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United Kingdom20275 Posts
On August 25 2016 01:53 KadaverBB wrote:Looks like Marksman will simply be the best specc for hunter  I hate that, I hate not having a pet fuck. Tough decision, fun or actually being viable lol
You can use a pet as MM, it's just not as good. I'm not sure how far BM is behind MM at the moment but i'm seeing some arguments from people looking to play it.
The stuff that you can and can't do as a top 1% progression raider is a nightmare especially on a fresh expansion launch. At lower levels you can and really should do whatever works for you and feels good, even if you have to play extra-well to pull it off IMO
I'd rate the DK revamps as a solid -10/10
We haven't made any progress, we've gone backwards.
DK revamp is quite controversial among the people that i have talked to about it i've only seen love or hate ratings. It's certainly very different
Still missing some of the key things that i liked about WOTLK DK's such as the feel of the runes. In WOTLK you had 6 runes that charged independantly, in cataclysm they changed it to 3 runes that have 2 charges each. I never really got over that despite trying to play DK in Cataclysm and WOD and it's still like that now - very subjective thing but it stopped me from having fun or even playing the class very well
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On August 24 2016 21:50 Emnjay808 wrote: Just got back into playing WoW again. Do you think that theyll let us fly in Draenor (without having to do the prerequisites) once Legion launches?
Actually doing that achievement right now, so I hope not. Well, if yes I still get the mount .
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8748 Posts
Does anyone know if using this is auto-detected and bannable?
/script debugprofilestart();while debugprofilestop()<X do end; It's a trick for putting a delay in a macro. I want to use it for switching specs and changing equipment with one button press. When I go from BM/MW to WW, I can't change equip until after I change spec, because BM/MW can't dual wield. So I give the change spec command, then use that script to wait 5 seconds (x=5000), and then the /equipset command goes through.
edit: NM I'm not gonna use it. Found an addon to automatically change equipset after changing spec.
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On August 25 2016 04:31 Cyro wrote: DK revamp is quite controversial among the people that i have talked to about it i've only seen love or hate ratings. It's certainly very different
Still missing some of the key things that i liked about WOTLK DK's such as the feel of the runes. In WOTLK you had 6 runes that charged independantly, in cataclysm they changed it to 3 runes that have 2 charges each. I never really got over that despite trying to play DK in Cataclysm and WOD and it's still like that now - very subjective thing but it stopped me from having fun or even playing the class very well Yes my brother who always played DK really likes the new DK.
Still for many it is pretty shit when the class you liked to play gets changed so much that it basically becomes a new class. Oh well the old is gone and I guess we will find good things about revamped classes over time. Legion is almost like a class reset where you have to find a new favorite class to play.
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Wait idk when they changed it but what's with armor now? There's only one piece but the stats change? Do I need to farm a separate set for Holy/Prot or will my Ret set suffice?
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On August 25 2016 06:58 Requizen wrote: Wait idk when they changed it but what's with armor now? There's only one piece but the stats change? Do I need to farm a separate set for Holy/Prot or will my Ret set suffice? Most armor has multiple main stats (in your case Str and Int). It will use whatever main stat is appropriate for your spec. So yes your Ret gear can be used with Prot and Holy
What does not change is the secondary stats (Haste/Crit/Mastery) and different specs often have different priorities. So there is still a reason to collect multiple pieces of the same armor but your not utterly crippled if you switch.
Note that this does not apply to all pieces, most notably neck/cloak/ring/trinkets (tho neck and ring will no longer have main stat in Legion).
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On August 25 2016 01:43 lestye wrote:Show nested quote +On August 25 2016 01:22 Mohdoo wrote: My friends are telling me legion is everything WoW used to be and that it is amazing now. I've got a couple 100s laying around. I don't really know what I should be doing. Someone wanna give me a few bullet points as to how to appreciate the new expansion? I'm not sure about "used to be", but they're putting so much effort in this expansion. *New Class, Demon Hunter *Class campaigns (class quests from old) *Overall, they seem to be pushing all the old stories forward, which is a plus for me, because usually the expansion's story is very limited to the scope. There seems to be a lot of fan service/call backs with these quests *Artifact weapon, which is reminiscent of the old style talent trees, but most importantly, you have post level cap progression, where you always have something to work towards to. *Along with the artifact weapon, a robust world quest system, so there seems to be always something to do, everyday to progress your character's power *Scalable dungeons with affixes. This lets dungeon to be incredibly replayable and not something to ignore once you have raid gear, or at best in other expansions, just a daily chore to get badges. These dungeons can have affixes like Decay - All players suffer damage over time while the challenge is active, and Skittish - Tanks generate much less threat.and Raging - Non-boss enemies will enrage at low health, dealing double damage until killed. *Revamped PvP, PvP in bgs/arenas isnt this ordeal with gear anymore, every spec has default stats, which should lend itself to better balance. Also PVP exclusive abilities which can be very fun/flavorful, there's also a thing where you "prestige" your pvp abilities for rewards, so there's always something to grind/work towards to in regards to PVP. *4 levelling zones, but everything in broken isles scales to players, so you can level with your friend even if you have a 7 level disparity. There's also an additional entire zone dedicated to end-game content/story. Those are the most exciting features for me personally.
Thanks a ton for this post. It makes a lot of sense and is really exciting. Are there things besides the invasion and trade skills I should do before launch? What are you staying busy with before the expansion hits?
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On August 25 2016 09:38 Mohdoo wrote:Show nested quote +On August 25 2016 01:43 lestye wrote:On August 25 2016 01:22 Mohdoo wrote: My friends are telling me legion is everything WoW used to be and that it is amazing now. I've got a couple 100s laying around. I don't really know what I should be doing. Someone wanna give me a few bullet points as to how to appreciate the new expansion? I'm not sure about "used to be", but they're putting so much effort in this expansion. *New Class, Demon Hunter *Class campaigns (class quests from old) *Overall, they seem to be pushing all the old stories forward, which is a plus for me, because usually the expansion's story is very limited to the scope. There seems to be a lot of fan service/call backs with these quests *Artifact weapon, which is reminiscent of the old style talent trees, but most importantly, you have post level cap progression, where you always have something to work towards to. *Along with the artifact weapon, a robust world quest system, so there seems to be always something to do, everyday to progress your character's power *Scalable dungeons with affixes. This lets dungeon to be incredibly replayable and not something to ignore once you have raid gear, or at best in other expansions, just a daily chore to get badges. These dungeons can have affixes like Decay - All players suffer damage over time while the challenge is active, and Skittish - Tanks generate much less threat.and Raging - Non-boss enemies will enrage at low health, dealing double damage until killed. *Revamped PvP, PvP in bgs/arenas isnt this ordeal with gear anymore, every spec has default stats, which should lend itself to better balance. Also PVP exclusive abilities which can be very fun/flavorful, there's also a thing where you "prestige" your pvp abilities for rewards, so there's always something to grind/work towards to in regards to PVP. *4 levelling zones, but everything in broken isles scales to players, so you can level with your friend even if you have a 7 level disparity. There's also an additional entire zone dedicated to end-game content/story. Those are the most exciting features for me personally. What are you staying busy with before the expansion hits? I am leveling / trying out classes to learn what they do now and decide what I will play. Apart from that as usual things you do now will not matter much in the expansion.
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I played War from Vanilla to wotlk and it hardly changed during that period. But now that Im playing one again it feels so completely diluted with the rest of the classes. One flaw that the warrior had back then was rage dumping, but the only thing I see that Blizz did to fix that was add Ignore pain plus a bunch of off-gcd shield slam dumpers. FUCKING BORING. Feels like Im playing a rogue just gathering up my energy waiting to spam ignore pain and shield block.
My rants mostly how war tanking doesnt feel like war tanking anymore. It feels like any other tanking class now.
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United Kingdom20275 Posts
On August 25 2016 05:13 NonY wrote:Does anyone know if using this is auto-detected and bannable? It's a trick for putting a delay in a macro. I want to use it for switching specs and changing equipment with one button press. When I go from BM/MW to WW, I can't change equip until after I change spec, because BM/MW can't dual wield. So I give the change spec command, then use that script to wait 5 seconds (x=5000), and then the /equipset command goes through. edit: NM I'm not gonna use it. Found an addon to automatically change equipset after changing spec.
Yeah you should not "abuse" that
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On August 25 2016 14:04 Emnjay808 wrote: I played War from Vanilla to wotlk and it hardly changed during that period. But now that Im playing one again it feels so completely diluted with the rest of the classes. One flaw that the warrior had back then was rage dumping, but the only thing I see that Blizz did to fix that was add Ignore pain plus a bunch of off-gcd shield slam dumpers. FUCKING BORING. Feels like Im playing a rogue just gathering up my energy waiting to spam ignore pain and shield block.
My rants mostly how war tanking doesnt feel like war tanking anymore. It feels like any other tanking class now. its better than fury im sure only thing to dump rage on is rampage, execute will probably overtake when you get that lulzy talent that makes execute increase execute damage by 5% and stacks 99 times rofl
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Pandemona
Charlie Sheens House51449 Posts
On August 25 2016 14:04 Emnjay808 wrote: I played War from Vanilla to wotlk and it hardly changed during that period. But now that Im playing one again it feels so completely diluted with the rest of the classes. One flaw that the warrior had back then was rage dumping, but the only thing I see that Blizz did to fix that was add Ignore pain plus a bunch of off-gcd shield slam dumpers. FUCKING BORING. Feels like Im playing a rogue just gathering up my energy waiting to spam ignore pain and shield block.
My rants mostly how war tanking doesnt feel like war tanking anymore. It feels like any other tanking class now. You are right, however that button makes us the best tank in the game now and we literally can "tank for days" im loving it from the way we were very squishy to a certain extent. Now, we run around with a 1million ignore pain shield and popping shield blocks haha its awesome. I out healers too how fun is that XD
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Having a lock (affliction) in my group, is that gonna hinder us a lot when doing M+ dungeons? Cause all I hear, is how bad locks are, how they only want 1 for raids etc, but that must be bullshit, right?
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Pandemona
Charlie Sheens House51449 Posts
Im sure it wont be that bad, always take with a huge pinch of salt when people say "x class gonna be dogshit in legion" when in fairness people are only going off beta numbers and some people not even off of that. Im pretty sure the main thing is dps between different classes are going to be 5-10% at max different for at least the first raid tier that i am convinced of. Dungeons are always slightly different as you need nice aoe and in fairness Affliction locks have that with certain playstyles so im sure you wouldn't be hindered no.
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United Kingdom20275 Posts
Im pretty sure the main thing is dps between different classes are going to be 5-10% at max different for at least the first raid tier
Gaps are usually bigger than that, especially between the best and worst class
If anything you can expect some pretty chaotic numbers and hotfixes like "lol we increased X spec damage by 15%" or "nerfed damage on Y main ability by 40%" in the first raid, that's what they did with highmaul to make the numbers work.
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Out of all things, I would think that getting DPS simulations right would be one of the easier tasks for Blizzard.
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Pandemona
Charlie Sheens House51449 Posts
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United Kingdom20275 Posts
The best specs in HFC w/ upgraded ring had about 50-70% more damage than the worst ones on 5minute+ patchwerk single target fights. (70 being survival, 50 being specs that were not trainwrecked and abandoned for three quarters of the expansion)
Blizz is usually much tighter with first tier numbers and it helps if you look on a per-class basis rather than per-spec but 5-10% is still a little optimistic i think
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On August 25 2016 17:09 crappen wrote: Having a lock (affliction) in my group, is that gonna hinder us a lot when doing M+ dungeons? Cause all I hear, is how bad locks are, how they only want 1 for raids etc, but that must be bullshit, right?
Affliction will be horrible on trash pulls with more than 3 targets, but that's about it. Their artifact is trash for raids because almost all the benefits it gives are "on kill", which consequently makes it very good for dungeons, but their AoE is still terrible.
Destro is going to be better for dungeons because they have better AoE and burst, however if you're at the really high mythic tiers where things stay up for a decent amount of time and you're fighting 1 or 3 of them (destro is still ahead on 2 because of the insane Havoc buff), Affliction will be better.
Later in the expansion when high tier mythics are just "pull everything and AoE" Destro is going to be king.
On August 25 2016 20:41 Cyro wrote: The best specs in HFC w/ upgraded ring had about 50-70% more damage than the worst ones on 5minute+ patchwerk single target fights. (70 being survival, 50 being specs that were not trainwrecked and abandoned for three quarters of the expansion)
Blizz is usually much tighter with first tier numbers and it helps if you look on a per-class basis rather than per-spec but 5-10% is still a little optimistic i think
What fight lasted longer than 5 minutes with the fully upgraded gear/ring? Manno is the only one I can think of, but that's movement/add hell.
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United Kingdom20275 Posts
What fight lasted longer than 5 minutes with the fully upgraded gear/ring? Manno is the only one I can think of, but that's movement/add hell.
With shorter fight durations the spec to spec difference gets bigger, at 20 second fight the best specs were 4x better than the worst ones
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