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Active: 2090 users

Fungal should be more like Plague from Broodwar. - Page 2

Forum Index > Closed
Post a Reply
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 03 2012 22:48 GMT
#21
Forum star for Umpteen, he's solved the matchup.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Audemed
Profile Joined November 2010
United States893 Posts
October 03 2012 22:48 GMT
#22
On October 04 2012 07:33 sCCrooked wrote:
Show nested quote +
On October 04 2012 07:10 XERtirips wrote:Forcefields don't negate micro./


Just quoting this so you can't edit it away later after the inevitable slew of posters that will lol at your very incorrect statement.


Inhibit != negate.

Forcefields inhibit unit movements, but do not prevent them from moving. They can still move, burrow, blink, load into dropships, etc. Fungal removes micro completely.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Testuser
Profile Blog Joined June 2011
6469 Posts
October 03 2012 22:53 GMT
#23
Quite a lot of people are blaming warp-gate and the colossus for this games failings: I honestly believe that the single ability/unit skewering the balance in this game the most, at this point, is fungal growth/the infestor.

I would welcome a change - making it slow seems quite appropriate.
https://soundcloud.com/papercranesdk
Robotix
Profile Joined August 2012
United States51 Posts
October 03 2012 23:03 GMT
#24
On October 04 2012 07:48 Audemed wrote:
Show nested quote +
On October 04 2012 07:33 sCCrooked wrote:
On October 04 2012 07:10 XERtirips wrote:Forcefields don't negate micro./


Just quoting this so you can't edit it away later after the inevitable slew of posters that will lol at your very incorrect statement.


Inhibit != negate.

Forcefields inhibit unit movements, but do not prevent them from moving. They can still move, burrow, blink, load into dropships, etc. Fungal removes micro completely.


Fungal doesn't remove micro completely. You can still attack (and choose what targets to attack), use spells and abilities that are not movement based or transformations, unload units from a transport, and load units into a transport (if within pickup radius).

The only abilities in SC2 (WoL) that remove micro completely are Vortex, Graviton Beam, and 250mm Strike Cannons, with the last 2 being single target abilites that only work on certain targets.
"Dumb shit happened" - Idra
GhostOwl
Profile Blog Joined July 2011
766 Posts
October 03 2012 23:16 GMT
#25
On October 04 2012 06:32 SarcasmMonster wrote:
Fungal should be more like Ensare. Only slows down (no rooting), does no damage, and requires a research. Anyone with me?


lol is this a joke? While you're at it, why don't you give Zergs no speed buff over creep and everytime a drone morphs into a building, 10 random zerg units die. expected from a Terran player
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 03 2012 23:17 GMT
#26
On October 04 2012 08:16 GhostOwl wrote:
Show nested quote +
On October 04 2012 06:32 SarcasmMonster wrote:
Fungal should be more like Ensare. Only slows down (no rooting), does no damage, and requires a research. Anyone with me?


lol is this a joke? While you're at it, why don't you give Zergs no speed buff over creep and everytime a drone morphs into a building, 10 random zerg units die. expected from a Terran player


Hey, they're both green! How can you NOT see the connection?
MMA: The true King of Wings
birdkicker
Profile Blog Joined August 2010
United States752 Posts
October 03 2012 23:24 GMT
#27
On October 04 2012 08:16 GhostOwl wrote:
Show nested quote +
On October 04 2012 06:32 SarcasmMonster wrote:
Fungal should be more like Ensare. Only slows down (no rooting), does no damage, and requires a research. Anyone with me?


lol is this a joke? While you're at it, why don't you give Zergs no speed buff over creep and everytime a drone morphs into a building, 10 random zerg units die. expected from a Terran player


You are taking things a bit too seriously; he is just living up to his username.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 03 2012 23:35 GMT
#28
On October 04 2012 07:33 sCCrooked wrote:
Show nested quote +
On October 04 2012 07:10 XERtirips wrote:Forcefields don't negate micro./


Just quoting this so you can't edit it away later after the inevitable slew of posters that will lol at your very incorrect statement.


I think he means it doesnt negate micro in the same way.

Forcefields you can micro out of with certain abilities, or with massive units.

Fungal is definite. It is singular and set. No amount of anything allows you to get away from a chain fungal if the zerg has energy.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alryk
Profile Blog Joined November 2011
United States2718 Posts
October 03 2012 23:36 GMT
#29
75 damage plus a snare would be way overpowered considering storm is eighty damage and no snare o.O
Team Liquid, IM, ViOlet!
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 03 2012 23:41 GMT
#30
Perhaps increase the area but make fungal a channeling spell. 3s warning to move out of the area?
Antylamon
Profile Joined March 2011
United States1981 Posts
October 03 2012 23:50 GMT
#31
On October 04 2012 08:41 Zaurus wrote:
Perhaps increase the area but make fungal a channeling spell. 3s warning to move out of the area?

Three seconds is way too long. Every unit which is faster than a BC would easily be out of harm's way.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 03 2012 23:57 GMT
#32
fungal growth is like the best spell in the game, it doesnt need buffing - at all!

its ridiculously powerful, i like to call it psi storm 2.0
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 04 2012 00:01 GMT
#33
just removing rooting !
starleague forever
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 04 2012 00:15 GMT
#34
a lengthy ensare would be actually pretty cool ala statis from bw - but then one of fungal growths abilities is slowing down armies so idk.
Elldar
Profile Joined July 2010
Sweden287 Posts
October 04 2012 00:29 GMT
#35
ensnare decreased attack speed aswell so might add that( ofc just slow like op wanted).
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-10-04 00:53:20
October 04 2012 00:52 GMT
#36
On October 04 2012 06:40 Jinmaster wrote:
Show nested quote +
On October 04 2012 06:21 SigmaoctanusIV wrote:
It doesn't need a damage buff, plague + infested terrans is too powerful. Fungal does need attention but this isn't the fix.


This ain't transformers!

You obviously don't play Terran XD
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
sona
Profile Joined September 2012
Canada52 Posts
October 04 2012 00:55 GMT
#37
Replacing rooting with ensnaring would give the player to avoid or minimize damage from the 2nd fungal.
Fig
Profile Joined March 2010
United States1324 Posts
October 04 2012 01:34 GMT
#38
But zergs won't want fungal to change, because they need infestors to be this powerful to keep balance where it is. So whenever proposing infestor nerfs, you have to include other zerg buffs to compensate.

The problem is that infestors right now are too versatile and good to ever even think about not making them. That is bad for the diversity of the game. Buff some unused zerg stuff (like the hydra!) and you will see more interesting unit compositions.
Can't elope with my cantaloupe
RowdierBob
Profile Blog Joined May 2003
Australia13295 Posts
October 04 2012 03:08 GMT
#39
If you're going to nerf infestors you need to give ultras their speed upgrade back.
"Terrans are pretty much space-Australians" - H
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-10-04 03:19:30
October 04 2012 03:18 GMT
#40
On October 04 2012 12:08 RowdierBob wrote:
If you're going to nerf infestors you need to give ultras their speed upgrade back.


I thought the Blizz made the speed upgrade free...

Edit: Yes they did. See patch 14. What are you talking about -_-;;
MMA: The true King of Wings
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