• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:22
CEST 13:22
KST 20:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!16Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion Best Games Kespa era StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6173 users

Why MBS Is Essential To a Competitive SC2 - Page 11

Forum Index > Closed
Post a Reply
Prev 1 9 10 11 12 13 39 Next All
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 10 2007 02:56 GMT
#201
On September 10 2007 11:51 akast wrote:
Show nested quote +
On September 10 2007 11:41 SpiritoftheTuna wrote:
On September 10 2007 11:37 1esu wrote:
On September 10 2007 11:00 SpiritoftheTuna wrote:
More importantly, your example, "would your marines behind mineral lines be the most effective strategy or is there another more effective strategy" still isn't as mind intensive or as time intensive. I mean, arguably, it's already present in BW. Should you go for a storm drop in PvZ or focus on your main army? However, an amount of urgency/tension gets taken away from both options if you take away a lingering option in the back of your mind every 15-30 seconds, keeping your gateways producing perfectly.


Explain to me how changing '5z6z7z8z9z0z' to '5z' or '5zzzzzz' (Luuh's revision) or 'gzgzgzgzgzgz' (my revision) takes away the option to hit those keys every 15-30 seconds. It's not like the computer is constantly producing whatever unit I tell it to out of all the production buildings I have; MBS affects the execution, not the decision behind it.


Your point is valid up to six gates or so, where you don't have to go back in order to macro perfectly. But once you hit that critical mass where hotkeying all your production buildings isnt effective, in BW, you ahve to go back (physically to looking at your base and clicking gateways) and take time to macro if you want to. With MBS, you can macro perfectly in-battle all game long. There, explained.


Mate...Blizzard wants the average SC2 game to last 15-20 minutes. If someone can pull off 12+ gateways in that time, I'd like to see it. It would probably be a very small minority. It would be an unrealistic scenario.


Uh..

That's hilarious.

You're hilarious.

Want a cookie?
posting on liquid sites in current year
1esu
Profile Joined April 2007
United States303 Posts
September 10 2007 03:00 GMT
#202
On September 10 2007 11:53 RowdierBob wrote:
I think the best solution is making it available in regular games if people want it, but disabling it for ladder games.

That way the newbs can have their MBS fastest map mega macro battles and the rest of us can have a game with real competition.


Not to be rude, but I'd suggest you read the entire thread before reviving arguments that have already been thoroughly covered. Having to reiterate the same thing several times for new contributors is causing much of the tension and inflamed tempers in this thread, which is detracting from what I feel is some good discussion going on.
orangedude
Profile Joined April 2007
Canada220 Posts
Last Edited: 2007-09-10 03:05:57
September 10 2007 03:00 GMT
#203
On September 10 2007 11:46 mahnini wrote:
Show nested quote +
On September 10 2007 11:41 orangedude wrote:
On September 10 2007 11:36 mahnini wrote:
On September 10 2007 11:33 orangedude wrote:
I am sure that the campaigns will teach any new player how to take advantage of MBS. You have to assume that every player who has a brain will be able to take advantage of it. They might not hotkey the buildings properly, but MBS will still be available. I don't think this theory works out. The skill gap should be lowered among lesser players, and at the very top the SC2 line should reach a bit higher than SC.

What a cop out.
You would assume campaigns would teach players how to macro too but apparently not.

The average player that starts with SC has about 40apm (It was for me and for others I've seen play), I don't want to start an apm debate but 40apm is not enough to be able to micro and take full advantage of MBS.

That's not a cop out at all. MBS will be a feature of the UI that SC2 is built around. That's like saying it's difficult to learn how to select more than one unit at a time, so noobs will order units to attack one by one. Blizzard will make damn sure that they'll teach the player how to use it. Macro on the other hand is too broad to be taught. You learn it by experience.

How is 40 apm not enough to take advantage of MBS? I don't see your logic at all. That's like saying there's a minimum apm requirement to select your group of zealots at once.

No, I'm saying that new players won't have the ability to multitask well enough to take full advantage of MBS. He won't know how to macro as well as the other guy who will be cranking out units much faster than he would be able to in SC. Also, it has the potential to turn new player games into a macro fest since the time invested in macroing has much higher output than time spent microing.

Not to mention it's easier and unit combos really won't matter too much at that level as long as you can overpower his macro. I'm talking D- to D level here.

Ah, I think I misunderstood your point before. There was no clarification to what "taking advantage of MBS" meant. You make a good case here.

However, there is a difference. Those people who are just learning to take advantage of MBS will not blame their losses on the UI, so they can only blame themselves and not the game. They will gradually learn (while climbing the ladder) and jump the gap. No one will complain that "omg, the other player cheated by using MBS". If MBS is not in, there will be a TON of people who will scream at Blizzard "wtf, that guy is only better than me because he can click through buildings faster than me?" and become frustrated with the GAME, not himself.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
September 10 2007 03:00 GMT
#204
On September 10 2007 11:53 RowdierBob wrote:
I think the best solution is making it available in regular games if people want it, but disabling it for ladder games.

That wont work at all, the official ladder will be played by noobs wich is a huge part of wc3's success, since theres so many playing at different skill levels. If there are easier ways to play than the ladder then the ladder will become smaller than otherwise wich is always a bad thing.

Just look at starcraft, it gave people the option to play moneymaps and then most noobs just play it and never finds the competetive side of the game.

Then look at wc3, theres a ton of people playing the ladders there on ordinary maps with the real rules.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
Last Edited: 2007-09-10 03:35:53
September 10 2007 03:01 GMT
#205
On September 10 2007 11:52 Polemarch wrote:
Show nested quote +
On September 10 2007 11:28 mahnini wrote:
Ok I'm going to bring my thing about skill differences since it makes more sense in this thread than the other.
On September 10 2007 10:41 mahnini wrote:
...

Secondly, it's a huge problem, this just makes it worse for the new players to get acquainted to the game. If a mid-level player can 5z with MBS 25% of the time and the new player can only 5z 10% of the time he's just going to get run over. A new player would get crushed even harder.

Here's the way I see it, and I'm seeing this through your way just for the hell of it.
1-2-3-4-5-6-7-8-9-10
There are many skill levels in SC but the gap between each is fairly low. The difference between 9 and 10 would be apparent but not too bad and the gap between 1 and 2 would be the same.

1-2-3-4-5
There are less skill levels in SC2 (with MBS) but the gap between each would be significantly larger. A player at skill level 1 would lose worse to a player at skill level 2 than in SC. While it does lower the gap between skill level 3 to 5.

So the improvement in SC is linear in terms of levels not time while the improvement in SC2 with MBS would be great at first but slowly become flat.

I don't know where this came from, random thoughts, carry on.


I've constructed a pictogram (fancy word I felt like using not knowing the exact definition because I'm too lazy to look it up):
Blue = SC
Red = SC2 with MBS

[image loading]


As you can see once a player learns how to take advantage of MBS the newer player will actually be more at a disadvantage than he would in SC. SC2 would also reach it's "highest" level much higher due to much less to do other than micro. So in essence in SC2 the difference between lowest and highest is smaller than it would be in SC. But the difference between sequential levels would be higher until about midpoint.

Blue is y = root of x
Red is y = x^3
In terms of shape in case you can't tell due to my apparent parkinsons.

x = arbitrary time btw :D

Disclaimer: random thoughts


good stuff, Mahnini, I was thinking of posting a graph too. although I don't see how that's y = x^3.

my graph would be more like:
[image loading]


with player skill along the x axis, and rewards/results in the game along the y-axis.

the flat part at the left is the learning curve, the flat part at the right is the asymptote.

the best part is when you're in the middle part of the curve, because you're being challenged, and when you improve a bit you can immediately see the results.

generally, a game should strive to keep the learning curve small (on the left side), and ensure that nobody (or only a very very few) will be in the asymptote at the right.

to me, wc3 is definitely a case where it was too easy to get to the right side of that curve -- "almost perfection". at that point, it's kind of boring, and random noise like creep-jacking luck plays too much of a factor.

edit: i forgot to add the bit on topic. if you added MBS/AM to original SC then it might push too many people up to near perfection, but this is a new game. blizzard can easily add other things to do, increase the speed, have units whose effectiveness varies wildly with skill (like HTs, mutas and marines), etc. to make the game require more skill and be more rewarding.

Yeah, I just had y=x^3 in reference to shape.
Edit: i realized how wrong i was, carry on.

The thing is when players in SC2 learn how to properly macro and micro their skill level will shoot up due to MBS making things a whole lot easier (again, think somewhere around D- to D in SC terms). In SC they would be limited in progression by speed and need to multitask back and forth between base and unit but as it stands now SC2 does not have that.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
Last Edited: 2007-09-10 03:22:32
September 10 2007 03:09 GMT
#206
On September 10 2007 11:51 akast wrote:
Show nested quote +
On September 10 2007 11:41 SpiritoftheTuna wrote:
On September 10 2007 11:37 1esu wrote:
On September 10 2007 11:00 SpiritoftheTuna wrote:
More importantly, your example, "would your marines behind mineral lines be the most effective strategy or is there another more effective strategy" still isn't as mind intensive or as time intensive. I mean, arguably, it's already present in BW. Should you go for a storm drop in PvZ or focus on your main army? However, an amount of urgency/tension gets taken away from both options if you take away a lingering option in the back of your mind every 15-30 seconds, keeping your gateways producing perfectly.


Explain to me how changing '5z6z7z8z9z0z' to '5z' or '5zzzzzz' (Luuh's revision) or 'gzgzgzgzgzgz' (my revision) takes away the option to hit those keys every 15-30 seconds. It's not like the computer is constantly producing whatever unit I tell it to out of all the production buildings I have; MBS affects the execution, not the decision behind it.


Your point is valid up to six gates or so, where you don't have to go back in order to macro perfectly. But once you hit that critical mass where hotkeying all your production buildings isnt effective, in BW, you ahve to go back (physically to looking at your base and clicking gateways) and take time to macro if you want to. With MBS, you can macro perfectly in-battle all game long. There, explained.


Mate...Blizzard wants the average SC2 game to last 15-20 minutes. If someone can pull off 12+ gateways in that time, I'd like to see it. It would probably be a very small minority. It would be an unrealistic scenario.


Hahaha. So you can't play this game at all, and all your talk about APM etc was limited to what you absorbed off this forum.

Hahaha.
But Garimto was always more than just a Protoss...
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2007-09-10 03:10:47
September 10 2007 03:09 GMT
#207
edit - i didn't read the whole thread, so i shoudln't bother contributing to the discussion.
Happiness only real when shared.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 10 2007 03:09 GMT
#208
On September 10 2007 11:56 SpiritoftheTuna wrote:
Show nested quote +
On September 10 2007 11:51 akast wrote:
On September 10 2007 11:41 SpiritoftheTuna wrote:
On September 10 2007 11:37 1esu wrote:
On September 10 2007 11:00 SpiritoftheTuna wrote:
More importantly, your example, "would your marines behind mineral lines be the most effective strategy or is there another more effective strategy" still isn't as mind intensive or as time intensive. I mean, arguably, it's already present in BW. Should you go for a storm drop in PvZ or focus on your main army? However, an amount of urgency/tension gets taken away from both options if you take away a lingering option in the back of your mind every 15-30 seconds, keeping your gateways producing perfectly.


Explain to me how changing '5z6z7z8z9z0z' to '5z' or '5zzzzzz' (Luuh's revision) or 'gzgzgzgzgzgz' (my revision) takes away the option to hit those keys every 15-30 seconds. It's not like the computer is constantly producing whatever unit I tell it to out of all the production buildings I have; MBS affects the execution, not the decision behind it.


Your point is valid up to six gates or so, where you don't have to go back in order to macro perfectly. But once you hit that critical mass where hotkeying all your production buildings isnt effective, in BW, you ahve to go back (physically to looking at your base and clicking gateways) and take time to macro if you want to. With MBS, you can macro perfectly in-battle all game long. There, explained.


Mate...Blizzard wants the average SC2 game to last 15-20 minutes. If someone can pull off 12+ gateways in that time, I'd like to see it. It would probably be a very small minority. It would be an unrealistic scenario.


Uh..

That's hilarious.

You're hilarious.

Want a cookie?


To clarify, what i mean by this post is, it's really common to pass the 8 gate mark in PvT and PvZ by the 12-15 minute mark easily. If you don't believe me, play me, watch the rep, and see when I get my 8th constantly producing gate. Hell, even the 12th.
posting on liquid sites in current year
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 10 2007 03:13 GMT
#209
8 gate is kinda low actually. Its common to max out 200/200 in 13 min or so PvT, and 11 min is possible even. Thats at least 11-12 gates off 3 base.
But Garimto was always more than just a Protoss...
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
Last Edited: 2007-09-10 03:15:41
September 10 2007 03:14 GMT
#210
akast - the TL envoys to Blizzcon were hitting 200/200 in under 15 minutes every game, I hear.

Currently macro is too simple. That's not to say that MBS is bad - it's just that some part of macro needs to be made more complicated [preferably strategically]

if all else fails, a mechanical handicap would work as well.

edit: as for the gateways - as Spirit and Aph said already, 8 gates is quite few. It's common to see 12+, even 15+. [there's that fairly famous tempest game on luna with 15 gates and 200/200 by 11 minutes or so]
ㅋㄲㅈㅁ
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2007-09-10 03:15:28
September 10 2007 03:14 GMT
#211
On September 10 2007 12:13 Aphelion wrote:
8 gate is kinda low actually. Its common to max out 200/200 in 13 min or so PvT, and 11 min is possible even. Thats at least 11-12 gates off 3 base.


That's assuming he goes 1rax cc with low pressure up until the timing push designed to kill right after protoss takes his second...

Akast would probably do a 2fac high pressure build because that's how earlier players tend to go. Thus, 8 gates is conservative guess.
posting on liquid sites in current year
1esu
Profile Joined April 2007
United States303 Posts
September 10 2007 03:14 GMT
#212
On September 10 2007 12:09 Mora wrote:
edit - i didn't read the whole thread, so i shoudln't bother contributing to the discussion.


Really, just skimming the first 5 or 6 pages are sufficient to get a grasp of it. I was just getting a little irritated of the same points being brought up again and again on both sides by people entering the debate. ^_^
orangedude
Profile Joined April 2007
Canada220 Posts
September 10 2007 03:15 GMT
#213
On September 10 2007 11:37 MyLostTemple wrote:
Show nested quote +
On September 10 2007 11:33 orangedude wrote:
I am sure that the campaigns will teach any new player how to take advantage of MBS. You have to assume that every player who has a brain will be able to take advantage of it. They might not hotkey the buildings properly, but MBS will still be available. I don't think this theory works out. The skill gap should be lowered among lesser players, and at the very top the SC2 line should reach a bit higher than SC.


How would sc2 reach a higher skill gap with all this skill based material out of the game? Your talking as if progamers can't even execute brilliant strategies becuase they're too busy spamming hotkeys. They can do both, that is the beauty of starcraft which separates this game from the piles of unsucessful esport failures we call 'other rts games.'

Are you turning down my 1:1 offer? If your knowledge of this game is so good that you can assert all this about the future of esports you should be willing to show your own skill in this game. You can pick the map.

I already know that you are a better player than me. What are you trying to prove? It doesn't make your points more valid just because you can beat me, espcially since we're not discussing strategy here. I'll take up the challenge though. Tell me where to meet.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2007-09-10 03:17:57
September 10 2007 03:17 GMT
#214
On September 10 2007 12:15 orangedude wrote:
Show nested quote +
On September 10 2007 11:37 MyLostTemple wrote:
On September 10 2007 11:33 orangedude wrote:
I am sure that the campaigns will teach any new player how to take advantage of MBS. You have to assume that every player who has a brain will be able to take advantage of it. They might not hotkey the buildings properly, but MBS will still be available. I don't think this theory works out. The skill gap should be lowered among lesser players, and at the very top the SC2 line should reach a bit higher than SC.


How would sc2 reach a higher skill gap with all this skill based material out of the game? Your talking as if progamers can't even execute brilliant strategies becuase they're too busy spamming hotkeys. They can do both, that is the beauty of starcraft which separates this game from the piles of unsucessful esport failures we call 'other rts games.'

Are you turning down my 1:1 offer? If your knowledge of this game is so good that you can assert all this about the future of esports you should be willing to show your own skill in this game. You can pick the map.

I already know that you are a better player than me. What are you trying to prove? It doesn't make your points more valid just because you can beat me, espcially since we're not discussing strategy here. I'll take up the challenge though. Tell me where to meet.

He's trying to prove that you don't have the experience to understand the appeal of macro that keeps us vehemently against MBS.

EDIT: I wanna obs if you two end up playing ;3
posting on liquid sites in current year
orangedude
Profile Joined April 2007
Canada220 Posts
September 10 2007 03:21 GMT
#215
Then uploading my most recent game should suffice and you can watch and decide for yourself.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 10 2007 03:23 GMT
#216
Sure. Go for it.
posting on liquid sites in current year
IntoTheWow
Profile Blog Joined May 2004
is awesome32280 Posts
September 10 2007 03:24 GMT
#217
I call an obs spot.
Moderator<:3-/-<
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 10 2007 03:30 GMT
#218
Me too. I want to obs.
But Garimto was always more than just a Protoss...
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
September 10 2007 03:30 GMT
#219
i'm on west on the name SirTasteless[9] on op tl-west
Follow me on twitter: CallMeTasteless
Last Romantic
Profile Blog Joined June 2006
United States20666 Posts
September 10 2007 03:47 GMT
#220
gogo FIGHT
ㅋㄲㅈㅁ
Prev 1 9 10 11 12 13 39 Next All
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Season 3 Week 7
escodisco1525
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko411
PiGStarcraft112
StarCraft: Brood War
Britney 24008
Mini 908
Jaedong 865
Pusan 655
actioN 242
EffOrt 234
Snow 183
Light 164
Soma 109
Zeus 87
[ Show more ]
Rush 77
Sharp 71
ZerO 62
Mong 59
Free 44
Sexy 43
ToSsGirL 41
HiyA 36
Barracks 34
hero 32
sorry 22
Sacsri 21
soO 16
yabsab 15
Icarus 15
Noble 15
scan(afreeca) 14
Terrorterran 13
Dota 2
The International38403
Gorgc13657
KheZu68
Counter-Strike
olofmeister1425
shoxiejesuss765
kRYSTAL_41
Super Smash Bros
Mew2King91
Other Games
singsing1174
B2W.Neo351
crisheroes291
DeMusliM132
Hui .113
Liquid`LucifroN49
ZerO(Twitch)7
Organizations
StarCraft: Brood War
UltimateBattle 16
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1375
League of Legends
• Jankos1376
• Stunt519
Upcoming Events
PiG Sty Festival
38m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
PiGStarcraft112
Big Brain Bouts
4h 38m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
22h 38m
PiG Sty Festival
1d
herO vs Krystianer
Solar vs Cure
IPSL
1d 4h
Sparkling Tuna Cup
1d 22h
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
2 days
The Patches Monday
3 days
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.