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[WoW] Battle for Azeroth - Page 517

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
January 07 2019 16:58 GMT
#10321
Outdoor PvP for high level characters scales, I guess the same is true for low level.

It ignores such insignificant forces as time, entropy, and death
CoupdeBoule
Profile Joined November 2018
73 Posts
January 07 2019 17:04 GMT
#10322
oh TIL; that sucks
Atreides
Profile Joined October 2010
United States2393 Posts
January 07 2019 17:17 GMT
#10323
Ya it doesn’t scale completely but <10 levels difference is pretty even. If you have full heirlooms you just dump anybody who doesn’t and healers/hybrids seem absurdly strong at low lvl. I level a monk 1-120 as mw the whole way and killed anyone I ran across sub 100 without the slightest difficulty. I think quality of PvP talents is a big factor.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-01-07 19:26:53
January 07 2019 19:25 GMT
#10324
I think that some pvp level scaling while leveling is fair enough TBH.

Level for level you go many times faster than you used to and you won't just run into people e.g. around level 30-34 in northern STV, there will be dudes ranging from level 20 to 60. If there wasn't any kind of system to handle that then pvp would break.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
iamthedave
Profile Joined February 2011
England2814 Posts
Last Edited: 2019-01-09 11:25:56
January 09 2019 11:25 GMT
#10325
On January 08 2019 04:25 Cyro wrote:
I think that some pvp level scaling while leveling is fair enough TBH.

Level for level you go many times faster than you used to and you won't just run into people e.g. around level 30-34 in northern STV, there will be dudes ranging from level 20 to 60. If there wasn't any kind of system to handle that then pvp would break.


I love the wording there that implies it hasn't. World PvP in WoW has been the pits for years and years. One world pvp highlight is max level players camping Burning Crusade zones to 1 shot levelling players.
I'm not bad at Starcraft; I just think winning's rude.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-01-09 17:12:33
January 09 2019 17:08 GMT
#10326
On January 09 2019 20:25 iamthedave wrote:
Show nested quote +
On January 08 2019 04:25 Cyro wrote:
I think that some pvp level scaling while leveling is fair enough TBH.

Level for level you go many times faster than you used to and you won't just run into people e.g. around level 30-34 in northern STV, there will be dudes ranging from level 20 to 60. If there wasn't any kind of system to handle that then pvp would break.


I love the wording there that implies it hasn't. World PvP in WoW has been the pits for years and years. One world pvp highlight is max level players camping Burning Crusade zones to 1 shot levelling players.


Except that isnt a problem anymore with warmode. Unless the leveling player uses warmode, in which case they have the benefit of turning it off.

Now for other people who do want to take that risk there is an added benefit of some scaling although it could be improved.

The scenario you are describing was a problem since the beginning of the gaming. Suggesting its been a problem for years and year makes it sound like it was initially ok and then "went to the pits" if anything a lot has been done to alleviate that.

I just levelled a hunter post patch mostly playing in Warmode, had no issues. I even managed to take out a 71 Moonkin at lvl 62 who didnt seem know where his beast cc button was. It was pretty funny. I had the odd time where a 120 who was doing god knows what in STV going around 1 shotting people. So I just turned it off. No problem.
iamthedave
Profile Joined February 2011
England2814 Posts
January 09 2019 17:16 GMT
#10327
On January 10 2019 02:08 Rebs wrote:
Show nested quote +
On January 09 2019 20:25 iamthedave wrote:
On January 08 2019 04:25 Cyro wrote:
I think that some pvp level scaling while leveling is fair enough TBH.

Level for level you go many times faster than you used to and you won't just run into people e.g. around level 30-34 in northern STV, there will be dudes ranging from level 20 to 60. If there wasn't any kind of system to handle that then pvp would break.


I love the wording there that implies it hasn't. World PvP in WoW has been the pits for years and years. One world pvp highlight is max level players camping Burning Crusade zones to 1 shot levelling players.


Except that isnt a problem anymore with warmode. Unless the leveling player uses warmode, in which case they have the benefit of turning it off.

Now for other people who do want to take that risk there is an added benefit of some scaling although it could be improved.

The scenario you are describing was a problem since the beginning of the gaming. Suggesting its been a problem for years and year makes it sound like it was initially ok and then "went to the pits" if anything a lot has been done to alleviate that.

I just levelled a hunter post patch mostly playing in Warmode, had no issues. I even managed to take out a 71 Moonkin at lvl 62 who didnt seem know where his beast cc button was. It was pretty funny. I had the odd time where a 120 who was doing god knows what in STV going around 1 shotting people. So I just turned it off. No problem.


War mode hasn't helped the problem though, it's exacerbated it because now there's almost no ambient world pvp, narrowing the world pvpers down to ever tighter gank squads.

it depends on the server but War Mode hasn't improved things at all. Multiple servers have reached the point where almost no alliance players play with war mode on because they'll get crushed by massive squads of horde gankers.
I'm not bad at Starcraft; I just think winning's rude.
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2019-01-09 17:35:37
January 09 2019 17:18 GMT
#10328
On January 10 2019 02:16 iamthedave wrote:
Show nested quote +
On January 10 2019 02:08 Rebs wrote:
On January 09 2019 20:25 iamthedave wrote:
On January 08 2019 04:25 Cyro wrote:
I think that some pvp level scaling while leveling is fair enough TBH.

Level for level you go many times faster than you used to and you won't just run into people e.g. around level 30-34 in northern STV, there will be dudes ranging from level 20 to 60. If there wasn't any kind of system to handle that then pvp would break.


I love the wording there that implies it hasn't. World PvP in WoW has been the pits for years and years. One world pvp highlight is max level players camping Burning Crusade zones to 1 shot levelling players.


Except that isnt a problem anymore with warmode. Unless the leveling player uses warmode, in which case they have the benefit of turning it off.

Now for other people who do want to take that risk there is an added benefit of some scaling although it could be improved.

The scenario you are describing was a problem since the beginning of the gaming. Suggesting its been a problem for years and year makes it sound like it was initially ok and then "went to the pits" if anything a lot has been done to alleviate that.

I just leveled a hunter post patch mostly playing in Warmode, had no issues. I even managed to take out a 71 Moonkin at lvl 62 who didnt seem know where his beast cc button was. It was pretty funny. I had the odd time where a 120 who was doing god knows what in STV going around 1 shotting people. So I just turned it off. No problem.


War mode hasn't helped the problem though, it's exacerbated it because now there's almost no ambient world pvp, narrowing the world pvpers down to ever tighter gank squads.

it depends on the server but War Mode hasn't improved things at all. Multiple servers have reached the point where almost no alliance players play with war mode on because they'll get crushed by massive squads of horde gankers.


Except Warmode isnt based on server so I dont know what you are talking about. And the balances have improved in my experience atleast with the recent round of changes with the sharding and I play NA alliance at the moment which is by far (by literally any measure) the runtiest of all the regions. It could ofcourse be improved further but I am quite happy with it as it is.

There are valid complaints around the quality of the servers and the latency's etc etc in certain situations like Assaults and such.

Sure there are gank squads going around in max level zones. That is not necessarily a bad thing. And I dont know what you are talking about with no ambient world PVP i just gave you an example and this isnt an isolated case. It happens all the time while you are leveling, way more often then getting camped by a max level.

Heck sometimes I just deviate from what I am doing to join a an impromptu "death squad" and its really fun (but not for long). And the death squads just keep rolling with people joining and leaving.

And death squads rarely happens in leveling zones (I havent run into any). Its mostly occurring around World PVP objectives. (like Assaults) and again the quality of that can be improved for sure, but conceptually there is nothing wrong with it.

Again if you want to avoid gank squads turn it off. The game is practically letting you pvp when you want and when you dont want. Something you didnt have a choice with before. Prior to this World PVP was dead. Atleast it exists now for those who know how to enjoy it.

I cant relate to this particular complaint at all.
iamthedave
Profile Joined February 2011
England2814 Posts
January 09 2019 19:15 GMT
#10329
On January 10 2019 02:18 Rebs wrote:
Show nested quote +
On January 10 2019 02:16 iamthedave wrote:
On January 10 2019 02:08 Rebs wrote:
On January 09 2019 20:25 iamthedave wrote:
On January 08 2019 04:25 Cyro wrote:
I think that some pvp level scaling while leveling is fair enough TBH.

Level for level you go many times faster than you used to and you won't just run into people e.g. around level 30-34 in northern STV, there will be dudes ranging from level 20 to 60. If there wasn't any kind of system to handle that then pvp would break.


I love the wording there that implies it hasn't. World PvP in WoW has been the pits for years and years. One world pvp highlight is max level players camping Burning Crusade zones to 1 shot levelling players.


Except that isnt a problem anymore with warmode. Unless the leveling player uses warmode, in which case they have the benefit of turning it off.

Now for other people who do want to take that risk there is an added benefit of some scaling although it could be improved.

The scenario you are describing was a problem since the beginning of the gaming. Suggesting its been a problem for years and year makes it sound like it was initially ok and then "went to the pits" if anything a lot has been done to alleviate that.

I just leveled a hunter post patch mostly playing in Warmode, had no issues. I even managed to take out a 71 Moonkin at lvl 62 who didnt seem know where his beast cc button was. It was pretty funny. I had the odd time where a 120 who was doing god knows what in STV going around 1 shotting people. So I just turned it off. No problem.


War mode hasn't helped the problem though, it's exacerbated it because now there's almost no ambient world pvp, narrowing the world pvpers down to ever tighter gank squads.

it depends on the server but War Mode hasn't improved things at all. Multiple servers have reached the point where almost no alliance players play with war mode on because they'll get crushed by massive squads of horde gankers.


Except Warmode isnt based on server so I dont know what you are talking about. And the balances have improved in my experience atleast with the recent round of changes with the sharding and I play NA alliance at the moment which is by far (by literally any measure) the runtiest of all the regions. It could ofcourse be improved further but I am quite happy with it as it is.

There are valid complaints around the quality of the servers and the latency's etc etc in certain situations like Assaults and such.

Sure there are gank squads going around in max level zones. That is not necessarily a bad thing. And I dont know what you are talking about with no ambient world PVP i just gave you an example and this isnt an isolated case. It happens all the time while you are leveling, way more often then getting camped by a max level.

Heck sometimes I just deviate from what I am doing to join a an impromptu "death squad" and its really fun (but not for long). And the death squads just keep rolling with people joining and leaving.

And death squads rarely happens in leveling zones (I havent run into any). Its mostly occurring around World PVP objectives. (like Assaults) and again the quality of that can be improved for sure, but conceptually there is nothing wrong with it.

Again if you want to avoid gank squads turn it off. The game is practically letting you pvp when you want and when you dont want. Something you didnt have a choice with before. Prior to this World PVP was dead. Atleast it exists now for those who know how to enjoy it.

I cant relate to this particular complaint at all.


I mean, here's a forum thread that goes into it in more detail from just a week ago, and there's been plenty of others, and videos going into detail from content creators...

https://us.forums.blizzard.com/en/wow/t/the-real-problem-with-world-pvp/62508

You really have to just not be paying attention to be unaware of the issues the PvP community's had with world PvP as a result of War Mode.
I'm not bad at Starcraft; I just think winning's rude.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2019-01-09 20:34:39
January 09 2019 20:30 GMT
#10330
I mean, here's a forum thread that goes into it in more detail from just a week ago


Most of his claims involve pulling numbers out of his ass (like how warmode was created because WoW has 10% of its former subscriber base) and fallacious arguments, that reads more like an angry rant than an analysis of game systems. He's constantly attacking people in his forum history and hasn't even killed normal g'huun or done much pvp, even unranked/world.



Shard balance and server performance are enormous and even gamebreaking issues yes.

At the same time i'm shocked by the amount of people who are unhappy that war is happening in war mode. Stuff could be handled a lot better but if you want a fair matchup you're in the wrong part of pvp and maybe even the wrong game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
January 09 2019 20:35 GMT
#10331
People have a very romantic view of World PvP that has never actually existed, its always been high levels corpse camping and gank squads running around.
It ignores such insignificant forces as time, entropy, and death
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 10 2019 04:25 GMT
#10332
On January 10 2019 05:30 Cyro wrote:
Show nested quote +
I mean, here's a forum thread that goes into it in more detail from just a week ago


Most of his claims involve pulling numbers out of his ass (like how warmode was created because WoW has 10% of its former subscriber base) and fallacious arguments, that reads more like an angry rant than an analysis of game systems. He's constantly attacking people in his forum history and hasn't even killed normal g'huun or done much pvp, even unranked/world.



Shard balance and server performance are enormous and even gamebreaking issues yes.

At the same time i'm shocked by the amount of people who are unhappy that war is happening in war mode. Stuff could be handled a lot better but if you want a fair matchup you're in the wrong part of pvp and maybe even the wrong game.

I think he lost all credit in that thread with the 10% retardation he put into that post tbh
Artillery spawned from the forges of Hell
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 10 2019 05:10 GMT
#10333
Really, War Mode PvP and faction balance have little to do with the majority of customer satisfaction.

It's the game bugs, bugs, bugs. It's the gear progression systems, including azerite. It's the customer support. It's the release schedule, both of games and stuff like Zandalari race.

Hell, even the writing for Horde sylvanis "gray morality" and Alliance Kul Tiras probably ranks more in user frustration than warmode.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Atreides
Profile Joined October 2010
United States2393 Posts
January 10 2019 09:11 GMT
#10334
The single thing I am by far the most pissed at blizzard about is that somehow they hold the new Diablo season til January 18th 4 days before actually releasing more wow content. Why the hell would you do this. lol. Id have played the shit out of Diablo the last month. Frankly, I am having fun with the game in BFA except Uldir sucked, but I only do M+ and play arena really right now. And arena is not great right at the moment. If you don't like either of those things I have no idea what the hell you do right now. Its nice time to gear up alts and such I guess, but thats not really ever enough for me to log in. Hopefully the patch is good, because regardless of objective/subjective quality of the game discussions it is all utterly trumped by the fact that for MMOs to work people actually need to play them, and that is clearly a problem right now. (ofc players numbers are related to quality of player experience)
Laurens
Profile Joined September 2010
Belgium4540 Posts
January 10 2019 09:12 GMT
#10335
What makes you say Uldir sucked? I thought it was a decent raid. Nice encounters and Mythic felt like the right kind of challenge. No 600 pulls required like M Argus lol.
Gorsameth
Profile Joined April 2010
Netherlands21641 Posts
January 10 2019 11:18 GMT
#10336
On January 10 2019 18:12 Laurens wrote:
What makes you say Uldir sucked? I thought it was a decent raid. Nice encounters and Mythic felt like the right kind of challenge. No 600 pulls required like M Argus lol.
The class stacking at the end of Mythic wasn't good or 'fun' before the nerfs got in.
It ignores such insignificant forces as time, entropy, and death
Laurens
Profile Joined September 2010
Belgium4540 Posts
January 10 2019 13:28 GMT
#10337
On January 10 2019 20:18 Gorsameth wrote:
Show nested quote +
On January 10 2019 18:12 Laurens wrote:
What makes you say Uldir sucked? I thought it was a decent raid. Nice encounters and Mythic felt like the right kind of challenge. No 600 pulls required like M Argus lol.
The class stacking at the end of Mythic wasn't good or 'fun' before the nerfs got in.


That's fair. I guess my guild was lucky to have 3 warlocks. We did have to cancel some raids when one of the locks wasn't available.

It can be done without 3 locks tbf, we just started that way and were too lazy to adapt for rekills.
fopop
Profile Joined January 2019
2 Posts
Last Edited: 2019-01-10 16:18:25
January 10 2019 16:14 GMT
#10338
--- Nuked ---
Atreides
Profile Joined October 2010
United States2393 Posts
January 10 2019 16:20 GMT
#10339
Yeah the class specific “requirements” is my primary real criticism of uldir although personally I just found it extremely boring and uninteresting. It’s undeniable tho that it killed a TREMENDOUS amount of guilds for whatever reason. I also think the mythic scaling for non cutting edge guilds was quite bad. The fact that your avg heroic “kill a few bosses in mythic” guild had zero advantage over pugs is a bit new. (Also them being WAYYYYYY easier than last boss heroic) The easy first two bosses are too easy and then quite a jump to Zek. Felt very different than legion.
fopop
Profile Joined January 2019
2 Posts
Last Edited: 2019-01-10 17:26:59
January 10 2019 17:03 GMT
#10340
--- Nuked ---
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