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[WoW] Battle for Azeroth - Page 124

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BfA Community Links:
GP : https://www.worldofwarcraft.com/invite/KKMpKPSlgd?region=EU&faction=Horde
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On November 03 2016 06:57 GTR wrote:
I've created a Google Form/Spreadsheet for people to help add eachother.

Hopefully this will makes things easier for us to find people for Mythic+ runs and what not as opposed to sifting through 150+ pages of discussion.

Form
Spreadsheet

If a moderator could add this as a moderator note at the top it'd be appreciated.
Redox
Profile Joined October 2010
Germany24794 Posts
September 15 2016 20:52 GMT
#2461
On September 16 2016 05:19 Gorsameth wrote:
Blizzard is trying to find a spot where tank damage is good enough that they are not terrible for solo play but not so high as to compete with dps during fights.

Same with healers but that is a lot easier since the Healer cant just spam his dps abilities non stop, he has to heal the group most of the time. Unlike tanks who only need a few gcd's for their mitigation and spend the rest of the time basically doing dmg.

And yet tank dps is higher than heal dps even if heal does not heal at all. So somehow they dont make use of your 2nd point.
Off-season = best season
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2016-09-15 21:10:19
September 15 2016 21:07 GMT
#2462
On September 16 2016 05:52 Redox wrote:
Show nested quote +
On September 16 2016 05:19 Gorsameth wrote:
Blizzard is trying to find a spot where tank damage is good enough that they are not terrible for solo play but not so high as to compete with dps during fights.

Same with healers but that is a lot easier since the Healer cant just spam his dps abilities non stop, he has to heal the group most of the time. Unlike tanks who only need a few gcd's for their mitigation and spend the rest of the time basically doing dmg.

And yet tank dps is higher than heal dps even if heal does not heal at all. So somehow they dont make use of your 2nd point.


Which unfortunately also made tanking 100 times easier and infinitely more boring. WoD had maybe 3 or 4 encounters that were fun/challenging as a tank (furnace, blackhand, archi from the top of my head). Being forced to generate threat while doing shitty damage and avoiding dying at the same time was sooo much cooler. Guilds lived and died with the skills of their MTs.
"I just pressed stimpack, and somehow I won the battle" -Flash
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 15 2016 21:10 GMT
#2463
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 15 2016 21:54 GMT
#2464
On September 16 2016 06:10 Cyro wrote:
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out


Which is why Skittish is going to make Mythic+ interesting, tanks will have to hold aggro.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 15 2016 21:56 GMT
#2465
On September 16 2016 06:54 deth2munkies wrote:
Show nested quote +
On September 16 2016 06:10 Cyro wrote:
Tanks have massive threat multipliers to easily hold aggro these days, it's only a problem with lots of little mobs that are spread out


Which is why Skittish is going to make Mythic+ interesting, tanks will have to hold aggro.


It will probably just reset aggro quite often
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alventenie
Profile Joined July 2007
United States2147 Posts
September 15 2016 22:30 GMT
#2466
I actually find skittish to be possibly the easiest modifier. If you are pulling big then threat means little since you just do huge aoe stuns/silences and clear the whole pack. Most people are durable enough to take some hits and still be fine on trash.

The other modifiers that increase damage/give other mobs bigger damage seems more dangerous because if you dont kill the whole pull and like 6 mobs are at 20%ish you all of a sudden have your tank taking huge spikes.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-09-15 23:10:43
September 15 2016 23:01 GMT
#2467
Back @ prot paladin DPS - friend just spiked 520k for a few seconds single target with no bloodlust, flask, pot, food or rune. They can do a lot of damage in optimal conditions
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
daemir
Profile Joined September 2010
Finland8662 Posts
September 15 2016 23:37 GMT
#2468
well gg blizz and the legendary item pity timer, if you had one legendary drop early, you had way better chances of getting (like many did) additional ones because they fucked up the system. Now they've fixed that, but the people who got several already are irreversibly ahead now. Someone could have 3 legendaries vs another guys 0 and both be on the next timer for a drop.

such bs. this legendary rng (and craft recipe 3 rng) are the worst parts of legion so far.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 15 2016 23:53 GMT
#2469
I don't like it. Retroactively nerfing gear, legendary droprate after people already get it doesn't appeal to me at all
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22586 Posts
September 15 2016 23:58 GMT
#2470
The presumed theory that I saw was that bad luck protection is not turned on yet. Its supposed to come when raids open.
And if you got a legendary it got turned on by mistake.
If that is true then people should see a lot more legendaries pop up in the next 3-4 weeks.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-09-16 00:13:14
September 16 2016 00:10 GMT
#2471
Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.


Those people that were lucky with the first legendary still very often have 2-3 legendaries because of a bug while other people can no longer replicate that. There is no balance here :/
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22586 Posts
September 16 2016 00:13 GMT
#2472
On September 16 2016 09:10 Cyro wrote:
Identified and fixed an issue that could cause Legion legendary items to drop more frequently than intended if a player had already received their first legendary.


Droprate was way too high (so many people with either 0 or 2-3 legendaries) and got nerfed now, but those people still have 2-3 legendaries because of a bug. There is no balance here :/

And how up in arms would you be if they took them away from people?

Come on.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 16 2016 00:13 GMT
#2473
I changed my wording
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 16 2016 00:27 GMT
#2474
They can only wear 2 legendaries at best anyway.
WriterXiao8~~
Gorsameth
Profile Joined April 2010
Netherlands22586 Posts
September 16 2016 00:28 GMT
#2475
On September 16 2016 09:27 Kipsate wrote:
They can only wear 2 legendaries at best anyway.

and it will be another 2 weeks before you can wear even the 2nd.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-09-16 00:38:09
September 16 2016 00:29 GMT
#2476
On September 16 2016 09:27 Kipsate wrote:
They can only wear 2 legendaries at best anyway.


Aye but half of the legenderies are terrible (by the standards of the others) so more gives you better chance of getting the good ones even when you can only equip one

I wish that this had been identified by blizz sooner (so many community theories, given the numbers i'm not surprised at all that it actually was broken) but after identification since it has unfairly benefitted a bunch of people it would have been better to leave it broken or to compensate drop chances for those that did not benefit from the bug IMO.

The highly upvoted responses in the blue post thread are generally agreeing with my thoughts
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gorsameth
Profile Joined April 2010
Netherlands22586 Posts
September 16 2016 00:44 GMT
#2477
No the answer to giving a few people some items through a bug is not to give 2 legendaries to every WoW player...

In a few weeks/months it will all balance out as everyone else starts collecting theirs.
Yes until then a few people will have a (minor) advantage. Big fucking deal. Basic loot RNG will do that for you aswell.
It ignores such insignificant forces as time, entropy, and death
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 16 2016 00:46 GMT
#2478
So it was a bug, 2 out of 20 people got like 3 legendaries and your solution is to give the other 18 also legendaries?

that would be humongously stupid.
WriterXiao8~~
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-09-16 01:24:53
September 16 2016 00:51 GMT
#2479
On September 16 2016 09:46 Kipsate wrote:
So it was a bug, 2 out of 20 people got like 3 legendaries and your solution is to give the other 18 also legendaries?

that would be humongously stupid.


Droprate was increased massively (possibly even on the scale of 5-10x as getting a second, third legendary should have been EXTREMELY unlikely rather than much more likely) after looting the first legendary. They gave that to maybe 5-10% of the players (very rough) that were playing actively, emissary quests, all mythic dungeons etc and then removed it before the other 90-95% could board the RNG train with no other consequences.

I can't think of a worse solution than removing the bug and leaving that fraction of the playerbase insurmountably ahead; It's literally less fair than doing nothing.

-----

I think that doing nothing would have been an acceptable answer, though the situation was quite unfortunate it had already gone on for too long. If an attempt to fix things were made, i think that making it quite likely to get a legendary if you're playing a lot in order to balance stuff out would be much more acceptable than taking away the legendaries achieved due to bugged droprates. Do you have any reason to disagree with those thoughts other than them being "stupid"?

Vast majority comments in the bnet threads, mmo champ, reddit are echoing my thoughts so i don't feel out of place here:

https://www.reddit.com/r/wow/comments/52yemd/blue_post_confirms_legendaries_were_dropping_more/?sort=top
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2016-09-16 01:39:22
September 16 2016 01:36 GMT
#2480
Yes, majority of people whining who obviously didn't get legendaries are definitely in the right and definitely do not want free legendaries. Even if a lot of people echo your thoughts, that doesn't mean I can't find the thought to be stupid. if you gave people out legendaries people would whine that they got the wrong 1 so they want atleast 3, it would never end.

I have reasons to disagree because I think its too big of a deal to make out of because only a slight fraction got ahead versus giving literally everyone a power boost they do not deserve, now only a few have it. They got lucky on the RNG, it happens(thats how WoW works and has been working for over a decade).

Small pool of people got slightly ahead versus power creep 3 weeks into the expansion of literally EVERYONE.
WriterXiao8~~
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