorites.

And I don’t have a problem with the cartoony style at all, if anything I think it looks too much like SC2. But I do think a 2D isometric game that’s not a BW clone would have a better shot at standing out in today’s landscape.
Tyrant.
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 05 2023 12:25 GMT
#72
On June 05 2023 20:43 Jae Zedong wrote:
Show nested quote +
On June 05 2023 18:55 WombaT wrote:
On June 05 2023 17:39 Jae Zedong wrote:
On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?).


The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years.

And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space.

As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick.

I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten.

There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years.

It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right?

It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans.

Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t.

I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow.

If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine


You don’t have to re-invent the wheel, but you can’t just release a vaguely SC2 looking game with ”solid” fundamentals (because SC2 already has that) plus a few cute things like rotating buildings and call it a day. That game may have become a huge hit if SC2 didn’t exist but since it does, you need a fairly distinct UPS if you want to enter the RTS space in earnest and not be forgotten in a few weeks once people move back to SC2/BW. The RTS genre is notoriously settled and the players would need darn good reasons to abandon their entrenched favorites.

And I don’t have a problem with the cartoony style at all, if anything I think it looks too much like SC2. But I do think a 2D isometric game that’s not a BW clone would have a better shot at being unique in today’s landscape.

It would be pretty limiting at the same time.

You can’t really do a lot of things like cutscenes in the game engine, or funky camera angle shifts for mini-cutscenes without having a full 3D engine. It’ll also limit the potential for creative mods and maps as there’s innate limitations to building a game that’s 2D isometric.

Whatever UPS this game will have or end up lacking, it’ll be in the gameplay sphere. If that’s not there you’re not succeeding. People won’t drop a compelling game because it’s in 3D and that’s passé, neither will they persist in a game that isn’t because of the relative novelty of being a 2D isometric game

I’d still play a 2D isometric RTS nonetheless but it feels like the kind of project that would be trading mostly on nostalgia and an indie level of scope, not a game with ambitions of being the new player in a AAA space.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2023-06-05 13:10:24
June 05 2023 13:08 GMT
#73
On June 05 2023 21:25 WombaT wrote:
Show nested quote +
On June 05 2023 20:43 Jae Zedong wrote:
On June 05 2023 18:55 WombaT wrote:
On June 05 2023 17:39 Jae Zedong wrote:
On June 04 2023 22:30 Highgamer wrote:I hope that it doesn't end up too generic. BW and WC3 were so unique, but I wonder if anything can feel not generic today given how much's already out there(?).


The semi-realistic isometric style of BW is a visual identity that has been virtually unexplored for over 20 years. Releasing a game today following that tradition would be a very bold and fresh move compared to the current style of Stormgate, which has been seen countless times over the last years.

And it wouldn’t have to be a BW clone at all, which I agree would be pointless. Red Alert 2 had a somewhat similar style to BW but played wildly differently. Luring in the retrogamers with a few modern Quality of Life improvements would at least fill a niche in the market space.

As it stands I’m honestly not sure who is supposed to play Stormgate. I don’t think the SC2 crowd will be pulled by a game that looks extremely similar, just a bit more cartoonish. For that to happen, it would have to have absolutely insane revolutionary gameplay that isn’t just a gimmick.

I honestly don’t see it happening. It will have a minor hype period for a few weeks where a few streamers try it out, then it will be forgotten.

There have been far more RTS games shooting for semi realistic art styles (big emphasis on the semi) than something more stylised and exaggerated/cartoonish over the years.

It’s like saying the next Zelda game should adopt a more realistic art style in order to make it stand out from other open world adventure games, unless I’m not picking you up right?

It’s got an obvious primary niche, BW/WC3/SC2 fans who are bored/burned out from playing the same games for 10/15/20 years. Or folks who want a new game to play with new things to figure out and new metas. And don’t underestimate the work a player say, only familiar with SC2 has to put in just to vaguely know the metas and intricacies of those games, all the while playing with mostly veterans of them. Quake Champions made some missteps as well, 100% but another reason it didn’t revitalise the arena shooter (along with RTS my favourite genre), is down to newcomers to the genre being boxed into competitive modes in a game most populated by a ton of absolute veterans.

Especially after Blizz botched Warcraft Reforged so badly, a game I know people who first came to RTS with SC2 and were eager for a fresh game to tackle, our Irish SC group had a bunch wanting to all give it a crack, then it launches without even a ladder and basic shit so people didn’t.

I don’t think it’s the only niche, there are others to reap but that’s the big obvious one. And I don’t think the wheel needs to be revolutionised, or for Stormgate to top those games on quality for it to successfully plough that furrow.

If the core gameplay is to pick an arbitrary value, 80% as good with a few innovations, plus some QoL changes and I think crucially, fun stuff to do that isn’t competitive and it’ll do fine


You don’t have to re-invent the wheel, but you can’t just release a vaguely SC2 looking game with ”solid” fundamentals (because SC2 already has that) plus a few cute things like rotating buildings and call it a day. That game may have become a huge hit if SC2 didn’t exist but since it does, you need a fairly distinct UPS if you want to enter the RTS space in earnest and not be forgotten in a few weeks once people move back to SC2/BW. The RTS genre is notoriously settled and the players would need darn good reasons to abandon their entrenched favorites.

And I don’t have a problem with the cartoony style at all, if anything I think it looks too much like SC2. But I do think a 2D isometric game that’s not a BW clone would have a better shot at being unique in today’s landscape.

It would be pretty limiting at the same time.

You can’t really do a lot of things like cutscenes in the game engine, or funky camera angle shifts for mini-cutscenes without having a full 3D engine. It’ll also limit the potential for creative mods and maps as there’s innate limitations to building a game that’s 2D isometric.

Whatever UPS this game will have or end up lacking, it’ll be in the gameplay sphere. If that’s not there you’re not succeeding. People won’t drop a compelling game because it’s in 3D and that’s passé, neither will they persist in a game that isn’t because of the relative novelty of being a 2D isometric game

I’d still play a 2D isometric RTS nonetheless but it feels like the kind of project that would be trading mostly on nostalgia and an indie level of scope, not a game with ambitions of being the new player in a AAA space.


Yes, we are essentially in agreement then that the gameplay will be key. I just don’t think you can go too vanilla there considering the existing options. And nailing something ground breaking also seems unlikely.

Where we differ is that I think 2D isometric is an inherent advantage in these types of games (RTS and turn based) that puts 3D at a disadvantage from the start when it comes to sustained interest years after release. Countless 3D chess variants have been released, but people still prefer 2D chess for maximum clarity and crispness.

It’s quite astounding how many 2D games from the late 90’s truly stand the test of time and still rival or surpass all their 3D sequels released over the last 25 years.
Tyrant.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
June 07 2023 15:01 GMT
#74
I'm good with cartoonish, because I play BW exclusively with carbot skins.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 07 2023 16:14 GMT
#75
On June 08 2023 00:01 BisuDagger wrote:
I'm good with cartoonish, because I play BW exclusively with carbot skins.

You mean there’s another way to play? :O
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MineraIs
Profile Joined September 2020
United States846 Posts
June 07 2023 16:28 GMT
#76
Curious what they will do about latency issues. Hopefully there won’t be a region lock.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Kare
Profile Joined March 2009
Norway786 Posts
June 07 2023 19:23 GMT
#77
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 07 2023 20:05 GMT
#78
On June 08 2023 04:23 Kare wrote:
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope

I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development.
The frumious Bandersnatch
psiANIDe
Profile Joined January 2012
Korea (South)47 Posts
June 07 2023 21:13 GMT
#79
Graphics literally are the least of my concerns. Give me a game with a pace in between SC2 and Brood War. That has modern UI and I don't have to fight against the game to play (looking at you dragoons...) and I'll move over from SC2 in a second.
KT Hwaiting!
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2023-06-08 15:22:13
June 08 2023 15:19 GMT
#80
On June 08 2023 05:05 AmericanUmlaut wrote:
Show nested quote +
On June 08 2023 04:23 Kare wrote:
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope

I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development.

Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game.

That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-06-09 05:39:29
June 09 2023 05:34 GMT
#81
On June 09 2023 00:19 NewSunshine wrote:
Show nested quote +
On June 08 2023 05:05 AmericanUmlaut wrote:
On June 08 2023 04:23 Kare wrote:
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope

I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development.

Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game.

That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it.


Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images.

Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself.

BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx.

To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game.
-.-
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
June 09 2023 13:40 GMT
#82
stormgate is F2P with probably only paid campaigns maybe cosmetics(gotta make money somehow), at least thats what all the marketing says.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6550 Posts
June 09 2023 15:53 GMT
#83
On June 09 2023 14:34 MeSaber wrote:
Show nested quote +
On June 09 2023 00:19 NewSunshine wrote:
On June 08 2023 05:05 AmericanUmlaut wrote:
On June 08 2023 04:23 Kare wrote:
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope

I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development.

Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game.

That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it.


Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images.

Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself.

BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx.

To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game.

Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality.
Why do you even care about graphics when u playing BAR that u cant even see units bro..
[image loading]


Tasteless posted this video with a unit from stormgate.
LML
Profile Blog Joined March 2007
Germany1762 Posts
Last Edited: 2023-06-11 21:29:54
June 11 2023 21:27 GMT
#84
Gameplay video from the PC Gamer Gaming Show 2023 (timestamped for when the first gameplay is shown)
LML
A.Alm
Profile Joined September 2012
Sweden515 Posts
June 11 2023 21:36 GMT
#85
Looks promising.
Loser777
Profile Blog Joined January 2008
1931 Posts
June 11 2023 21:44 GMT
#86
On June 10 2023 00:53 [sc1f]eonzerg wrote:
Show nested quote +
On June 09 2023 14:34 MeSaber wrote:
On June 09 2023 00:19 NewSunshine wrote:
On June 08 2023 05:05 AmericanUmlaut wrote:
On June 08 2023 04:23 Kare wrote:
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope

I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development.

Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game.

That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it.


Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images.

Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself.

BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx.

To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game.

Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality.
Why do you even care about graphics when u playing BAR that u cant even see units bro..
[image loading]


Tasteless posted this video with a unit from stormgate.
https://twitter.com/i/status/1666752428178550784


Imagine an RTS where being able to zooming in/out is an allowed gameplay mechanic. Unthinkable.
6581
IvaNioX_twitch
Profile Joined August 2022
25 Posts
June 11 2023 23:53 GMT
#87
destroying forest implies base trade games
MineraIs
Profile Joined September 2020
United States846 Posts
June 12 2023 00:18 GMT
#88
On June 12 2023 08:53 IvaNioX_twitch wrote:
destroying forest implies base trade games


I don’t think all forest is destroyable. Looks like a nice feature imo.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
June 12 2023 02:38 GMT
#89
Don’t get your hopes up on Stormgate from a BW perspective, no one is going to make a game like BW again. This will probably be like a mix of SC2/WC3
Highgamer
Profile Joined October 2015
1404 Posts
Last Edited: 2023-06-12 06:15:06
June 12 2023 06:13 GMT
#90
The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great.

For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
June 12 2023 06:36 GMT
#91
On June 10 2023 00:53 [sc1f]eonzerg wrote:
Show nested quote +
On June 09 2023 14:34 MeSaber wrote:
On June 09 2023 00:19 NewSunshine wrote:
On June 08 2023 05:05 AmericanUmlaut wrote:
On June 08 2023 04:23 Kare wrote:
Minimap needs to be able to be in a corner, if rts creators dont understand that by now then there is no hope

I agree, but looking at those screens I'm wondering if that's not actually their intention. Those UIs look to me like maybe they're a one-size-fits-all solution to allow testing on 4:3 monitors during development.

Those screenshots don't even have game graphics in them, they look very much like a mockup to show what you can expect in terms of layout and feel, not that every single detail is what you can expect at launch. It's honestly kind of silly to think that anything we're looking at right now is 100% indicative of the final game.

That said, yeah, having to look past the UI to see what might be going on in that corner would suck ass. If the game ships like that with no option to change it they will get grilled for it.


Yea i disagree. Look at BAR its in alpha stage and is very attractive in both gameplay and visuals, stormgate has to be in alpha real soon and if this isnt even close to final visuals then why do we even have these images.

Stormgate got huuuuuge shoes to fill if they want progamers of sc1/2 to play it. Even myself.

BAR is FREE and i play it because i can use my SC skills to be good. If i gotta pay for Stormgate and its worse than a free game? No thx.

To be fair BAR will be released on steam and probably has a price. We need free alpha/beta play of Stormgate if they want a chance of getting good feedback to make a perfect game.

Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality.
Why do you even care about graphics when u playing BAR that u cant even see units bro..
[image loading]


Tasteless posted this video with a unit from stormgate.
https://twitter.com/i/status/1666752428178550784


It got zoom and you can see units just like you can zoom in/out in a Starcraft replay. Thats not the issue and nothing says stormgate wont have zoom.

In fine with whatever in that regard. Free zoom is imo great. The more settings you can customize the better for the playerbase not having to complain it doesnt fit them.
-.-
MJG
Profile Joined May 2018
United Kingdom926 Posts
Last Edited: 2023-06-12 07:30:18
June 12 2023 07:29 GMT
#92
On June 12 2023 06:27 LML wrote:
Gameplay video from the PC Gamer Gaming Show 2023 (timestamped for when the first gameplay is shown)
https://youtu.be/hV1Y31_4BS0?t=126

I think it looks too slow for me to get hooked on the multiplayer. That's probably because they're leaning more into WC3 than SC2. I'm sure I'll enjoy the campaign though, assuming there is one.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 12 2023 09:08 GMT
#93
On June 10 2023 00:53 [sc1f]eonzerg wrote:Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality.
Why do you even care about graphics when u playing BAR that u cant even see units bro..
[image loading]


This might be the dumbest criticism I have ever encountered. You complain that it's hard to see the units and then post a screenshot of the camera fully zoomed out with icons turned on? Yes, when you zoom out all the way and have icons active, then you can't see the units. That's by design, so that you can more easily recognize units when you're so far zoomed out that they're little more than dots.

I strongly get the feeling you've never bothered to actually play BAR, given how ignorant your criticism of it is. Maybe give it enough of a shot to actually know what you're talking about before you dump on it. It's really a pretty solid take on the TA/SupCom style of RTS.
The frumious Bandersnatch
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6550 Posts
June 12 2023 09:26 GMT
#94
On June 12 2023 18:08 AmericanUmlaut wrote:
Show nested quote +
On June 10 2023 00:53 [sc1f]eonzerg wrote:Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality.
Why do you even care about graphics when u playing BAR that u cant even see units bro..
[image loading]


This might be the dumbest criticism I have ever encountered. You complain that it's hard to see the units and then post a screenshot of the camera fully zoomed out with icons turned on? Yes, when you zoom out all the way and have icons active, then you can't see the units. That's by design, so that you can more easily recognize units when you're so far zoomed out that they're little more than dots.

I strongly get the feeling you've never bothered to actually play BAR, given how ignorant your criticism of it is. Maybe give it enough of a shot to actually know what you're talking about before you dump on it. It's really a pretty solid take on the TA/SupCom style of RTS.

Before we keep going to the wrong route. I never critized the game. I gave my opinion that i will not like to play a game that looked like that. It means that u play 70% of the gamed zoomed out and controlling dots and with very weak unit movement if you ask me. ( i have seen plenty of winterstarcraft videos playing the game ) And for that reason it looked strange to me you want to compare such game with Stormgate that is a more similar game to starcraft / warcraft and not Total Anh / BAR.
I just dont get why will u care about graphics at all when you play most of the game zoomed out and u dont really appreciate them. Again i also dont critize the zoom out feature. But i will not like to play a game with such feature.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2023-06-12 11:33:13
June 12 2023 11:32 GMT
#95
On June 12 2023 15:13 Highgamer wrote:
The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great.

For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough.


I think you underestimate the powers of hype and novelty. Starcraft 2 was not a very good game when it got popular, it sucked at all sorts of things.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Highgamer
Profile Joined October 2015
1404 Posts
Last Edited: 2023-06-12 13:31:08
June 12 2023 12:05 GMT
#96
On June 12 2023 20:32 Cyro wrote:
Show nested quote +
On June 12 2023 15:13 Highgamer wrote:
The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great.

For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough.


I think you underestimate the powers of hype and novelty. Starcraft 2 was not a very good game when it got popular, it sucked at all sorts of things.


Maybe. I guess I personally don't like to partake in hyping things up too much, but I didn't even want to say that I'm not hoping and eager to have another great RTS with Stormgate.

I just had a hunch to write something calming after I read several comments that sounded as if someone felt a strange need/urge to make a definite decision right now on whether to play it or not, despite the little information. Or that sounded as if it was an either-or decision: either Stormgate knocks it out of the park and you convert to Stormgate 100% - or Stormgate is good but not better and that means you have to zealously stay with nothing but your current favorite RTS.

I'd rather keep my expectations and my prejudgment in check. If someone hypes or denigrates something too much in advance they might lose their clear judgment on release.
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
Last Edited: 2023-06-12 13:02:02
June 12 2023 12:50 GMT
#97
On June 12 2023 20:32 Cyro wrote:
Show nested quote +
On June 12 2023 15:13 Highgamer wrote:
The best expectation (ambitious) casuals should have imo is that they'll get another solid RTS to have some fun with for a while and see how far it'll take them. Just keep playing whatever your favorite game was until now and see if this new one finds its way into your heart, too. If it's so good that you'll find yourself wanting to play it more than the old one, for a while at least, that'd be great.

For a pro-scene to develop it would really have to be immensly popular though and kick ass in all major aspects to out-do the old games, and that'll be tough.


I think you underestimate the powers of hype and novelty. Starcraft 2 was not a very good game when it got popular, it sucked at all sorts of things.


But SC2 came out at a time when Blizzard was considered among the very best game developers. They had a huge community with World of Warcraft and the was marketed on the battle.net client, that I think a seven-digit number of players had installed. Players could message each other across games, and that helped a lot to sell the game. Riot has invested in Frost Giant, if I remember correctly. So maybe the LoL client could be used to promote Stormgate. Without that, I doubt that many casual players will even know Stormgate exists.

In regard to a pro scene. I think many WC3 players, many commentators (Tastosis, Wardi etc.) are very interested in that. So the game will at least get a chance to shine in professional play. Until we see the other races, it's impossible to say how good the game will be. To be fair, SC2 with just TvT would still be a great game and worth watching.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
gTank
Profile Joined January 2011
Austria2557 Posts
June 12 2023 13:35 GMT
#98
On June 12 2023 18:08 AmericanUmlaut wrote:
Show nested quote +
On June 10 2023 00:53 [sc1f]eonzerg wrote:Respectfully. I will not like to play a game that look like this. I feel like you are tripping with those graphics are better than the stormgate game when we didnt even see actual gameplay. Sunday they are going to reveal for the first time. So maybe we will know exactly how good or bad the game looks. The pictures posted on this thread are very low resolution and bad quality.
Why do you even care about graphics when u playing BAR that u cant even see units bro..
[image loading]


This might be the dumbest criticism I have ever encountered. You complain that it's hard to see the units and then post a screenshot of the camera fully zoomed out with icons turned on? Yes, when you zoom out all the way and have icons active, then you can't see the units. That's by design, so that you can more easily recognize units when you're so far zoomed out that they're little more than dots.

I strongly get the feeling you've never bothered to actually play BAR, given how ignorant your criticism of it is. Maybe give it enough of a shot to actually know what you're talking about before you dump on it. It's really a pretty solid take on the TA/SupCom style of RTS.


I played TA and SupCom a lot and BAR looks awesome ... also the zoom levels are super great to get a global overview of whats going on, its great!
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Ideas
Profile Blog Joined April 2008
United States8087 Posts
June 12 2023 13:47 GMT
#99
Korea has so many game development companies now, and the payer-base there has such a great understanding of what makes BW fun. I always wondered how there haven't been any Korean-made RTSs that took off (at least that I heard of).

That Stormgate video not doing anything for me lol. I wish they would put out a different longer video that just talked a bit more about mechanics of economy/creeps and unit abilities though.
Free Palestine
JoinTheRain
Profile Blog Joined September 2018
Bulgaria408 Posts
June 12 2023 15:05 GMT
#100
I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics.
The subject-matter of the art of living is each person's own life.
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 12 2023 15:08 GMT
#101
On June 12 2023 11:38 Dante08 wrote:
Don’t get your hopes up on Stormgate from a BW perspective, no one is going to make a game like BW again. This will probably be like a mix of SC2/WC3

It’s never going to happen until somebody cracks the formula to keep everything that makes it so great, and have that not be due to its various limitations and relatively crushing mechanical difficulty.

Even good Starcraft 2 players struggle to get up to speed with BW and that’s the next most difficult big competitive RTS game on the market.

Hey BW still exists at the end of the day and is doing pretty bloody well
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
June 12 2023 15:36 GMT
#102
limited control groups


Should they also make the mouse cursor shake randomly so that it's hard to click on the unit that you want?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Volka
Profile Joined December 2010
Argentina408 Posts
Last Edited: 2023-06-12 15:50:33
June 12 2023 15:50 GMT
#103
Paraphrasing that famous quote, this looks like "Marines in the forest".
http://www.starsite.com.ar
FlaShFTW
Profile Blog Joined February 2010
United States10139 Posts
June 12 2023 16:16 GMT
#104
Feels like the same thing nintendo did with their advance wars remake. Turned gritty, rugged pixels into overly smooth, cartoonish designs.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Slydie
Profile Joined August 2013
1913 Posts
June 12 2023 16:25 GMT
#105
On June 13 2023 00:08 WombaT wrote:
Show nested quote +
On June 12 2023 11:38 Dante08 wrote:
Don’t get your hopes up on Stormgate from a BW perspective, no one is going to make a game like BW again. This will probably be like a mix of SC2/WC3

It’s never going to happen until somebody cracks the formula to keep everything that makes it so great, and have that not be due to its various limitations and relatively crushing mechanical difficulty.

Even good Starcraft 2 players struggle to get up to speed with BW and that’s the next most difficult big competitive RTS game on the market.

Hey BW still exists at the end of the day and is doing pretty bloody well


Right. A game like BW will be outdated, clumsy, have a small player base and... will never quite be BW.

So why bother?
Buff the siegetank
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
June 12 2023 16:49 GMT
#106
On June 13 2023 00:05 JoinTheRain wrote:
I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics.


The people playing the "competitive mode" would feel like superior human beings compared to the casual players, and gamers nowadays have fragile egos.
Ideas
Profile Blog Joined April 2008
United States8087 Posts
June 12 2023 17:01 GMT
#107
On June 13 2023 01:49 Garnet wrote:
Show nested quote +
On June 13 2023 00:05 JoinTheRain wrote:
I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics.


The people playing the "competitive mode" would feel like superior human beings compared to the casual players, and gamers nowadays have fragile egos.


Closest thing I can think of is Street Fighter 6 doing the "modern" vs "classic" control scheme but it doesn't seem nearly as big of a difference as what he is suggesting though. RTS games are already niche enough I don't think you want to split your userbase enough with different control modes like that, especially in 1v1 games that are just so toxic and full of "get good noob" attitude instead of encouraging new players to join the community however they want to lol.
Free Palestine
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
June 12 2023 20:13 GMT
#108
I still think the closest we could get is to make a fast-paced, explosive RTS with micro potential and rhythm / dexterity based macro. The casual mode would be that the player is the coach that could give certain commands,strategies, maybe even select build orders and map choices in best-of-series and could train the computer player. Wouldn't be easy to pull off, especially because the computer / ai would need to have human limitations, like not seeing the whole map at the same time, never miss something etc.

Maybe someone will get that to work on one of the existing Starcraft games. But I think ultimately dumbing down a game isn't going to make it all that more succesful. Some QoL changes are another thing.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
JimmyJRaynor
Profile Blog Joined April 2010
Canada16678 Posts
June 12 2023 20:33 GMT
#109
Scouting Dogs and PeaceKeepers. Looks more like Red Alert 4.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lorch
Profile Joined June 2011
Germany3678 Posts
June 12 2023 22:34 GMT
#110
Was expecting dumbed down version of sc2, got warcraft 3 without heroes :/
Maybe campaign will be fun...

But as others said, never gonna have a game like BW made anymore
Creager
Profile Joined February 2011
Germany1890 Posts
Last Edited: 2023-06-13 08:45:40
June 13 2023 08:42 GMT
#111
On June 13 2023 07:34 Lorch wrote:
Was expecting dumbed down version of sc2, got warcraft 3 without heroes :/
Maybe campaign will be fun...

But as others said, never gonna have a game like BW made anymore


While that statement might very well be valid, one thing I think most of y'all don't even realise that a lot of us are entering 'boomer' territory which also means we suffer from natural taste freeze and we'll get more and more dismissive regarding new things.

I mean, you've been playing SC since up to 25 years now, do you really think you'll ever drop this game in the forseeable future for the next 'big thing'?

While I personally also have mixed feelings and doubt towards Stormgate I also don't see how it can't be a fun experience to play for a while, co-existing with other RTS games even without a chance to take the top spot.
... einmal mit Profis spielen!
Sd13
Profile Blog Joined November 2010
Vietnam185 Posts
June 13 2023 09:28 GMT
#112
In a consumerism, corporate world, media are viewed closer to a product than a labour of love, to be pumped out as much and as fast as tolerable instead of striving to deliver new sparks, new breakthroughs.

Deem it being a boomer, nostalgia or Blizzard-phobia, I just don't see that glint of ingenuity in Stormgate (or in Diablo 4).
정명훈 \m/
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
Last Edited: 2023-06-13 13:13:21
June 13 2023 13:12 GMT
#113
I have to admit they are spending big time on the package - TLO , day9, etc...
We can't know what will be inside but from what I see this game will be better marketed to the warcraft community.
There is even a chicken in there in the footage...

I think somebody mentioned breakable trees?
- i've had enough breakable rocks in my life to know that it's not something to be excited about...
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
June 13 2023 13:21 GMT
#114
On June 13 2023 22:12 BlueStar wrote:
I think somebody mentioned breakable trees?
- i've had enough breakable rocks in my life to know that it's not something to be excited about...

Someone already said this about being able to lift seige units while they're in seige mode - you can't just point to a feature that wasn't enjoyable in one game and assume it won't work in the context of another game. I find destructible terrain interesting in BW and WC, but boring in SC2. It all comes down to the context in which the mechanic exists. The way destructable rocks work in SC2, I find them really uninteresting, because they're usually fairly low-impact and they're rarely contested. They tried more interesting uses of them early on with maps like Blistering Sands, where the destructible rocks opened a second entrance to your main and were thus hugely impactful and a major point of contention in almost every game on that map. They didn't really work, though, because then attacking or defending the destructible rocks basically became the entire focus of every game.

On the other hand, BW has destructible terrain that can be super interesting. Maps with stacked temples so that you can only open certain paths with splash damage, or maps that have two-way destructible pathing where you can open up an attack pathway by destroying one piece of terrain but seal it off by destroying another one, stuff like that turns out to be very interesting in the context of BW. And I always thought the ability to open passages through forests in WC games was interesting and fun.
The frumious Bandersnatch
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
June 13 2023 13:26 GMT
#115
Innovative
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
ThunderJunk
Profile Joined December 2015
United States676 Posts
June 13 2023 13:50 GMT
#116
I'm optimistic. TLO looked like he was having a blast
I am free because I know that I alone am morally responsible for everything I do.
WombaT
Profile Blog Joined May 2010
Northern Ireland25018 Posts
June 13 2023 14:15 GMT
#117
On June 13 2023 18:28 Sd13 wrote:
In a consumerism, corporate world, media are viewed closer to a product than a labour of love, to be pumped out as much and as fast as tolerable instead of striving to deliver new sparks, new breakthroughs.

Deem it being a boomer, nostalgia or Blizzard-phobia, I just don't see that glint of ingenuity in Stormgate (or in Diablo 4).

The entire medium was at a stretch 2 decades old in terms of commercial games, if even, when games like StarCraft came out.

It’s now half a century old so innovation and breakthroughs aren’t impossible, they do get harder and harder to come across and have the same impact they once did.

Even if a new shit hot game comes out, I’m 33 and I’ve been playing games since I was 6. It’s not going to have that oomph that something that was unlike I’d ever played when I was a kid or in my teens is going to have

Not unlike popular music, it’s been a while since anything totally new sounding came out, the good stuff comes with an artful blend of stuff that was already established
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
gTank
Profile Joined January 2011
Austria2557 Posts
June 13 2023 14:52 GMT
#118
On June 13 2023 22:50 ThunderJunk wrote:
I'm optimistic. TLO looked like he was having a blast


Give me money and I will look like I was having a blast too :D
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Nirli
Profile Joined February 2023
Bulgaria365 Posts
June 13 2023 15:10 GMT
#119
One thing is certain - they're going crazy with the PR stuff.

There's a thread on the SC2 subforum, here in the BW subforum, and in the general games subforum.

Personally, I think that this game is so far detached from BW that the place for discussion is elsewhere.
Hildegard
Profile Blog Joined November 2012
Germany306 Posts
June 13 2023 15:31 GMT
#120
Stormgate might work as a gateway drug to Broodwar. New players, that learned some RTS basics and are now ready for the real deal.
tl.net humour: https://www.kurtvonmeier.com/blog-1/2018/1/14/on-audio-alan-watts-and-g-spencer-brown-discuss-laws-of-form
sophisticated
Profile Joined October 2021
58 Posts
June 13 2023 17:03 GMT
#121
On June 13 2023 00:36 Cyro wrote:
Show nested quote +
limited control groups


Should they also make the mouse cursor shake randomly so that it's hard to click on the unit that you want?


I mean there's this narrative saying that one reason that BW is a good competitive game is that even the best players are not quite able to manipulate its mechanics perfectly. And I think that's true.
You have to build the game in such a way that there's various things you can do in the game that are difficult enough from a mechanical-execution standpoint that real differentiation between players is possible (e.g. we all know who has the best shuttle/reaver micro) and that there's generally too much to do at any given point in the game that no living human being can do all of them perfectly. Even Flash loses Vessels to Scourge sometimes when he builds a round of marines.
This goes directly against making the UI of the game such that it's easy to manipulate the entities in the game, or to make it so that it's as easy to manipulate a large number of entities as it is to manipulate a small number, or to make the entities smart and capable of doing the optimal thing without supervision by the player.
Of course the challenge from a design standpoint is to make that in a way that is engaging for people to play, learn and improve. Many of the systems where that is the case have been historical accidents owing to technical limitations that audiences would just accept in the past or to software bugs. If Broodwar came out today, would anybody say "you know how these units have very simplistic pathing and move very inefficiently or get stuck if you don't babysit them constantly? I'm gonna get really good at controlling them efficiently because that way I will get an edge over my opponents"? No chance.
Also coming from quake it's funny that you mention "make the mouse cursor shake randomly so that it's hard to click on the unit that you want" because that is basically how Counterstrike gunplay is made challenging.
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
Last Edited: 2023-06-14 09:39:28
June 14 2023 09:39 GMT
#122
On June 13 2023 00:05 JoinTheRain wrote:
I've been thinking, how come rts developers don't make a game with casual mode which I imagine is like sc2 mechanics-wise, maybe more resources per base, just easier to get into the game. Then make competitive mode, similar to bw: without mbs, limited control groups, just harder to excel at in general. Kind of like csgo is, casual mode is way more forgiving than competitive and you can just mess around with guns on casual, do this nonsense, then that, you know. And in competitive you can go and show off game skill with the tough mechanics.


It's just the trend with games nowadays, developers purposely make games that are super easy to get into, with easy mechanics and handholding you from early. It makes gamers feel they are "good" and draws in more players which mean more sales and/or micro-transactions.

Very few developers make games that are actually like BW or even SC2 which by today's standards is a hardcore game.

I don't think a competitive mode would be popular with most casual players so I think developers just don't bother.
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
June 14 2023 11:07 GMT
#123
looks like another game that tries to sell itself through marketing not actually being a fun game
didn't see anything that justify that astroturfed hype so far, maybe in another year or two
HolySmoke
Profile Joined August 2019
8 Posts
June 14 2023 12:00 GMT
#124
On June 14 2023 20:07 yB.TeH wrote:
looks like another game that tries to sell itself through marketing not actually being a fun game
didn't see anything that justify that astroturfed hype so far, maybe in another year or two



Excatly

It LOOKS terrible, cartoonish style and infantile
nojok
Profile Joined May 2011
France15845 Posts
June 14 2023 15:36 GMT
#125
On June 14 2023 20:07 yB.TeH wrote:
looks like another game that tries to sell itself through marketing not actually being a fun game

The almost entirely free game without any pay2win element which everyone will be able to play before giving them a single cent is relying on marketing more than actually being good? It's not the smartest opinion.

Come on, it's like SC2 or AoE4 release again, BW/AoE2 scenes were toxic af towards their franchise next gen, except now that big companies don't even bother making new RTS, all of the small RTS communities congregate to hate on this one.


Considering the preview, I for one feel like the macro aspect might fall a bit too short, I strongly disliked the lack of macro in war3 (upkeep is so dumb in an RTS), I liked the level of macro in SC2 except for the fact being 2 seconds late on your army or mineral line could end the game and that maps eventually lost a lot of variety over time. AoE4 lacked some punch in the player interactions department but the macro felt great with 4 ressources to balance and generated maps with scattered ressources (except most maps were terrible).

It's tough to judge units without knowing more, I hope they nailed the pathing.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
MeSaber
Profile Joined December 2009
Sweden1235 Posts
June 14 2023 15:40 GMT
#126
For those who havent found the other Stormgate thread:



IMO it looks like SC2 (units) meets WC3 (terrain) and i dont really know what to feel about that. Nothing innovative so far.
-.-
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
June 14 2023 18:37 GMT
#127
I think more SC2 players will fully migrate to SG, I never fully migrated to SC2 from BW. I played it enjoyed it, raged at it so on. I feel like SG will be a vacation from BW, but I'll be back
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
June 15 2023 03:50 GMT
#128
I think multiple conversations over multiple threads isn't really the way to go, please just use the main stormgate thread.

https://tl.net/forum/games/594282-stormgate-frost-giant-megathread
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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