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Alright, I know I played like shit this game, but there's got to be more to it. I opened 1 Rax FE, delayed my CC to wall him off, just for lols, expanded, dropped 3 barracks for pure marines, doubled my gas, went immediately for mech, tanks, marines, hellions, eventually ravens with HSM. My micro was fuckin' awful, but my k/d still evened out much higher than his due to so much aoe on my part I'd say.
By the time he hit me with Mutalisks I knew it was over, he didn't know how to micro them, so I got lucky, he killed like a whole 6 scvs. I accounted for the Mutalisks, and made me some good ol' turrets. I did some trollzy stuff I wouldn't usually do in a ladder, like take his 3rd, etc, but I think the game came down to my shit micro, I had some pretty stout tech leads on him the entire time, I just couldn't manage to push into his natural. Once I saw the lings at my third I knew the game was over, that's why I didn't bother to pull them earlier.
http://drop.sc/252043
How could I have won this game.
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your micro was shit and fucking awful, and the things you did were really trollzy .. and you are wondering?
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Alright, I know I played like shit this game [...]
How could I have won this game.
Don't play like shit. Retard.
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Kids, don't hate. The message is correct, but I don't think you need to speak to him like this. You are not his superior in any way.
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On September 14 2012 04:11 NOOBALOPSE wrote: Kids, don't hate. The message is correct, but I don't think you need to speak to him like this. You are not his superior in any way.
I apologize. You are right. So much facepalm though.
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Not trying to be a dick but if you know what your problem was, then focus on your problem and play more games. If you think you have fixed your problem and still dont know why you lost, then make a help thread.
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![[image loading]](http://www.asianbite.com/photos/jackie-chan/jackie-chan-images_14807.jpg)
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Stop making stupid ass comments, you're all making this site look bad.
Other than my micro, I don't know why I lost.
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If you split your marines and seiged up in a better position, your first push would have killed him.
There are so many strange and stupid things in this game I'm not sure there's not much point analysing it further.
Why do you ebay block his natural? Why are you only taking your third at 15 minutes? Why are you taking a random base across the map? Why don't you split your marines? Where are your medivacs? Why don't you respond to muta in your main? Why are you making ravens? Where are your bio armor upgrades? Why are you going double armory, but not going mech? Why do you queue up 10 supply depots after getting supply blocked?
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Okay, I went mech, that's why double armories, that's why marine DPS. I think that's pretty simple, armor is the weaker upgrade, so I took damage.
Idk why I made Ravens, I was experimenting.
I took his 3rd for fun, to see if I coulda pf'd it and stopped his expand to that base.
I ebay walled him to slow his economy, once again just for fun, I could have won had I 2 raxed and ebay walled but I wanted to macro up.
I don't know why I didn't split, just stupidity by me.
I made 10 at once so I would no longer have to make them, pretty fail but, just a safe so I don't forget.
I didn't defend the mutas because I knew the game was already over at that point, I couldn't secure my 3rd and 4th bases.
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You lost for many reasons-
-your build made no sense what so ever -your upgrades were terribad -2 based pretty much most the game -didnt micro army for shit -I know I said this but god the build... just so dumb. Just go for standard marine tank or bio and dont be a retard with the gimmicks.
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Ok. I have decided to do a video on this. Much of what was mentioned above is in it, but I think adding the visual of watching the replay while the suggestions hit, will help.
Not my best cast ever, but hey.
http://www.twitch.tv/niteshadesc2/b/332078972
Best,
Niteshade
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did some trollzy stuff I wouldn't usually do in a ladder, like take his 3rd, etc, but I think the game came down to my shit micro
So...why do you need TL's help? Youve created many help me threads and all of them say "i suck" "my micro" sucks, etc, etc, etc. You post a replay where you do trollzy things and want advice? how about you put up a replay where you feel you played your best and still lost, which is what the strategy guidelines ask for.
Edit: Every single one of your threads has a mod telling you that you need to read the strategy guidelines. Im guessing youre trollzy yourself.
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I feel like you already know the answer to why you lost... "did some trollzy stuff I wouldn't usually do in a ladder, like take his 3rd, etc, but I think the game came down to my shit micro" I agree with all the posters who said stuff like "if you played like a troll, no shit you lost". TL strategy guidelines say to put down a replay where you played somewhere in the vicinity of your best. I don't think this game is indicative of that. I'll watch the replay and analyze, but I already feel like I know why you lost.
EDIT: I also took a brief glance through all of your last posts, and it's all threads that are filled with balance whine, "my micro sucks" "i played so much better than my opponent" "my macro was better" "my play was really good, don't see how i could have lost" shit like that. Just stop.
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pretty sure OP doesn't even deserve a "0/10" response but i just want to reply to the other people actually trying to respond to this thread and say that if you're curious what trollfood actually looks like in real life just pick up that mirror
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Have a clear plan and you'll be in a much better position. When you push out with primarily marines and only a few mech units, what tech do you have finished/nearly finished? Siege Mode and +1 vehicle weapons. You only have a total of 7 mech units. Furthermore, all of your relevant aggressive tech isn't close being finish or not started (combat shield, +1 infanty attack, stimpack) You've said in the thread that your intention was to go mech. Go mech, then! Go with 1 barracks to produce early marines and stay alive and go nuts with factory units/tech. Don't build more barracks. Don't build addons to the barracks. Don't research marine upgrades. Just go mech. On the flipside, if you want to go marine-tank and hit a 2 base timing (which is what you were closer to in that replay) then get the necessary upgrades to allow you be successful with your aggression. Get the tech lab barracks earlier so you can have stim + CS before you push out. I'm sure that if you just focused your spending that you could have had a much more nasty push 2-3 minutes earlier by just being more efficient with your money. This requires no micro, just planning.
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On September 14 2012 06:29 netherh wrote: If you split your marines and seiged up in a better position, your first push would have killed him.
There are so many strange and stupid things in this game I'm not sure there's not much point analysing it further.
Why do you ebay block his natural? Why are you only taking your third at 15 minutes? Why are you taking a random base across the map? Why don't you split your marines? Where are your medivacs? Why don't you respond to muta in your main? Why are you making ravens? Where are your bio armor upgrades? Why are you going double armory, but not going mech? Why do you queue up 10 supply depots after getting supply blocked?
This!! You must ask yourself the tough questions. In fact, if everybody asked themselves these questions, these threads would disappear :o
All of these questions are correct. 7 of them are econ questions... and answering one often links to another one. You'll get there
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You didn't expand fast enough, you position your tanks improperly, your upgrades were strange/delayed. Rather than focus in depth on that game I would just try not to mess around as much as you did and just find a credible metagame build order here on TL and follow it until you feel comfortable with it.
That being said, if you had 1/1 bio upgrades when you pushed out the first time you would have crushed that army.
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I might have missed it but I didn't see you stim your units... ever. I don't think you researched the upgrade. Get it next time.
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On September 14 2012 03:31 xRiotZx wrote:Alright, I know I played like shit this game, but there's got to be more to it. I opened 1 Rax FE, delayed my CC to wall him off, just for lols, expanded, dropped 3 barracks for pure marines, doubled my gas, went immediately for mech, tanks, marines, hellions, eventually ravens with HSM. My micro was fuckin' awful, but my k/d still evened out much higher than his due to so much aoe on my part I'd say. By the time he hit me with Mutalisks I knew it was over, he didn't know how to micro them, so I got lucky, he killed like a whole 6 scvs. I accounted for the Mutalisks, and made me some good ol' turrets. I did some trollzy stuff I wouldn't usually do in a ladder, like take his 3rd, etc, but I think the game came down to my shit micro, I had some pretty stout tech leads on him the entire time, I just couldn't manage to push into his natural. Once I saw the lings at my third I knew the game was over, that's why I didn't bother to pull them earlier. http://drop.sc/252043How could I have won this game. actually playing properly might have won you the game.
And just curious, so when did you know it was really over? when you saw the muta? took his third? "shit micro" from start or the "shit micro" towards the end?
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About the time when the mutas arrived. I knew it was over prior to that because I wasn't going to be able to hold my third.
But the mutas made me realize I didn't make any turrets, and that was basically gg.
@Nightshade: That was a very friendly unit shift from what the norm is here on TL, ty, was fairly helpful. I think my attempt at a different composition might have just been stupid. You really need medevacs or banshees to keep the fear alive, hellions wont cut it when he's dropping spines and queens all over. And I got blocked way too much. Usually I 2 rax into 4 OC or 17 cc, and timing push at 10 with mmm stim.
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so you did something just for lol and some trollzy stuff... this should be in blogs
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xRiotZx, to be honest, I still think some solid hellion play would have been worth it. It would have at least kept him inside his base, playing defensively, staying away from wherever/whateveryou've got. To lose that many lings blings to some simple micro is great. Even if you don't hit his economy directly, it is a good offensive unit to ling/bling. Best, Niteshade
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On September 15 2012 04:10 NiteshadeSC2 wrote: xRiotZx, to be honest, I still think some solid hellion play would have been worth it. It would have at least kept him inside his base, playing defensively, staying away from wherever/whateveryou've got. To lose that many lings blings to some simple micro is great. Even if you don't hit his economy directly, it is a good offensive unit to ling/bling. Best, Niteshade
You're right, which is why I am now going to attempt to open Hellion expand, into bio/mech.
Ty for all the constructive comments.
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I'm not sure what you are asking.. You said you played awful, and did "trollzy" things. This is probably why you lost?
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Anyone who actually watched the game knows this is one big fucking troll post. What a waste of time coming into this thread, I seriously hope the thread maker gets banned for this and never comes back.
Double Ebay block without sending any units after the hatch is already built? Just gtfo please. You lost on purpose so you could send this replay to us and troll team liquid.
You also very PURPOSEFULLY never upgraded stim or combat shields so you could lose in the most embarasing ways possible.
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i got here trought accident why #1 is not banned?
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I watched the game and dude you just need to control your army better and pay more attention to the fights rather than getting ambushed with your pants down in a split seconds. Stop walking across the map in one big marine ball seriously. spreaaaaaaaaaaaad you're army out. We're not like Protoss or zerg where we can just A Click left and right. ESCORT your army, scan your enemies army position, when you get close start sending 5 marines in different locations to spread them out as you go. IT'S A LOT OF CLICKING. lots and lots of boxing and clicking when it comes to advancing towards your opponent. You can be risky and try to advance as far as you want but if he notices you and tries to ambush you, you better be prepared to siege those tanks, target fire those banelings, stim and split away. A part from that your trollz tactics are actually a waste of resources, not game ending but a waste. The second biggest game changer is your macro 3k mins 2k gas i mean dude you gotta keep that money low. if you're not focusing on your micro either because you're not paying attention or you just can't micro then at least your macro should be nearly flawless.. The only thing I really think you truly do not know how to do is escorting your army and how to control it. upgrades weren't that big of a factor because you never even had to deal with any hive tech units that game anyway
PS. forgot to mention another key things. duuude medivacs mann medivacs are so damn good and I don't think you've ever produced a single medivac this game. but I guess it wouldn't matter since your marines instantly die to banelings but yeah, ever seen like 20 lings surround a single marine for like 7 seconds because of the medivac heal? this gives your tanks and other marines a lot more volleys before his army takes on the rest of yours.
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The matchup isn't balanced. just do a random cheese and see if it works you won't win a macro game vs zerg
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You basically lost the game at the 13 min mark engagement.
-your didn't have stim, you didn't even start it, it should have been started with your first 125 gas once your natural is secure and you have confirmed that your not getting all inned. -Your micro is terrible, actually scratch that, it wasn't even micro at all, its called a marine split, not box and move click backwards, you also way over extended from your tanks. -you get supply blocked multiple times -no scouting, no early game map control with hellions either. -not a single medivac built. -whats with that second factory?, you dont need hellions for standard mid game marine tank - what was with that double engineering bay block? its just a pointless resource sink. -why double armory?, why not double engineering bay with double bio upgrades, and why didn't you even wait for +1 to be done before attacking?
you could have easily won that 13 min mark engagement and the game if you had stim and microed properly.
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On September 17 2012 13:20 MasterCynical wrote: You basically lost the game at the 13 min mark engagement.
-your didn't have stim, you didn't even start it, it should have been started with your first 125 gas once your natural is secure and you have confirmed that your not getting all inned. -Your micro is terrible, actually scratch that, it wasn't even micro at all, its called a marine split, not box and move click backwards, you also way over extended from your tanks. -you get supply blocked multiple times -no scouting, no early game map control with hellions either. -not a single medivac built. -whats with that second factory?, you dont need hellions for standard mid game marine tank - what was with that double engineering bay block? its just a pointless resource sink. -why double armory?, why not double engineering bay with double bio upgrades, and why didn't you even wait for +1 to be done before attacking?
you could have easily won that 13 min mark engagement and the game if you had stim and microed properly.
I like when people with no posts try to tell you that you needed stim. I was going Mech you ass, the only reason I had marine is because they are a good fodder sink, this isn't marine tank, why would I make 2 armories if it was.
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On September 17 2012 22:30 xRiotZx wrote:Show nested quote +On September 17 2012 13:20 MasterCynical wrote: You basically lost the game at the 13 min mark engagement.
-your didn't have stim, you didn't even start it, it should have been started with your first 125 gas once your natural is secure and you have confirmed that your not getting all inned. -Your micro is terrible, actually scratch that, it wasn't even micro at all, its called a marine split, not box and move click backwards, you also way over extended from your tanks. -you get supply blocked multiple times -no scouting, no early game map control with hellions either. -not a single medivac built. -whats with that second factory?, you dont need hellions for standard mid game marine tank - what was with that double engineering bay block? its just a pointless resource sink. -why double armory?, why not double engineering bay with double bio upgrades, and why didn't you even wait for +1 to be done before attacking?
you could have easily won that 13 min mark engagement and the game if you had stim and microed properly. I like when people with no posts try to tell you that you needed stim. I was going Mech you ass, the only reason I had marine is because they are a good fodder sink, this isn't marine tank, why would I make 2 armories if it was.
Traditionally mech compositions are only factory units. Since you were adding marines to the composition, not getting stim is a valid criticism. Also your theory that marines are a good "fodder sink" is silly. Adding marines makes you more vulnerable to Zerg splash(banelings and infestors) and they are not that good without the infantry upgrades.
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United States8476 Posts
Ok, this thread is over. You actually have to try at a game in order to receive help. I looked at your posting history, and every one of your threads has been just terrible. 30 day ban from strategy forums from here on out. Another terrible thread will be perm.
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