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On August 25 2016 22:11 Cyro wrote:Show nested quote +What fight lasted longer than 5 minutes with the fully upgraded gear/ring? Manno is the only one I can think of, but that's movement/add hell. With shorter fight durations the spec to spec difference gets bigger, at 20 second fight the best specs were 4x better than the worst ones Yeah but I dont get how it is even relevant who does how much dmg on 5 min farm fights. Would be so stupid if Blizz tried to balance around those fights.
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Blizzard doesn't balance for farm. HFC wasn't balanced with people having lege ring. Mages were nothing special in HFC progression which is the only thing Blizz cares about. And no one cares who does what when stuff dies in 30sec.
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United Kingdom20275 Posts
I don't really consider "HFC progression" to be a 1-2 month period when we had the raid for 15 months. Plenty of people are progressing 5 or 10 months into the tier, the vast majority of mythic clears happened with rings complete.
Blizzard just didn't balance HFC past the initial patch and a few tweaks, we had awesome specs and shit specs for probably a year with no changes.
Also - really no specific fight length. I was just saying that the super long sims are probably the least imbalanced because most of the bad specs do much worse in a fight that's like 2m15s rather than 6 mins.
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There's people progressing even now, doesn't mean Blizz should balance around it. No fights even Archi was balanced around having ring. There was no 60% differences between dps without them. Valor upgrades and ring upgrades act simply as a way to nerf the content.
Lots of guild progressed with fully upgraded ring and valor upgrades but as long as you manage to achieve achi/mount before tier changes most are happy with that, or getting their rank whatever they were aiming for. And I'm not really sure why'd people who progress 10 months later, only happens during last tier when there's content drought going, would care much about balance anyway.
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8748 Posts
At that point in progression, there are a lot of ways for a player to improve performance other than change spec or class. They can remain ignorant of other players' parses just like they're ignorant of whatever else has prevented them from clearing the content already and just play the game how they want. I think that's why Blizzard doesn't care to balance for them as much. It's not a competitive environment. They'll eventually clear the content without changing anything because their characters will get stronger with better gear and the bosses will get weaker with nerfs or debuffs. Or they'll never clear it but then changing class probably wouldn't help anyway. The parses of good players aren't even relevant to them because they're unable to even get close to performing the same. Like these players can't even memorize what they're supposed to do for 15 seconds. Or they're not aware of guides or interested in them and they're not figuring that stuff out on their own either.
I think Blizzard was aware that they can't balance around the ring effect. Each class is going to perform differently at different durations so adding a huge multiplier to a certain duration is balance suicide.
Everything I've heard from top players (objective view) and Blizzard (liable to be biased but is the most knowledgeable) is that everything is viable. Internal raid teams clear the content with a variety of classes and with no addons.
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I mean it's too early to tell, the final build of Legion will be here next week then we'll get to do all the testing and stuff with the artifacts, legendaries, and new gear that will all probably create enough variances that most specs are within the margin to be viable. Demo still sucks though.
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I like Demo from the idea of just summoning crazy amounts of stuff but it's really hard to play and doesn't feel like it has a huge payoff. They put a lot of effort into making the "idea" work, I think all they need is some number boosts on certain abilities.
Afflic is still godmode in PvP tho lol.
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im trying to level with invasions and i start to fucking hate everyone, 99% are just flying past nameds and only go for skulls on the map, its like half the phase 3 xp wasted wtf
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On August 26 2016 07:45 LaNague wrote: im trying to level with invasions and i start to fucking hate everyone, 99% are just flying past nameds and only go for skulls on the map, its like half the phase 3 xp wasted wtf
Dude the skull mobs give you tons of Exp compared to everything else, that's why everyone goes for em and you should too.
Even if you don't have a flying mount you can often sit near the main site and one or two skull mobs will spawn there during P3 and give you a nice chunk of exp.
Only reason to farm the little mobs during P3 is if you are stuck with a ground mount and can't keep up with the main zerg group, then you can farm the other mobs. Also keep in mind there are some skull or "named" mobs that people intentionally skip because they just tend to one shot everyone and aren't worth the time.
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I think he was talking about the "named" elites that aren't marked with a skull. They give the same amount of EXP. But it's hard to coordinate so many players without everyone in the same raid. As I was leveling up a new char, I always chose the easiest route which was to follow others. I also noticed people were afraid to pull the bosses, they always wait around until someone decides to attack it (and get one shot sometimes :D) to finally join the fight.
Anyway, back to Legion hype! I left WoW at the beginning of Cataclysm but couldn't resist the urge to come back before Legion. Somehow it looks much more exciting than WoD, and much much more than Pandaria (just the title and the happy pandas theme convinced me not to come back). And now in just 3-4 weeks I have 4x100 chars... God I hate myself again!
My last char took 22h to level from 1-100 thanks to the invasion (although I started after they nerfed the EXP on P1/P2). Opening the chests at the end was cool, full 700+ gear instantly for all the specs (druid).
Druid hasn't changed much since I left WoW, I really dig Demo Lock (insane burst), I'm a bit confused with Disc Priest which was my favorite spec/class back in BC/WotLK/Cataclysm (no heal burst, that's not new, but now it's almost more efficient to damage people to heal allies), and DH can be really fun when you're not being focused. I have no idea what to main for Legion. Probably Demo Lock > Resto Druid > Disc Priest > DH.
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I mean the article muses about why the content was so light but fails to mention the reason that's been said in multiple interviews already: Legion was supposed to be out last year and was delayed.
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I was determined to play Mistweaver for Legion but after trying stuff I got the impression resto shaman is just straight up better. Stronger raid heal, good dmg on range and also more utility with spirit link, sprint totem, 10% hp buff etc.
Anyone got an informed opinion on this?
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Pandemona
Charlie Sheens House51449 Posts
My only alt this expansion is shaman healer, not sure on if its "the best" i think druid healing again will be good, but it is fun thats for sure.
What i would say, how i would now look at playing a class would be on the base of its Artifact tree, i looked at prot warriors the other day because i haven't done so. Haha its so freaking broken xD we are the best tanks right now due to how insane Ignore Pain is, literally most broken thing ever, yet the Artifact buffs it even more so, going to be great :D
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On August 27 2016 00:03 Redox wrote: I was determined to play Mistweaver for Legion but after trying stuff I got the impression resto shaman is just straight up better. Stronger raid heal, good dmg on range and also more utility with spirit link, sprint totem, 10% hp buff etc.
Anyone got an informed opinion on this? Yes Shaman is the stronger healer (RDruid and RShaman are the top 2) but unless your playing at the very top end you should just play what you enjoy most. Everything is viable.
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On August 27 2016 00:17 Gorsameth wrote:Show nested quote +On August 27 2016 00:03 Redox wrote: I was determined to play Mistweaver for Legion but after trying stuff I got the impression resto shaman is just straight up better. Stronger raid heal, good dmg on range and also more utility with spirit link, sprint totem, 10% hp buff etc.
Anyone got an informed opinion on this? Yes Shaman is the stronger healer (RDruid and RShaman are the top 2) but unless your playing at the very top end you should just play what you enjoy most. Everything is viable.
This very much.
My main has been MW Monk for all of WoD and even with pre-patch changes was feeling like it was very possible to stay competitive with the other heals in my group. Some fights it's pretty easy to be outperformed by certain classes but it can be pretty rewarding to know that even just staying competitive means you are often preforming at a high level. Besides I'd much rather feel engaged by having a slightly harder healing rotation (I actually enjoy the new fistweaving build quite a bit, though there are a few fights when range issues mean it is better to spec into a normal ranged healer build) whereas Resto Shaman tends to be dominated by spamming Chain Heal. + Show Spoiler +No hate on Resto Shaman, I haven't mained RShaman since WotLK, but my impression is that it hasn't really changed much besides some CD's and talent choices.
Really I think it should come down to what you prefer to play and what the needs of your raid group are. If you really prefer the play style of one healer over another, go for that, it's always better to ensure you have fun playing your spec when wiping to a progression fight. If you don't mind which class you play too much and your raid could benefit from one healer's CD's more than another then that might be the best choice for your group.
If you don't enjoy what you play then you will just hate life during progression nights, wiping to the same boss over and over.
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On August 26 2016 11:48 deth2munkies wrote:I mean the article muses about why the content was so light but fails to mention the reason that's been said in multiple interviews already: Legion was supposed to be out last year and was delayed.
There's more to it than that, though that's a factor, but even if Legion had been released as planned last winter WoD would still have had the least content of any expansion to date while also being the most expensive.
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United Kingdom20275 Posts
On August 27 2016 03:01 Seuss wrote:Show nested quote +On August 26 2016 11:48 deth2munkies wrote:I mean the article muses about why the content was so light but fails to mention the reason that's been said in multiple interviews already: Legion was supposed to be out last year and was delayed. There's more to it than that, though that's a factor, but even if Legion had been released as planned last winter WoD would still have had the least content of any expansion to date while also being the most expensive.
WOD is the biggest wtf so far from blizzard, if they continued adding content and balancing for the last 15 months and legion came out at a similar timescale to previous expansions it would have just been a below average expansion. They didn't/couldn't so it's wtf. Hopefully legion is worth
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monk has the strongest stacked raid heal, it just eats mana, so you need mana cooldowns from the outside optimally. monk has stronger single target heals as far as i can see it. monk als has i think the strongest legendaries, especially the pants are just nuts if they stay this way, its almost all your global cooldowns filled with enhanced heal spells. Both have strong artifact trees.
Shaman definately has strong raid heals as usual and utility. The shaman ranged damage costs mana i think though.
Monk has a place in addition to a shaman in my opinion and for non super hardcore no class seems to be mandatory anyways.
I am confident i can be a positive addition to a raid with my monk healer, which is the class i just like the most right now.
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On August 27 2016 04:30 LaNague wrote: monk has the strongest stacked raid heal, it just eats mana, so you need mana cooldowns from the outside optimally. monk has stronger single target heals as far as i can see it. monk als has i think the strongest legendaries, especially the pants are just nuts if they stay this way, its almost all your global cooldowns filled with enhanced heal spells. Both have strong artifact trees.
Shaman definately has strong raid heals as usual and utility. The shaman ranged damage costs mana i think though.
Monk has a place in addition to a shaman in my opinion and for non super hardcore no class seems to be mandatory anyways.
I am confident i can be a positive addition to a raid with my monk healer, which is the class i just like the most right now.
Unfortunately the only thing that matters for healers in a raid setting is utility and cooldowns. Monk doesn't offer anything except for throughput which is why most top guilds including mine are avoiding them, and on the other side of things Shaman and Druid are preferred for higher keystone dungeons.
If you aren't trying to do cutting edge progression none of this matters of course, but that is everyone's opinion from beta in a nutshell.
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