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Active: 5746 users

Heart of the Swarm beta coming soon! - Page 116

Forum Index > Closed
Post a Reply
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Do not use this thread to beg users for beta access or trade access with others. Thanks.
Inlinevoid
Profile Joined May 2011
11 Posts
Last Edited: 2012-09-04 15:29:51
September 04 2012 15:25 GMT
#2301
Here's how I merged my Swarm mod to a SC2Mod file. I personally get the units (they work ingame perfectly!) but the textures don't seem to load (the texture is just "red", no other coloring), but you can figure it out from here

1. Get MPQEditor
2. Open it
3. Open the swarm files and extract them to a temporary folder (1 by 1 or else it will lose data because the mqp editor doesnt seem to be fully compatible with these files, some files will ask you to overwrite I said no to everything)
4. Open the editor, New -> Mod -> WoL dependency. Save As, file type "SC2Components", save
5. This will create a new folder. For me it's StarCraft II 2012 Beta\Mods\merge.SC2Mod (folder)
6. Paste your extracted contents (step 3) in this new folder
7. Reopen the editor, open the merge.SC2Mod folder (for me it created some errors but it ended up ok)
8. Save it as .SC2Mod (file), this will take a while
9. In the editor New -> Training map -> Custom -> Modify -> Add other -> merge.SC2Mod (file)

Editor now includes the new units

This method is unfinished, but if you like to thinker with these things you should be able to find where I messed up the textures
Lorch
Profile Joined June 2011
Germany3703 Posts
Last Edited: 2012-09-04 15:29:37
September 04 2012 15:29 GMT
#2302
On September 05 2012 00:25 Inlinevoid wrote:
Here's how I merged my Swarm mod to a SC2Mod file. I personally get the units but the textures don't seem to load, but you can figure it out from here

1. Get MPQEditor
2. Open it
3. Open the swarm files and extract them to a temporary folder (1 by 1 or else it will lose data because the mqp editor doesnt seem to be fully compatible with these files, some files will ask you to overwrite I said no to everything)
4. Open the editor, New -> Mod -> WoL dependency. Now Save As, type "SC2Components", save
5. This will create a new folder. For me it's StarCraft II 2012 Beta\Mods\merge.SC2Mod (folder)
6. Paste your extracted contents (step 3) in this new folder
7. Reopen the editor, open the merge.SC2Mod folder (for me it created some errors but it ended up ok)
8. Save it as .SC2Mod (file), this will take a while
9. In the editor New -> Training map -> Custom -> Modify -> Add other -> merge.SC2Mod (file)

Editor now includes the new units

This method is unfinished, but if you like to thinker with these things you should be able to find where I messed up the textures


Wouldn't it be easier for someone to just upload that new merge.sc2mod? Anyways thanks for the tutorial will try now.
Inlinevoid
Profile Joined May 2011
11 Posts
Last Edited: 2012-09-04 15:30:51
September 04 2012 15:30 GMT
#2303
Lorch, my internet is terrible and the file is a couple hunder megabytes I don't have the bandwidth to do so. Another guy here might have though
Lorch
Profile Joined June 2011
Germany3703 Posts
September 04 2012 15:35 GMT
#2304
On September 05 2012 00:30 Inlinevoid wrote:
Lorch, my internet is terrible and the file is a couple hunder megabytes I don't have the bandwidth to do so. Another guy here might have though


If I can get it to work I'll upload it, shouldn't take long.
ETisME
Profile Blog Joined April 2011
12822 Posts
September 04 2012 15:37 GMT
#2305
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Inlinevoid
Profile Joined May 2011
11 Posts
Last Edited: 2012-09-04 15:38:26
September 04 2012 15:38 GMT
#2306
On September 05 2012 00:37 ETisME wrote:
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful

I tested the hosts and they are a lot stronger than I thought them to be :D
wajd
Profile Blog Joined June 2011
240 Posts
September 04 2012 15:38 GMT
#2307
On September 05 2012 00:37 ETisME wrote:
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful


how are they changing nydus?
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-09-04 15:41:17
September 04 2012 15:40 GMT
#2308
On September 04 2012 23:57 ProxyTerran wrote:
It should be 7.56am now in Anaheim - so I hope they will start work soon there.


They usually start at 9 am

However, a lot of these things are automated, they do usually wait until people are at work however in case something horribly goes wrong.
Pokemon Master
Brandhor
Profile Joined January 2012
482 Posts
September 04 2012 15:40 GMT
#2309
On September 05 2012 00:38 wajd wrote:
Show nested quote +
On September 05 2012 00:37 ETisME wrote:
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful


how are they changing nydus?

they added a new nydus worm that's like a cannon and pukes creeps
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 04 2012 15:43 GMT
#2310
On September 05 2012 00:40 Brandhor wrote:
Show nested quote +
On September 05 2012 00:38 wajd wrote:
On September 05 2012 00:37 ETisME wrote:
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful


how are they changing nydus?

they added a new nydus worm that's like a cannon and pukes creeps
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=player_detailpage#t=20s

Please tell me this costs supply. Making Spine walls even better seems absolutely crazy to me.
Arco
Profile Joined September 2009
United States2090 Posts
September 04 2012 15:44 GMT
#2311
On September 05 2012 00:43 ZAiNs wrote:
Show nested quote +
On September 05 2012 00:40 Brandhor wrote:
On September 05 2012 00:38 wajd wrote:
On September 05 2012 00:37 ETisME wrote:
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful


how are they changing nydus?

they added a new nydus worm that's like a cannon and pukes creeps
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=player_detailpage#t=20s

Please tell me this costs supply. Making Spine walls even better seems absolutely crazy to me.

They can only attack buildings.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-09-04 15:53:37
September 04 2012 15:45 GMT
#2312
Hey! There is the full list of video's from the up-loader. Thought you might enjoy them.
There are only a handful but its enough for a "tide-me-over" until more are released.



http://www.youtube.com/user/MavercKZ3R0?feature=watch


However, are these legit? Or are these leaks?
They are probably just mods from the editor.
There are few tell tale signs that its the real deal.

Get excited!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 04 2012 15:45 GMT
#2313
On September 05 2012 00:43 ZAiNs wrote:
Show nested quote +
On September 05 2012 00:40 Brandhor wrote:
On September 05 2012 00:38 wajd wrote:
On September 05 2012 00:37 ETisME wrote:
swarm hosts take up so much supply, kinda depressing to see, but coupled with the new nydus, zerg gameplay seems a lot more interesting. hopefully the new nydus will actually be useful


how are they changing nydus?

they added a new nydus worm that's like a cannon and pukes creeps
http://www.youtube.com/watch?v=Qa-IZ_Y98L0&feature=player_detailpage#t=20s

Please tell me this costs supply. Making Spine walls even better seems absolutely crazy to me.


It can only attack building.
Lorch
Profile Joined June 2011
Germany3703 Posts
September 04 2012 15:46 GMT
#2314
I can't get past adding the new .sc2mod file to the training map, ah well I guess back to waiting.
HDgBober
Profile Joined March 2012
25 Posts
September 04 2012 15:50 GMT
#2315
Ohh. I cannot wait. 2 day im monitoring TL!
Psychobabas
Profile Blog Joined March 2006
2531 Posts
September 04 2012 15:52 GMT
#2316
The nydus attacking buildings seems absolutely useless and unecessary. $5 says it will only be used as a taunt, like the mule drops.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 04 2012 15:52 GMT
#2317
Those Nydus worms look so sickkk
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Inlinevoid
Profile Joined May 2011
11 Posts
Last Edited: 2012-09-04 15:54:26
September 04 2012 15:54 GMT
#2318
On September 05 2012 00:46 Lorch wrote:
I can't get past adding the new .sc2mod file to the training map, ah well I guess back to waiting.

Did you try adding the folder?
Looks like http://i.imgur.com/Dsk5r.png
When I import. Both the folder and the file work for me (but I didn't check if the folder worked when I tried this for the first time!)
Draemscat
Profile Joined July 2011
Russian Federation6 Posts
September 04 2012 15:55 GMT
#2319
Open the swarm files


Which ones? Only those that start with "Swarm." or all of the mpq's from the beta folder?
In Soviet Russia marines split you
strength
Profile Blog Joined September 2010
United States493 Posts
Last Edited: 2012-09-04 15:57:51
September 04 2012 15:56 GMT
#2320
edit
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