Perhaps there is none?
is BW 1.07 patch more balanced than current patch? - Page 2
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Zombo Joe
Canada850 Posts
Perhaps there is none? | ||
arb
Noobville17921 Posts
On February 05 2013 14:01 Zombo Joe wrote: TvP is very Protoss favored. I don't see the logic behind nerfing terran. Perhaps there is none? I believe the race balance has always slightly(VERY SLIGHTLY) been T>Z P>T Z>P But maps play a big part in skewing racial imbalance too, which is why when a fairly balanced map comes along(FS) it gets played to death | ||
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BisuDagger
Bisutopia19234 Posts
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Falling
Canada11349 Posts
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GolemMadness
Canada11044 Posts
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letian
Germany4221 Posts
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rift
1819 Posts
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Fyrewolf
United States1533 Posts
It is Starcraft, the original pure unadulterated vanilla balance of chocolatey goodness, that we must raise our battlecry for. ![]() | ||
letian
Germany4221 Posts
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intotheheart
Canada33091 Posts
A 3-supply tank in the midgame would make pushing out much more dangerous right? And in the one PvT I lost, in particular their mech play was pretty good and crushed me but if they had noticeably fewer tanks that would've been reversed. I like it the way it is because all the maps are made for THIS patch. We wouldn't play SC Vanilla maps in an official OSL right? A lot of stuff just wouldn't be balanced with our current knowledge of the game (On a lot of those if Zerg just 4pools the game ends, we'd see a lot fewer gas-intensive builds meaning M&M v Z, etc etc). | ||
arb
Noobville17921 Posts
On February 05 2013 15:01 IntoTheheart wrote: Let's just put it this way: I would've won two more PvTs in recent memory with this patch but still have lost every game vZ. A 3-supply tank in the midgame would make pushing out much more dangerous right? And in the one PvT I lost, in particular their mech play was pretty good and crushed me but if they had noticeably fewer tanks that would've been reversed. I like it the way it is because all the maps are made for THIS patch. We wouldn't play SC Vanilla maps in an official OSL right? A lot of stuff just wouldn't be balanced with our current knowledge of the game (On a lot of those if Zerg just 4pools the game ends, we'd see a lot fewer gas-intensive builds meaning M&M v Z, etc etc). It'd make pushing out and winning impossible. Smaller numbers it wouldnt be as bad, but as supply goes up the number of tanks you have drops pretty significantly, thus the amount of damage your army is gonna be doing lowers(especially considering most units are theret o just soak up damage for the tanks anyway) | ||
PiPaPoh
121 Posts
Some men just want to watch the world burn. | ||
therockmanxx
Peru1174 Posts
Purify it !! | ||
Just_a_Moth
Canada1950 Posts
On February 05 2013 12:19 GhostOwl wrote: Winning one last tournament doesnt mean much, especially when people were switching over to SC2 and neglecting BW practice. Korean fans and foreign fans both agree Flash was the last bonjwa Winning the last two individual leagues means something though. Flash was the last bonjwa. Jangbi was never a bonjwa, but at the very end of BW he was the best player. | ||
Black[CAT]
Malaysia2589 Posts
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thezanursic
5479 Posts
BW in my opinion only warrants a couple of changes Ghosts being cheaper, having slightly more health and 25 more starting energy Dark archons having 1 more range on MC and Feedback or making maelstorm more powerful + 50 more shields or 1+ armor Queens having 25 to 50 more starting energy (To reduce the waiting time for broodlings) + Show Spoiler + Ohh and being totally biased reducing the build time of cannons or increasing the build time of bunkers because its just BS as it is, haha | ||
iFU.pauline
France1556 Posts
Ppl complaining about pool4? pool4 didn't guarantee you a win, at this time it was op on 3v3 hunters and that's the reason why they changed it. Note that most of gamers were playing hunters. I don't have a problem with terran even though i believe they should have put irradiete at 100 and not 75 but zerg shouldn't be nerf the way it has been. Look at the domination after 1.08 came out... Boxer, Nada, Sync, Xellos, iloveoov. those are all terran man. Only when stack muta came out you started to see some zerg doing good but it's still too weak in my opinion. If you see so many zerg foreigner in TLS it's easy, most of foreigners are just lazy fuck seeking a win making photon and time pushing which you can easily do with protoss and terran, that's why at a certain lvl they are just too bad to qualify because they have 2 build order in their pocket, prove me wrong on that :/ | ||
vOdToasT
Sweden2870 Posts
On February 05 2013 16:33 iFU.pauline wrote: I was playing at this time so I can tell you about my frustration when I saw pool 200, zerg was supposed to be this ultra fast race that can move quickly and rush, now we are the race that get the most proxy. How many times did you die from a rush bunker or 9gate? Pool9 is so easily deny and frankly it delays you too much in the middle game to do this as a standard build. Ppl complaining about pool4? pool4 didn't guarantee you a win, at this time it was op on 3v3 hunters and that's the reason why they changed it. Note that most of gamers were playing hunters. I don't have a problem with terran even though i believe they should have put irradiete at 100 and not 75 but zerg shouldn't be nerf the way it has been. Look at the domination after 1.08 came out... Boxer, Nada, Sync, Xellos, iloveoov. those are all terran man. Only when stack muta came out you started to see some zerg doing good but it's still too weak in my opinion. If you see so many zerg foreigner in TLS it's easy, most of foreigners are just lazy fuck seeking a win making photon and time pushing which you can easily do with protoss and terran, that's why at a certain lvl they are just too bad to qualify because they have 2 build order in their pocket, prove me wrong on that :/ wow This thread... my head... Give me retribution or give me death | ||
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Sayle
United Kingdom3685 Posts
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puppykiller
United States3126 Posts
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