• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:17
CET 02:17
KST 10:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays 2v2 maps which are SC2 style with teams together? [BSL21] Ro.16 Group Stage (C->B->A->D)
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2043 users

[WoW] Battle for Azeroth - Page 124

Forum Index > Closed
Post a Reply
Prev 1 122 123 124 125 126 541 Next
BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
TLEUH : https://www.worldofwarcraft.com/invite/v9x5bAF3jD?region=EU&faction=Horde
TLEUA : https://www.worldofwarcraft.com/invite/ALwgJnC5Wo?region=EU&faction=Alliance
TLNAH : https://www.worldofwarcraft.com/invite/vPrmjJxiVnJ?region=US&faction=Horde
TLNAA : https://www.worldofwarcraft.com/invite/YeZj7P0SXLn?region=US&faction=Alliance
Bnet: Bnet - https://blizzard.com/invite/amvLM0EubJv

On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Redox
Profile Joined October 2010
Germany24794 Posts
September 15 2016 20:52 GMT
#2461
On September 16 2016 05:19 Gorsameth wrote:
Blizzard is trying to find a spot where tank damage is good enough that they are not terrible for solo play but not so high as to compete with dps during fights.

Same with healers but that is a lot easier since the Healer cant just spam his dps abilities non stop, he has to heal the group most of the time. Unlike tanks who only need a few gcd's for their mitigation and spend the rest of the time basically doing dmg.

And yet tank dps is higher than heal dps even if heal does not heal at all. So somehow they dont make use of your 2nd point.
Off-season = best season
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2016-09-15 21:10:19
September 15 2016 21:07 GMT
#2462
On September 16 2016 05:52 Redox wrote:
Show nested quote +
On September 16 2016 05:19 Gorsameth wrote:
Blizzard is trying to find a spot where tank damage is good enough that they are not terrible for solo play but not so high as to compete with dps during fights.

Same with healers but that is a lot easier since the Healer cant just spam his dps abilities non stop, he has to heal the group most of the time. Unlike tanks who only need a few gcd's for their mitigation and spend the rest of the time basically doing dmg.

And yet tank dps is higher than heal dps even if heal does not heal at all. So somehow they dont make use of your 2nd point.


Which unfortunately also made tanking 100 times easier and infinitely more boring. WoD had maybe 3 or 4 encounters that were fun/challenging as a tank (furnace, blackhand, archi from the top of my head). Being forced to generate threat while doing shitty damage and avoiding dying at the same time was sooo much cooler. Guilds lived and died with the skills of their MTs.
"I just pressed stimpack, and somehow I won the battle" -Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 15 2016 21:10 GMT
#2463
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 15 2016 21:54 GMT
#2464
On September 16 2016 06:10 Cyro wrote:
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out


Which is why Skittish is going to make Mythic+ interesting, tanks will have to hold aggro.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 15 2016 21:56 GMT
#2465
On September 16 2016 06:54 deth2munkies wrote:
Show nested quote +
On September 16 2016 06:10 Cyro wrote:
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out


Which is why Skittish is going to make Mythic+ interesting, tanks will have to hold aggro.


It will probably just reset aggro quite often
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
September 15 2016 22:30 GMT
#2466
I actually find skittish to be possibly the easiest modifier. If you are pulling big then threat means little since you just do huge aoe stuns/silences and clear the whole pack. Most people are durable enough to take some hits and still be fine on trash.

The other modifiers that increase damage/give other mobs bigger damage seems more dangerous because if you dont kill the whole pull and like 6 mobs are at 20%ish you all of a sudden have your tank taking huge spikes.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-09-15 23:10:43
September 15 2016 23:01 GMT
#2467
Back @ prot paladin DPS - friend just spiked 520k for a few seconds single target with no bloodlust, flask, pot, food or rune. They can do a lot of damage in optimal conditions
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
September 15 2016 23:37 GMT
#2468
well gg blizz and the legendary item pity timer, if you had one legendary drop early, you had way better chances of getting (like many did) additional ones because they fucked up the system. Now they've fixed that, but the people who got several already are irreversibly ahead now. Someone could have 3 legendaries vs another guys 0 and both be on the next timer for a drop.

such bs. this legendary rng (and craft recipe 3 rng) are the worst parts of legion so far.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 15 2016 23:53 GMT
#2469
I don't like it. Retroactively nerfing gear, legendary droprate after people already get it doesn't appeal to me at all
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands21969 Posts
September 15 2016 23:58 GMT
#2470
The presumed theory that I saw was that bad luck protection is not turned on yet. Its supposed to come when raids open.
And if you got a legendary it got turned on by mistake.
If that is true then people should see a lot more legendaries pop up in the next 3-4 weeks.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-09-16 00:13:14
September 16 2016 00:10 GMT
#2471
Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.


Those people that were lucky with the first legendary still very often have 2-3 legendaries because of a bug while other people can no longer replicate that. There is no balance here :/
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands21969 Posts
September 16 2016 00:13 GMT
#2472
On September 16 2016 09:10 Cyro wrote:
Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.


Droprate was way too high (so many people with either 0 or 2-3 legendaries) and got nerfed now, but those people still have 2-3 legendaries because of a bug. There is no balance here :/

And how up in arms would you be if they took them away from people?

Come on.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
September 16 2016 00:13 GMT
#2473
I changed my wording
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 16 2016 00:27 GMT
#2474
They can only wear 2 legendaries at best anyway.
WriterXiao8~~
Gorsameth
Profile Joined April 2010
Netherlands21969 Posts
September 16 2016 00:28 GMT
#2475
On September 16 2016 09:27 Kipsate wrote:
They can only wear 2 legendaries at best anyway.

and it will be another 2 weeks before you can wear even the 2nd.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-09-16 00:38:09
September 16 2016 00:29 GMT
#2476
On September 16 2016 09:27 Kipsate wrote:
They can only wear 2 legendaries at best anyway.


Aye but half of the legenderies are terrible (by the standards of the others) so more gives you better chance of getting the good ones even when you can only equip one

I wish that this had been identified by blizz sooner (so many community theories, given the numbers i'm not surprised at all that it actually was broken) but after identification since it has unfairly benefitted a bunch of people it would have been better to leave it broken or to compensate drop chances for those that did not benefit from the bug IMO.

The highly upvoted responses in the blue post thread are generally agreeing with my thoughts
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands21969 Posts
September 16 2016 00:44 GMT
#2477
No the answer to giving a few people some items through a bug is not to give 2 legendaries to every WoW player...

In a few weeks/months it will all balance out as everyone else starts collecting theirs.
Yes until then a few people will have a (minor) advantage. Big fucking deal. Basic loot RNG will do that for you aswell.
It ignores such insignificant forces as time, entropy, and death
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 16 2016 00:46 GMT
#2478
So it was a bug, 2 out of 20 people got like 3 legendaries and your solution is to give the other 18 also legendaries?

that would be humongously stupid.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-09-16 01:24:53
September 16 2016 00:51 GMT
#2479
On September 16 2016 09:46 Kipsate wrote:
So it was a bug, 2 out of 20 people got like 3 legendaries and your solution is to give the other 18 also legendaries?

that would be humongously stupid.


Droprate was increased massively (possibly even on the scale of 5-10x as getting a second, third legendary should have been EXTREMELY unlikely rather than much more likely) after looting the first legendary. They gave that to maybe 5-10% of the players (very rough) that were playing actively, emissary quests, all mythic dungeons etc and then removed it before the other 90-95% could board the RNG train with no other consequences.

I can't think of a worse solution than removing the bug and leaving that fraction of the playerbase insurmountably ahead; It's literally less fair than doing nothing.

-----

I think that doing nothing would have been an acceptable answer, though the situation was quite unfortunate it had already gone on for too long. If an attempt to fix things were made, i think that making it quite likely to get a legendary if you're playing a lot in order to balance stuff out would be much more acceptable than taking away the legendaries achieved due to bugged droprates. Do you have any reason to disagree with those thoughts other than them being "stupid"?

Vast majority comments in the bnet threads, mmo champ, reddit are echoing my thoughts so i don't feel out of place here:

https://www.reddit.com/r/wow/comments/52yemd/blue_post_confirms_legendaries_were_dropping_more/?sort=top
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-09-16 01:39:22
September 16 2016 01:36 GMT
#2480
Yes, majority of people whining who obviously didn't get legendaries are definitely in the right and definitely do not want free legendaries. Even if a lot of people echo your thoughts, that doesn't mean I can't find the thought to be stupid. if you gave people out legendaries people would whine that they got the wrong 1 so they want atleast 3, it would never end.

I have reasons to disagree because I think its too big of a deal to make out of because only a slight fraction got ahead versus giving literally everyone a power boost they do not deserve, now only a few have it. They got lucky on the RNG, it happens(thats how WoW works and has been working for over a decade).

Small pool of people got slightly ahead versus power creep 3 weeks into the expansion of literally EVERYONE.
WriterXiao8~~
Prev 1 122 123 124 125 126 541 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#59
CranKy Ducklings61
SteadfastSC54
davetesta36
rockletztv 6
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 234
Nathanias 112
SteadfastSC 54
CosmosSc2 48
StarCraft: Brood War
Artosis 643
ggaemo 112
NaDa 10
Dota 2
syndereN277
Super Smash Bros
PPMD41
Other Games
summit1g11186
Day[9].tv593
C9.Mang0222
ViBE175
Maynarde138
Trikslyr65
taco 1
Organizations
Other Games
gamesdonequick700
Dota 2
PGL Dota 2 - Main Stream205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 98
• musti20045 29
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4304
Other Games
• Scarra2688
• imaqtpie1166
• Day9tv593
Upcoming Events
Replay Cast
7h 43m
Wardi Open
10h 43m
OSC
11h 43m
Tenacious Turtle Tussle
22h 43m
The PondCast
1d 8h
Replay Cast
1d 21h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.