is BW 1.07 patch more balanced than current patch?
Forum Index > Closed |
NotJumperer
United States1371 Posts
| ||
arb
Noobville17921 Posts
"WAAAH REVERSE BACK TO 1.08 WAAAH" | ||
writer22816
United States5775 Posts
| ||
Cambium
United States16368 Posts
For example, I'm fairly certain we wouldn't even have FE in PvZ if pool remained 150, because there's is just no way to effectively counter a 4/5/6-pool as Protoss with today's set of maps. Then you might argue we could have a bigger map to alleviate this problem, which leads to the first statement of this response. | ||
TurboDreams
United States427 Posts
| ||
Marti
552 Posts
On February 05 2013 10:40 writer22816 wrote: What makes you think that Flash completely broke the matchup right before PL ended? I'm not saying I disagree with you but I'd love to hear your reasoning on this backed up with concrete examples. Has flash solved TvZ ? 80 macro 200 micro edit : 280, that's a DOUBLE VLADIMIR PUTIN APM ! | ||
TelecoM
United States10673 Posts
I think they should release a patch that updates the UI and an auto matchmaking system built in like the SC2GG BW server, and hopefully that would solve the Game hosting issues as well. | ||
![]()
FlaShFTW
United States10154 Posts
| ||
da_head
Canada3350 Posts
| ||
bduddy
United States1326 Posts
| ||
GhostOwl
766 Posts
I dont agree with 150 mineral pool however. PvZ's main problem was P's inability to scout early game, and Z's muta control picking off HT's, TvP problems were (slightly) carriers on (some)maps, and TvZ's problems were just about everything. Too bad Blizz will not revert. Wont happen. BW wasnt so balanced because back in the old beta days /patch days of BW, Blizzard didnt have a big active community of fans giving feedback about balance and neither did they have a strong tournament scene in early days so it just happened to be balanced like that. | ||
SpaNiarD
Spain346 Posts
| ||
xxpack09
United States2160 Posts
On February 05 2013 11:55 GhostOwl wrote: I totally agree with OP. There was a reason why BW was very T dominated and the last best BW player was Terran. I didn't know Jangbi played terran | ||
GhostOwl
766 Posts
Winning one last tournament doesnt mean much, especially when people were switching over to SC2 and neglecting BW practice. Korean fans and foreign fans both agree Flash was the last bonjwa | ||
![]()
ArvickHero
10387 Posts
| ||
arb
Noobville17921 Posts
On February 05 2013 11:55 GhostOwl wrote: I totally agree with OP. There was a reason why BW was very T dominated and the last best BW player was Terran. I think more drastic changes are needed, such as raising supply of Tanks to 3 to make 200/200 metal deathball less deadly, and medics cost more gas with vulture coming with 1 free mine so TvZ isnt so T favored. I dont agree with 150 mineral pool however. PvZ's main problem was P's inability to scout early game, and Z's muta control picking off HT's, TvP problems were (slightly) carriers on (some)maps, and TvZ's problems were just about everything. Too bad Blizz will not revert. Wont happen. BW wasnt so balanced because back in the old beta days /patch days of BW, Blizzard didnt have a big active community of fans giving feedback about balance and neither did they have a strong tournament scene in early days so it just happened to be balanced like that. my soul.. 3 supply tanks means terran will never win tvp rofl. | ||
GhostOwl
766 Posts
On February 05 2013 12:43 arb wrote: my soul.. 3 supply tanks means terran will never win tvp rofl. No it doesn't. It just means that Terran can't get a massive mech army, siege up, and completely melt the entire Protoss army in a few seconds while laughing at the futile P attempts to bring it down by storm, stasis, zealot bomb, etc. Now you actually have to actively EMP and take more caution spreading tanks. 3 supply tanks should have been implemented(same supply as vulture/zealot? what was Blizzard thinking) | ||
shizaep
Canada2920 Posts
The 1.07 patch makes it a protoss favored matchup. more storm damage and quicker goon seals the deal. Although zealots do die quicker and less carriers do help terran just a little bit. Turrets at 100 makes dt and reaver drop more effective. ... ... REVERSE BACK TO 1.07 BLIZZARD. Thinking really smart there. I wonder what race you play? | ||
ninazerg
United States7291 Posts
On February 05 2013 10:10 Jumperer wrote: REVERSE BACK TO 1.07 BLIZZARD. We'll get right on that. | ||
arb
Noobville17921 Posts
On February 05 2013 12:49 GhostOwl wrote: No it doesn't. It just means that Terran can't get a massive mech army, siege up, and completely melt the entire Protoss army in a few seconds while laughing at the futile P attempts to bring it down by storm, stasis, zealot bomb, etc. Now you actually have to actively EMP and take more caution spreading tanks. 3 supply tanks should have been implemented(same supply as vulture/zealot? what was Blizzard thinking) No i'd almost 100% say Terran would never win another TvP with 3 supply tanks. barring some cheesy all in or something | ||
Zombo Joe
Canada850 Posts
Perhaps there is none? | ||
arb
Noobville17921 Posts
On February 05 2013 14:01 Zombo Joe wrote: TvP is very Protoss favored. I don't see the logic behind nerfing terran. Perhaps there is none? I believe the race balance has always slightly(VERY SLIGHTLY) been T>Z P>T Z>P But maps play a big part in skewing racial imbalance too, which is why when a fairly balanced map comes along(FS) it gets played to death | ||
![]()
BisuDagger
Bisutopia19234 Posts
| ||
![]()
Falling
Canada11349 Posts
| ||
GolemMadness
Canada11044 Posts
| ||
letian
Germany4221 Posts
| ||
rift
1819 Posts
| ||
Fyrewolf
United States1533 Posts
It is Starcraft, the original pure unadulterated vanilla balance of chocolatey goodness, that we must raise our battlecry for. ![]() | ||
letian
Germany4221 Posts
| ||
intotheheart
Canada33091 Posts
A 3-supply tank in the midgame would make pushing out much more dangerous right? And in the one PvT I lost, in particular their mech play was pretty good and crushed me but if they had noticeably fewer tanks that would've been reversed. I like it the way it is because all the maps are made for THIS patch. We wouldn't play SC Vanilla maps in an official OSL right? A lot of stuff just wouldn't be balanced with our current knowledge of the game (On a lot of those if Zerg just 4pools the game ends, we'd see a lot fewer gas-intensive builds meaning M&M v Z, etc etc). | ||
arb
Noobville17921 Posts
On February 05 2013 15:01 IntoTheheart wrote: Let's just put it this way: I would've won two more PvTs in recent memory with this patch but still have lost every game vZ. A 3-supply tank in the midgame would make pushing out much more dangerous right? And in the one PvT I lost, in particular their mech play was pretty good and crushed me but if they had noticeably fewer tanks that would've been reversed. I like it the way it is because all the maps are made for THIS patch. We wouldn't play SC Vanilla maps in an official OSL right? A lot of stuff just wouldn't be balanced with our current knowledge of the game (On a lot of those if Zerg just 4pools the game ends, we'd see a lot fewer gas-intensive builds meaning M&M v Z, etc etc). It'd make pushing out and winning impossible. Smaller numbers it wouldnt be as bad, but as supply goes up the number of tanks you have drops pretty significantly, thus the amount of damage your army is gonna be doing lowers(especially considering most units are theret o just soak up damage for the tanks anyway) | ||
PiPaPoh
121 Posts
Some men just want to watch the world burn. | ||
therockmanxx
Peru1174 Posts
Purify it !! | ||
Just_a_Moth
Canada1950 Posts
On February 05 2013 12:19 GhostOwl wrote: Winning one last tournament doesnt mean much, especially when people were switching over to SC2 and neglecting BW practice. Korean fans and foreign fans both agree Flash was the last bonjwa Winning the last two individual leagues means something though. Flash was the last bonjwa. Jangbi was never a bonjwa, but at the very end of BW he was the best player. | ||
Black[CAT]
Malaysia2589 Posts
| ||
thezanursic
5479 Posts
BW in my opinion only warrants a couple of changes Ghosts being cheaper, having slightly more health and 25 more starting energy Dark archons having 1 more range on MC and Feedback or making maelstorm more powerful + 50 more shields or 1+ armor Queens having 25 to 50 more starting energy (To reduce the waiting time for broodlings) + Show Spoiler + Ohh and being totally biased reducing the build time of cannons or increasing the build time of bunkers because its just BS as it is, haha | ||
iFU.pauline
France1556 Posts
Ppl complaining about pool4? pool4 didn't guarantee you a win, at this time it was op on 3v3 hunters and that's the reason why they changed it. Note that most of gamers were playing hunters. I don't have a problem with terran even though i believe they should have put irradiete at 100 and not 75 but zerg shouldn't be nerf the way it has been. Look at the domination after 1.08 came out... Boxer, Nada, Sync, Xellos, iloveoov. those are all terran man. Only when stack muta came out you started to see some zerg doing good but it's still too weak in my opinion. If you see so many zerg foreigner in TLS it's easy, most of foreigners are just lazy fuck seeking a win making photon and time pushing which you can easily do with protoss and terran, that's why at a certain lvl they are just too bad to qualify because they have 2 build order in their pocket, prove me wrong on that :/ | ||
vOdToasT
Sweden2870 Posts
On February 05 2013 16:33 iFU.pauline wrote: I was playing at this time so I can tell you about my frustration when I saw pool 200, zerg was supposed to be this ultra fast race that can move quickly and rush, now we are the race that get the most proxy. How many times did you die from a rush bunker or 9gate? Pool9 is so easily deny and frankly it delays you too much in the middle game to do this as a standard build. Ppl complaining about pool4? pool4 didn't guarantee you a win, at this time it was op on 3v3 hunters and that's the reason why they changed it. Note that most of gamers were playing hunters. I don't have a problem with terran even though i believe they should have put irradiete at 100 and not 75 but zerg shouldn't be nerf the way it has been. Look at the domination after 1.08 came out... Boxer, Nada, Sync, Xellos, iloveoov. those are all terran man. Only when stack muta came out you started to see some zerg doing good but it's still too weak in my opinion. If you see so many zerg foreigner in TLS it's easy, most of foreigners are just lazy fuck seeking a win making photon and time pushing which you can easily do with protoss and terran, that's why at a certain lvl they are just too bad to qualify because they have 2 build order in their pocket, prove me wrong on that :/ wow This thread... my head... Give me retribution or give me death | ||
![]()
Sayle
United Kingdom3685 Posts
| ||
puppykiller
United States3126 Posts
| ||
UPro-BW
81 Posts
On February 05 2013 10:41 Musiq wrote: I would actually want a patch that would make scouts cheaper, make ghosts an actual academy unit (covert ops for nuke only) and make queens more useful. THIS(almost). In addition to that, how about removing the research constraint for lockdown and ensnare, and buffing the dark archon someway to compensate for that changes might be good. TvZ: better queens might provide better late game for zerg against mech TvT: possible bio TvT fork? ZvP: something must be done about zerg allins and scout isn't the answer imo TvP: ghosts with earlier availability and lockdown might be useful for soft countering protoss allins and carriers/arbiters supremacy. ZvZ : how about giving queens a spell that soft counter mutas? | ||
iFU.pauline
France1556 Posts
On February 05 2013 17:40 Sayle wrote: I can't believe so many people are taking a Jumper thread seriously. I do like the sound of 128 damage storm though ^_^ Yes it has been nerf because it would kill lurker in one time. | ||
Fuchsteufelswild
Australia2028 Posts
1 - You have listed that patch as having: zealots: Shields decreased to 60 and hit points increased to 100. That's what they are now, you meant to list what they were before, right? ![]() 2 - Storm would have been too strong by one shotting lurkers and mutalisks, I think 3 - Queen was already unpopular (bless ZerO for making my dreams come true) so them being even less useful is of course bad for variety of gameplay 4 onwards (ㅋㅋㅋ never mind the numbers) - Sunken colony, Hydra/lurker and spawning pool changes were good ones, I think. Other than that, not too bad, but it's not going to happen and those specific changes would probably ruin the balance. Whatever good the other changes could make (and that's supposing they actually would be good), it would not compensate for the key changes that would break the game (in my opinion). | ||
ninazerg
United States7291 Posts
On February 05 2013 17:40 Sayle wrote: I can't believe so many people are taking a Jumper thread seriously. I do like the sound of 128 damage storm though ^_^ Yeah, this is weird. Why are people arguing like "OMG NO WE SHOULDN'T DO THIS". + Show Spoiler + Especially when it's obvious that we should. ![]() | ||
NotJumperer
United States1371 Posts
| ||
thezanursic
5479 Posts
On February 05 2013 16:18 thezanursic wrote: The answer is NO. BW in my opinion only warrants a couple of changes Ghosts being cheaper, having slightly more health and 25 more starting energy Dark archons having 1 more range on MC and Feedback or making maelstorm more powerful + 50 more shields or 1+ armor Queens having 25 to 50 more starting energy (To reduce the waiting time for broodlings) + Show Spoiler + Ohh and being totally biased reducing the build time of cannons or increasing the build time of bunkers because its just BS as it is, haha Adding on top of this I got another idea. Would giving spores 2x or 3x damage versus bio air (Essentially only zerg units) make anything other than muta ling viable and how would this change affect ZvZ? | ||
corumjhaelen
France6884 Posts
On February 05 2013 19:03 thezanursic wrote: Adding on top of this I got another idea. Would giving spores 2x or 3x damage versus bio air (Essentially only zerg units) make anything other than muta ling viable and how would this change affect ZvZ? Stop wanting to change ZvZ, it's a fine match up... -_- | ||
CoL_DarkstaR
Germany649 Posts
People stop talking and play the actual game. It's the most well balanced game ever. And it is that for a reason. I couldn't imagine modern starcraft with 1.07. :D Protoss would just be hilarious... | ||
![]()
BisuDagger
Bisutopia19234 Posts
On February 05 2013 18:48 Jumperer wrote: For those who wants to know why KESPA stopped BW and went to SC2. It wasn't because of savior and matchfixing, it also wasn't because of SC2. It was because patch 1.08+ caused so much imbalance within the game that the OGN mapcreators couldn't come up with another balance map for this broken game. So they figured that it was simply easier to just switch to sc2. If blizzard stays with 1.07. Starcraft would still be alive today. Bisu would also have 90% PvZ winnrate and 3 more OSL titles. Bisu only having 70%ish winrate further shows how imbalance the matchup is. You think that fool of a took named shine would beat bisu when storm do the damage it's supposed to do? this game demonstrated my point. . Look at this, if it was played under patch 1.07. Bisu would've won because dragoons would come out quicker and it would kill all the hydras. even stork said in an interview that zerg is imba against protoss. he suggests quicker archon build time and 128 storm to compensate. IN CONCLUSION, STORK SUPPORTS THE PATCH 1.07 MOVEMENT. anyone who disagrees with this post and thread is killing esports and is a esport terrorist. This is border line offensive. But jumperer did raise some valid points wink wink | ||
Berceno
Spain401 Posts
| ||
fazek42
Hungary438 Posts
| ||
![]()
sabas123
Netherlands3122 Posts
On February 05 2013 18:48 Jumperer wrote: For those who wants to know why KESPA stopped BW and went to SC2. It wasn't because of savior and matchfixing, it also wasn't because of SC2. It was because patch 1.08+ caused so much imbalance within the game that the OGN mapcreators couldn't come up with another balance map for this broken game. So they figured that it was simply easier to just switch to sc2. If blizzard stays with 1.07. Starcraft would still be alive today. Bisu would also have 90% PvZ winnrate and 3 more OSL titles. Bisu only having 70%ish winrate further shows how imbalance the matchup is. You think that fool of a took named shine would beat bisu when storm do the damage it's supposed to do? this game demonstrated my point. http://www.youtube.com/watch?feature=player_embedded&v=JJ9w9zcozjU. Look at this, if it was played under patch 1.07. Bisu would've won because dragoons would come out quicker and it would kill all the hydras. even stork said in an interview that zerg is imba against protoss. he suggests quicker archon build time and 128 storm to compensate. IN CONCLUSION, STORK SUPPORTS THE PATCH 1.07 MOVEMENT. anyone who disagrees with this post and thread is killing esports and is a esport terrorist. never really thought of it that way, its a strange thought that bw needs a patch, but i am curius how this would effect the gameplay of bw. but don't impliment some rediculse stuff like 150 pool | ||
IceCube
Croatia1403 Posts
![]() Just saying ![]() | ||
PassiveAce
United States18076 Posts
o, I get it now haha ![]() | ||
PiPaPoh
121 Posts
| ||
figq
12519 Posts
| ||
intotheheart
Canada33091 Posts
On February 05 2013 21:09 Berceno wrote: I would kill for a 128 damage storm, I hate lurkers!! I'm with jumperer its a shame that bisu only had 70% winrate pvz , he never was a bonjwa because he played protoss. come on even stork said it, the veteran. 128 damage Storm would just murder Lurkers but then balancing that unit would be ridiculous. | ||
Sum41
Chile345 Posts
| ||
arb
Noobville17921 Posts
On February 05 2013 17:49 UPro-BW wrote: THIS(almost). In addition to that, how about removing the research constraint for lockdown and ensnare, and buffing the dark archon someway to compensate for that changes might be good. TvZ: better queens might provide better late game for zerg against mech TvT: possible bio TvT fork? ZvP: something must be done about zerg allins and scout isn't the answer imo TvP: ghosts with earlier availability and lockdown might be useful for soft countering protoss allins and carriers/arbiters supremacy. ZvZ : how about giving queens a spell that soft counter mutas? you mean ensnare? | ||
Marti
552 Posts
On February 05 2013 18:48 Jumperer wrote: For those who wants to know why KESPA stopped BW and went to SC2. It wasn't because of savior and matchfixing, it also wasn't because of SC2. It was because patch 1.08+ caused so much imbalance within the game that the OGN mapcreators couldn't come up with another balance map for this broken game. So they figured that it was simply easier to just switch to sc2. If blizzard stays with 1.07. Starcraft would still be alive today. Bisu would also have 90% PvZ winnrate and 3 more OSL titles. Bisu only having 70%ish winrate further shows how imbalance the matchup is. You think that fool of a took named shine would beat bisu when storm do the damage it's supposed to do? this game demonstrated my point. http://www.youtube.com/watch?feature=player_embedded&v=JJ9w9zcozjU. Look at this, if it was played under patch 1.07. Bisu would've won because dragoons would come out quicker and it would kill all the hydras. even stork said in an interview that zerg is imba against protoss. he suggests quicker archon build time and 128 storm to compensate. IN CONCLUSION, STORK SUPPORTS THE PATCH 1.07 MOVEMENT. anyone who disagrees with this post and thread is killing esports and is a esport terrorist. I am offended by your post and will put an esport jihad on you if you don't apologize | ||
puppykiller
United States3126 Posts
| ||
![]()
Sayle
United Kingdom3685 Posts
On February 06 2013 02:57 Marti wrote: I am offended by your post and will put an esport jihad on you if you don't apologize King DT fears no jihad. | ||
sheaRZerg
United States613 Posts
| ||
dudecrush
Canada418 Posts
EDIT: And now I realize this is actually a troll after reading you post on the last page. | ||
Fyrewolf
United States1533 Posts
On February 06 2013 03:54 sheaRZerg wrote: When was 1.07? I had always thought the 150 pool was ancient history...as in starcraft vanilla old. Nope, it lasted until 2.5 years after BW (30 Nov 1998). Patch 1.07 was from 2 Nov 1999 to 18 May 2001(1.08 release), 2yr 5mo 18 days. | ||
Sum41
Chile345 Posts
On February 05 2013 18:48 Jumperer wrote: For those who wants to know why KESPA stopped BW and went to SC2. It wasn't because of savior and matchfixing, it also wasn't because of SC2. It was because patch 1.08+ caused so much imbalance within the game that the OGN mapcreators couldn't come up with another balance map for this broken game. So they figured that it was simply easier to just switch to sc2. If blizzard stays with 1.07. Starcraft would still be alive today. Bisu would also have 90% PvZ winnrate and 3 more OSL titles. Bisu only having 70%ish winrate further shows how imbalance the matchup is. You think that fool of a took named shine would beat bisu when storm do the damage it's supposed to do? this game demonstrated my point. http://www.youtube.com/watch?feature=player_embedded&v=JJ9w9zcozjU. Look at this, if it was played under patch 1.07. Bisu would've won because dragoons would come out quicker and it would kill all the hydras. even stork said in an interview that zerg is imba against protoss. he suggests quicker archon build time and 128 storm to compensate. IN CONCLUSION, STORK SUPPORTS THE PATCH 1.07 MOVEMENT. anyone who disagrees with this post and thread is killing esports and is a esport terrorist. too much whining, 128 is super imba. the patches are alright. 1.16.1 is the best version, and it's funny how you say bisu had just 70% PvZ winrate, it shows that ZvP isn't imba you have to know how to play it, and that's all. | ||
![]()
sabas123
Netherlands3122 Posts
On February 06 2013 04:33 Sum41 wrote: too much whining, 128 is super imba. the patches are alright. 1.16.1 is the best version, and it's funny how you say bisu had just 70% PvZ winrate, it shows that ZvP isn't imba you have to know how to play it, and that's all. considering he praticed 19 hrs a day like flash i don't think its that "just" wasn't inappropriate | ||
Pulimuli
Sweden2766 Posts
dont go balance things that have worked since 2001 is all i can say | ||
Essbee
Canada2371 Posts
PvT is probably the most balanced non-mirror. Also, terrans almost never get fielded on "non standard" maps because they are usually p or z favored. Remember flash vs bisu on chain reaction and aztec? | ||
Darth Saros
Czech Republic245 Posts
On February 06 2013 02:57 puppykiller wrote: So now he starts trolling really obviously so as to pretend that he was doing it from the start... Exactly my thoughts. Topic-I'm a bad player, but I also know it's my fault. It's easy to blame the game, instead of admitting that you suck... | ||
MyNameIsAlex
Greece827 Posts
| ||
![]()
Harem
United States11390 Posts
On February 05 2013 17:40 Sayle wrote: I can't believe so many people are taking a Jumper thread seriously. | ||
| ||