Explain what FD means
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Raithed
China7078 Posts
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Superiorwolf
United States5509 Posts
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w3jjjj
United States760 Posts
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LxRogue
United States1415 Posts
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alffla
Hong Kong20321 Posts
but yeah it means fake double. 1 fact tank w/ mine upgrade and 4-6 marines then get a few vultures and whatever and try to push the protoss's goons back to base while making a cc | ||
Raithed
China7078 Posts
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jkillashark
United States5262 Posts
FD Terran: FD stands for Fake Double. Terran stands for Terran. =D. "Fake Double what?" you ask. Fake Double Terran means that the Terran is faking double factories against a Protoss. Double factories is an aggressive build because you pump out units twice as fast as one factory play. An FD Terran attack is a fake all-in attack meant to disguise a 1-fact fast expo. The Protoss will be attacked with a squadron that appears as if it came from two factories. It usually involves 3-6 marines, a tank, vultures with mine upgrade, and maybe an SCV or two. (The SCVs really help make it look like a Gundam rush but it really isn't.) If the attack fails, no worries cause the vultures have mine to buy the Terran time. FD Terran could fall under the 1-fact double command term but I like to view it as something else. iloveoov's one-fact double command is tank, cc, tank, siege mode, tank ebay. It is not as aggressive as FD Terran. This build was formulated around late 2004 early 2005. That was about the time when fast expansions became popular and 1-base play was becoming a little archaic. Protoss was having a lot of trouble with the FD build. They could just not fight it with 1 gate robo builds. Then around the So1 OSL in 2005, the 2-gate power goon build was discovered. This build allowed Protoss to adequately defend the FD rush with more goons but late observers. Nowadays, FD builds are a dime a dozen but the not so boring Terrans use this to their advantage and will "surprise" the Protoss with a 2-factory play. I say "surprise" because in the early days, 2-factory play was expected. Nowadays in the macro heavy fast 2-base play of StarCraft we see 1-fact FE very common. FD is now vastly expected and some Terrans will actually fake a FD. Yes, that's right, Fake Fake Double. So that means they make it look like an FD but really they are going two factories and will go for a timing attack and catch the Protoss with their pants down trying to get greedy for a fast expo themselves. | ||
Myrmidon
United States9452 Posts
FD Terran, also known as the Midas rush, was the premiere TvP build sometime around 2004-2006, with Terrans using it like 75% of the time. The key was flexibility--the push can outright kill a tech-heavy turbo DT drop build or a robo after 1 goon build, and it can also buy enough time against an aggressive 2 gate goon range to get mines laid out to protect the building CC. Nowadays every toss is so familiar with the build and its timings that it sees much less use. People know exactly how many goons they need to build before they can get a Nexus against the build, and since tosses have learned to use zealots to possibly drag mines or do some observer-less goon minesweeping, the build is less safe than it used to be (mines don't mean instant toss backing off anymore). | ||
HonestTea
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5007 Posts
There's nothing much more anyone can add, except for 1. Use the search function next time, please (although I realize that "FD" is too short to be a search word) 2. It's important to know just how unstoppable FD Terran was during its height. Now it's just another card in the TvP build order deck, but FD Terran once sparked a huge 'imba' discussion over at pgr21. | ||
azndsh
United States4447 Posts
On September 06 2007 13:57 alffla wrote: is this a taunt haji thread? o_O LOLOLOL | ||
freelander
Hungary4707 Posts
1 gate robo is just fine IMO 2 gate can't really beat it better than 1 gate robo, because you can't follow the retreating terran (mines), and though 1 gate robo still doesn't have observer when the attack comes, it usually does when the battle end. furthermore there is only 1 or 2 goon difference. Bisu always defends with 3-4 goons at max, he kills the marines and vultures with those goons of his. edit: I have to say FD terran is one of the most genius builds in the game. It can put pressure on the opponent, gives a fast expansion, also is adjustable to the gameconditions. It really is superior compared to its "ancestor", the siege mode early expansion (though the classical mode can be better under some strange circumstances.) This is that I like about Starcraft, how this kind of builds works and such. | ||
pyrogenetix
China5094 Posts
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KH1031
United States862 Posts
2 gate goons is a valid build vs FD build...but I don't quite agree that it is the best counter to it. 2gate goons can definitely fend off the initial rush, and depending on your micro ability/timing - pressure the terran enough so that you're not behind in expansion. In the case of a 2fac-in-disguise FD build, 2gate goon definitely has a much better chance of defending. I like 1gate build better though - I can go FE, Reaver, or even DT's. But if terran does a timed rush...I'll have a hard time. | ||
scnab
30 Posts
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mcmascote
Brazil1575 Posts
Edit: oooops. What killashark said. | ||
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jkillashark
United States5262 Posts
A key factor is cutting the gas. Why cut the gas in an FD build? Gas is precious for tanks! For an FD build, you only need 350 gas. (My bad, I miscounted by 100 early, thanks haji for correcting me.) The first 100 gas you need is for the factory which is 200/100. The next 50 is for the add-on. The next 100 is used for that all important siege tank. What happens if you leave on those SCVs on that refinery? Well, by the time you want to build your siege tank, you will have... TOO MUCH gas. You want to use every resource available for a strong attack. So what many pros have discovered is after you get the first 100 gas for the factory, you leave only 1 or 2 SCVs mining gas and move the other 1 or 2 to mine minerals. It is such a small difference but the few extra minerals makes the FD build that much faster. This allows Terran to smoothly build SCVs, marines, add on, tank, mine upgrade, and vultures. When do the SCVs go back? Personally, when I build my second supply depot, I queue the SCV to go back to gas after it's done with the depot. Midas will usually leave 1 or 2 on his gas and will move them back a bit after his second depot is finished. He attacks and while he is attacking he expands. NaDa and leaves 1 on gas and expand right before attacking. He usually attacks with 6 or 7 marines and often times neglects to bring an SCV. | ||
CharlieMurphy
United States22895 Posts
Its a reference to premature ejaculation. | ||
DamageControL
United States4222 Posts
On September 06 2007 15:39 freelander wrote: Two gate goons works really well because you send your first goon, nothing happens but you see them block the ramp with rines, showing that thats what they're going for. Then you get like 4 goons if they send early or 5 if they are slow. Then you attack them and force them to lay mines, retreat, repeat. i don't really know why 2 gate is so good against fd terran 1 gate robo is just fine IMO 2 gate can't really beat it better than 1 gate robo, because you can't follow the retreating terran (mines), and though 1 gate robo still doesn't have observer when the attack comes, it usually does when the battle end. furthermore there is only 1 or 2 goon difference. Bisu always defends with 3-4 goons at max, he kills the marines and vultures with those goons of his. edit: I have to say FD terran is one of the most genius builds in the game. It can put pressure on the opponent, gives a fast expansion, also is adjustable to the gameconditions. It really is superior compared to its "ancestor", the siege mode early expansion (though the classical mode can be better under some strange circumstances.) This is that I like about Starcraft, how this kind of builds works and such. | ||
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