Jinx is very strong ADC at the moment i would feel she is actually strongest due her amazing damage, great poke and other aspects that make her really superior compared to many other AD carries. I think she is relatively easy to pick up and learn, thats why i play her at the moment.
Abilties
Get Excited! (Passive)
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
Switcheroo! (Q)
Cooldown: 0.9
Pow-Pow, the Minigun
Toggle off—Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Attack Speed: 10 / 18.3 / 26.6 / 35 / 43.3%
Total Attack Speed: 30 / 55 / 80 / 105 / 130%
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
Cooldown: 0.9 Cost: 20 mana per attack
Fishbones, the Rocket Launcher
Toggle on—Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Bonus Range: 75 / 100 / 125 / 150 / 175
Additionally, her attacks will splash, dealing full damage to all enemies in a ~150-radius area. The bonus damage to her target and the splash damage both scale additively with critical strikes.
Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting sight and slowing it for 2 seconds.
Active: Jinx tosses out 3 chompers that, after an arm time of 0.7 seconds, explode on contact with enemy champions dealing magic damage over 1.5 seconds to enemies within ~50-unit area. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
Super Mega Death Rocket! (R)
Range: Global Cooldown: 90 / 75 / 60 Cost: 100 mana
Active: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health (max. 300 vs. minions and monsters). The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
Skill Order - You max out (Q) First, then you max out (W) and lastly (E) Runes
This is most optimal choice for masteries for ADC jinx imo. Item Choices
This item build is pretty much made for pushing turrets really fast, double lifesteal items gives lot of counterplay against tanks and your able to out heal their damage pretty heavily with BT and BOTRK. As for situational items, you could pick black cleaver for more armor chunking and frozen mallet for kiting more. Maw is good choice to deflect so magic damage.
Closing Notes I won't go so much in detail about the playstyle in this text version since ive explained almost everything at the video so check that out. But im going to say this, Jinx is fastest tower pusher in the game and very strong at splitpushing, she can pick up kills from all lanes with her super death rocket. While she doesn't have escape spell she can use E to zone junglers and is able to run usually with passive and kite people with long range bazooka. Hopefully this guide was helpful to some people here. CHEERS
Anyway, I think she's one of the best ADCs at the moment. Steroid, check. Escape, check. Chase, check. Global-snipe-ult, check. Decent range? check. Spell shield? no check. CC? check.
On March 13 2014 17:17 Roffles wrote: Jesus christ those item recommendations are fucking horrendous.
Black cleaver, Frozen Mallet, Maw of Malmortius. I can find better guides on Mobafire.
they are fucking situational man.....
So situational that they are never used ?
Frozen mallet is extremely good for kiting. Hexdrinker gives more sustain than GA terms of magic dmg also +90 AD at low health. Black cleaver is was semi random, but i love cdr so w/e
On March 13 2014 17:17 Roffles wrote: Jesus christ those item recommendations are fucking horrendous.
Black cleaver, Frozen Mallet, Maw of Malmortius. I can find better guides on Mobafire.
they are fucking situational man.....
So situational that they are never used ?
Frozen mallet is extremely good for kiting. Hexdrinker gives more sustain than GA terms of magic dmg also +90 AD at low health. Black cleaver is was semi random, but i love cdr so w/e
GA banshee's QSS all better in 95%+ of cases. Cleaver does absolutely nothing for jinx apart from damage, her skills aren't spammable. Far better to get a PD or buff up lifesteal with a BT/blade.
Lategame jinx doesn't lack on the damage department, it's one of the highest in the game, so I don't know why you're recommending maw/cleaver. Fmallet I could see maybe if the other team was all completely kitable.
On March 13 2014 17:17 Roffles wrote: Jesus christ those item recommendations are fucking horrendous.
Black cleaver, Frozen Mallet, Maw of Malmortius. I can find better guides on Mobafire.
they are fucking situational man.....
So situational that they are never used ?
Frozen mallet is extremely good for kiting. Hexdrinker gives more sustain than GA terms of magic dmg also +90 AD at low health. Black cleaver is was semi random, but i love cdr so w/e
GA banshee's QSS all better in 95%+ of cases. Cleaver does absolutely nothing for jinx apart from damage, her skills aren't spammable. Far better to get a PD or buff up lifesteal with a BT/blade.
Lategame jinx doesn't lack on the damage department, it's one of the highest in the game, so I don't know why you're recommending maw/cleaver. Fmallet I could see maybe if the other team was all completely kitable.
Also not mentioning the damage in th skill section and not providing any reasoning as to why max the skills in that order, without providing some kind of order/priority for the items either, instead just dumping the "ideal" 6-items build doesn't help people looking to learn more about Jinx much.
Could you explain why you believe 25/5/0 is superior to 21/9 on jinx? And further explain why you go for merc treads instead of berserker greaves instead of saying "merc broken,greaves UP"? Also why do you not go for 4% lifesteal instead of 6% to grab the +11 AD instead of 8,5?
And statikk shiv first will probably cost you the lane against anybody who is decent
On March 13 2014 19:59 Bam Lee wrote: Could you explain why you believe 25/5/0 is superior to 21/9 on jinx? And further explain why you go for merc treads instead of berserker greaves instead of saying "merc broken,greaves UP"? Also why do you not go for 4% lifesteal instead of 6% to grab the +11 AD instead of 8,5?
And statikk shiv first will probably cost you the lane against anybody who is decent
throwing throwing 25 is better than 21, you dont need anything out of def tree, your job is to deal dmg and die. I'm working on a video which involves Tabis/Mercs/ludis vs. greaves which has pretty much shown that mercs and tabis are better in 1v1 and 2v2 matchups. It's kinda like running greaves on trynda surely you might have that 400 AD, but it doesnt matter if u stay in CC for 5 hours, same analysis applies to this one, due Tenacity reduces AS debuffs mercs became really strong choice, since everyone is running randuin, tenacity reduces time on those debuffs a lot. Also since Kat/LB and these 1 shot AP mages are really strong now, mercs are almost mandatory.
Lifesteal 6% or 4% thats a preference thing both are fine and working.
You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
On March 13 2014 20:28 Alaric wrote: You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
20% As < 20 MR anytime. 20% is nothing, absolute nothing.
On March 13 2014 20:28 Alaric wrote: You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
20% As < 20 MR anytime. 20% is nothing, absolute nothing.
mercs are an option if you aim to build PD as last item. botrk is situational (not like on vayne) vs hp stacking opponents. if you dont build pd last, dont go for mercs. if you get to ultralate game, you buy zephyr anyway (replacing greaves) - and before you dont want it. not costworthy. i'd rather get faster movementspeed and my bf earlier than going for some (mostly in laning phase) useless mercs. 20% is quite a bit bro. there's a reason you dont see any pro playing mercs.
On March 13 2014 17:17 Roffles wrote: Jesus christ those item recommendations are fucking horrendous.
Black cleaver, Frozen Mallet, Maw of Malmortius. I can find better guides on Mobafire.
they are fucking situational man.....
So situational that they are never used ?
Frozen mallet is extremely good for kiting. Hexdrinker gives more sustain than GA terms of magic dmg also +90 AD at low health. Black cleaver is was semi random, but i love cdr so w/e
Hexdrinker doesn't give more sustain than GA, remember you respawn with 30% of your max health and mana.
Sorry about this, but I'm harsh here. You don't really explain much, the video is decent, but provides little to support everything else in the guide. Your build is god awful, take the critique.
On March 13 2014 20:28 Alaric wrote: You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
20% As < 20 MR anytime. 20% is nothing, absolute nothing.
I heard from various AD-players in high diamond explaining how the zerker's attack speed made last-hitting so much easier. I never see anyone go mercs really, i think the only pro i can think of is Genja who used to do it on Miss Fortune.
On March 13 2014 17:17 Roffles wrote: Jesus christ those item recommendations are fucking horrendous.
Black cleaver, Frozen Mallet, Maw of Malmortius. I can find better guides on Mobafire.
they are fucking situational man.....
So situational that they are never used ?
Frozen mallet is extremely good for kiting. Hexdrinker gives more sustain than GA terms of magic dmg also +90 AD at low health. Black cleaver is was semi random, but i love cdr so w/e
Hexdrinker doesn't give more sustain than GA, remember you respawn with 30% of your max health and mana.
Sorry about this, but I'm harsh here. You don't really explain much, the video is decent, but provides little to support everything else in the guide. Your build is god awful, take the critique.
On March 13 2014 20:28 Alaric wrote: You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
20% As < 20 MR anytime. 20% is nothing, absolute nothing.
I heard from various AD-player in high diamond explaining how the zerker's attack speed made last-hitting so much easier. I never see anyone go mercs really, i think the only pro i can think of is Genja who used to do it on Miss Fortune.
Usually when you die with GA 80% chance you will die in next 3 secs without doing anything. Coz in most situations you just went off position and shit, GA is not that great. I though recommend it for beginners with bad positioning.
Greaves in general are really weak right now, i just don't see point of getting them on any ADC that has AS steroid. Only pretty much Cait/Quinn benefit from them.
On March 13 2014 20:28 Alaric wrote: You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
20% As < 20 MR anytime. 20% is nothing, absolute nothing.
I am sorry but this is bullshit. If you have played adc to any degree you would notice how much of a difference that is for EVERY adc except maybe ez. It makes kiting and trading so much easier, especially in the laning phase. Regarding your arguments comparing tryndamere to jinx in terms of cc duration, trynda lives for 6 seconds no matter how much damage you do him which is why hard cc is so good against him. As jinx you will most likely die once you get hit by any kind of hard cc anyways, the reduction doesnt matter at all. You are better off avoiding that 1 CC with a qss or getting a banshees.
As for the 25 in offense, jinx does not need that many points in the offense tree at all. Stuff like spell weaving doesnt benefit her in any way and stuff like 1,25% CDR is heavily outclassed by 36 bonus hp which you can grab if you go deeper into defense. It makes the first few levels of laning significantly easier.
On March 13 2014 17:17 Roffles wrote: Jesus christ those item recommendations are fucking horrendous.
Black cleaver, Frozen Mallet, Maw of Malmortius. I can find better guides on Mobafire.
they are fucking situational man.....
So situational that they are never used ?
Frozen mallet is extremely good for kiting. Hexdrinker gives more sustain than GA terms of magic dmg also +90 AD at low health. Black cleaver is was semi random, but i love cdr so w/e
Hexdrinker doesn't give more sustain than GA, remember you respawn with 30% of your max health and mana.
Sorry about this, but I'm harsh here. You don't really explain much, the video is decent, but provides little to support everything else in the guide. Your build is god awful, take the critique.
On March 13 2014 20:46 SugiStyle wrote:
On March 13 2014 20:28 Alaric wrote: You can see his nick in the video so if you really want his credentials you can just check LoLking for yourself. About the AS debuffs, Randuin's debufs you for 1 second, Mercs reduce that to ~0.65 seconds, meaning as long as you have 1.5+ AS post-debuff Mercs won't do anything for you (in the same way if you have less than 1 AS post-debuff it won't change anything either). On the other hand Zerkers are cheaper to build (thus earlier MS, considering your lack of escapes), improve your Fishbones dps by a bunch (since her AS/level is very low), and let you stack Pow-Pow's buff faster.
The MR on Mercs is minimal, if you really need to survive burst mages then have your 3rd item be a Banshee's Veil (or at least a Negatron), which will give you much more survivability all-around. Plus, once completed the Veil can potentially block a cc for you.
20% As < 20 MR anytime. 20% is nothing, absolute nothing.
I heard from various AD-player in high diamond explaining how the zerker's attack speed made last-hitting so much easier. I never see anyone go mercs really, i think the only pro i can think of is Genja who used to do it on Miss Fortune.
Usually when you die with GA 80% chance you will die in next 3 secs without doing anything. Coz in most situations you just went off position and shit, GA is not that great. I though recommend it for beginners with bad positioning.
Greaves in general are really weak right now, i just don't see point of getting them on any ADC that has AS steroid. Only pretty much Cait/Quinn benefit from them.
80% chance you will die in the next 3 secs? What's this assumption and where the fuck is it coming from? You can and should be worried about your positioning throughout the whole game as ADC, but since you're silver (no hate, just trying to make you see the greater aspect here) i can imagine your knowledge is very lack-luster. Hexdrinker/Maw is a good item, but you will often set yourself far behind the opposing ADC by spending 1350g early on for reasons I'm not sure of. The gold is way better invested in a BF sword, so you can start working on the item that you need for the multiplicative scaling ADC's are famous for e.g. IE/PD/LW or BT/LW/PD.
Harsh tone from us or not, you're going extremely unconventional builds in silver, making a lackluster guide here and it's clear that you severely lack understanding and in-depth thinking.
EDIT: It's quite mindblowing how much you undervalue the Attack speed from zerker's, when you're taking 5% Attack speed over 5% CDR in your masteries. Nothing here makes sense.
With 25 more MR (which you get for 400 gold basically, Mercs is 475 gold for 1 MR + tenacity) you take 17% less damage from magic sources against someone with sorcs, MPen marks and the mastery if you're running flat MR glyphs. With Zerkers when using Fishbones, you get between 16 and 20% more damage on anything you autoattack (assuming you can stand still or kite well enough, which isn't that hard early game). It's less with Pow-Pow as you stack it obv. but it still helps stacking it more easily. Also gives you enhanced MS 300 gold earlier Of course the % goes down as you buy AS, but even with a Zeal at level 10 it's still 15%+ more damage from Fishbones.
Sponkz, can't tell for other marksmen but as a shitter with weak mechanics Zerkers make a world of difference in terms of last hitting for Graves (still go bootless BT if I can because AD for his abilities is so critical).