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[WoW] Battle for Azeroth - Page 52

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
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Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
Last Edited: 2016-05-11 19:26:32
May 11 2016 19:26 GMT
#1021
when or why did NA tokens get to 48.5k

so much farming to do rip
ffxiv enjoyer
daemir
Profile Joined September 2010
Finland8662 Posts
May 11 2016 21:06 GMT
#1022
Poor you, I had to refill time today, 88k for 30 days on EU. Fk russia...
Stancel
Profile Blog Joined June 2011
Singapore15360 Posts
May 11 2016 21:18 GMT
#1023
heh

still regret not buying more 19k tokens
ffxiv enjoyer
Alventenie
Profile Joined July 2007
United States2147 Posts
May 11 2016 22:47 GMT
#1024
On May 11 2016 18:46 Gorsameth wrote:
Show nested quote +
On May 11 2016 16:09 {ToT}ColmA wrote:
from a hunters perspective, every spec got worse - mm rework was not needed, the spec is just shit mechanically. bm is a brainless clusterfuck - mechanically even my grandma could play it and if tuned right could do dps. sv plays like enhancer back in wotlk, which worked back in the day with raid mechanics designed to be handled by really shitty players - its not gonna work in this day and age. fury of the eagle..gotta stand still for 4s, yea right, blowing up the raid at chromatic anomaly sure sounds like a good idea.

(i am kinda triggered cuz my class went to shit and is reduced to 2 "viable" raidspecs - yes sv is viable in normal / hc raids, i aint going to see playtime in mythic as it stands right now as sv if u are in a top 20 raid) from what i ve heard from fellow hunters in discord no one who actually can play their hunter is gonna play that spec for that matter ~_~

And this is new how?

Don't get me wrong, I would love for all specs to be viable at the cutting edge but that has never happened and will probably never happen (atleast not with the diversity WoW has).

There has always been unviable specs for true high end raiding, be it frost mages, survival hunters, subtlety rogues or holy priests.

Your triggered because you went down to 2 viable mythic specs?
Give me a fucking break, look at the history of wow, even the recent history and look at the classes that struggled to have even a single semi decent high end mythic spec...
Damn cry babies.



That is interesting for the unviable specs. Subtlety has been generally one of the best specs for raiding (in WoD it is considered one of the best). Even Survival was used in Mythic BRF for progression since some of the fights required a lot of movement. I think every spec can be used for progression if you are good at your class. Very few have been so lackluster that they can't perform at all.

I think rogue in general got a pretty meh change to their specs. The only one that even feels done is Assassination. Outlaw is too RNG based on Roll the Bones buffs and Subtlety is currently very unfun even though it seems to have the damage potential there.
Amarok
Profile Joined August 2010
Australia2003 Posts
Last Edited: 2016-05-11 23:10:11
May 11 2016 23:05 GMT
#1025
On May 11 2016 18:40 Godwrath wrote:
It would work because you would just faceroll that content.

And the guy must be joking, or he really should try to play an arms warrior to see the shallow shell the class has been turned into for streamlining's sake.


Maybe it's spec dependent, I've only really played a Destro Lock and Prot Warrior (and a bit of Fury). Both are far more difficult to play optimally than anything I played in my first stint.

Optimising DPS with classes in old WoW was easy. The Fire Mage rotation was just Scorch (for debuff) > Fireball/Fireblast. Most classes had rotations like this. There was plenty that could be done to optimise outside of the content (specs, gearing/gemming/enchanting correctly etc) but actually playing was pretty easily. Most current specs have loads of conditions, more usable abilities and often a second resource that needs to be managed.

The content being more difficult is a separate issue.
Fighting for peace is like screwing for virginity
TomatoBisque
Profile Joined March 2013
United States6290 Posts
May 12 2016 13:43 GMT
#1026
On May 12 2016 07:47 Alventenie wrote:
Show nested quote +
On May 11 2016 18:46 Gorsameth wrote:
On May 11 2016 16:09 {ToT}ColmA wrote:
from a hunters perspective, every spec got worse - mm rework was not needed, the spec is just shit mechanically. bm is a brainless clusterfuck - mechanically even my grandma could play it and if tuned right could do dps. sv plays like enhancer back in wotlk, which worked back in the day with raid mechanics designed to be handled by really shitty players - its not gonna work in this day and age. fury of the eagle..gotta stand still for 4s, yea right, blowing up the raid at chromatic anomaly sure sounds like a good idea.

(i am kinda triggered cuz my class went to shit and is reduced to 2 "viable" raidspecs - yes sv is viable in normal / hc raids, i aint going to see playtime in mythic as it stands right now as sv if u are in a top 20 raid) from what i ve heard from fellow hunters in discord no one who actually can play their hunter is gonna play that spec for that matter ~_~

And this is new how?

Don't get me wrong, I would love for all specs to be viable at the cutting edge but that has never happened and will probably never happen (atleast not with the diversity WoW has).

There has always been unviable specs for true high end raiding, be it frost mages, survival hunters, subtlety rogues or holy priests.

Your triggered because you went down to 2 viable mythic specs?
Give me a fucking break, look at the history of wow, even the recent history and look at the classes that struggled to have even a single semi decent high end mythic spec...
Damn cry babies.



That is interesting for the unviable specs. Subtlety has been generally one of the best specs for raiding (in WoD it is considered one of the best). Even Survival was used in Mythic BRF for progression since some of the fights required a lot of movement. I think every spec can be used for progression if you are good at your class. Very few have been so lackluster that they can't perform at all.

I think rogue in general got a pretty meh change to their specs. The only one that even feels done is Assassination. Outlaw is too RNG based on Roll the Bones buffs and Subtlety is currently very unfun even though it seems to have the damage potential there.

Sub was great in WoD but it was totally unviable in PvE from vanilla-wrath or so
rip
Godwrath
Profile Joined August 2012
Spain10167 Posts
May 12 2016 14:20 GMT
#1027
To be honest, anythintg that has to do with rotation on PvE, is always quite simple (or atleast it is for me). The thing is that most of that "difficulty" they add to PvE translates very poorly to PvP, where the gameplay of classes like the mage or the warrior were top notch, even tho they always had very simple rotations pve wise.
bObaZ
Profile Blog Joined January 2003
Portugal864 Posts
May 23 2016 10:32 GMT
#1028
I'm planning on getting back to WoW once Legion is out.

I don't play since TBC.

I'll probably roll an Healer. Any idea on ranks for healers on Legion? (PvE and PvP)

I really have no idea how the game is right now.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
May 27 2016 18:28 GMT
#1029
Druid and shaman are strong right now but things are subject to change since tuning
rip
Alventenie
Profile Joined July 2007
United States2147 Posts
May 28 2016 00:30 GMT
#1030
Can echo Tomoato's comment. Shaman have possibly the most cooldowns of any healer class (their talents give you a ton of options for gearing your healing kit to what you want). Druids are also good, but I haven't really looked into healing with them, but one of my friends is switching her MW to Resto as a main for Legion.
Mysticesper
Profile Joined January 2011
United States1183 Posts
Last Edited: 2016-05-28 01:46:59
May 28 2016 01:44 GMT
#1031
On May 12 2016 07:47 Alventenie wrote:
Show nested quote +
On May 11 2016 18:46 Gorsameth wrote:
On May 11 2016 16:09 {ToT}ColmA wrote:
from a hunters perspective, every spec got worse - mm rework was not needed, the spec is just shit mechanically. bm is a brainless clusterfuck - mechanically even my grandma could play it and if tuned right could do dps. sv plays like enhancer back in wotlk, which worked back in the day with raid mechanics designed to be handled by really shitty players - its not gonna work in this day and age. fury of the eagle..gotta stand still for 4s, yea right, blowing up the raid at chromatic anomaly sure sounds like a good idea.

(i am kinda triggered cuz my class went to shit and is reduced to 2 "viable" raidspecs - yes sv is viable in normal / hc raids, i aint going to see playtime in mythic as it stands right now as sv if u are in a top 20 raid) from what i ve heard from fellow hunters in discord no one who actually can play their hunter is gonna play that spec for that matter ~_~

And this is new how?

Don't get me wrong, I would love for all specs to be viable at the cutting edge but that has never happened and will probably never happen (atleast not with the diversity WoW has).

There has always been unviable specs for true high end raiding, be it frost mages, survival hunters, subtlety rogues or holy priests.

Your triggered because you went down to 2 viable mythic specs?
Give me a fucking break, look at the history of wow, even the recent history and look at the classes that struggled to have even a single semi decent high end mythic spec...
Damn cry babies.



That is interesting for the unviable specs. Subtlety has been generally one of the best specs for raiding (in WoD it is considered one of the best). Even Survival was used in Mythic BRF for progression since some of the fights required a lot of movement. I think every spec can be used for progression if you are good at your class. Very few have been so lackluster that they can't perform at all.

I think rogue in general got a pretty meh change to their specs. The only one that even feels done is Assassination. Outlaw is too RNG based on Roll the Bones buffs and Subtlety is currently very unfun even though it seems to have the damage potential there.

All the hunter specs were relatively balanced until 4 piece T17 just simply outclassed it with beastmastery's set bonuses. Same thing with Marksmanship's 4 piece in HFC, on top of the fact that they neutered survival / multistrikes on serpent sting, which just illustrated the balance issues on some specs and multistrike bonuses. Elemental had a reduction too, but i suspect they wanted a certain proc percentage, so that reduction was just made up with higher ilvl gear anyway, and then some.

But yes, at the upper echelon of any RPG's difficulty level, there becomes a few lanes of viability for each class, sometimes it swaps for each boss. It's just how it is, and always has been. RPGs are always about min/maxing at the highest difficulty because you have to.

I found in this expansion that in most cases it wasnt necessarily the spec was unviable (survival being an exception after the SS multistrikes nerf), it was the fact that other specs' set bonuses were just better than others by a significant margin, thus rendering the others unviable because more dps = shorter fights = less mechanics to deal with. This is true for almost anything.

But mechanics and class representation can be better, class stacking will always happen (stacking boomkins throughout mythic HFC cutting edge progression), but middle of the range mythic guilds will eventually make it happen, but just not top 100 world or whatever. I personally don't feel like a certain class should be mandatory for bosses, but inevitably the presence of some classes will allow you to neuter or skip mechanics. We did all of mythic HFC with no warriors or dps monks. We only had druid and pally tank, with someone else being the third tank bitch on mannoroth, and design shouldn't exist to inhibit guilds who may not have X class, though the presence / utility of X class would definitely help.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
May 28 2016 02:28 GMT
#1032
Survival was intentionally gutted because they didn't want people to be attached to it when they totally remade it for Legion. They tried to do the same with Demo but Demo still had niche use on some fights (mainly manno). I hear Survival is/was also still the best Hunter spec for PvP but I don't PvP
rip
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-05-28 03:03:46
May 28 2016 03:01 GMT
#1033
But yes, at the upper echelon of any RPG's difficulty level, there becomes a few lanes of viability for each class, sometimes it swaps for each boss. It's just how it is, and always has been. RPGs are always about min/maxing at the highest difficulty because you have to.


Blizzard specifically came out and said that they nerfed at least one spec hard (some 16 months before Legion) because they didn't like the design and didn't want people to learn/play the spec because to change it in Legion. They "broke" it for some 65-70% of the expansion because they thought that they screwed it up too badly.. and that spec was way more useful than Survival since. Actually used in some fights on mythic progression.

The whole "well we completely screwed up, pretend that area of the game does not exist and we'll fix it next expansion" attitude is annoying but still somewhat acceptable to me if you're 80% of the way into an expansion.. but not 30-35%. It's just ridiculous and unforgivable at that point.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4277 Posts
May 30 2016 09:59 GMT
#1034
The nerfing of Demo reminds me of when Riot was struggling with stealth design in League, and broke Evelyn for quite some time. It's a weird "fuck it, I don't have time for this right now, but i cant leave it in the game" approach.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 30 2016 22:08 GMT
#1035
Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part?

How long are the others on average do you think?
Artillery spawned from the forges of Hell
Gorsameth
Profile Joined April 2010
Netherlands22681 Posts
May 30 2016 22:15 GMT
#1036
On May 31 2016 07:08 arb wrote:
Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part?

How long are the others on average do you think?

Most of your stones will come from the shipyard mission. I think it can respawn more then once a day so make sure you do it whenever you can.
You should be fine getting in the 3 months left.
It ignores such insignificant forces as time, entropy, and death
lestye
Profile Blog Joined August 2010
United States4277 Posts
May 31 2016 01:51 GMT
#1037
On May 31 2016 07:08 arb wrote:
Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part?

How long are the others on average do you think?


You also get some through work orders, so juust make sure your garrison is in full production.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
Last Edited: 2016-05-31 09:24:29
May 31 2016 09:22 GMT
#1038
On May 31 2016 07:08 arb wrote:
Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part?

How long are the others on average do you think?


The last step takes about 6 weeks on average IIRC and does not have acceleration

You have to go through the BRF step as well. Keep up the shipyard stuff and do the weekly + kill every boss every week, don't take breaks because you could get screwed by RNG
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Daralii
Profile Joined March 2010
United States16991 Posts
June 01 2016 01:43 GMT
#1039
On May 31 2016 07:08 arb wrote:
Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part?

How long are the others on average do you think?

I was able to finish the abrogator stones in a week and elemental runes in two. Those are pretty easy with the catchup weeklies, but the tomes...
Fear is freedom! Subjugation is liberation! Contradiction is truth!
lestye
Profile Blog Joined August 2010
United States4277 Posts
June 01 2016 13:07 GMT
#1040
On June 01 2016 10:43 Daralii wrote:
Show nested quote +
On May 31 2016 07:08 arb wrote:
Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part?

How long are the others on average do you think?

I was able to finish the abrogator stones in a week and elemental runes in two. Those are pretty easy with the catchup weeklies, but the tomes...


..Yeah the tomes aren't catchup they're current content, so that will take you a month or so?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
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