• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:10
CET 17:10
KST 01:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1536 users

What wrecked SC2? - Page 17

Forum Index > Closed
Post a Reply
Prev 1 15 16 17 18 19 36 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada16971 Posts
July 29 2017 20:07 GMT
#321
i think the next major addition to the SC franchise will be a game that doesn't require a PC to play.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
July 29 2017 20:10 GMT
#322
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-07-29 20:28:08
July 29 2017 20:25 GMT
#323
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.
Jae Zedong
Profile Joined September 2016
407 Posts
July 29 2017 20:28 GMT
#324
False dichotomy.
Tyrant.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
July 29 2017 20:37 GMT
#325
There is no 'one reason'... there are a lot of reasons why its viewership and player base has declined.

In non chronological nor kind of impact order:

Deathball
Short fights and one army wins. Who avoids the fight the smartest.

Pace of the game
Critical. Some say good, some bad.

Lack of socialising
Perhaps it's the nature of 1v1

Add-ons
Blizzard's philosophy only one expansion per game went down the drain. Doesn't make things easier.

Demography
People get older and have different priorities

Concurrence
RTS maybe the direct concurrence, but mobas (and other games with the same business model) are indirect concurrence.

Balance
It's important to keep a game like starcraft unbalanced. Business meta 2.0

To little to less
Solutions to (known) problems came to slow.

Esport
To much wanted - sacrificed the basics


It's still a very good game tho!
'Your ak is pretty... uhm... dank!'
Slydie
Profile Joined August 2013
1927 Posts
July 29 2017 20:47 GMT
#326
On July 30 2017 05:25 Foxxan wrote:
Show nested quote +
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.


No, you are wrong. Let's say the latest Landrover SUV is not living up to the expectations, but the SUV sales 20 years ago was great. Then, add to the fact that Landrover still has a 90% marketshare, every other SUV released the last 10 years have been small blips on the radar, and SUV sales in general has gone down 90% the last 15 years. Do you blame the design of the new rear-view mirror, or is the market simply shifing towards other types of cars, and the fail is caused by the fact that it is an SUV, rather than the quality of the product itself?
Buff the siegetank
stilt
Profile Joined October 2012
France2753 Posts
Last Edited: 2017-07-29 20:58:28
July 29 2017 20:58 GMT
#327
I didn't play sc2 since 1,5 years and did not watch a lot of it anymore but each time I'm seeing stuff with protoss involving, I shiver, the design of this race in hots and its dominance though the extension made me not interesting in lotv anymore just like many ppl get disgusted by the bl/infest.
A lot of games are/were extremely frustrating especially against toss and criticism over protoss design and overall design of the game has been already adressed since 7 years.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16971 Posts
Last Edited: 2017-07-29 21:33:41
July 29 2017 21:27 GMT
#328
On July 30 2017 05:25 Foxxan wrote:
Show nested quote +
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.

no, people are bored of the genre's basic mechanics. so they label every RTS game as lousy and claim no one knows how to make RTS games any longer... even though.. the longer you do something the better you get at it. a genre's games get better as the genre matures.

similarly look at dot-eating-maze games. one of the worst game in the dot-eating-maze-games ever made comes out in 1980 and it breaks records everywhere. it impacts mainstream culture the way almost no game has before or since. time passes...people slowing get bored of the basic mechanics of the genre. much better dot-eating-maze games come out and they can't make a fraction of what the original record breaker made or have any cultural impact whatsoever.

you can say this same scenario with Space Invaders and hte gallery shooter genre. games got better as the genre got older. interest waned even though the games got better.

same shit with RTS... different decade.

there is a lot more to a game's success than the quality of the game.

Fortunately, ATVI is 1000X better at monetizing the RTS genre than any one else... so we still get some pretty good support from Blizzard even though the entire genre is way way beyond is "best before" date.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-07-29 21:38:48
July 29 2017 21:30 GMT
#329
On July 30 2017 05:58 stilt wrote:
I didn't play sc2 since 1,5 years and did not watch a lot of it anymore but each time I'm seeing stuff with protoss involving, I shiver, the design of this race in hots and its dominance though the extension made me not interesting in lotv anymore just like many ppl get disgusted by the bl/infest.
A lot of games are/were extremely frustrating especially against toss and criticism over protoss design and overall design of the game has been already adressed since 7 years.

This, a lot of poor stuff that has happened but no longer is in the game anymore seems to be one of the issues. People don't play LotV because of 4 gate, Broodlord/Infestor, initial Swarm Host design... I remember how D3 was criticized and how D2 was superior to it because it had seasons. Well, seasons got added and people quickly found other stuff to dislike. Similar situation here, some just will never look positively at SC2 when their initial standpoint is that the game is bad and refuse to take another look.

I'm not sure why I even join the discussion with such stupid hypothesis, SC2 is not "wrecked"... wait, this is Brood War forum, what else could I expect on TL.

But I'll agree fully with the statement that SC1 is a 'non-engineered' game, most of the things that people regard as important to BW were completely unintended, also the whole popularity of the game came from random Korean idea
TL+ Member
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-07-29 21:53:57
July 29 2017 21:39 GMT
#330
On July 30 2017 06:27 JimmyJRaynor wrote:
Show nested quote +
On July 30 2017 05:25 Foxxan wrote:
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.

no, people are bored of the genre's basic mechanics. so they label every RTS game as lousy and claim no one knows how to make RTS games any longer... even though.. the longer you do something the better you get at it. a genre's games get better as the genre matures.

similarly look at dot-eating-maze games. one of the worst game in the dot-eating-maze-game genre comes out in 1980 and it breaks records everywhere. it impacts mainstream culture the way almost no game has before or since. time passes...people slowing get bored of the basic mechanics of the genre. much better dot-eating-maze games come out and they can't make a fraction of what the original record breaker made or have any cultural impact whatsoever.

you can say this same scenario with Space Invaders and hte gallery shooter genre. games got better as the genre got older. interest waned.

same shit with RTS... different decade.

there is a lot more to a game's success than the quality of the game.

People showing interest to something new. What a surprise.
People getting bored of something that lacked depth from the beginning? Who could see that coming.

lets end here you win
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2017-07-29 21:43:47
July 29 2017 21:42 GMT
#331
On July 30 2017 06:30 aQuaSC wrote:
Show nested quote +
On July 30 2017 05:58 stilt wrote:
I didn't play sc2 since 1,5 years and did not watch a lot of it anymore but each time I'm seeing stuff with protoss involving, I shiver, the design of this race in hots and its dominance though the extension made me not interesting in lotv anymore just like many ppl get disgusted by the bl/infest.
A lot of games are/were extremely frustrating especially against toss and criticism over protoss design and overall design of the game has been already adressed since 7 years.

This, a lot of poor stuff that has happened but no longer is in the game anymore seems to be one of the issues. People don't play LotV because of 4 gate, Broodlord/Infestor, initial Swarm Host design... I remember how D3 was criticized and how D2 was superior to it because it had seasons. Well, seasons got added and people quickly found other stuff to dislike. Similar situation here, some just will never look positively at SC2 when their initial standpoint is that the game is bad and refuse to take another look.

I'm not sure why I even join the discussion with such stupid hypothesis, SC2 is not "wrecked"... wait, this is Brood War forum, what else could I expect on TL.

But I'll agree fully with the statement that SC1 is a 'non-engineered' game, most of the things that people regard as important to BW were completely unintended, also the whole popularity of the game came from random Korean idea



Bad move bringing up Diablo 3 as that game actually refutes your point. Diablo 3 went from being pretty universally disliked to being considered good by almost everyone, thanks to the dev team finally getting its act together.

Diablo 3 proves it is possible to turn a negative trend by making correct decisions – something the SC2 dev team rarely have.
Tyrant.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-29 22:01:25
July 29 2017 21:50 GMT
#332
D3 when it come out, seasons were not even the most important missing when compared to D2, D2 itemization and stat system was just a ton more interesting (the whole char customization and progression system basically), also some of the mechanics and difficulty, also the chat (many things in D3 were sacrificed and twisted to play in favor of auction house, it was rly rly terrible)
ton of ppl left D3 at that point, many of those who stayed or came back seem rather happy with it now (not all, kripp gave exemple of bad stuff like the diablo "remake" in D3), I heard it got a lot better in a lot of ways, its not just about seasons though. Some guys were also talking about how end game is all about wearing certain OP sets of items and doing repetitive and boring rifts. Personally I'm not bothering with this game any more, not to mention the artistic direction had too many poor elements. Many players still prefer D2 to D3, I dunno but possibly there are more D2 players right now than D3? but blizz hides their numbers now
D3 was actually the biggest hit to blizzard reputation. I think I did read a few times how past bad decisions of D3 are still damaging it today despite the improvements. When I look at it it doesn't look nearly as fun as D2.

the new games are inferior to the older games, cause the company has turned to industrious money making with heavy advertising and diluting quality for quantity. yeah like fast food, bad food, still sells
Jae Zedong
Profile Joined September 2016
407 Posts
July 29 2017 21:57 GMT
#333
The only similarity is that both D3 and SC2 lost a bunch of players early because of dumb dev decisions. But the difference now is that D3 is considered good whereas SC2 is considered average to bad depending on who you ask. The SC2 community is pretty darn gloomy and few people seem to genuinely enjoy the current state of the game.
Tyrant.
Nickemwit
Profile Joined December 2007
United States253 Posts
Last Edited: 2017-07-29 22:15:22
July 29 2017 22:00 GMT
#334
On July 30 2017 06:27 JimmyJRaynor wrote:
Show nested quote +
On July 30 2017 05:25 Foxxan wrote:
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.

no, people are bored of the genre's basic mechanics. so they label every RTS game as lousy and claim no one knows how to make RTS games any longer... even though.. the longer you do something the better you get at it. a genre's games get better as the genre matures.

similarly look at dot-eating-maze games. one of the worst game in the dot-eating-maze-games ever made comes out in 1980 and it breaks records everywhere. it impacts mainstream culture the way almost no game has before or since. time passes...people slowing get bored of the basic mechanics of the genre. much better dot-eating-maze games come out and they can't make a fraction of what the original record breaker made or have any cultural impact whatsoever.

you can say this same scenario with Space Invaders and hte gallery shooter genre. games got better as the genre got older. interest waned even though the games got better.

same shit with RTS... different decade.

there is a lot more to a game's success than the quality of the game.

Fortunately, ATVI is 1000X better at monetizing the RTS genre than any one else... so we still get some pretty good support from Blizzard even though the entire genre is way way beyond is "best before" date.

This is absolutely not true. Every competitive game that has been really beloved by a diehard fanbase has subsequently been alienated by a sequel that's comparatively shit. BW --> SC2. Quake 2/3 --> 4. CS 1.6 --> Source. Melee --> Brawl/Smash4. MvC2 --> MvC3. SF3 --> SF4 --> SF5. DOTA --> League (people might argue that this isn't a sequel, but at its inception, League was a blatant ripoff of DOTA).

People overcomplicate the flaws with SC2's evolution. The doom and gloom people in WoL were the most accurate. LaLush wrote about how Blizzard killed micro, like moving shot, because all anyone talked about was macro. It shouldn't come as a surprise to anyone, but controlling your units to outmaneuver and crush your opponents is much more fun than building shit in your base. And Destiny was pretty on point about how Blizzard was fucking shit up for the casual base. At its core, SC2 is not a very fun game. It's not "too competitive" or "dead genre," it's that the game has little to offer any demographic. You want a sick, rewarding, hardcore solo game? Games of the past are much more appealing than SC2. You want something casual and fun? MOBAs or whatever else are the most popular games, so go play those. SC2 needed to do SOMETHING better. Why does no one ever talk about teams in StarCraft? Blizzard COULD have made 2v2, 3v3, 4v4 real formats with cool maps and a balance philosophy that took this into account. Blizzard COULD have had an interface that encouraged custom games and casual play more. Blizzard COULD have made a fucking sick 1v1 game so that people like Idra hadn't been so vocal that the game sucks ass.

StarCraft 2 is a casualty of mediocre and worn out game design based on a design philosophy that is completely out of touch with any potential player base. With how much hype was behind its release and how much time went into creating it, it's a pathetic product. It brings virtually nothing new to the RTS genre and takes away some of the good things that existed in it. People have had way too much faith in Blizzard. Since Diablo 2, their game design has been timid and they haven't listened to any people who give meaningfully bold and decisive feedback.
Fight Fire with ShrieK
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 29 2017 22:01 GMT
#335
On July 30 2017 07:00 ShrieK wrote:
Show nested quote +
On July 30 2017 06:27 JimmyJRaynor wrote:
On July 30 2017 05:25 Foxxan wrote:
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.

no, people are bored of the genre's basic mechanics. so they label every RTS game as lousy and claim no one knows how to make RTS games any longer... even though.. the longer you do something the better you get at it. a genre's games get better as the genre matures.

similarly look at dot-eating-maze games. one of the worst game in the dot-eating-maze-games ever made comes out in 1980 and it breaks records everywhere. it impacts mainstream culture the way almost no game has before or since. time passes...people slowing get bored of the basic mechanics of the genre. much better dot-eating-maze games come out and they can't make a fraction of what the original record breaker made or have any cultural impact whatsoever.

you can say this same scenario with Space Invaders and hte gallery shooter genre. games got better as the genre got older. interest waned even though the games got better.

same shit with RTS... different decade.

there is a lot more to a game's success than the quality of the game.

Fortunately, ATVI is 1000X better at monetizing the RTS genre than any one else... so we still get some pretty good support from Blizzard even though the entire genre is way way beyond is "best before" date.

This is absolutely not true. Every competitive game that has been really beloved by a diehard fanbase has subsequently been alienated by a sequel that's comparatively shit. BW --> SC2. Quake 2/3 --> 4. CS 1.6 --> Source. Melee --> Brawl/Smash4. MvC2 --> MvC3. SF3 --> SF4 --> SF5. DOTA --> League (people might argue that this isn't a sequel, but at its inception, League was a blatant ripoff of DOTA).


ME2 -> ME3
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Slydie
Profile Joined August 2013
1927 Posts
July 29 2017 22:06 GMT
#336
On July 30 2017 06:39 Foxxan wrote:
Show nested quote +
On July 30 2017 06:27 JimmyJRaynor wrote:
On July 30 2017 05:25 Foxxan wrote:
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.

no, people are bored of the genre's basic mechanics. so they label every RTS game as lousy and claim no one knows how to make RTS games any longer... even though.. the longer you do something the better you get at it. a genre's games get better as the genre matures.

similarly look at dot-eating-maze games. one of the worst game in the dot-eating-maze-game genre comes out in 1980 and it breaks records everywhere. it impacts mainstream culture the way almost no game has before or since. time passes...people slowing get bored of the basic mechanics of the genre. much better dot-eating-maze games come out and they can't make a fraction of what the original record breaker made or have any cultural impact whatsoever.

you can say this same scenario with Space Invaders and hte gallery shooter genre. games got better as the genre got older. interest waned.

same shit with RTS... different decade.

there is a lot more to a game's success than the quality of the game.

People showing interest to something new. What a surprise. Your argument is beating me hands down.
People getting bored of something that lacked depth from the beginning? Who could see that coming.

10/10 argument, lets end here you win


City simulator games, turn-based strategy, tychoon games, flight-simulators... Deep games can also go out of fashion. As for the RTS genre as a whole, I believe there are some key problems:

1: A long, steep learning curve, gamers expect to get the basics have fun right away more than a generation ago.

2: Controlling things that are not in your vision with the keyboard.

3: Not only keeping an eye on the minimap, but moving your screen around to control many units in locations far apart at once.

4: Managing resources and microing at once.

I do not know that many gamers from 7 to 20 nowdays, but FPS games seem more resistant to the tides of time. As for the guys that would have played RTS 20 years ago, they play minecraft now, and focus more on their creative skills instead. Even MOBAs might not last forever, but I believe well made adventure- and RPGs will keep having an audience, especially if VR takes off.
Buff the siegetank
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2017-07-29 22:46:57
July 29 2017 22:33 GMT
#337
On July 30 2017 06:42 Jae Zedong wrote:
Show nested quote +
On July 30 2017 06:30 aQuaSC wrote:
On July 30 2017 05:58 stilt wrote:
I didn't play sc2 since 1,5 years and did not watch a lot of it anymore but each time I'm seeing stuff with protoss involving, I shiver, the design of this race in hots and its dominance though the extension made me not interesting in lotv anymore just like many ppl get disgusted by the bl/infest.
A lot of games are/were extremely frustrating especially against toss and criticism over protoss design and overall design of the game has been already adressed since 7 years.

This, a lot of poor stuff that has happened but no longer is in the game anymore seems to be one of the issues. People don't play LotV because of 4 gate, Broodlord/Infestor, initial Swarm Host design... I remember how D3 was criticized and how D2 was superior to it because it had seasons. Well, seasons got added and people quickly found other stuff to dislike. Similar situation here, some just will never look positively at SC2 when their initial standpoint is that the game is bad and refuse to take another look.

I'm not sure why I even join the discussion with such stupid hypothesis, SC2 is not "wrecked"... wait, this is Brood War forum, what else could I expect on TL.

But I'll agree fully with the statement that SC1 is a 'non-engineered' game, most of the things that people regard as important to BW were completely unintended, also the whole popularity of the game came from random Korean idea



Bad move bringing up Diablo 3 as that game actually refutes your point. Diablo 3 went from being pretty universally disliked to being considered good by almost everyone, thanks to the dev team finally getting its act together.

Diablo 3 proves it is possible to turn a negative trend by making correct decisions – something the SC2 dev team rarely have.

Maybe it was a bad move, but it was motivated by constantly seeing comments about D2 being much better than D3 even very recently. Probably we've seen different comments about it in different places. See ProMeTheus112's post above for instance, it's the worst Blizzard game to date there
TL+ Member
Kenny_mk
Profile Joined May 2015
50 Posts
July 29 2017 22:41 GMT
#338
On July 30 2017 06:50 ProMeTheus112 wrote:
D3 when it come out, seasons were not even the most important missing when compared to D2, D2 itemization and stat system was just a ton more interesting (the whole char customization and progression system basically), also some of the mechanics and difficulty, also the chat (many things in D3 were sacrificed and twisted to play in favor of auction house, it was rly rly terrible)
ton of ppl left D3 at that point, many of those who stayed or came back seem rather happy with it now (not all, kripp gave exemple of bad stuff like the diablo "remake" in D3), I heard it got a lot better in a lot of ways, its not just about seasons though. Some guys were also talking about how end game is all about wearing certain OP sets of items and doing repetitive and boring rifts. Personally I'm not bothering with this game any more, not to mention the artistic direction had too many poor elements. Many players still prefer D2 to D3, I dunno but possibly there are more D2 players right now than D3? but blizz hides their numbers now
D3 was actually the biggest hit to blizzard reputation. I think I did read a few times how past bad decisions of D3 are still damaging it today despite the improvements. When I look at it it doesn't look nearly as fun as D2.


I agree with everything except with the artistic direction which is just brilliant to me, this with the gameplay being less repetittive than most hack n slash are the things that make launch the game for 2 weeks every years or so.
The lack of "purpose" ie item & character customization is what make the game bad to me.After PoE, D3 have no point at all.

To me i would say though more hard,BW feel more "fun" (while much more unpleasant to play) at least at low level than SC2 , which, while maybe in a less good shape of BW, is a game more serious and maybe too well constructed

Also as a big fan of the first Doom i must says here i can understand the BW fans : the movements feels & gameplay of the original Doom make it unique for me, except for Doom it's mostly solo gameplay that is still amazing,with the original engine feelings and the projectile based monsters that are bound with it (for those who does'nt know those game were released as open source and still have solids communities with amazing creators check it out)

But also thanks to Pwad (levels/mods) that could be made easily : more gameplay time for work time if you compare with modern fps ,but still lots of creative possibilities, Solos levels created long time after Doom2 was released have a much more refined gameplay with the original setup (same monsters&weapons), the gameplay here too evovled "alone" on the same monsters stats&weapons on a 20 years scale. Honestly, the originals game levels feels fun yet lame after you tried those.
The comparison also stand for arcade of SC2, where the lack of both great maked solo maps (and visibility) and fun multiplayer maps is disturbing, and probably wrecked SC2 more than all the rest,it's probably because
1) Galaxy editor is more complicated
2) I suspect also most people get less into sci-fi theme (more "geeky") than the fantasy , aka WC3 where lots of people were playing customs.Not competitive players, but surely both casuals & mapsmakers would'nt "trip" on a Starcraft based custom maps like they do in it's time in WC3 maps with all the "cool" creature (in europe).

Because the arcades games are boring on SC2, there were innovations but not maps that would attract people like on WC3, only desert strike is played consistently, and while polished this map is lame, too much time-consuming.
On WC3 there was X Heroe siege, more towers defense, fortress survival.
Legion TD still rocks and people are playing it actively.
The SC2 versions is less fun to play to me, the SC design as well as pace make it less enjoyable.

Also the 2.0 Bnet initial fail is astonishing to me (no chats awful arcade system with no "opens games" tab), much more than balance/design issues than people complain about , it makes me wonder if it was'nt planned.

On top of that, while i enjoy it very much, the design of the races&game for 1v1 make the teams games poorly enjoyable, and also you need the correct setup to play it (Macro 3v3 was litterally A click &pray to me) unlike WC3.

All this led to poor casual player retention which hurt the game in the first place.

ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-29 23:27:44
July 29 2017 23:24 GMT
#339
the art direction in D3, what I didn't like basically is all the music/atmosphere and also dialogue lines like the Act3 demon constantly repeating smtg about what he's going to do idk when I compared this with D2 or D1 I was pretty apalled. Lot of work in many aspects but overall it didnt feel very interesting. But at the same time there are qualities yeah. could have been such a great game and instead it was quite bad
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
July 29 2017 23:32 GMT
#340
On July 30 2017 06:27 JimmyJRaynor wrote:
Show nested quote +
On July 30 2017 05:25 Foxxan wrote:
On July 30 2017 05:10 ProMeTheus112 wrote:
there is a lack of good RTS coming out, possibly most developpers have limited understanding of the genre
SC2 is not declining merely because the genre is declining, seriously you can't just ignore all of its flaws :/

Jimmy raynors logic is perfect. Its not the quality that matters, its the name of the genre.
No one in the world is no longer eating icecream, so its the declining of icecream that is the cause and not because icecream is full of virus.

See this list right here, look how few developers are making icecream? See? Very few. The icecream they make still has virus but thats not the issue, its the decline of the icecream that is causing it.

no, people are bored of the genre's basic mechanics. so they label every RTS game as lousy and claim no one knows how to make RTS games any longer... even though.. the longer you do something the better you get at it. a genre's games get better as the genre matures.

similarly look at dot-eating-maze games. one of the worst game in the dot-eating-maze-games ever made comes out in 1980 and it breaks records everywhere. it impacts mainstream culture the way almost no game has before or since. time passes...people slowing get bored of the basic mechanics of the genre. much better dot-eating-maze games come out and they can't make a fraction of what the original record breaker made or have any cultural impact whatsoever.

you can say this same scenario with Space Invaders and hte gallery shooter genre. games got better as the genre got older. interest waned even though the games got better.

same shit with RTS... different decade.

there is a lot more to a game's success than the quality of the game.

Fortunately, ATVI is 1000X better at monetizing the RTS genre than any one else... so we still get some pretty good support from Blizzard even though the entire genre is way way beyond is "best before" date.

FPSs are as old as Rob Halford is gay and are still huge. Dune II and Wolfenstein 3D were both released in 1992, and were, if not the first, the genre-defining titles.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Prev 1 15 16 17 18 19 36 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2522
OGKoka 415
Rex118
IntoTheiNu 48
IndyStarCraft 0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 415
mouzHeroMarine 188
Rex 118
IndyStarCraft 26
StarCraft: Brood War
Rain 4610
Horang2 2243
Sea 1969
Jaedong 878
Larva 533
Mini 506
firebathero 383
Mong 88
Hyun 72
Killer 62
[ Show more ]
Backho 61
sSak 37
Rock 31
Aegong 26
scan(afreeca) 22
Terrorterran 19
JulyZerg 18
SilentControl 7
ivOry 4
Noble 2
Dota 2
Gorgc6048
qojqva3329
Dendi1325
420jenkins250
syndereN250
XcaliburYe227
Counter-Strike
byalli514
oskar96
Other Games
hiko632
Mlord548
ceh9368
Hui .323
crisheroes308
Lowko285
Fuzer 240
Sick164
Liquid`VortiX144
Mew2King82
QueenE45
KnowMe38
Trikslyr23
ArmadaUGS22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 53
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1905
• WagamamaTV499
League of Legends
• Nemesis3448
• TFBlade699
Upcoming Events
Replay Cast
6h 50m
WardiTV Korean Royale
19h 50m
OSC
1d
Replay Cast
1d 6h
Replay Cast
1d 16h
Kung Fu Cup
1d 19h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.