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Blizzard to announce something at PAX - Page 17

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iKill
Profile Blog Joined May 2011
Denmark861 Posts
March 14 2013 11:59 GMT
#321
On March 13 2013 23:46 NeonFlare wrote:
Legacy of the Void renamed to additional pylons or delayed. Though the All-stars thing is most likely one.


How in the world would they delay LotV when it hasn't even got a timeframe yet
thepuppyassassin: "My god... the deathball's grown wings!"
Animzor
Profile Joined March 2011
Sweden2154 Posts
March 14 2013 12:11 GMT
#322
On March 14 2013 20:52 nihlon wrote:
Show nested quote +
On March 14 2013 00:04 paralleluniverse wrote:
On March 13 2013 23:48 Manit0u wrote:
On March 11 2013 22:05 Martijn wrote:
On March 11 2013 20:23 GrapeApe wrote:
On March 02 2013 07:26 aksfjh wrote:
On March 02 2013 07:11 NicolBolas wrote:
On March 02 2013 05:04 scrdmnttr wrote:
It's completely true. The BW zealots (not the unit >_>) might hate this, but SC2 is merely BW made with modern technology.
It is also true that there is vast opportunities for innovation, and changing units and tacking on macro features is not innovation.


Yes, there "is vast opportunities for innovation". But if they did that... it wouldn't be like SC1 in any way. It would probably use a different resource collection model, with different play dynamics, and in all ways be a different game.

That's the difference between having an audience and not having one. WC3 was innovative in many ways. And look how many SC1 players did not play it.

That taught Blizzard a lesson: change is bad. Change means fewer sales. Change means your audience won't play it.

So if you want to blame someone for the lack of innovation in SC2, you know where to look.

A better example, look at D3. It was change, and a lot of it for the better. Reasonable people loved it, as did many newcomers to the series, but "fans" hated it because it wasn't D2.1.


LOL are you kidding me? Please, tell me what all these changes for the better supposedly were.


No skilltrees, game design experts called it a huge leap. Sirlin did a write up; http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html


All is cool and dandy, if it actually mattered. First of all, you could do just fine in D2 by not using "the only true build". I know a guy who put 1 point into every skill on every tree and had loads of fun. Not everyone is hardcore competitive player you know. Sure D2's system was flawed (as was entirety of D2 compared to D1, but that's another story entirely) but no one cared and a ton of people were playing it for years both on battle.net and single-player/LAN.

Now, let's go the other way around and compare D3's UI/skills to D1. In D1 each class had exactly 1 skill, you couldn't improve it so no worries there. The stat points were there, but what was the most important were the limits (different for each class) so you couldn't just dump everything into vitality as in D2 and the big red + button served more as a progress indicator than anything else. Then you got the excellent system of learning and improving spells through books, which was tied to your intelligence stat, giving your warriors and rogues additional tools and at the same time leaving mages on top of that because they could get all those spells to much much higher levels.

All in all, it wasn't a "build your character" game. What was important there was hacking and slashing (and blasting) the monsters, which this games should be all about and both D2 and D3 have kind of lost their focus there.

There is a reason why I'm still playing D1 (just running around solo, hacking and slashing) and not D2 or D3, which I tried and abandoned (D3 after a week, D2 provided more entertainment).

It doesn't work like that unless the game is easy as shit and completely offline. If the game is hard, like D3 inferno at launch, or if it's competitive (optimizing farming, making money on the AH), then people demand efficiency and you're argument about people being able to do what they like is not correct. It's not viable, it punishes noobs who don't look up internet guides, and it's completely out-of-touch with how people actually play the game.

If you think about this objectively, instead of clinging to old and failed designs, like the D2 skill system, you'll see that D3 skill system is far superior and offers more meaningful and real choices than D2 could.

Yes, the skill system is not what made diablo 3 a disappointing game. With a better story, better balanced drops (ignoring the auction house) and a better constructed inferno mode I think D3 wouldn't have gotten nearly as much hate as it's gotten.



The skill system in D3 was actually super disappointing. Not only that, it wasn't fun to level up, which is one of the most important parts of any RPG, action- or otherwise. D3 did nothing to improve gaming, they threw everything good out the window and started from scratch, creating one of the highest grossing turds of all time. Thank god for the new kickstarter trend, because there seems to be some genuinely good games in the making.
phagga
Profile Joined February 2012
Switzerland2194 Posts
March 14 2013 12:12 GMT
#323
On March 14 2013 20:59 iKill wrote:
Show nested quote +
On March 13 2013 23:46 NeonFlare wrote:
Legacy of the Void renamed to additional pylons or delayed. Though the All-stars thing is most likely one.


How in the world would they delay LotV when it hasn't even got a timeframe yet


They dealy the announcement of the timeframe, that's how. And maybe even delay the delay of the announcement.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Meldrath
Profile Joined June 2010
United States620 Posts
March 14 2013 12:14 GMT
#324
Who knows.. who really cares? Its blizzard it will be something they talk about 2-5 years befor they are ready to even start beta.. and then we will just have to sit around and wait for them to release it and just endure endless hype and speculation :0
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Iranon
Profile Blog Joined March 2010
United States983 Posts
March 14 2013 12:38 GMT
#325
On March 14 2013 00:10 andrewlt wrote:
I loved D1. It was the deepest, most tactical game in the entire series. In order to play D1 well, a player had to utilize the environment to their advantage. Warriors used doorways, chokes and other impediments to reduce the number of monsters they have to fight at any single time. Rogues and sorcerers did the same thing to kite better or shoot monsters at range with impunity. Warriors also used said impediments to corner ranged attackers like succubi who loved to run away.

D2 introduced so much dumb stuff like acid pools, reviving monsters and all sorts of other crap. It balanced that out by letting players get to ludicrously fast run speeds with gear.

Not that it matters, but acid pools were from D1 (the plague/pus spitters' attack), not D2, and they were absurdly annoying.
TheVoicedElk
Profile Joined November 2011
United Kingdom28 Posts
March 14 2013 12:45 GMT
#326
Its probably either blizzard all stars or something new, I doubt they'd reannounce diablo 3 on ps3/4
Top 4 Control
iKill
Profile Blog Joined May 2011
Denmark861 Posts
March 15 2013 13:08 GMT
#327
On March 14 2013 21:12 phagga wrote:
Show nested quote +
On March 14 2013 20:59 iKill wrote:
On March 13 2013 23:46 NeonFlare wrote:
Legacy of the Void renamed to additional pylons or delayed. Though the All-stars thing is most likely one.


How in the world would they delay LotV when it hasn't even got a timeframe yet


They dealy the announcement of the timeframe, that's how. And maybe even delay the delay of the announcement.


I don't think you know what "delaying" something from a fan / spectator viewpoint means.
thepuppyassassin: "My god... the deathball's grown wings!"
bduddy
Profile Joined May 2012
United States1326 Posts
Last Edited: 2013-03-18 07:37:56
March 18 2013 07:35 GMT
#328
Some very interesting speculation here:



And this tweet from Cameron Dayton almost confirms, to me at least, that the announcement has something to do with Starcraft/Project Blackstone.



Also, if any admins happen to stop by, can they confirm or deny that TL never got an invite of any kind to cover this announcement?
>Liquid'Nazgul: Of course you are completely right
Xapti
Profile Joined April 2010
Canada2473 Posts
March 18 2013 09:53 GMT
#329
On March 18 2013 16:35 bduddy wrote:
Also, if any admins happen to stop by, can they confirm or deny that TL never got an invite of any kind to cover this announcement?
As I already said in this post, Sixen said/confirmed this.

It would suck if this was a mobile-only game; I don't get the point of alienating PC users when PCs can perfectly run mobile content.

I think the conclusion that it's probably some non-MMO Warcraft or Starcraft thing, but when one reflects on that, they'd realize that that's not saying very much.

I think the most perplexing thing or biggest wrench in one's proverbial gears is that whole WoW fansite access/priority; Why only give WoW sites special stuff if it's not an MMO? and/or if it's not even Warcraft related?
If it wasn't for that, the likelihood of it being something Blackstone/Phoenix/BAS—related would be more certain.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
kleetzor
Profile Joined April 2011
Germany360 Posts
March 18 2013 10:19 GMT
#330
My money is on it's a prequel. Maybe to SC or WC
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
March 18 2013 11:32 GMT
#331
If I were a betting man, I'd bet on a game or port optimized for ARM-processors and touchscreen control.

They're not yet tapping the enormous potential that Android, iOs and to a far lesser extend Windows Phone / RT market, which is s devoid of good original games...
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
nickbalev
Profile Joined March 2011
Bulgaria241 Posts
March 18 2013 11:42 GMT
#332
Diablo 3 on ipad
noipe
FFGenerations
Profile Blog Joined April 2011
7088 Posts
March 18 2013 11:52 GMT
#333
On March 18 2013 20:42 nickbalev wrote:
Diablo 3 on ipad


this made me laugh out loud but then i realised in this day and age you might not be joking
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
MrBitter
Profile Joined January 2008
United States2940 Posts
March 18 2013 12:03 GMT
#334
I've heard some pretty interesting rumors. It's definitely nothing anyone here has been guessing... I'm pretty excited to check it out, but also very... mmm... speculative? It's definitely going to make some people say "whaaa?"
blug
Profile Joined February 2011
Australia623 Posts
March 18 2013 12:17 GMT
#335
On March 14 2013 21:11 Animzor wrote:
Show nested quote +
On March 14 2013 20:52 nihlon wrote:
On March 14 2013 00:04 paralleluniverse wrote:
On March 13 2013 23:48 Manit0u wrote:
On March 11 2013 22:05 Martijn wrote:
On March 11 2013 20:23 GrapeApe wrote:
On March 02 2013 07:26 aksfjh wrote:
On March 02 2013 07:11 NicolBolas wrote:
On March 02 2013 05:04 scrdmnttr wrote:
It's completely true. The BW zealots (not the unit >_>) might hate this, but SC2 is merely BW made with modern technology.
It is also true that there is vast opportunities for innovation, and changing units and tacking on macro features is not innovation.


Yes, there "is vast opportunities for innovation". But if they did that... it wouldn't be like SC1 in any way. It would probably use a different resource collection model, with different play dynamics, and in all ways be a different game.

That's the difference between having an audience and not having one. WC3 was innovative in many ways. And look how many SC1 players did not play it.

That taught Blizzard a lesson: change is bad. Change means fewer sales. Change means your audience won't play it.

So if you want to blame someone for the lack of innovation in SC2, you know where to look.

A better example, look at D3. It was change, and a lot of it for the better. Reasonable people loved it, as did many newcomers to the series, but "fans" hated it because it wasn't D2.1.


LOL are you kidding me? Please, tell me what all these changes for the better supposedly were.


No skilltrees, game design experts called it a huge leap. Sirlin did a write up; http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html


All is cool and dandy, if it actually mattered. First of all, you could do just fine in D2 by not using "the only true build". I know a guy who put 1 point into every skill on every tree and had loads of fun. Not everyone is hardcore competitive player you know. Sure D2's system was flawed (as was entirety of D2 compared to D1, but that's another story entirely) but no one cared and a ton of people were playing it for years both on battle.net and single-player/LAN.

Now, let's go the other way around and compare D3's UI/skills to D1. In D1 each class had exactly 1 skill, you couldn't improve it so no worries there. The stat points were there, but what was the most important were the limits (different for each class) so you couldn't just dump everything into vitality as in D2 and the big red + button served more as a progress indicator than anything else. Then you got the excellent system of learning and improving spells through books, which was tied to your intelligence stat, giving your warriors and rogues additional tools and at the same time leaving mages on top of that because they could get all those spells to much much higher levels.

All in all, it wasn't a "build your character" game. What was important there was hacking and slashing (and blasting) the monsters, which this games should be all about and both D2 and D3 have kind of lost their focus there.

There is a reason why I'm still playing D1 (just running around solo, hacking and slashing) and not D2 or D3, which I tried and abandoned (D3 after a week, D2 provided more entertainment).

It doesn't work like that unless the game is easy as shit and completely offline. If the game is hard, like D3 inferno at launch, or if it's competitive (optimizing farming, making money on the AH), then people demand efficiency and you're argument about people being able to do what they like is not correct. It's not viable, it punishes noobs who don't look up internet guides, and it's completely out-of-touch with how people actually play the game.

If you think about this objectively, instead of clinging to old and failed designs, like the D2 skill system, you'll see that D3 skill system is far superior and offers more meaningful and real choices than D2 could.

Yes, the skill system is not what made diablo 3 a disappointing game. With a better story, better balanced drops (ignoring the auction house) and a better constructed inferno mode I think D3 wouldn't have gotten nearly as much hate as it's gotten.



The skill system in D3 was actually super disappointing. Not only that, it wasn't fun to level up, which is one of the most important parts of any RPG, action- or otherwise. D3 did nothing to improve gaming, they threw everything good out the window and started from scratch, creating one of the highest grossing turds of all time. Thank god for the new kickstarter trend, because there seems to be some genuinely good games in the making.


Speak for yourself. I had lots of fun playing Diablo 3
Derp
nihlon
Profile Joined April 2010
Sweden5581 Posts
March 18 2013 12:31 GMT
#336
On March 18 2013 21:03 MrBitter wrote:
I've heard some pretty interesting rumors. It's definitely nothing anyone here has been guessing... I'm pretty excited to check it out, but also very... mmm... speculative? It's definitely going to make some people say "whaaa?"


You post are already making me go whaaa?
Banelings are too cute to blow up
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 18 2013 12:42 GMT
#337
On March 18 2013 21:03 MrBitter wrote:
I've heard some pretty interesting rumors. It's definitely nothing anyone here has been guessing... I'm pretty excited to check it out, but also very... mmm... speculative? It's definitely going to make some people say "whaaa?"


VIRTUAL REALITY!? MOTION CONTROL!?

A new Blizzard....CONSOLE!?
3 Hatch Before Cool
teapot
Profile Joined October 2007
United Kingdom266 Posts
March 18 2013 12:53 GMT
#338
Imagine something like Google's Ingress.

MMO augmented real world game.

or it could just be Blizzard Allstars...
zarepath
Profile Blog Joined April 2010
United States1626 Posts
March 18 2013 12:56 GMT
#339
Guys, they've already announced Blizzard Allstars like a million times. That's not it.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
novamarine
Profile Joined February 2011
Malaysia215 Posts
March 18 2013 12:57 GMT
#340
Starcraft: Kinect
People.....People never change
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