Fungal should be more like Plague from Broodwar. - Page 2
Forum Index > Closed |
Probe1
United States17920 Posts
| ||
Audemed
United States893 Posts
On October 04 2012 07:33 sCCrooked wrote: Just quoting this so you can't edit it away later after the inevitable slew of posters that will lol at your very incorrect statement. Inhibit != negate. Forcefields inhibit unit movements, but do not prevent them from moving. They can still move, burrow, blink, load into dropships, etc. Fungal removes micro completely. | ||
Testuser
6469 Posts
I would welcome a change - making it slow seems quite appropriate. | ||
Robotix
United States51 Posts
On October 04 2012 07:48 Audemed wrote: Inhibit != negate. Forcefields inhibit unit movements, but do not prevent them from moving. They can still move, burrow, blink, load into dropships, etc. Fungal removes micro completely. Fungal doesn't remove micro completely. You can still attack (and choose what targets to attack), use spells and abilities that are not movement based or transformations, unload units from a transport, and load units into a transport (if within pickup radius). The only abilities in SC2 (WoL) that remove micro completely are Vortex, Graviton Beam, and 250mm Strike Cannons, with the last 2 being single target abilites that only work on certain targets. | ||
GhostOwl
766 Posts
On October 04 2012 06:32 SarcasmMonster wrote: Fungal should be more like Ensare. Only slows down (no rooting), does no damage, and requires a research. Anyone with me? lol is this a joke? While you're at it, why don't you give Zergs no speed buff over creep and everytime a drone morphs into a building, 10 random zerg units die. expected from a Terran player | ||
SarcasmMonster
3136 Posts
On October 04 2012 08:16 GhostOwl wrote: lol is this a joke? While you're at it, why don't you give Zergs no speed buff over creep and everytime a drone morphs into a building, 10 random zerg units die. expected from a Terran player Hey, they're both green! How can you NOT see the connection? | ||
birdkicker
United States752 Posts
On October 04 2012 08:16 GhostOwl wrote: lol is this a joke? While you're at it, why don't you give Zergs no speed buff over creep and everytime a drone morphs into a building, 10 random zerg units die. expected from a Terran player You are taking things a bit too seriously; he is just living up to his username. | ||
![]()
ZeromuS
Canada13389 Posts
On October 04 2012 07:33 sCCrooked wrote: Just quoting this so you can't edit it away later after the inevitable slew of posters that will lol at your very incorrect statement. I think he means it doesnt negate micro in the same way. Forcefields you can micro out of with certain abilities, or with massive units. Fungal is definite. It is singular and set. No amount of anything allows you to get away from a chain fungal if the zerg has energy. | ||
Alryk
United States2718 Posts
| ||
Zaurus
Singapore676 Posts
| ||
Antylamon
United States1981 Posts
On October 04 2012 08:41 Zaurus wrote: Perhaps increase the area but make fungal a channeling spell. 3s warning to move out of the area? Three seconds is way too long. Every unit which is faster than a BC would easily be out of harm's way. | ||
Pulimuli
Sweden2766 Posts
its ridiculously powerful, i like to call it psi storm 2.0 | ||
a176
Canada6688 Posts
| ||
WniO
United States2706 Posts
| ||
Elldar
Sweden287 Posts
| ||
DeCoup
Australia1933 Posts
You obviously don't play Terran XD | ||
sona
Canada52 Posts
| ||
Fig
United States1324 Posts
The problem is that infestors right now are too versatile and good to ever even think about not making them. That is bad for the diversity of the game. Buff some unused zerg stuff (like the hydra!) and you will see more interesting unit compositions. | ||
RowdierBob
Australia13005 Posts
| ||
SarcasmMonster
3136 Posts
On October 04 2012 12:08 RowdierBob wrote: If you're going to nerf infestors you need to give ultras their speed upgrade back. I thought the Blizz made the speed upgrade free... Edit: Yes they did. See patch 14. What are you talking about -_-;; | ||
| ||