• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:00
CEST 01:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th121Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting & Ladder Map Selection The death of cheese, from a professional cheeser. Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3512 users

[WoW] Battle for Azeroth - Page 124

Forum Index > Closed
Post a Reply
Prev 1 122 123 124 125 126 541 Next
BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Redox
Profile Joined October 2010
Germany24794 Posts
September 15 2016 20:52 GMT
#2461
On September 16 2016 05:19 Gorsameth wrote:
Blizzard is trying to find a spot where tank damage is good enough that they are not terrible for solo play but not so high as to compete with dps during fights.

Same with healers but that is a lot easier since the Healer cant just spam his dps abilities non stop, he has to heal the group most of the time. Unlike tanks who only need a few gcd's for their mitigation and spend the rest of the time basically doing dmg.

And yet tank dps is higher than heal dps even if heal does not heal at all. So somehow they dont make use of your 2nd point.
Off-season = best season
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2016-09-15 21:10:19
September 15 2016 21:07 GMT
#2462
On September 16 2016 05:52 Redox wrote:
Show nested quote +
On September 16 2016 05:19 Gorsameth wrote:
Blizzard is trying to find a spot where tank damage is good enough that they are not terrible for solo play but not so high as to compete with dps during fights.

Same with healers but that is a lot easier since the Healer cant just spam his dps abilities non stop, he has to heal the group most of the time. Unlike tanks who only need a few gcd's for their mitigation and spend the rest of the time basically doing dmg.

And yet tank dps is higher than heal dps even if heal does not heal at all. So somehow they dont make use of your 2nd point.


Which unfortunately also made tanking 100 times easier and infinitely more boring. WoD had maybe 3 or 4 encounters that were fun/challenging as a tank (furnace, blackhand, archi from the top of my head). Being forced to generate threat while doing shitty damage and avoiding dying at the same time was sooo much cooler. Guilds lived and died with the skills of their MTs.
"I just pressed stimpack, and somehow I won the battle" -Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
September 15 2016 21:10 GMT
#2463
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 15 2016 21:54 GMT
#2464
On September 16 2016 06:10 Cyro wrote:
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out


Which is why Skittish is going to make Mythic+ interesting, tanks will have to hold aggro.
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
September 15 2016 21:56 GMT
#2465
On September 16 2016 06:54 deth2munkies wrote:
Show nested quote +
On September 16 2016 06:10 Cyro wrote:
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out


Which is why Skittish is going to make Mythic+ interesting, tanks will have to hold aggro.


It will probably just reset aggro quite often
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
September 15 2016 22:30 GMT
#2466
I actually find skittish to be possibly the easiest modifier. If you are pulling big then threat means little since you just do huge aoe stuns/silences and clear the whole pack. Most people are durable enough to take some hits and still be fine on trash.

The other modifiers that increase damage/give other mobs bigger damage seems more dangerous because if you dont kill the whole pull and like 6 mobs are at 20%ish you all of a sudden have your tank taking huge spikes.
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
Last Edited: 2016-09-15 23:10:43
September 15 2016 23:01 GMT
#2467
Back @ prot paladin DPS - friend just spiked 520k for a few seconds single target with no bloodlust, flask, pot, food or rune. They can do a lot of damage in optimal conditions
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
September 15 2016 23:37 GMT
#2468
well gg blizz and the legendary item pity timer, if you had one legendary drop early, you had way better chances of getting (like many did) additional ones because they fucked up the system. Now they've fixed that, but the people who got several already are irreversibly ahead now. Someone could have 3 legendaries vs another guys 0 and both be on the next timer for a drop.

such bs. this legendary rng (and craft recipe 3 rng) are the worst parts of legion so far.
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
September 15 2016 23:53 GMT
#2469
I don't like it. Retroactively nerfing gear, legendary droprate after people already get it doesn't appeal to me at all
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22409 Posts
September 15 2016 23:58 GMT
#2470
The presumed theory that I saw was that bad luck protection is not turned on yet. Its supposed to come when raids open.
And if you got a legendary it got turned on by mistake.
If that is true then people should see a lot more legendaries pop up in the next 3-4 weeks.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
Last Edited: 2016-09-16 00:13:14
September 16 2016 00:10 GMT
#2471
Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.


Those people that were lucky with the first legendary still very often have 2-3 legendaries because of a bug while other people can no longer replicate that. There is no balance here :/
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22409 Posts
September 16 2016 00:13 GMT
#2472
On September 16 2016 09:10 Cyro wrote:
Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.


Droprate was way too high (so many people with either 0 or 2-3 legendaries) and got nerfed now, but those people still have 2-3 legendaries because of a bug. There is no balance here :/

And how up in arms would you be if they took them away from people?

Come on.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
September 16 2016 00:13 GMT
#2473
I changed my wording
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 16 2016 00:27 GMT
#2474
They can only wear 2 legendaries at best anyway.
WriterXiao8~~
Gorsameth
Profile Joined April 2010
Netherlands22409 Posts
September 16 2016 00:28 GMT
#2475
On September 16 2016 09:27 Kipsate wrote:
They can only wear 2 legendaries at best anyway.

and it will be another 2 weeks before you can wear even the 2nd.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
Last Edited: 2016-09-16 00:38:09
September 16 2016 00:29 GMT
#2476
On September 16 2016 09:27 Kipsate wrote:
They can only wear 2 legendaries at best anyway.


Aye but half of the legenderies are terrible (by the standards of the others) so more gives you better chance of getting the good ones even when you can only equip one

I wish that this had been identified by blizz sooner (so many community theories, given the numbers i'm not surprised at all that it actually was broken) but after identification since it has unfairly benefitted a bunch of people it would have been better to leave it broken or to compensate drop chances for those that did not benefit from the bug IMO.

The highly upvoted responses in the blue post thread are generally agreeing with my thoughts
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22409 Posts
September 16 2016 00:44 GMT
#2477
No the answer to giving a few people some items through a bug is not to give 2 legendaries to every WoW player...

In a few weeks/months it will all balance out as everyone else starts collecting theirs.
Yes until then a few people will have a (minor) advantage. Big fucking deal. Basic loot RNG will do that for you aswell.
It ignores such insignificant forces as time, entropy, and death
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 16 2016 00:46 GMT
#2478
So it was a bug, 2 out of 20 people got like 3 legendaries and your solution is to give the other 18 also legendaries?

that would be humongously stupid.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20331 Posts
Last Edited: 2016-09-16 01:24:53
September 16 2016 00:51 GMT
#2479
On September 16 2016 09:46 Kipsate wrote:
So it was a bug, 2 out of 20 people got like 3 legendaries and your solution is to give the other 18 also legendaries?

that would be humongously stupid.


Droprate was increased massively (possibly even on the scale of 5-10x as getting a second, third legendary should have been EXTREMELY unlikely rather than much more likely) after looting the first legendary. They gave that to maybe 5-10% of the players (very rough) that were playing actively, emissary quests, all mythic dungeons etc and then removed it before the other 90-95% could board the RNG train with no other consequences.

I can't think of a worse solution than removing the bug and leaving that fraction of the playerbase insurmountably ahead; It's literally less fair than doing nothing.

-----

I think that doing nothing would have been an acceptable answer, though the situation was quite unfortunate it had already gone on for too long. If an attempt to fix things were made, i think that making it quite likely to get a legendary if you're playing a lot in order to balance stuff out would be much more acceptable than taking away the legendaries achieved due to bugged droprates. Do you have any reason to disagree with those thoughts other than them being "stupid"?

Vast majority comments in the bnet threads, mmo champ, reddit are echoing my thoughts so i don't feel out of place here:

https://www.reddit.com/r/wow/comments/52yemd/blue_post_confirms_legendaries_were_dropping_more/?sort=top
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-09-16 01:39:22
September 16 2016 01:36 GMT
#2480
Yes, majority of people whining who obviously didn't get legendaries are definitely in the right and definitely do not want free legendaries. Even if a lot of people echo your thoughts, that doesn't mean I can't find the thought to be stupid. if you gave people out legendaries people would whine that they got the wrong 1 so they want atleast 3, it would never end.

I have reasons to disagree because I think its too big of a deal to make out of because only a slight fraction got ahead versus giving literally everyone a power boost they do not deserve, now only a few have it. They got lucky on the RNG, it happens(thats how WoW works and has been working for over a decade).

Small pool of people got slightly ahead versus power creep 3 weeks into the expansion of literally EVERYONE.
WriterXiao8~~
Prev 1 122 123 124 125 126 541 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech1825
PiGStarcraft431
JuggernautJason124
Ketroc 44
CosmosSc2 40
StarCraft: Brood War
Artosis 488
NaDa 16
Counter-Strike
pashabiceps2502
Fnx 1547
Pyrionflax175
Super Smash Bros
PPMD119
AZ_Axe86
Mew2King82
Other Games
summit1g12727
Grubby3650
uThermal302
shahzam158
ZombieGrub124
Maynarde7
Organizations
Other Games
BasetradeTV249
gamesdonequick195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 83
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21377
League of Legends
• Stunt322
Upcoming Events
Replay Cast
1h
Sparkling Tuna Cup
11h
WardiTV Spring Champion…
12h
Maestros of the Game
16h 30m
The PondCast
1d 11h
Kung Fu Cup
1d 12h
uThermal 2v2 Circuit
1d 16h
Maestros of the Game
1d 16h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.