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[WoW] Battle for Azeroth - Page 522

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
February 06 2019 17:42 GMT
#10421
limit tilting out of control somewhere
ffxiv enjoyer
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 06 2019 18:56 GMT
#10422
Haha Method dps so nutty. I think it is due to tactics, Limit weren't "zerging" it like Method according to rumours. Which is why they are having such a tough time.

The way Method do it is by keeping the Elemental alive and interupting every cast and killing Jaina that way.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Redox
Profile Joined October 2010
Germany24794 Posts
February 06 2019 20:30 GMT
#10423
So does the Alliance fight Jaina as well or how does this work?
(not playing for some months)
Off-season = best season
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-02-06 20:47:44
February 06 2019 20:45 GMT
#10424
On February 07 2019 03:56 Pandemona wrote:
Haha Method dps so nutty. I think it is due to tactics, Limit weren't "zerging" it like Method according to rumours. Which is why they are having such a tough time.

The way Method do it is by keeping the Elemental alive and interupting every cast and killing Jaina that way.


Yes its clear the Zerg tactic is the best one

On February 07 2019 01:07 HolydaKing wrote:
Show nested quote +
On February 06 2019 19:14 Pandemona wrote:
Scrype the raid leader just confirmed Spookie has officially quit lol. Haha what a way to go

He probably intended quit after this raid so the others probably knew he was going to quit.

Still no other guild with 9/9, insane. At this rate I wouldn't be surprised if Limit doesn't get the 2nd kill.


its totally possible given that either Limit is either committed to doing the frozen sphere -> Iceblock -> Reset mechanic which is clearly very hard and possibly untenable or copy what method was doing which would require relearning the end stages of the fight. Effectively making their lead compared to other guilds who choose to do it Methods way (everyone else?) irrelevant
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
February 06 2019 20:49 GMT
#10425
On February 07 2019 05:45 Rebs wrote:
Show nested quote +
On February 07 2019 03:56 Pandemona wrote:
Haha Method dps so nutty. I think it is due to tactics, Limit weren't "zerging" it like Method according to rumours. Which is why they are having such a tough time.

The way Method do it is by keeping the Elemental alive and interupting every cast and killing Jaina that way.


Yes its clear the Zerg tactic is the best one

Show nested quote +
On February 07 2019 01:07 HolydaKing wrote:
On February 06 2019 19:14 Pandemona wrote:
Scrype the raid leader just confirmed Spookie has officially quit lol. Haha what a way to go

He probably intended quit after this raid so the others probably knew he was going to quit.

Still no other guild with 9/9, insane. At this rate I wouldn't be surprised if Limit doesn't get the 2nd kill.


its totally possible given that either Limit is either committed to doing the frozen sphere -> Iceblock -> Reset mechanic which is clearly very hard and possibly untenable or copy what method was doing which would require relearning the end stages of the fight. Effectively making their lead compared to other guilds who choose to do it Methods way (everyone else?) irrelevant


On February 07 2019 05:30 Redox wrote:
So does the Alliance fight Jaina as well or how does this work?
(not playing for some months)


https://www.wowhead.com/news=289830/battle-of-dazaralor-boss-order-and-story-encounter-race-changes

Not trying to make it "google this" moment or anything. Its just a really quick simple read that couldnt be explained better in a post.


Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2019-02-06 20:57:39
February 06 2019 20:57 GMT
#10426
Yeah its ok could have indeed googled. :D

Seems a bit weird to me playing the other faction. I guess there is not much character immersion in WoW anyway, but that would break it. And then your character might be running around with a weapon looted from a boss that he never actually thought? Idk.

Oh well guess I am months late for that discussion.
Off-season = best season
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-02-06 22:32:30
February 06 2019 21:16 GMT
#10427
On February 07 2019 05:57 Redox wrote:
Yeah its ok could have indeed googled. :D

Seems a bit weird to me playing the other faction. I guess there is not much character immersion in WoW anyway, but that would break it. And then your character might be running around with a weapon looted from a boss that he never actually thought? Idk.

Oh well guess I am months late for that discussion.


its just race and racials nothing else changes. Well.. and your transmog except your chest and weapons (maybe something else didnt really pay close attention).. I think the idea was quite well received. And while i wouldnt call it an elegant solution its a pretty good one. Racials didnt play much of a role anyway tbh
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
February 07 2019 01:54 GMT
#10428
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.
Never Knows Best.
Alventenie
Profile Joined July 2007
United States2147 Posts
February 07 2019 02:57 GMT
#10429
On February 07 2019 10:54 Slaughter wrote:
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.


The information that was relayed to method was that the fix to the tide elemental was never intended, they were trying to fix stormwall blockade and messed it up. That's why it got fixed very quickly.

Does this mean they don't want the tide elemental not casting frost nova forever? No idea, maybe not.

Limit apparently also swapped their strat to be more of the zerg strategy as well.

Which really shows a tough problem with the Jaina fight. Doing the mechanics properly in p3 is legit just harder than ignoring them all and having enough dps to kill the boss before your raid dies. This feels pretty unrewarding in that phase 3 is really not hard outside of getting there with all your resources (no early deaths/mess ups with stacks). After that its just a legit race to the finish and doing very minimal mechanics.

The fight is still really fun and awesome, but I am still a bit surprised to how blizzard did not see this type of approach. For all we know it could be the approach they wanted and they might not ever say it, but reading the dungeon journal the tide elemental felt like it would be a more important part than it actually was (just making you have an interrupt rotation for p3).
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
Last Edited: 2019-02-07 08:56:58
February 07 2019 08:53 GMT
#10430
Its awful playing the other faction as horde. My Orc turns into a freaking Dwarf for like 4 fights....my dps cooldown becomes a defensive cooldown
On February 07 2019 11:57 Alventenie wrote:
Show nested quote +
On February 07 2019 10:54 Slaughter wrote:
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.


The information that was relayed to method was that the fix to the tide elemental was never intended, they were trying to fix stormwall blockade and messed it up. That's why it got fixed very quickly.

Does this mean they don't want the tide elemental not casting frost nova forever? No idea, maybe not.

Limit apparently also swapped their strat to be more of the zerg strategy as well.

Which really shows a tough problem with the Jaina fight. Doing the mechanics properly in p3 is legit just harder than ignoring them all and having enough dps to kill the boss before your raid dies. This feels pretty unrewarding in that phase 3 is really not hard outside of getting there with all your resources (no early deaths/mess ups with stacks). After that its just a legit race to the finish and doing very minimal mechanics.

The fight is still really fun and awesome, but I am still a bit surprised to how blizzard did not see this type of approach. For all we know it could be the approach they wanted and they might not ever say it, but reading the dungeon journal the tide elemental felt like it would be a more important part than it actually was (just making you have an interrupt rotation for p3).

Whilst what you say is very true, the fight shouldn't be zerg it before your raid dies, this is just the world first race version. Blizzard intend for this boss to be killed with a good average ilvl of 415 at least and they at best most of them were under 409ilvl each on Method. When my guild come to do it we will be all 415ilvl plus and our neck levels will be like 45 lol. That way we would probably be able to kill the elemental and do tactics properly as in reality it is probably easier to do it that way after. Or maybe im wrong and the zerg way will be easier xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
February 07 2019 12:03 GMT
#10431
Zerging always becomes easier with more ilvl. If zerging is better at 409 it will be even more better at 415.
It ignores such insignificant forces as time, entropy, and death
Laurens
Profile Joined September 2010
Belgium4540 Posts
February 07 2019 13:30 GMT
#10432
On February 07 2019 21:03 Gorsameth wrote:
Zerging always becomes easier with more ilvl. If zerging is better at 409 it will be even more better at 415.


The counter to that is that the Method DPS/Healers have more output at 409 than the average guild has at 415. A lot more.

Pretty sure we'll rock up to Jaina when we are 415+ but will not be in a position to zerg it, simply because our players aren't as good.

Looks like a fairly easy tier, 8/9 mythic should be a lot quicker than 7/8 mythic in Uldir at least. And no fights where we have to train Sub alts or some shit like that. Currently 2/9 with a Grong kill in sight, this might be the tier where my noob guild breaks into the top 1000.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
Last Edited: 2019-02-07 14:43:08
February 07 2019 14:42 GMT
#10433
Plus i mean the zerging strat requires "on point" interrupts too which my guild sucks at interrupting, on Ghuun i as a mage with 30 sec cd would finish the night 3rd on interrupts behind the two tanks xDD

I think Blockade is the one people might get stuck on, even with gear that fight looks hella annoying and cramped on those boats, looks a lot better of a boss when you finish the ship phase but that ship phase is awful.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-02-07 17:35:08
February 07 2019 16:49 GMT
#10434
On February 07 2019 23:42 Pandemona wrote:
Plus i mean the zerging strat requires "on point" interrupts too which my guild sucks at interrupting, on Ghuun i as a mage with 30 sec cd would finish the night 3rd on interrupts behind the two tanks xDD

I think Blockade is the one people might get stuck on, even with gear that fight looks hella annoying and cramped on those boats, looks a lot better of a boss when you finish the ship phase but that ship phase is awful.


The ship phase will be pretty simple. There is already a weak aura you gives you a 3-4 second timer and is accurate down to the second. If your are not complete idiots and understand how to bait a mechanic (which is like the 2131231th time in history this is a thing) its not gonna be hard. Ofcourse people have a way of making things hard.The positioning requirements will easy up since people will be pretty geared by then.
Alventenie
Profile Joined July 2007
United States2147 Posts
February 07 2019 18:09 GMT
#10435
On February 07 2019 17:53 Pandemona wrote:
Its awful playing the other faction as horde. My Orc turns into a freaking Dwarf for like 4 fights....my dps cooldown becomes a defensive cooldown
Show nested quote +
On February 07 2019 11:57 Alventenie wrote:
On February 07 2019 10:54 Slaughter wrote:
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.


The information that was relayed to method was that the fix to the tide elemental was never intended, they were trying to fix stormwall blockade and messed it up. That's why it got fixed very quickly.

Does this mean they don't want the tide elemental not casting frost nova forever? No idea, maybe not.

Limit apparently also swapped their strat to be more of the zerg strategy as well.

Which really shows a tough problem with the Jaina fight. Doing the mechanics properly in p3 is legit just harder than ignoring them all and having enough dps to kill the boss before your raid dies. This feels pretty unrewarding in that phase 3 is really not hard outside of getting there with all your resources (no early deaths/mess ups with stacks). After that its just a legit race to the finish and doing very minimal mechanics.

The fight is still really fun and awesome, but I am still a bit surprised to how blizzard did not see this type of approach. For all we know it could be the approach they wanted and they might not ever say it, but reading the dungeon journal the tide elemental felt like it would be a more important part than it actually was (just making you have an interrupt rotation for p3).

Whilst what you say is very true, the fight shouldn't be zerg it before your raid dies, this is just the world first race version. Blizzard intend for this boss to be killed with a good average ilvl of 415 at least and they at best most of them were under 409ilvl each on Method. When my guild come to do it we will be all 415ilvl plus and our neck levels will be like 45 lol. That way we would probably be able to kill the elemental and do tactics properly as in reality it is probably easier to do it that way after. Or maybe im wrong and the zerg way will be easier xD



Zerg strats get even easier as you get more gear. Consider how you do normal/heroic Jaina if you reset with ice blocks. On heroic ice blocks have ~500k hp depending on raid size. On mythic they have 1M+ and have to be broken out within 8 seconds or the player dies (average 125k raid dps to break 1 ice block at a time). If your entire raid resets that is an additional 20M damage your raid has to do. Or you could just zerg her and put that 20M damage into her hp without any reset strats and kill her. She has ~140M hp for the fight, so at 30% in phase 3, she has about 42M hp, and needs to get to 7M hp. 35M damage needed to be done, but having to reset ice blocks would move your damage needed in p3 to 55M (this is entirely excluding the tide elemental btw, which you would have to kill in the intermission before hand + all its spawns which is in the likely hood of another 15-17M hp worth of damage).

There will have to be tuning changes to p3 to make any non zerg strat worth doing. I am already going to tell our RL to stop doing the reset in heroic as the last time we did it, it killed 5 people reseting because people were slow breaking people out.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
February 07 2019 21:12 GMT
#10436
On February 08 2019 03:09 Alventenie wrote:
Show nested quote +
On February 07 2019 17:53 Pandemona wrote:
Its awful playing the other faction as horde. My Orc turns into a freaking Dwarf for like 4 fights....my dps cooldown becomes a defensive cooldown
On February 07 2019 11:57 Alventenie wrote:
On February 07 2019 10:54 Slaughter wrote:
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.


The information that was relayed to method was that the fix to the tide elemental was never intended, they were trying to fix stormwall blockade and messed it up. That's why it got fixed very quickly.

Does this mean they don't want the tide elemental not casting frost nova forever? No idea, maybe not.

Limit apparently also swapped their strat to be more of the zerg strategy as well.

Which really shows a tough problem with the Jaina fight. Doing the mechanics properly in p3 is legit just harder than ignoring them all and having enough dps to kill the boss before your raid dies. This feels pretty unrewarding in that phase 3 is really not hard outside of getting there with all your resources (no early deaths/mess ups with stacks). After that its just a legit race to the finish and doing very minimal mechanics.

The fight is still really fun and awesome, but I am still a bit surprised to how blizzard did not see this type of approach. For all we know it could be the approach they wanted and they might not ever say it, but reading the dungeon journal the tide elemental felt like it would be a more important part than it actually was (just making you have an interrupt rotation for p3).

Whilst what you say is very true, the fight shouldn't be zerg it before your raid dies, this is just the world first race version. Blizzard intend for this boss to be killed with a good average ilvl of 415 at least and they at best most of them were under 409ilvl each on Method. When my guild come to do it we will be all 415ilvl plus and our neck levels will be like 45 lol. That way we would probably be able to kill the elemental and do tactics properly as in reality it is probably easier to do it that way after. Or maybe im wrong and the zerg way will be easier xD



Zerg strats get even easier as you get more gear. Consider how you do normal/heroic Jaina if you reset with ice blocks. On heroic ice blocks have ~500k hp depending on raid size. On mythic they have 1M+ and have to be broken out within 8 seconds or the player dies (average 125k raid dps to break 1 ice block at a time). If your entire raid resets that is an additional 20M damage your raid has to do. Or you could just zerg her and put that 20M damage into her hp without any reset strats and kill her. She has ~140M hp for the fight, so at 30% in phase 3, she has about 42M hp, and needs to get to 7M hp. 35M damage needed to be done, but having to reset ice blocks would move your damage needed in p3 to 55M (this is entirely excluding the tide elemental btw, which you would have to kill in the intermission before hand + all its spawns which is in the likely hood of another 15-17M hp worth of damage).

There will have to be tuning changes to p3 to make any non zerg strat worth doing. I am already going to tell our RL to stop doing the reset in heroic as the last time we did it, it killed 5 people reseting because people were slow breaking people out.


Its so easy to break people out in HC doe.


Alventenie
Profile Joined July 2007
United States2147 Posts
February 07 2019 21:21 GMT
#10437
On February 08 2019 06:12 Rebs wrote:
Show nested quote +
On February 08 2019 03:09 Alventenie wrote:
On February 07 2019 17:53 Pandemona wrote:
Its awful playing the other faction as horde. My Orc turns into a freaking Dwarf for like 4 fights....my dps cooldown becomes a defensive cooldown
On February 07 2019 11:57 Alventenie wrote:
On February 07 2019 10:54 Slaughter wrote:
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.


The information that was relayed to method was that the fix to the tide elemental was never intended, they were trying to fix stormwall blockade and messed it up. That's why it got fixed very quickly.

Does this mean they don't want the tide elemental not casting frost nova forever? No idea, maybe not.

Limit apparently also swapped their strat to be more of the zerg strategy as well.

Which really shows a tough problem with the Jaina fight. Doing the mechanics properly in p3 is legit just harder than ignoring them all and having enough dps to kill the boss before your raid dies. This feels pretty unrewarding in that phase 3 is really not hard outside of getting there with all your resources (no early deaths/mess ups with stacks). After that its just a legit race to the finish and doing very minimal mechanics.

The fight is still really fun and awesome, but I am still a bit surprised to how blizzard did not see this type of approach. For all we know it could be the approach they wanted and they might not ever say it, but reading the dungeon journal the tide elemental felt like it would be a more important part than it actually was (just making you have an interrupt rotation for p3).

Whilst what you say is very true, the fight shouldn't be zerg it before your raid dies, this is just the world first race version. Blizzard intend for this boss to be killed with a good average ilvl of 415 at least and they at best most of them were under 409ilvl each on Method. When my guild come to do it we will be all 415ilvl plus and our neck levels will be like 45 lol. That way we would probably be able to kill the elemental and do tactics properly as in reality it is probably easier to do it that way after. Or maybe im wrong and the zerg way will be easier xD



Zerg strats get even easier as you get more gear. Consider how you do normal/heroic Jaina if you reset with ice blocks. On heroic ice blocks have ~500k hp depending on raid size. On mythic they have 1M+ and have to be broken out within 8 seconds or the player dies (average 125k raid dps to break 1 ice block at a time). If your entire raid resets that is an additional 20M damage your raid has to do. Or you could just zerg her and put that 20M damage into her hp without any reset strats and kill her. She has ~140M hp for the fight, so at 30% in phase 3, she has about 42M hp, and needs to get to 7M hp. 35M damage needed to be done, but having to reset ice blocks would move your damage needed in p3 to 55M (this is entirely excluding the tide elemental btw, which you would have to kill in the intermission before hand + all its spawns which is in the likely hood of another 15-17M hp worth of damage).

There will have to be tuning changes to p3 to make any non zerg strat worth doing. I am already going to tell our RL to stop doing the reset in heroic as the last time we did it, it killed 5 people reseting because people were slow breaking people out.


Its so easy to break people out in HC doe.




Yeah some of our people are slow on the switch (it might also not help that our first reset most of our burst dps go in instead of stay out to break people). But we are reaching dps levels where we might not even hit 20 stacks before Jaina dies in heroic.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-02-07 22:20:15
February 07 2019 21:48 GMT
#10438
On February 08 2019 06:21 Alventenie wrote:
Show nested quote +
On February 08 2019 06:12 Rebs wrote:
On February 08 2019 03:09 Alventenie wrote:
On February 07 2019 17:53 Pandemona wrote:
Its awful playing the other faction as horde. My Orc turns into a freaking Dwarf for like 4 fights....my dps cooldown becomes a defensive cooldown
On February 07 2019 11:57 Alventenie wrote:
On February 07 2019 10:54 Slaughter wrote:
I wonder if Method would have still won if Blizz didn't fuck up with their hotfix and had to revert it.

Limit got their kill btw.


The information that was relayed to method was that the fix to the tide elemental was never intended, they were trying to fix stormwall blockade and messed it up. That's why it got fixed very quickly.

Does this mean they don't want the tide elemental not casting frost nova forever? No idea, maybe not.

Limit apparently also swapped their strat to be more of the zerg strategy as well.

Which really shows a tough problem with the Jaina fight. Doing the mechanics properly in p3 is legit just harder than ignoring them all and having enough dps to kill the boss before your raid dies. This feels pretty unrewarding in that phase 3 is really not hard outside of getting there with all your resources (no early deaths/mess ups with stacks). After that its just a legit race to the finish and doing very minimal mechanics.

The fight is still really fun and awesome, but I am still a bit surprised to how blizzard did not see this type of approach. For all we know it could be the approach they wanted and they might not ever say it, but reading the dungeon journal the tide elemental felt like it would be a more important part than it actually was (just making you have an interrupt rotation for p3).

Whilst what you say is very true, the fight shouldn't be zerg it before your raid dies, this is just the world first race version. Blizzard intend for this boss to be killed with a good average ilvl of 415 at least and they at best most of them were under 409ilvl each on Method. When my guild come to do it we will be all 415ilvl plus and our neck levels will be like 45 lol. That way we would probably be able to kill the elemental and do tactics properly as in reality it is probably easier to do it that way after. Or maybe im wrong and the zerg way will be easier xD



Zerg strats get even easier as you get more gear. Consider how you do normal/heroic Jaina if you reset with ice blocks. On heroic ice blocks have ~500k hp depending on raid size. On mythic they have 1M+ and have to be broken out within 8 seconds or the player dies (average 125k raid dps to break 1 ice block at a time). If your entire raid resets that is an additional 20M damage your raid has to do. Or you could just zerg her and put that 20M damage into her hp without any reset strats and kill her. She has ~140M hp for the fight, so at 30% in phase 3, she has about 42M hp, and needs to get to 7M hp. 35M damage needed to be done, but having to reset ice blocks would move your damage needed in p3 to 55M (this is entirely excluding the tide elemental btw, which you would have to kill in the intermission before hand + all its spawns which is in the likely hood of another 15-17M hp worth of damage).

There will have to be tuning changes to p3 to make any non zerg strat worth doing. I am already going to tell our RL to stop doing the reset in heroic as the last time we did it, it killed 5 people reseting because people were slow breaking people out.


Its so easy to break people out in HC doe.




Yeah some of our people are slow on the switch (it might also not help that our first reset most of our burst dps go in instead of stay out to break people). But we are reaching dps levels where we might not even hit 20 stacks before Jaina dies in heroic.


Yeah I was just kidding. I agree the whole soak orb and walk into shit to force stacks will get old pretty quick. We just assigned a grp that always breaks out and if anyone in that grp fucks up or gets there stacks too high there are a couple of backups and ofc immune classes that can get themselves out and then if your in the grp that was breaking out you hug the boss so when your stacks max out organically you get cleaved out. Its kinda of a higher responsibility role but its more fun.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-02-13 05:27:05
February 13 2019 01:02 GMT
#10439
https://twitter.com/jasonschreier/status/1095374774728048640?s=21

This stuff has been awful to read about recently; they paid their new CFO a 15 million dollar bonus (alongside a $1mill/year salary and a range of other bonuses available) but they're removing another 8% of their employees on top of all of the others that were paid to leave recently to "cut costs". The ones that remain are complaining of poor and degrading conditions over recent months. As far as i can tell Blizzard's in the worst state that it's been in since i started to play their games.

They're supposedly not cutting development positions, so areas like customer support and communication etc.

Of the people we know by name it includes Ythisens, one of the most prominent community guys on the NA (and thus all of WoW, lol) forums and the only WoW community guy that i've seen engaging players on discord etc.

https://www.reddit.com/r/wow/comments/apz9uw/ythisens_fired_from_blizzard/?sort=top

https://www.wowhead.com/news=290235/activision-blizzard-lays-off-8-of-employees-in-massive-restructuring

That last similarly large layoff that they're talking about in 2012 was when WoW customer support went to shit due to outsourcing and automation of a formerly large and quite highly effective + personal CS department.

Investors not loving the news either with further stock drops, acti stock at $40 down from $83 pre-blizzcon



^According to Limit's GM, both of the raid boss encounter designers that he was going to interview just got laid off. I guess that they don't count as developers.


---

Court of Stars

Fixed a bug that prevented completion of the achievement Dropping Some Eaves while the World Quest “Court of Stars: Wraith in the Machine” is up.


LOL! 2 and a bit years later, that explains some of the inconsistencies. Sometimes it really is just that simple. We probably could have figured that out much more quickly if they told us how you were supposed to earn the achievement.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 13 2019 08:49 GMT
#10440
Think your reading bit to much into this, Blizzard is Activision now as you know and that side of the company is also failing. They fired the whole Desinty development team and that game is in the bin. Overwatch numbers have disappeared and is dying. Heroes of the Storm is dead. They are at rock bottom now the stock went down before the culling happened due to the games were dying.

Blizzard-Activision need to find a new game or improve on their current WoW/Sc2/CoD or they are in big trouble going into the future.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
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