• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:10
CEST 00:10
KST 07:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon55.0.16 Hotfix (June 30) - Balance + Bug Fixes7Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Grayware Tech Services: Professional Help for Cryp ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5222 users

What wrecked SC2? - Page 36

Forum Index > Closed
Post a Reply
Prev 1 34 35 36 All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17671 Posts
Last Edited: 2017-08-15 12:12:51
August 15 2017 12:10 GMT
#701
On August 15 2017 19:55 saddaromma wrote:
Well, 99.9% games didn't have investment and time dedicated to make A-tier competitive esports game. And, SC2 had a huge fanbase already when it was released. With so many resources it was destined to succeed, however, it didn't.

'Wrecked' might be a harsh term, but its close enough for me.

nah, within its time frame SC2 succeeded. the entire genre is sinking and in a lower tide all boats go down.
so many garbage RTS games came out in the early to mid 90s and the genre grew by leaps and bounds. incredible games like CoH1, AoE2, and RA2 come out after that giant growth period and they did just ok. CoH1 didn't hit 0.5 million units sold until THQ sold it for $1.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 15 2017 12:11 GMT
#702
No micro. Big emphasize of hardcounter. Jim raynors call this a great design.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17671 Posts
Last Edited: 2017-08-15 12:31:27
August 15 2017 12:19 GMT
#703
On August 15 2017 21:11 Foxxan wrote:
No micro. Big emphasize of hardcounter. Jim raynors call this a great design.

every RTS studio got together and they colluded to all make crap RTS games because every designer wanted to be unemployed and make no money. this is what killed the genre.

more seriously,
many game genres that decline and/or move into a small niche... the games get better.. and paradoxically... the popularity wanes

sometimes, a similar thing happens with music genres.

"isn't it a pity... isn't it a shame... no one ever warned the boy... rock and roll is a vicious game".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2017-08-15 12:33:16
August 15 2017 12:31 GMT
#704
On August 15 2017 21:10 JimmyJRaynor wrote:
Show nested quote +
On August 15 2017 19:55 saddaromma wrote:
Well, 99.9% games didn't have investment and time dedicated to make A-tier competitive esports game. And, SC2 had a huge fanbase already when it was released. With so many resources it was destined to succeed, however, it didn't.

'Wrecked' might be a harsh term, but its close enough for me.

nah, within its time frame SC2 succeeded. the entire genre is sinking and in a lower tide all boats go down.
so many garbage RTS games came out in the early to mid 90s and the genre grew by leaps and bounds. incredible games like CoH1, AoE2, and RA2 come out after that giant growth period and they did just ok. CoH1 didn't hit 0.5 million units sold until THQ sold it for $1.


I think thats what you want to believe.

Here are some examples that contradict your idea:
1. Hearthstone. Online card games were out there for decades, but they never got popular until Hearthstone was made. Suddenly, there are lots of players and clones. Is this because genre is growing? I think not. Bunch of talented developers made a good game, then scene emerged.

2. Battle Royal. Arma3 had mods long ago. But the popularity kicked in only after Daybreak made a decent game.

3. CS GO. This one is actually prime example of what should happened to SC2. Remember how CS and 5x5 tactical shooters started dying after release of CS Source. The game wasn't really good, because mechanics were clunky and it didn't resemble what CS originally was. Then valve correctly identified the problem and got back to the roots and made original cs with better graphics - CS GO. At start it wasn't really popular but devs actually listened to community and improved the game, which sadly didn't happen to SC2.
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
Last Edited: 2017-08-15 12:32:22
August 15 2017 12:31 GMT
#705
I'll just say this;

SC2 did great. 2010-2013, SC2 was dominant and everyone in the gaming world knew of or followed the game and its tournaments.

Then started the era of team games. Nerds turned to easier-to-learn-games with less pressure on you as the sole player. Dota, LoL, Overwatch, Counter-strike, the era of team games had begun, and thus the popularity of RTS fell.

SC:R will see the same fate, but perhaps this time people won't blame Blizzard or the game itself. This is simply how the world works. The RTS-era is past. It's not dead by any means, neither SC2 nor Brood War, but its popularity will stay small. Korea has a slightly different popularity system, but the RTS popularity was severely damaged by LoL.

My whole point is... It doesn't matter what kind of RTS game you make. You can make the most amazing and brilliant RTS game and it still would not gain huge popularity. Unless you find a way to make it a good team game.

The same is true for the era of any competitive 1on1 game. Just look at the Quake games. Now, Quake Champions is gaining some popularity because of its release, but will soon fall as well.

SC2 did great, Brood War did great. No RTS (or competitive 1on1 game in general) will do great anymore. End of story.
Information is everything
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-08-15 13:00:25
August 15 2017 12:58 GMT
#706
many game genres that decline and/or move into a small niche... the games get better.. and paradoxically... the popularity wanes

You are right.

Having little to none control of your units is the way to go. When you fight each other, instead of relying on tactics and micro, you relie on which unit you made and how good you are at a-moving. Games has this little thing called unit control, so the player doesnt have to use its brain to much.

Building stuff and eating pizza at the same time is superior over things actually happening in the game. When I and You start a game, we dont want to use our brain to much, right? If we wanted that we would do math+balance our body at the same time. We are after all here to play games and what better way than to eat pizza and let a.i do the rest for 10min straight.

This evolution of the genre is remarkable. Its a shame the genre is after all DECLINING just as you have said for the last years. You are very correct about it, doesnt matter what kind of argument someone make against that, THE RTS GENRE IS DECLINING, look at the gameplay its a superb design right through.



I think thats what you want to believe.

Here are some examples that contradict your idea:

I dont think you can contradict facts. The rts games that are coming out are so bloody good that each time i dont know which to play and then i end up not playing any at all.
That is one more big reason why the rts genre is declining, the gameplay isnt bad or anything, its the opposite really.



JimmyJRaynor
Profile Blog Joined April 2010
Canada17671 Posts
Last Edited: 2017-08-15 13:13:49
August 15 2017 13:06 GMT
#707
On August 15 2017 21:31 saddaromma wrote:
Show nested quote +
On August 15 2017 21:10 JimmyJRaynor wrote:
On August 15 2017 19:55 saddaromma wrote:
Well, 99.9% games didn't have investment and time dedicated to make A-tier competitive esports game. And, SC2 had a huge fanbase already when it was released. With so many resources it was destined to succeed, however, it didn't.

'Wrecked' might be a harsh term, but its close enough for me.

nah, within its time frame SC2 succeeded. the entire genre is sinking and in a lower tide all boats go down.
so many garbage RTS games came out in the early to mid 90s and the genre grew by leaps and bounds. incredible games like CoH1, AoE2, and RA2 come out after that giant growth period and they did just ok. CoH1 didn't hit 0.5 million units sold until THQ sold it for $1.


I think thats what you want to believe.

Here are some examples that contradict your idea:
1. Hearthstone. Online card games were out there for decades, but they never got popular until Hearthstone was made. Suddenly, there are lots of players and clones. Is this because genre is growing? I think not. Bunch of talented developers made a good game, then scene emerged.

2. Battle Royal. Arma3 had mods long ago. But the popularity kicked in only after Daybreak made a decent game.

3. CS GO. This one is actually prime example of what should happened to SC2. Remember how CS and 5x5 tactical shooters started dying after release of CS Source. The game wasn't really good, because mechanics were clunky and it didn't resemble what CS originally was. Then valve correctly identified the problem and got back to the roots and made original cs with better graphics - CS GO. At start it wasn't really popular but devs actually listened to community and improved the game, which sadly didn't happen to SC2.


from 1982 to ~1996..the genre grew by leaps and bounds as the abilities of teh most powerful piece of tech in the household grew the ability to display giant army battles. the RTS games themselves were not very good... but watching your army slowly grow and then having 10000 units kill each other was such a buzz. you couldn't get that on your SNES or your Apple Newton or your Palm Pilot. only 1 place to go.. that giant desktop PC in your den.

by 2010, you can slowly painstakingly build your giant army and have 1000 units fight in a crescendo of epic action on your smartphone, tablet.. literally any where... literally anytime...this has watered down the demand drastically.

such is the state of tech today and this is why the feverish demand of early 90s PC RTS is no longer present and never will be again, ever.

it was fun while it lasted though.

i'll have to bail at this point... i've got a big Clash of Clans fight happening on my Galaxy Note 16..
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 15 2017 13:35 GMT
#708
On August 15 2017 22:06 JimmyJRaynor wrote:
Show nested quote +
On August 15 2017 21:31 saddaromma wrote:
On August 15 2017 21:10 JimmyJRaynor wrote:
On August 15 2017 19:55 saddaromma wrote:
Well, 99.9% games didn't have investment and time dedicated to make A-tier competitive esports game. And, SC2 had a huge fanbase already when it was released. With so many resources it was destined to succeed, however, it didn't.

'Wrecked' might be a harsh term, but its close enough for me.

nah, within its time frame SC2 succeeded. the entire genre is sinking and in a lower tide all boats go down.
so many garbage RTS games came out in the early to mid 90s and the genre grew by leaps and bounds. incredible games like CoH1, AoE2, and RA2 come out after that giant growth period and they did just ok. CoH1 didn't hit 0.5 million units sold until THQ sold it for $1.


I think thats what you want to believe.

Here are some examples that contradict your idea:
1. Hearthstone. Online card games were out there for decades, but they never got popular until Hearthstone was made. Suddenly, there are lots of players and clones. Is this because genre is growing? I think not. Bunch of talented developers made a good game, then scene emerged.

2. Battle Royal. Arma3 had mods long ago. But the popularity kicked in only after Daybreak made a decent game.

3. CS GO. This one is actually prime example of what should happened to SC2. Remember how CS and 5x5 tactical shooters started dying after release of CS Source. The game wasn't really good, because mechanics were clunky and it didn't resemble what CS originally was. Then valve correctly identified the problem and got back to the roots and made original cs with better graphics - CS GO. At start it wasn't really popular but devs actually listened to community and improved the game, which sadly didn't happen to SC2.


from 1982 to ~1996..the genre grew by leaps and bounds as the abilities of teh most powerful piece of tech in the household grew the ability to display giant army battles. the RTS games themselves were not very good... but watching your army slowly grow and then having 10000 units kill each other was such a buzz. you couldn't get that on your SNES or your Apple Newton or your Palm Pilot. only 1 place to go.. that giant desktop PC in your den.

by 2010, you can slowly painstakingly build your giant army and have 1000 units fight in a crescendo of epic action on your smartphone, tablet.. literally any where... literally anytime...this has watered down the demand drastically.

such is the state of tech today and this is why the feverish demand of early 90s PC RTS is no longer present and never will be again, ever.

it was fun while it lasted though.

i'll have to bail at this point... i've got a big Clash of Clans fight happening on my Galaxy Note 16..


While i think there is truth to that, mobas which are somewhat close or at least comparable to rts games show that there is still a market for these types of games on the pc. Mobas are successful because the direct control of the units is fun.
Most rts games these days don't have this aspect, they lack direct control, uits are sluggish, etc.
So i don't think that "rts games got better and better", at least not in the imo most important aspect. How fun is it to actually control your army/units, how much fun are the unit interactions.
All these grey goos had extremely unfun unit control, how can that ever be successful? RTS needs to work on that aspect the most. The thing is that sc2 kinda nails this (for the most part), so it's obviously not everything which matters.
The macro itself might be something modern players aren't really interested in, it's hard to find a formula for modern rts, but i think it's doable.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
404AlphaSquad
Profile Joined October 2011
839 Posts
August 15 2017 14:11 GMT
#709
I cant believe this thread is still open. What if I made a thread "What wrecked BW?". It would be closed under an hour.
aka Kalevi
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2017-08-15 15:05:53
August 15 2017 15:05 GMT
#710
On August 15 2017 23:11 404AlphaSquad wrote:
I cant believe this thread is still open. What if I made a thread "What wrecked BW?". It would be closed under an hour.


Because it's full of civilized discussion where people are giving their subjective experiences, and it has interesting posts to read. And the conversation has not been successfully derailed by anyone yet?
"When life gives me lemons, I go look for oranges"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-15 15:35:07
August 15 2017 15:24 GMT
#711
lol @crystal ball of jimmy, I think he just gets a kick trying to spell disaster for rts fans tbh, while just embracing it himself. But his story doesn't really work, because you'll hardly find a RTS fan who is truly interested in stuff like clash of clans to the point of dropping RTS forever. It's not like ppl don't have any time to discover more games and become interested in good RTS when they find one either^^
the mobas took some away from UMS users probably, still not quite all of them, just a portion. It's not like everybody wants to play the same UMS repeatedly and go competitive on it and face the moutains of knowledge barriers characteristic of most mobas. Its by and large a new demographic, not one that draws from RTS, after all it's not even the same genre. There are also tons more gamers today than before 2000.
KungKras
Profile Joined August 2008
Sweden484 Posts
Last Edited: 2017-08-15 16:16:07
August 15 2017 16:15 GMT
#712
I think the most powerful evidence against "RTS games are getting better while the market is shrinking" is the fact that we can point to a lot of genre defining classics from the early nineties and the 2000's.

It's true that the RTS genre got more standardized and incorporated more new technology and in general added more bells and whistles and made the interface a bit smoother. But it also got blander, and there weren't really any heavy hitters coming out.

From the golden age I can point to games like SC:BW, Total Anihilation, Warcraft 3, Age of Empires 2, Red Alert 1, Red Alert 2 (even though I hate that game and that people like it, and would rather place Tiberian Sun as a classic), C&C1, etc and people will have no problem acknowleging them as classics and genre-defining.

Now point to any games that came out after 2004 that are unanimously hailed as classic must-haves for RTS fans.
If we got so much better at making them, where are the classics? Arguably SC2 and Supreme Commander? What else? Battle for Middle Earth 2? Warhammer Dawn of War? Age of Empires 3? Would anyone anywhere consider them classic must-haves in the genre?

How is the genre supposed to survive when no new classics were released and all we got were basic generic games?

From my experience of gaming, the only games that suffer from a contraction of a genre are the imitator games and not the flagship games in the franchise. 3D platformers have declined yet Super Mario Galaxy sold as much as Mario 64. 2D platformers have delined yet New Super Mario Bros sold similar numbers to the first AND vastly outsold Mario 3 and World.
"When life gives me lemons, I go look for oranges"
Waxangel
Profile Blog Joined September 2002
United States33643 Posts
August 15 2017 16:17 GMT
#713
Aight this has run its course
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Prev 1 34 35 36 All
Please log in or register to reply.
Live Events Refresh
Bombastic Starleague
20:00
GosuLeague Ro16 - Swiss
ZZZero.O125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 672
Railgan 130
StarCraft: Brood War
Artosis 285
ZZZero.O 125
Purpose 11
Bale 7
Counter-Strike
fl0m1364
Super Smash Bros
PPMD60
Other Games
summit1g8359
Grubby3127
FrodaN802
shahzam627
C9.Mang0281
UpATreeSC96
JuggernautJason23
Organizations
Dota 2
PGL Dota 2 - Main Stream286
Other Games
BasetradeTV227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 47
• musti20045 29
• davetesta10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie905
• Shiphtur317
Upcoming Events
PiGosaur Cup
1h 50m
Kung Fu Cup
12h 50m
Replay Cast
1d 1h
CrankTV Team League
1d 12h
Bombastic Starleague
1d 21h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
[ Show More ]
HomeStory Cup
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-29
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.