When I come back to TL and see the main page full of sc2 news and not a single BW news is kind of pathetic and in terms of gaming I'm ashamed of being a westerner.
What wrecked SC2? - Page 16
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AntiHack
Switzerland553 Posts
When I come back to TL and see the main page full of sc2 news and not a single BW news is kind of pathetic and in terms of gaming I'm ashamed of being a westerner. | ||
Jae Zedong
407 Posts
On July 30 2017 01:51 Slydie wrote: You could very easily skin the SC games in a fantasy world and vice versa. The lore and art concept are the main differences, but all main game mechanics of the genre are essentially the same. WC3, on the other hand, made some drastic changes, like heroes, items and upkeep. Also, remember that when the 1st starcraft game came out, none of the newer Warcraft games existed, which made it look much more like a direct sequel than it does now. I believe it was even discussed in the team, they could have chosen the same world, but went for the most different one they could come up with. War-craft, Star-craft... get it? Dune 2 was pretty much 3-race "Warcraft, Orcs and Humans" in space, though, so the link was already there. Still doesn't make it a sequel. As if the vast differences between WC2 and Starcraft weren't enough, it is not a sequel lore wise or even set in the same universe. Having a slightly similar name is irrelevant, which I tried to illustrate by pointing out that World of Warcraft obviously isn't a sequel to Warcraft 3. If you consider SC2 to be a sequel to Starcraft and Starcraft to be a sequel to WC2, then by extension you consider SC2 a sequel to WC2. Which should serve to illustrate how silly the notion that Starcaft is a sequel to WC2 is. | ||
ProMeTheus112
France2027 Posts
perhaps the biggest similarity between warcraft 2 and starcraft is that when you click many times on a critter it makes a big explosion^^ | ||
Slydie
1899 Posts
On July 30 2017 01:59 Jae Zedong wrote: Still doesn't make it a sequel. As if the vast differences between WC2 and Starcraft weren't enough, it is not a sequel lore wise or even set in the same universe. Having a slightly similar name is irrelevant, which I tried to illustrate by pointing out that World of Warcraft obviously isn't a sequel to Warcraft 3. If you consider SC2 to be a sequel to Starcraft and Starcraft to be a sequel to WC2, then by extension you consider SC2 a sequel to WC2. Which should serve to illustrate how silly the notion that Starcaft is a sequel to WC2 is. Sequels or not, the games were in the same genre, made by the same company, had the same core gameplay mechanics (if you compare to other rts games) and had the same audience. My point though, around the launch of sc, rts war games were among the most popular out there, with many successful series. That is not the case anymore, and the people who play rts for nostalgic reasons are getting too old now. | ||
Jae Zedong
407 Posts
Here is a list of how many RTS games have been released per year over the last 25 years, courtesy of Wikipedia: 1992: 3 1993: 4 1994: 8 1995: 4 1996: 10 1997: 26 1998: 24 1999: 14 2000: 30 2001: 27 2002: 20 2003: 15 2004: 27 2005: 16 2006: 26 2007: 22 2008: 9 2009: 16 2010: 10 2011: 5 2012: 2 2013: 5 2014: 6 2015: 7 2016: 5 | ||
ProMeTheus112
France2027 Posts
On July 30 2017 02:15 Slydie wrote:My point though, around the launch of sc, rts war games were among the most popular out there, with many successful series. That is not the case anymore, and the people who play rts for nostalgic reasons are getting too old now. ??? lol yeah we're all playing only "for nostalgic reasons" (not) and also we're "too old" (for what???) dunno what point you're making with this funny statement, or maybe its just your way of trying to insult everyone ![]() | ||
Sr18
Netherlands1141 Posts
On July 29 2017 19:21 KungKras wrote: This is exactly right, When people say "power spikes" they don't see the differences between the games. In BW, since the counters are soft, it means that one side has to micro more intensively for a while but can still win a fight. But in SC2 it means that if you engage the enemy now then you die, GG. I mean lurkers are supposed to counter M&Ms but the SK Terran build exists, and that consists of nothing but M&Ms + vessels vs lurkers. There is virutallly no situation in SC2 where you can micro a unit versus the unit that counters it. And there is virtually no situation where you can come out on top if you engage at the wrong timing. I think the difference is because Dustin Browder might have designed SC2 like he designed Red Alert 2. One side just steamrolls the other depending on the timing. Actually, during the development of sc2 there were many people arguing that bw was better than wc3. It was about as prevalent as sc2 vs bw discussions are now. One of the most used arguments back then was that the hard counter system of bw was more enjoyable than the soft counters of wc3. I don't remember people arguing that bw actually had soft counters. It was a given that bw had hard counters, wc3 had soft counters and the discussion was about which was better. Blizzard may have even referenced these discussions during the development of sc2, my memory is not clear on that. | ||
Slydie
1899 Posts
On July 30 2017 02:33 ProMeTheus112 wrote: ??? lol yeah we're all playing only "for nostalgic reasons" (not) and also we're "too old" (for what???) dunno what point you're making with this funny statement, or maybe its just your way of trying to insult everyone ![]() Bad wording maybe. Just assuming some players would return to the franchises of their youth, same as for Diablo 3, for example. Anyway, what is the most popular rts war-game released after Wings of Liberty? Maybe I am not completely on top of it, but the only other rts games I see in stores are rewrappings of Age of Empires bundles... | ||
Six.Strings
48 Posts
I've made this point before, but I think they exploited SC2 for short term drama-based viewer spikes ("OMG look at what IdrA said today!") and people like Incontrol were actively pushing Koreans to become "personalities" rather than good players. Focus on brand deals, call someone an asshole, whine a little about balance. The sort of behaviour that EG encouraged made a pretty big short term profit for them and I wager for some tournaments as well, but they HAD to know it would hurt SC2 in the long. Anyone who worked on the Kardashianisation of SC2 is someone who, in my views, contributed to its demise. | ||
Jan1997
Norway671 Posts
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Slydie
1899 Posts
On July 30 2017 03:39 Jan1997 wrote: If I go back and play WoL now & compare it to LoTV then it's easy for me to see that WoL was much better. For me the problem with the game is the fact that 1 base play is practically dead & there are too many dumb units that disregard strategy & the game is too fast. It sucks playing protoss in 1v1 being 1 base ahead and be ahead in supply & even have home advantage and still lose just because the other protoss had lucky disruptor hits. Stuff like that kills 1v1. Also the fact that 1v1 is basically harasscraft 2 is also super annoying. Why do you guys keep arguing that pretty minor gameplay details are the reason why the game is declining? It is a genre-problem, not a hardcore-geeks only balance issue. I just had a look at this: en.wikipedia.org The only RTS game to sell over 1 million copies after 2010, except the Starcraft ones, was Europa Universalis, which might not even be a RTS game at all. There are plenty of games on the list, though, but the genre as a whole has been on a decline for a long time. You can't blame the boring design of the marauder for that. Then I looked at this: The Warhammer game might have some potential, but the 2 major titles for this year are tuneups to old classics, the other games seem pretty awful for being on a top-list! Also, you guys are overrating SCBW! I did in fact play the game quite a bit, but I never got into playing 1v1, because the game was simply too hard, even after a substantial amount of hours put into it. I remember a friend of mine said "I have never met a guy knowing so much about a game", and that was just about the units of each race and their abilities... | ||
JimmyJRaynor
Canada16444 Posts
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Hannibaal
41 Posts
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Shinokuki
United States859 Posts
On July 30 2017 04:14 Slydie wrote: Why do you guys keep arguing that pretty minor gameplay details are the reason why the game is declining? It is a genre-problem, not a hardcore-geeks only balance issue. I just had a look at this: en.wikipedia.org The only RTS game to sell over 1 million copies after 2010, except the Starcraft ones, was Europa Universalis, which might not even be a RTS game at all. There are plenty of games on the list, though, but the genre as a whole has been on a decline for a long time. You can't blame the boring design of the marauder for that. Then I looked at this: https://www.youtube.com/watch?v=i_yE50ouqAU The Warhammer game might have some potential, but the 2 major titles for this year are tuneups to old classics, the other games seem pretty awful for being on a top-list! Also, you guys are overrating SCBW! I did in fact play the game quite a bit, but I never got into playing 1v1, because the game was simply too hard, even after a substantial amount of hours put into it. I remember a friend of mine said "I have never met a guy knowing so much about a game", and that was just about the units of each race and their abilities... if you didn't get into 1v1 you know nothing about bw. | ||
JimmyJRaynor
Canada16444 Posts
On July 30 2017 04:29 Hannibaal wrote: SC2 is dead because it's not such a good game. The only reason it did not die before is because there are not many alternatives, SC2 has not had competition in its genre and so did not lose players before. that's because RTS games don't provide ROI so Ensemble, EALA, Westwood etc all get shutdown. the counter to this i sometimes hear is.. "everyone sucks at making RTS games". i think people are bored of RTS games the same way they got bored of Gallery Shooters and Dot-Eating-Maze games. SO they're just blaming the games. | ||
Bacillus
Finland1882 Posts
As far as I can tell, there are two options to appreciate the game. You either start taking the game very seriously and try to climb the ladder or give up any hope of actual competitive gameplay and just appreciate the terrible terrible damage and explosions somewhere lower in the ladder. Both suit some groups of people, but players between those two categories aren't going to have that much fun. | ||
lolmlg
619 Posts
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JimmyJRaynor
Canada16444 Posts
On July 30 2017 04:29 Hannibaal wrote: SC2 is dead because it's not such a good game. The only reason it did not die before is because there are not many alternatives, SC2 has not had competition in its genre and so did not lose players before. i'd say RTS games have way more competition than they did in the 90s. The big payoff for the most mainstream audience are cool graphics and large scale battles between hundreds of units. This was only possible on a desktop PC in 1995 and so this funneled all the demand into that 1 platform. YOu couldn't watch giant cool big army battles on your Palm Pilot in the 1990s. Now you can play Smartphone games and Tablet games with huge army fights and tactical decisions with slow army buildups. demand is now splintered amongst all kinds of alternatives that didn't exist during the growth period in the RTS genre during the 1990s. And the RTS games made in the 1990s had lots of flaws and problems.. its not like the games were all amazing.. and the genre kept on growing. | ||
Slydie
1899 Posts
if you didn't get into 1v1 you know nothing about bw. I was enough into it to download some progamer replays, and watch some VODs. The definitions of being a noob and knowing "nothing" are not exactly set in stone. However, it was simply so much more relaxing to play tower-defence and moneymaps, and you got some teamplay in there as well. However, I think we will have both a pro-scene and good laddergames in sc2 for years to come, if nothing else, for the lack of alternatives. And... the price of the game will fall, so some new players will always give it a shot, if they like the campaign. | ||
Jae Zedong
407 Posts
On July 30 2017 04:51 lolmlg wrote: Honestly it's embarrassing that people keep saying things like "what great graphics it had" when the graphics were a big reason why it was so garbage for spectators. The first time I tried to watch professional SC2, having never played it and as a professional Brood War watcher, it looked like fucking mud. Yup. The fact that all pros turn down the graphics settings to literal mud should give a hint as to just how goddamn awful the graphics are in a genre that thrives on visual clarity. No I don't want to see 4000 particle effects every time something happens. Just show me what the hell is going on. | ||
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