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On June 15 2016 21:35 RvB wrote:Show nested quote +On June 15 2016 20:29 Gorsameth wrote:On June 15 2016 20:20 Cyro wrote:Or so people endlessly told us during Wrath. Player base has rotated quite a lot since then, especially with the target audience for the game changing Certainly, and its often different people complaining about different things. I was just responding to the notion that before MoP the expansions were not hated. You missed tbc. Full if whiners (including myself at that time)
I played from vanilla to end of Cata. The WoW boards were always full of people hyping up the next shitty MMO as a WoW-killer (everything from Aion to TOR to shit I don't even remember anymore). I think maybe 1 or 2 of these supposed WoW-killers actually managed to hit over 1 million concurrent subscribers. Maybe.
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From what I remember, the worst things about TBC were reputation grinds and dailies-4-gold. I think WotLK did really well on those parts, rep wasn't as slow and dailies not as either boring or really-hard-to-solo, but a lot of stuff was figured out and became streamlined so character power surged. I loved Cata except for the apparent power creep.
*for lack of better word.
I'm a bit cloven on LFG and similar tools. I think the downfall of the server soul was already when x-realm BGs were implemented and you wouldn't reliably get to play with the same people, so blaming it only on the LFG tool is a bit off the mark. As the LFG tool (not random dungeon finder) works now I think it's great.
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I should make a boilerplate post for whenever I'm tempted to wax nostalgic about the good old days or rewrite another treatise on how streamlining and tools of convenience have undermined the social fabric of the game.
Instead I'll just note that it'd be nice if this time Blizzard actually managed their content schedule such that we don't end up with raid tiers crunched together followed by an interminable wait for the next expansion.
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Anyone think the FFXIV-style patching schedule would work for WoW? The way they do it is to patch roughly every ~3-4 months, each time adding several new Heroic/Mythic level dungeons, new world quests (for their main storyline), new world sidequests (for alt storylines e.g. Hildebrand), and a new raid wing (4-6 bosses).
So basically smaller content patches, released more frequently. Given that WoW doesn't have a MSQ, it'd have to be balanced by either world bosses, or something along the lines of the Garrison weekly quest in this last expansion. The other problem is one that FFXIV has of spiking subs for the month of patches, then everyone quits at the end of the month until the next content patch. This'd be especially true for hardcore raiders, that can down the 4-5 new bosses on heroic the first night, mythic the next couple of weeks, then stop raiding playing for a while till the next wing comes out.
They're obviously not doing it for Legion, but I think it could be worth a shot.
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United Kingdom20275 Posts
On June 16 2016 04:57 andrewlt wrote:Show nested quote +On June 15 2016 21:35 RvB wrote:On June 15 2016 20:29 Gorsameth wrote:On June 15 2016 20:20 Cyro wrote:Or so people endlessly told us during Wrath. Player base has rotated quite a lot since then, especially with the target audience for the game changing Certainly, and its often different people complaining about different things. I was just responding to the notion that before MoP the expansions were not hated. You missed tbc. Full if whiners (including myself at that time) I played from vanilla to end of Cata. The WoW boards were always full of people hyping up the next shitty MMO as a WoW-killer (everything from Aion to TOR to shit I don't even remember anymore). I think maybe 1 or 2 of these supposed WoW-killers actually managed to hit over 1 million concurrent subscribers. Maybe.
One of the first ones was age of conan
From what I remember, the worst things about TBC were reputation grinds and dailies-4-gold.
Reputation grinds and dailies for gold were actually kinda the same thing, and it was much better than what we have right now IMO.
The majority of income coming via dailies, grindable loot, professions etc is a much better system than passive income that's given to everybody - that system causes massive inflation, reduces the relative value of working for gold etc. The economy today has also shifted heavily towards services and split between service providers and service buyers - billions of gold shifting hands to buy raid achievements and loot. I think that wealth inequality has dramatically increased as well, though i'm not nearly as sure of the state of the high end economy in TBC era.
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The only reputation grinds which were daily quest-based in TBC were Netherwing and later Shattered Sun Offensive. Everything else either involved running dungeons and/or collecting items to turn in. It wasn't until WotLK that most reputation grinds could be done via dailies.
But you're correct, passive gold generation is bad.
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TBC; oh boy - the memories! I played during TBC with my friends while we were in high school. Good times.
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United Kingdom20275 Posts
On June 16 2016 23:15 Seuss wrote: The only reputation grinds which were daily quest-based in TBC were Netherwing and later Shattered Sun Offensive. Everything else either involved running dungeons and/or collecting items to turn in. It wasn't until WotLK that most reputation grinds could be done via dailies.
But you're correct, passive gold generation is bad.
You forgot the two hubs for the Shatari Skyguard which gave a lot of gold and rep leading to some rewards including nether ray flying mounts which were pretty cool at the time
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Ogril'la and Skyguard were also daily based (skyguard had some items you could grind aswell I think).
The biggest thing imo was they didn't have important things locked behind the rep. That was the mistake MoP made where loads of crafting recipes were locked behind rep. This meant everyone was grinding dailies day in day out which lead to the burnout and forum backlash. Blizzard then in typical fashion did a complete 180 and while WoD rep didn't have recipes the complete absense of dailies was terrible. "Here go grind 8k mobs to get exalted" is garbage. Only reluctantly did 1 faction to unlock the level 3 Trade post and left the remainder until Tanaar's Medallion of the legion let me buy the rest.
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On June 16 2016 23:48 Gorsameth wrote: Ogril'la and Skyguard were also daily based (skyguard had some items you could grind aswell I think).
The biggest thing imo was they didn't have important things locked behind the rep. That was the mistake MoP made where loads of crafting recipes were locked behind rep. This meant everyone was grinding dailies day in day out which lead to the burnout and forum backlash. Blizzard then in typical fashion did a complete 180 and while WoD rep didn't have recipes the complete absense of dailies was terrible. "Here go grind 8k mobs to get exalted" is garbage. Only reluctantly did 1 faction to unlock the level 3 Trade post and left the remainder until Tanaar's Medallion of the legion let me buy the rest.
Uh, Aldor and Scryer had reputation-based JC recipes hidden at Revered.
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On June 16 2016 23:49 deth2munkies wrote:Show nested quote +On June 16 2016 23:48 Gorsameth wrote: Ogril'la and Skyguard were also daily based (skyguard had some items you could grind aswell I think).
The biggest thing imo was they didn't have important things locked behind the rep. That was the mistake MoP made where loads of crafting recipes were locked behind rep. This meant everyone was grinding dailies day in day out which lead to the burnout and forum backlash. Blizzard then in typical fashion did a complete 180 and while WoD rep didn't have recipes the complete absense of dailies was terrible. "Here go grind 8k mobs to get exalted" is garbage. Only reluctantly did 1 faction to unlock the level 3 Trade post and left the remainder until Tanaar's Medallion of the legion let me buy the rest. Uh, Aldor and Scryer had reputation-based JC recipes hidden at Revered. But they were not locked behind dailies, Dungeons, mobs and mob drops gave rep.
The 'hard' TBC reps of Netherwing/Ogri'la/Skyguard did not have recipes (I think).
Shattered Sun did? but you got a lot of rep quickly with them once the island was fully developed.
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On June 16 2016 23:46 Cyro wrote:Show nested quote +On June 16 2016 23:15 Seuss wrote: The only reputation grinds which were daily quest-based in TBC were Netherwing and later Shattered Sun Offensive. Everything else either involved running dungeons and/or collecting items to turn in. It wasn't until WotLK that most reputation grinds could be done via dailies.
But you're correct, passive gold generation is bad. You forgot the two hubs for the Shatari Skyguard which gave a lot of gold and rep leading to some rewards including nether ray flying mounts which were pretty cool at the time
Whoops.
Point remains most of the reputations weren't daily-based, so while dailies were mostly associated with reputations, the opposite was not true.
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United Kingdom20275 Posts
On June 17 2016 00:13 Seuss wrote:Show nested quote +On June 16 2016 23:46 Cyro wrote:On June 16 2016 23:15 Seuss wrote: The only reputation grinds which were daily quest-based in TBC were Netherwing and later Shattered Sun Offensive. Everything else either involved running dungeons and/or collecting items to turn in. It wasn't until WotLK that most reputation grinds could be done via dailies.
But you're correct, passive gold generation is bad. You forgot the two hubs for the Shatari Skyguard which gave a lot of gold and rep leading to some rewards including nether ray flying mounts which were pretty cool at the time Whoops. Point remains most of the reputations weren't daily-based, so while dailies were mostly associated with reputations, the opposite was not true.
There was just a ton of reputations, many daily based and many not. Many (or even all) dungeons had a reputation associated with them which was required to buy the key to enter hard mode
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On June 16 2016 22:37 deth2munkies wrote: Anyone think the FFXIV-style patching schedule would work for WoW? The way they do it is to patch roughly every ~3-4 months, each time adding several new Heroic/Mythic level dungeons, new world quests (for their main storyline), new world sidequests (for alt storylines e.g. Hildebrand), and a new raid wing (4-6 bosses).
They're obviously not doing it for Legion, but I think it could be worth a shot.
Totally agree. It's a great system.
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How are tanks on the beta atm? One of our guild tanks is switching to dps since he can't have good attendance anymore, I sort of want to fill in that gap.
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Pandemona
Charlie Sheens House51449 Posts
If you play Demon Hunter tank you will do a hella lot of dps :D Thats all i know from tanks as Fraggy the only stream i can watchin WoW these days.
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On June 17 2016 00:14 Cyro wrote:Show nested quote +On June 17 2016 00:13 Seuss wrote:On June 16 2016 23:46 Cyro wrote:On June 16 2016 23:15 Seuss wrote: The only reputation grinds which were daily quest-based in TBC were Netherwing and later Shattered Sun Offensive. Everything else either involved running dungeons and/or collecting items to turn in. It wasn't until WotLK that most reputation grinds could be done via dailies.
But you're correct, passive gold generation is bad. You forgot the two hubs for the Shatari Skyguard which gave a lot of gold and rep leading to some rewards including nether ray flying mounts which were pretty cool at the time Whoops. Point remains most of the reputations weren't daily-based, so while dailies were mostly associated with reputations, the opposite was not true. There was just a ton of reputations, many daily based and many not. Many (or even all) dungeons had a reputation associated with them which was required to buy the key to enter hard mode
The last steps to get to exalted were sometimes pretty bad. IIRC you only got rep from Heroic dungeons and nothing else (if there wasn't a raid associated with it iirc). Getting "lower City" to exalted was a bitch because the only place to get rep from them were 2 of the harder/longer heroics that no one wanted to run regulary. There were also pretty nice rewards for it, iirc some good recipes and a few items that were about as good as the better Karazhan Drops, at least for certain classes. DPS-Scaling was also not so damn out of whack at the time, so these Items actually stayed decent until BT.
Ogrila/Skyguard were allmost pure daily based... But these dailies gave decent Gold and were really quick to do, most of my guildmates did at least Ogrila anyway because it was the easiest/fastest way to get some Gold. I have no clue about Netherwing, never did a single daily for these.
And there was Sporegar, probably the dumbest rep grind ever (when we disregard useless classic reps).
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United Kingdom20275 Posts
On June 17 2016 19:24 Velr wrote:Show nested quote +On June 17 2016 00:14 Cyro wrote:On June 17 2016 00:13 Seuss wrote:On June 16 2016 23:46 Cyro wrote:On June 16 2016 23:15 Seuss wrote: The only reputation grinds which were daily quest-based in TBC were Netherwing and later Shattered Sun Offensive. Everything else either involved running dungeons and/or collecting items to turn in. It wasn't until WotLK that most reputation grinds could be done via dailies.
But you're correct, passive gold generation is bad. You forgot the two hubs for the Shatari Skyguard which gave a lot of gold and rep leading to some rewards including nether ray flying mounts which were pretty cool at the time Whoops. Point remains most of the reputations weren't daily-based, so while dailies were mostly associated with reputations, the opposite was not true. There was just a ton of reputations, many daily based and many not. Many (or even all) dungeons had a reputation associated with them which was required to buy the key to enter hard mode The last steps to get to exalted were sometimes pretty bad. IIRC you only got rep from Heroic dungeons and nothing else (if there wasn't a raid associated with it iirc). Getting "lower City" to exalted was a bitch because the only place to get rep from them were 2 of the harder/longer heroics that no one wanted to run regulary. There were also pretty nice rewards for it, iirc some good recipes and a few items that were about as good as the better Karazhan Drops, at least for certain classes. DPS-Scaling was also not so damn out of whack at the time, so these Items actually stayed decent until BT. Ogrila/Skyguard were allmost pure daily based... But these dailies gave decent Gold and were really quick to do, most of my guildmates did at least Ogrila anyway because it was the easiest/fastest way to get some Gold. I have no clue about Netherwing, never did a single daily for these. And there was Sporegar, probably the dumbest rep grind ever  (when we disregard useless classic reps).
Netherwing was gated behind a quest chain that required epic flying to finish, it was great for gold too. They had staggered quest unlocks and a few non-daily chains that unlocked with rep and the final mount took about 2 weeks, maybe a little longer. You could always collect and hand in netherwing eggs which gave ~250 rep but they practically didn't exist because some people farmed them and the spawn time was so huge
The most underwhelming stuff about dailies today is challenge and reward, ever since it became default to have raid gear they seem to have kept the assumption that you're walking around in quest greens with 2 gold in your bag. The prevelance of gold has increased by like 50-100x since TBC, yet quests don't give anywhere near that much more gold. To put a number on that, you would be able to reasonably make the equivelant of 10k gold from 30-45 mins of a daily zone with decent gear.
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On June 16 2016 22:37 deth2munkies wrote: Anyone think the FFXIV-style patching schedule would work for WoW? The way they do it is to patch roughly every ~3-4 months, each time adding several new Heroic/Mythic level dungeons, new world quests (for their main storyline), new world sidequests (for alt storylines e.g. Hildebrand), and a new raid wing (4-6 bosses).
So basically smaller content patches, released more frequently. Given that WoW doesn't have a MSQ, it'd have to be balanced by either world bosses, or something along the lines of the Garrison weekly quest in this last expansion. The other problem is one that FFXIV has of spiking subs for the month of patches, then everyone quits at the end of the month until the next content patch. This'd be especially true for hardcore raiders, that can down the 4-5 new bosses on heroic the first night, mythic the next couple of weeks, then stop raiding playing for a while till the next wing comes out.
They're obviously not doing it for Legion, but I think it could be worth a shot.
i would love it, as long as we didn't have to give up too much. like in FFXIV there were only 2 end-game dungeons at launch, and the raids only had 4 bosses for six months or whatever.
But yea, I want more shit to look forward to, even if its like stuff like, new animations, new hair styles, new story quests etc. I like FFXIV's patches from a story perspective too because they dont drop as much story threads like WoW. WoW is kinda focused of 1 thing at a time so it takes us like, YEARS to get an update of a certain conflict or a character's fate.
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So we still can't transmog old legendaries like thunderfury with the new system, right?
Kind of dumb if we can't since their reason for not allowing it was that they didn't want everyone running around with the same weapons, but now everyone will be running around with doomhammers and ashbringers
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