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Grand Master WaterSerpentM
How to Master Starcraft: Brood War
StarCraft: Brood War Techniques:
Ability: Mouse + Keyboard Control: there is not much I can say about this, It's just practice: the faster and more accurate you are, the better.
These are all the techniques;
Army Power Up Scouting Fortessing Support Poking Rendezvous Drops
Army: Use front units backed up with ranged units.
Terran: Firbats + Marines, among unlocking ghosts, ghost replace Marines Zergs: Zerglings + Hydralisks, among unlocking Ultralisks, Ultralisks replace Zerglings Protos: Zealots + Dragoons, among unlocking Archons, Archons replace Zealots
Power Up: Upgrade Army Stats Terran: 2 Engineering Bay, Upgrade Infantry Weapons + Infantry Armor. then upgrade Infantry Weapons + Infantry Armor level 2 & 3 as soon as Science Facility is built.
Zergs: 2 Evolution Chamber, upgrade Zerg Missile Attacks + carapace + melee attack. Then build another evolution chamber as Hive is upgrading, then upgrade Zerg Missile Attacks + carapace + melee attack twice
Protos: 2 Forges, Upgrade Ground Weapons + Ground Armor + Plasma Shields. Then build another Forge as Cybernetics core is building, then upgrade Upgrade Ground Weapons + Ground Armor + Plasma Shields twice.
I would advise that you tech up to complete power up as soon as possible for the most power
Scouting: Looking for expansions being built using fast units to then destroy expansions with other units. Terran: Vulture Zerg: Mutalisk Protos: Scout
Fortressing: To either block or hide behind or creating map control, whos ever fortress units have more range has an advantage Terran:* Seige Tanks + Goliafs Zerg: Lurkers + Scourges Protos: Reavers + Coursairs
Fortressing can defend Army
Support: Using support units to back up your army Terran: Science Vessel, Using Iriadiate against Zergs Support units to counter them & Using EMP Shockwave to damage Protos Shields and Energy.
Zerg: Queens Ensnare to slow down enemy & Defilers Plague for damage over time
Protos: Arbiters Statis Field temporeraly decrease enemy units & High Templar to cast a powerful spell damaging all units.
Poking: Using fast air units to attack resources carriers to get away with Terran: Wraiths Zerg: Mutalisks Protos: Scout
rendezvous Simply retreating units to meet new units for more units
Drops: on mineral line Terran: Firbats, these do good damage and can take out the entire mineral line Zerg: Lurkers, these CRUNCH! the entire mineral line! Protots: Dark Templar, these destory mineral line and if undetected, they are invincable
Attributes: Knowing what units beats other units
Aditional: "Best Unit". I call this best unit because before brood wars; Battle cruisers, Guardians and Carriers beat all units. but when brood wars came out, they get beaten by; Valkaries, Devourers and coursairs, which is why I call it, Counter best unit.
Thank You all that has replied
someone has mentioned that "best unit" can beat valkyries and corsairs, your right that "best unit" has more power, but you forgot to consider how much they cost to make and how fast they can be made compared to "best unit".
if you spent; for example 2000 minerals/gas building "best unit" facing 2000 minerals/gas valkyries and corsairs, valkyries and corsairs would win.
"Best unit", infact, can take out fortressing
The non-army War Triangle: "Best units" beats Fortressing Fortessging beats counter best unit counter best unit beats "best unit"
Mineral Line Attacking, or even trading with opponents mineral line is probably the best thing you can do!
Even if your units die, you can still build units 2 rounds later, but your opponent cannot because you would have taken out their mineral line.
Among Mastering StarCraft: Brood Wars, you should be able to see that all the teams are mostly similar
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are you related to moataz
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On November 21 2018 07:45 castleeMg wrote: are you related to moataz
No, I don't know who that is, why?
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Make Broodwar great again! Fortessing into "best unit"! Also 2 ebay New megameta!
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On November 21 2018 08:02 whaski wrote: Make Broodwar great again! Fortessing into "best unit"! Also 2 ebay New megameta!
In fact, "best unit"(Battlecruiser) beats Fortressing(Seigetanks & Goliafs)
I would take out the Goliath first, then Seigetanks are no match for battlecruisers.
If there is just Goliafs, then it is not a fortress.
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Am I missing something or is this a guide to beating the computer?
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On November 21 2018 09:26 RWLabs wrote: Am I missing something or is this a guide to beating the computer?
Could you please elaborate
These are all the techniques;
Army Power Up Scouting Fortressing Support Poking Rendezvous Drops
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On November 21 2018 06:59 WaterSerpentM wrote:+ Show Spoiler + Grand Master WaterSerpentM
How to Master Starcraft: Brood Wars
StarCraft: Brood Wars Techniques:
Ability: Mouse + Keyboard Control: there is not much I can say about this, It's just practice: the faster and more accurate you are, the better.
These are all the techniques;
Army Power Up Scouting Fortessing Support Poking Rendezvous Drops
Army: Use front units backed up with ranged units.
Terran: Firbats + Marines, among unlocking ghosts, ghost replace Marines Zergs: Zerglings + Hydralisks, among unlocking Ultralisks, Ultralisks replace Zerglings Protos: Zealots + Dragoons, among unlocking Archons, Archons replace Zealots
Power Up: Upgrade Army Stats Terran: 2 Engineering Bay, Upgrade Infantry Weapons + Infantry Armor. then upgrade Infantry Weapons + Infantry Armor level 2 & 3 as soon as Science Facility is built.
Zergs: 2 Evolution Chamber, upgrade Zerg Missile Attacks + carapace + melee attack. Then build another evolution chamber as Hive is upgrading, then upgrade Zerg Missile Attacks + carapace + melee attack twice
Protos: 2 Forges, Upgrade Ground Weapons + Ground Armor + Plasma Shields. Then build another Forge as Cybernetics core is building, then upgrade Upgrade Ground Weapons + Ground Armor + Plasma Shields twice.
I would advise that you tech up to complete power up as soon as possible for the most power
Scouting: Looking for expansions being built using fast units to then destroy expansions with other units. Terran: Vulture Zerg: Mutalisk Protos: Scout
Fortressing: To either block or hide behind or creating map control, whos ever fortress units have more range has an advantage Terran:* Seige Tanks + Goliafs Zerg: Lurkers + Scourges Protos: Reavers + Coursairs
Fortressing can defend Army
Support: Using support units to back up your army Terran: Science Vessel, Using Iriadiate against Zergs Support units to counter them & Using EMP Shockwave to damage Protos Shields.
Zerg: Queens Ensnare to slow down enemy & Defilers Plague for damage over time
Protos: Arbiters Statis Field temporeraly decrease enemy units & High Templar to cast a powerful spell damaging all units.
Poking: Using fast air units to attack resources carriers to get away with Terran: Wraiths Zerg: Mutalisks Protos: Scout
rendezvous Simply retreating units to meet new units for more units
Drops: on mineral line Terran: Firbats, these do good damage and can take out the entire mineral line Zerg: Lurkers, these CRUNCH! the entire mineral line! Protots: Dark Templar, these destory mineral line and if undetected, they are invincable
Attributes: Knowing what units beats other units
Aditional: "Best Unit". I call this best unit because before brood wars; Battle cruisers, Guardians and Carriers beat all units. but when brood wars came out, they get beaten by; Valkaries, Devourers and coursairs, which is why I call it, Counter best unit.
"Best unit", infact, can take out fortressing
The non-army War Triangle: "Best units" beats Fortressing Fortessging beats counter best unit counter best unit beats "best unit"
Mineral Line Attacking, or even trading with opponents mineral line is probably the best thing you can do!
Even if your units die, you can still build units 2 rounds later, but your opponent cannot because you would have taken out their mineral line.
Among Mastering StarCraft: Brood Wars, you should be able to see that all the teams are mostly similar
This is some excellent advice. I really appreciate how well thought-out this is, and will certainly help me a lot in future games. Thanks for making this amazing guide. I can see it took you a lot of work to put this together, and I appreciate it.
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On November 21 2018 10:49 ninazerg wrote:Show nested quote +On November 21 2018 06:59 WaterSerpentM wrote:+ Show Spoiler + Grand Master WaterSerpentM
How to Master Starcraft: Brood Wars
StarCraft: Brood Wars Techniques:
Ability: Mouse + Keyboard Control: there is not much I can say about this, It's just practice: the faster and more accurate you are, the better.
These are all the techniques;
Army Power Up Scouting Fortessing Support Poking Rendezvous Drops
Army: Use front units backed up with ranged units.
Terran: Firbats + Marines, among unlocking ghosts, ghost replace Marines Zergs: Zerglings + Hydralisks, among unlocking Ultralisks, Ultralisks replace Zerglings Protos: Zealots + Dragoons, among unlocking Archons, Archons replace Zealots
Power Up: Upgrade Army Stats Terran: 2 Engineering Bay, Upgrade Infantry Weapons + Infantry Armor. then upgrade Infantry Weapons + Infantry Armor level 2 & 3 as soon as Science Facility is built.
Zergs: 2 Evolution Chamber, upgrade Zerg Missile Attacks + carapace + melee attack. Then build another evolution chamber as Hive is upgrading, then upgrade Zerg Missile Attacks + carapace + melee attack twice
Protos: 2 Forges, Upgrade Ground Weapons + Ground Armor + Plasma Shields. Then build another Forge as Cybernetics core is building, then upgrade Upgrade Ground Weapons + Ground Armor + Plasma Shields twice.
I would advise that you tech up to complete power up as soon as possible for the most power
Scouting: Looking for expansions being built using fast units to then destroy expansions with other units. Terran: Vulture Zerg: Mutalisk Protos: Scout
Fortressing: To either block or hide behind or creating map control, whos ever fortress units have more range has an advantage Terran:* Seige Tanks + Goliafs Zerg: Lurkers + Scourges Protos: Reavers + Coursairs
Fortressing can defend Army
Support: Using support units to back up your army Terran: Science Vessel, Using Iriadiate against Zergs Support units to counter them & Using EMP Shockwave to damage Protos Shields.
Zerg: Queens Ensnare to slow down enemy & Defilers Plague for damage over time
Protos: Arbiters Statis Field temporeraly decrease enemy units & High Templar to cast a powerful spell damaging all units.
Poking: Using fast air units to attack resources carriers to get away with Terran: Wraiths Zerg: Mutalisks Protos: Scout
rendezvous Simply retreating units to meet new units for more units
Drops: on mineral line Terran: Firbats, these do good damage and can take out the entire mineral line Zerg: Lurkers, these CRUNCH! the entire mineral line! Protots: Dark Templar, these destory mineral line and if undetected, they are invincable
Attributes: Knowing what units beats other units
Aditional: "Best Unit". I call this best unit because before brood wars; Battle cruisers, Guardians and Carriers beat all units. but when brood wars came out, they get beaten by; Valkaries, Devourers and coursairs, which is why I call it, Counter best unit.
"Best unit", infact, can take out fortressing
The non-army War Triangle: "Best units" beats Fortressing Fortessging beats counter best unit counter best unit beats "best unit"
Mineral Line Attacking, or even trading with opponents mineral line is probably the best thing you can do!
Even if your units die, you can still build units 2 rounds later, but your opponent cannot because you would have taken out their mineral line.
Among Mastering StarCraft: Brood Wars, you should be able to see that all the teams are mostly similar
This is some excellent advice. I really appreciate how well thought-out this is, and will certainly help me a lot in future games. Thanks for making this amazing guide. I can see it took you a lot of work to put this together, and I appreciate it.
Thank You very much
I am glad this has helped you
I hope you get much better =]
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On November 21 2018 08:07 WaterSerpentM wrote:Show nested quote +On November 21 2018 08:02 whaski wrote: Make Broodwar great again! Fortessing into "best unit"! Also 2 ebay New megameta! In fact, "best unit"(Battlecruiser) beats Fortressing(Seigetanks & Goliafs) I would take out the Goliath first, then Seigetanks are no match for battlecruisers. If there is just Goliafs, then it is not a fortress.
Well I didin't contradict anything you said... Thank you for pointing out about seige tanks. I had no idea that they would be useful against Terran.
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this is so adorable <3
I'm just imagining a 12 year old writing this out since his dad just bought him a copy.
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On November 21 2018 09:29 WaterSerpentM wrote:Show nested quote +On November 21 2018 09:26 RWLabs wrote: Am I missing something or is this a guide to beating the computer? Could you please elaborate I don't know how to break it to you, but if you're planning to beat a human opponent online with the guide, I'm not sure what deity you'd have to pray to. I'll tackle a few points as examples.
On November 21 2018 09:29 WaterSerpentM wrote: Terran: Firbats + Marines, among unlocking ghosts, ghost replace Marines So firebats and ghosts deal concussive damage. This means that they deal 1/2 damage to medium sized units (hydras, corsairs), and 1/4 damage to large units (ultralisks, scouts, tanks). If we follow your advice for army composition, you're completely walled by anything that isn't a pure zealot/zergling/mutalisk army. Not to mention despite mentioning attributes later, you don't seem to realize Terran bio in any composition performs terribly against high templars and reavers. Two or three good storms or scarabs make short work of Terran bio.
On November 21 2018 09:29 WaterSerpentM wrote: "Best units" beats Fortressing Fortessging beats counter best unit counter best unit beats "best unit" There's a lot to tackle here. Firstly, you mention how valkyries, devourers, and corsairs beat battlecruisers, guardians, and carriers. Aside from the guardian which is both fragile and unable to attack air, the valkyries and corsairs deal almost no damage to the 'best units' because they have high armour. A single corsair hit deals 5 damage, and a carrier has 4 armour- so you'd be dealing 1 damage with each hit. Devourers are really the only ones that could be considered good against capital ships, but even they're really just support units whose primary task is to degrade the armour.
Though you'd be correct in believing battlecruisers are the best units because their stats are great, you also need to recognize that they're exorbitantly costly, and have relatively bad effectiveness. With the cost to buy one battlecruiser you can get four goliaths (with 100 gas left), which is a bad trade. Same goes for ghosts; they require a lot of tech, cost gas, and can't stim. Are they really better than a cheap normal damage marine enough to replace them completely?
I'd also be remiss if I didn't point out that you don't talk about the economy at all. Starcraft is a game of economy, and being efficient with it. An offensive strategy beats a greedy strategy, a greedy strategy beats a defensive strategy, and a defensive strategy beats an offensive strategy. Somewhere you have to find the balance to maximize your advantage.
TL;DR I appreciate your passion for the game, and I'm glad you posted here. If you want to refine your knowledge of Starcraft, you'd find no better place to do so. We have resources and loads of players who want to help you out. If you're interested, I'd recommend you check out some of the progamers' games and figure out how a standard match-up runs.
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I don't even know what to write.
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nice guide, but you forgot in this part: Support: Using support units to back up your army Terran: Science Vessel, Using Iriadiate against Zergs Support units to counter them & Using EMP Shockwave to damage Protos Shields. that science vessels also damage protoss energy.
And I'd argue, if you just run from a battlecruiser with a carrier, the carrier will never get hit once and therefore is invincible, should be listet as counter best unit.
Did you guys notice, that they changed, how units get placed in SCRM? I remember producing so many marines out of a barracks without waypoints, thats i eventually got an error, that there is no space to place the marine. In SCRM, they just spawn in second line.
Oh, and this game isn't called Brood warS
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Y'all posting in a bait thread.
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This was posted 19 hours ago. I read it instantly and logged on to play ladder. Needless to say, I play protoss. I scouted with scouts and I poked with them, it was too ez to force ggs and gaim mmr points. Ez guide, ez wins, ez life. Thanks for the life-changing guide, op. You are a beautiful human being and in 18 years of playing, I've never seen a better guide.
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On November 21 2018 20:50 [AS]Rattus wrote: Did you guys notice, that they changed, how units get placed in SCRM? I remember producing so many marines out of a barracks without waypoints, thats i eventually got an error, that there is no space to place the marine. In SCRM, they just spawn in second line. There is no more building exit block? So now you can place infinite amount of buildings tightly next to each other without getting the building exit blocked?
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On November 22 2018 03:07 Piste wrote:Show nested quote +On November 21 2018 20:50 [AS]Rattus wrote: Did you guys notice, that they changed, how units get placed in SCRM? I remember producing so many marines out of a barracks without waypoints, thats i eventually got an error, that there is no space to place the marine. In SCRM, they just spawn in second line. There is no more building exit block? So now you can place infinite amount of buildings tightly next to each other without getting the building exit blocked?
Scamaz. I want my money back.
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the aliens with the long heads are called prodactors, tho.
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Thank You all that has replied
someone has mentioned that "best unit" can beat valkyries and corsairs, your right that "best unit" has more power, but you forgot to consider how much they cost to make and how fast they can be made compared to "best unit".
if you spent; for example 2000 minerals/gas building "best unit" facing 2000 minerals/gas valkyries and corsairs, valkyries and corsairs would win.
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On November 21 2018 20:50 [AS]Rattus wrote: nice guide, but you forgot in this part: Support: Using support units to back up your army Terran: Science Vessel, Using Iriadiate against Zergs Support units to counter them & Using EMP Shockwave to damage Protos Shields. that science vessels also damage protoss energy.
And I'd argue, if you just run from a battlecruiser with a carrier, the carrier will never get hit once and therefore is invincible, should be listet as counter best unit.
Did you guys notice, that they changed, how units get placed in SCRM? I remember producing so many marines out of a barracks without waypoints, thats i eventually got an error, that there is no space to place the marine. In SCRM, they just spawn in second line.
Oh, and this game isn't called Brood warS
Thank You, I have updated 'Shields and Energy'
Also, you're correct you can run form Battlecruisers, but if the battlecruiser went to your base then you're in trouble.
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Hyrule19002 Posts
Nope. This thread is not worth the time and energy.
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