so much farming to do rip
[WoW] Battle for Azeroth - Page 52
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BfA Community Links: GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv On November 03 2016 06:57 GTR wrote: I've created a Google Form/Spreadsheet for people to help add eachother. Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion. Form Spreadsheet If a moderator could add this as a moderator note at the top it'd be appreciated. | ||
Stancel
Singapore15360 Posts
so much farming to do rip | ||
daemir
Finland8662 Posts
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Stancel
Singapore15360 Posts
still regret not buying more 19k tokens | ||
Alventenie
United States2147 Posts
On May 11 2016 18:46 Gorsameth wrote: And this is new how? Don't get me wrong, I would love for all specs to be viable at the cutting edge but that has never happened and will probably never happen (atleast not with the diversity WoW has). There has always been unviable specs for true high end raiding, be it frost mages, survival hunters, subtlety rogues or holy priests. Your triggered because you went down to 2 viable mythic specs? Give me a fucking break, look at the history of wow, even the recent history and look at the classes that struggled to have even a single semi decent high end mythic spec... Damn cry babies. That is interesting for the unviable specs. Subtlety has been generally one of the best specs for raiding (in WoD it is considered one of the best). Even Survival was used in Mythic BRF for progression since some of the fights required a lot of movement. I think every spec can be used for progression if you are good at your class. Very few have been so lackluster that they can't perform at all. I think rogue in general got a pretty meh change to their specs. The only one that even feels done is Assassination. Outlaw is too RNG based on Roll the Bones buffs and Subtlety is currently very unfun even though it seems to have the damage potential there. | ||
Amarok
Australia2003 Posts
On May 11 2016 18:40 Godwrath wrote: It would work because you would just faceroll that content. And the guy must be joking, or he really should try to play an arms warrior to see the shallow shell the class has been turned into for streamlining's sake. Maybe it's spec dependent, I've only really played a Destro Lock and Prot Warrior (and a bit of Fury). Both are far more difficult to play optimally than anything I played in my first stint. Optimising DPS with classes in old WoW was easy. The Fire Mage rotation was just Scorch (for debuff) > Fireball/Fireblast. Most classes had rotations like this. There was plenty that could be done to optimise outside of the content (specs, gearing/gemming/enchanting correctly etc) but actually playing was pretty easily. Most current specs have loads of conditions, more usable abilities and often a second resource that needs to be managed. The content being more difficult is a separate issue. | ||
TomatoBisque
United States6290 Posts
On May 12 2016 07:47 Alventenie wrote: That is interesting for the unviable specs. Subtlety has been generally one of the best specs for raiding (in WoD it is considered one of the best). Even Survival was used in Mythic BRF for progression since some of the fights required a lot of movement. I think every spec can be used for progression if you are good at your class. Very few have been so lackluster that they can't perform at all. I think rogue in general got a pretty meh change to their specs. The only one that even feels done is Assassination. Outlaw is too RNG based on Roll the Bones buffs and Subtlety is currently very unfun even though it seems to have the damage potential there. Sub was great in WoD but it was totally unviable in PvE from vanilla-wrath or so | ||
Godwrath
Spain10108 Posts
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bObaZ
Portugal862 Posts
I don't play since TBC. I'll probably roll an Healer. Any idea on ranks for healers on Legion? (PvE and PvP) I really have no idea how the game is right now. | ||
TomatoBisque
United States6290 Posts
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Alventenie
United States2147 Posts
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Mysticesper
United States1183 Posts
On May 12 2016 07:47 Alventenie wrote: That is interesting for the unviable specs. Subtlety has been generally one of the best specs for raiding (in WoD it is considered one of the best). Even Survival was used in Mythic BRF for progression since some of the fights required a lot of movement. I think every spec can be used for progression if you are good at your class. Very few have been so lackluster that they can't perform at all. I think rogue in general got a pretty meh change to their specs. The only one that even feels done is Assassination. Outlaw is too RNG based on Roll the Bones buffs and Subtlety is currently very unfun even though it seems to have the damage potential there. All the hunter specs were relatively balanced until 4 piece T17 just simply outclassed it with beastmastery's set bonuses. Same thing with Marksmanship's 4 piece in HFC, on top of the fact that they neutered survival / multistrikes on serpent sting, which just illustrated the balance issues on some specs and multistrike bonuses. Elemental had a reduction too, but i suspect they wanted a certain proc percentage, so that reduction was just made up with higher ilvl gear anyway, and then some. But yes, at the upper echelon of any RPG's difficulty level, there becomes a few lanes of viability for each class, sometimes it swaps for each boss. It's just how it is, and always has been. RPGs are always about min/maxing at the highest difficulty because you have to. I found in this expansion that in most cases it wasnt necessarily the spec was unviable (survival being an exception after the SS multistrikes nerf), it was the fact that other specs' set bonuses were just better than others by a significant margin, thus rendering the others unviable because more dps = shorter fights = less mechanics to deal with. This is true for almost anything. But mechanics and class representation can be better, class stacking will always happen (stacking boomkins throughout mythic HFC cutting edge progression), but middle of the range mythic guilds will eventually make it happen, but just not top 100 world or whatever. I personally don't feel like a certain class should be mandatory for bosses, but inevitably the presence of some classes will allow you to neuter or skip mechanics. We did all of mythic HFC with no warriors or dps monks. We only had druid and pally tank, with someone else being the third tank bitch on mannoroth, and design shouldn't exist to inhibit guilds who may not have X class, though the presence / utility of X class would definitely help. | ||
TomatoBisque
United States6290 Posts
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Cyro
United Kingdom20275 Posts
But yes, at the upper echelon of any RPG's difficulty level, there becomes a few lanes of viability for each class, sometimes it swaps for each boss. It's just how it is, and always has been. RPGs are always about min/maxing at the highest difficulty because you have to. Blizzard specifically came out and said that they nerfed at least one spec hard (some 16 months before Legion) because they didn't like the design and didn't want people to learn/play the spec because to change it in Legion. They "broke" it for some 65-70% of the expansion because they thought that they screwed it up too badly.. and that spec was way more useful than Survival since. Actually used in some fights on mythic progression. The whole "well we completely screwed up, pretend that area of the game does not exist and we'll fix it next expansion" attitude is annoying but still somewhat acceptable to me if you're 80% of the way into an expansion.. but not 30-35%. It's just ridiculous and unforgivable at that point. | ||
lestye
United States4135 Posts
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arb
Noobville17920 Posts
How long are the others on average do you think? | ||
Gorsameth
Netherlands21343 Posts
On May 31 2016 07:08 arb wrote: Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part? How long are the others on average do you think? Most of your stones will come from the shipyard mission. I think it can respawn more then once a day so make sure you do it whenever you can. You should be fine getting in the 3 months left. | ||
lestye
United States4135 Posts
On May 31 2016 07:08 arb wrote: Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part? How long are the others on average do you think? You also get some through work orders, so juust make sure your garrison is in full production. | ||
Cyro
United Kingdom20275 Posts
On May 31 2016 07:08 arb wrote: Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part? How long are the others on average do you think? The last step takes about 6 weeks on average IIRC and does not have acceleration You have to go through the BRF step as well. Keep up the shipyard stuff and do the weekly + kill every boss every week, don't take breaks because you could get screwed by RNG | ||
Daralii
United States16991 Posts
On May 31 2016 07:08 arb wrote: Figure id try for the legendary so hopefully i can get it before the end of the expansion, doing highmaul earlier netted me 16 stones + the 25 from the tanaan weekly, id say about 3-4 weeks on that part? How long are the others on average do you think? I was able to finish the abrogator stones in a week and elemental runes in two. Those are pretty easy with the catchup weeklies, but the tomes... | ||
lestye
United States4135 Posts
On June 01 2016 10:43 Daralii wrote: I was able to finish the abrogator stones in a week and elemental runes in two. Those are pretty easy with the catchup weeklies, but the tomes... ..Yeah the tomes aren't catchup they're current content, so that will take you a month or so? | ||
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