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Active: 1970 users

2 things regarding HotS Terran.

Forum Index > Closed
Post a Reply
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 23 2012 21:16 GMT
#1
I just played around with a HotS unit tester and there where 2 things that struck me.

1) If a Widow Mine attaches itself to a unit, and that unit is killed the mine is gone.

I think that sucks. I know Blizzard is in the "Don't add to the deathball"-mentality and most likely want us to use the unit in chokes, to spot attacks and deal some damage. The thing is Terrans don't really need something like that, Sensor towers are great. Also the video shows them being used in direct combat situations, which would be pretty damn stupid as you basically would have to avoid firing at units that have a mine attached to them to not waste them. I think it would be a lot more awesome if the mines would detonate if the units it's attached to dies. That way we could get pretty intense micro battles, when one player tries to move the unit out before it can be focus fired while the other one tries the opposite.

2) Ghost Cloak has a 1 minute cool-down.

I remember Dustin Browder talking about how they are going to change how cloak works to make it more user friendly and so that you can manage your energy better. But that is not user friendly that's a fucking nerf. The way it works now is that you can cloak for up to 25 seconds for 25 energy with a 1 minute cool-down. At this rate, if you're planing on nukeing something you have 5 seconds after you cloaked to get the Ghost in position and launch the nuke and your Ghost will uncloak the moment the Nuke hits. That's pretty user unfriendly if you ask me.

What do you think about this?
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
spbelky
Profile Blog Joined October 2010
United States623 Posts
Last Edited: 2012-07-23 21:19:50
July 23 2012 21:19 GMT
#2
On July 24 2012 06:16 Grapefruit wrote:
+ Show Spoiler +
I just played around with a HotS unit tester and there where 2 things that struck me.

1) If a Widow Mine attaches itself to a unit, and that unit is killed the mine is gone.

I think that sucks. I know Blizzard is in the "Don't add to the deathball"-mentality and most likely want us to use the unit in chokes, to spot attacks and deal some damage. The thing is Terrans don't really need something like that, Sensor towers are great. Also the video shows them being used in direct combat situations, which would be pretty damn stupid as you basically would have to avoid firing at units that have a mine attached to them to not waste them. I think it would be a lot more awesome if the mines would detonate if the units it's attached to dies. That way we could get pretty intense micro battles, when one player tries to move the unit out before it can be focus fired while the other one tries the opposite.

2) Ghost Cloak has a 1 minute cool-down.

I remember Dustin Browder talking about how they are going to change how cloak works to make it more user friendly and so that you can manage your energy better. But that is not user friendly that's a fucking nerf. The way it works now is that you can cloak for up to 25 seconds for 25 energy with a 1 minute cool-down. At this rate, if you're planing on nukeing something you have 5 seconds after you cloaked to get the Ghost in position and launch the nuke and your Ghost will uncloak the moment the Nuke hits. That's pretty user unfriendly if you ask me.


What do you think about this?

What do I think? The beta isn't even out yet. That's what I think.
Yes these current mechanics suck dinghole, but they won't go unchanged to release.

Does this really warrant its own thread?
0neder
Profile Joined July 2009
United States3733 Posts
July 23 2012 21:20 GMT
#3
Well, I don't know that it needs to be said, but these are absolutely stupid design decisions that do nothing but limit top players and somehow make the game more 'accessible,' but not really, so they are lose-lose decisions.

Browder needs to wake up and realize that if you give noobs more OP stuff, they don't care if the opponent has OP stuff too, as long as they can be excited about their OP stuff, you can please noobs without limiting top players.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 23 2012 21:21 GMT
#4
Does the cloak CD start when you press activate cloak, or when cloak runs off the 25 second duration?
thug life.                                                       MVP/ex-
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
July 23 2012 21:22 GMT
#5
Hopefully this stuff gets balenced out during the beta but I have low expectations for the balencing team at Blizzard.
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 23 2012 21:23 GMT
#6
On July 24 2012 06:21 FinestHour wrote:
Does the cloak CD start when you press activate cloak, or when cloak runs off the 25 second duration?


It starts when you cloak, so if you use the full 25 seconds the Ghost won't be able to cloak for 35 seconds.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
SolidMoose
Profile Joined June 2011
United States1240 Posts
July 23 2012 21:24 GMT
#7
I don't know where I read about it but I remember it as 1 minute of cloaking with 30 second cooldown
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 23 2012 21:29 GMT
#8
On July 24 2012 06:24 SolidMoose wrote:
I don't know where I read about it but I remember it as 1 minute of cloaking with 30 second cooldown


Maybe the map-maker got the data wrong. Actually I hope so because 5 seconds to get your Ghost in and out to launch a nuke is just not enough.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
July 23 2012 21:31 GMT
#9
Well cloak is the last ability that has not been nerfed to oblivion, so it doesn't surprise me.
Terran & Potato Salad.
Chloroplaste
Profile Joined February 2011
France281 Posts
July 23 2012 21:33 GMT
#10
1)
- Attach one invi widow mine to a zergling
- fire a tank shot on that zergling
- BOOM 200 pop zerg one shot.
So no, it doesn't suck, it's just normal lol.

2)
I agree on this, but we'll see when beta will be out.
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-07-23 21:38:09
July 23 2012 21:35 GMT
#11
On July 24 2012 06:19 spbelky wrote:
Show nested quote +
On July 24 2012 06:16 Grapefruit wrote:
+ Show Spoiler +
I just played around with a HotS unit tester and there where 2 things that struck me.

1) If a Widow Mine attaches itself to a unit, and that unit is killed the mine is gone.

I think that sucks. I know Blizzard is in the "Don't add to the deathball"-mentality and most likely want us to use the unit in chokes, to spot attacks and deal some damage. The thing is Terrans don't really need something like that, Sensor towers are great. Also the video shows them being used in direct combat situations, which would be pretty damn stupid as you basically would have to avoid firing at units that have a mine attached to them to not waste them. I think it would be a lot more awesome if the mines would detonate if the units it's attached to dies. That way we could get pretty intense micro battles, when one player tries to move the unit out before it can be focus fired while the other one tries the opposite.

2) Ghost Cloak has a 1 minute cool-down.

I remember Dustin Browder talking about how they are going to change how cloak works to make it more user friendly and so that you can manage your energy better. But that is not user friendly that's a fucking nerf. The way it works now is that you can cloak for up to 25 seconds for 25 energy with a 1 minute cool-down. At this rate, if you're planing on nukeing something you have 5 seconds after you cloaked to get the Ghost in position and launch the nuke and your Ghost will uncloak the moment the Nuke hits. That's pretty user unfriendly if you ask me.


What do you think about this?

What do I think? The beta isn't even out yet. That's what I think.
Yes these current mechanics suck dinghole, but they won't go unchanged to release.

Does this really warrant its own thread?



This. And author of this thread must remmember that HOTS beta will be minimum half year long , like WoL beta. Now you can imagine that disscusion abouth HOTS at this stage makes no sense ?

On July 24 2012 06:22 BlackPanther wrote:
Hopefully this stuff gets balenced out during the beta but I have low expectations for the balencing team at Blizzard.


And why ? I can ask you this ? Sc2 WoL is balanced IMO IMO at 70-80% of perfect balance stage. After 1.5 year.. its not bad IMO , compered to BW balance and time it was out for gamers.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
GinDo
Profile Blog Joined September 2010
3327 Posts
July 23 2012 21:36 GMT
#12
I totally agree with you on the Widow Mine Issue. Not to mention that I strongly believe that Widow Mines will lose value after the 12min Mark. At that point all 3 races will have very simple easy ways with dealing with the mines, and that the investment of Factory Time, Resource cost, and Supply will simply not be worth it.

The Cloak change is silly. I think the issue they are trying to solve is when people forget to uncloak their units. But, what they don't know is that everyone outside of Bronze can already do this, and that the old cloak mechanic isn't going to affect a casuals decision to play this game or not. It will however piss off everyone whose into comp play.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
PanN
Profile Blog Joined December 2008
United States2828 Posts
July 23 2012 21:37 GMT
#13
On July 24 2012 06:33 Chloroplaste wrote:
1)
- Attach one invi widow mine to a zergling
- fire a tank shot on that zergling
- BOOM 200 pop zerg one shot.
So no, it doesn't suck, it's just normal lol.

2)
I agree on this, but we'll see when beta will be out.


What? I may be the confused one here but the mine goes away after the unit dies, at least according to the op. So... what you said makes no sense.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
July 23 2012 21:37 GMT
#14
I completely agree on both points. Widow mines don't have to blow up as soon the as the unit dies, but they should blow up after 10 seconds no matter what. If the unit dies then the mine falls to the ground and blows up when its timer runs out.
schaf
Profile Joined August 2010
Germany1326 Posts
July 23 2012 21:40 GMT
#15
so you base this on the custom maps flying around? some people just cant wait
Axiom wins more than it loses. Most viewers don't. - <3 TB
TheDougler
Profile Joined April 2010
Canada8306 Posts
July 23 2012 21:41 GMT
#16
On July 24 2012 06:19 spbelky wrote:
Show nested quote +
On July 24 2012 06:16 Grapefruit wrote:
+ Show Spoiler +
I just played around with a HotS unit tester and there where 2 things that struck me.

1) If a Widow Mine attaches itself to a unit, and that unit is killed the mine is gone.

I think that sucks. I know Blizzard is in the "Don't add to the deathball"-mentality and most likely want us to use the unit in chokes, to spot attacks and deal some damage. The thing is Terrans don't really need something like that, Sensor towers are great. Also the video shows them being used in direct combat situations, which would be pretty damn stupid as you basically would have to avoid firing at units that have a mine attached to them to not waste them. I think it would be a lot more awesome if the mines would detonate if the units it's attached to dies. That way we could get pretty intense micro battles, when one player tries to move the unit out before it can be focus fired while the other one tries the opposite.

2) Ghost Cloak has a 1 minute cool-down.

I remember Dustin Browder talking about how they are going to change how cloak works to make it more user friendly and so that you can manage your energy better. But that is not user friendly that's a fucking nerf. The way it works now is that you can cloak for up to 25 seconds for 25 energy with a 1 minute cool-down. At this rate, if you're planing on nukeing something you have 5 seconds after you cloaked to get the Ghost in position and launch the nuke and your Ghost will uncloak the moment the Nuke hits. That's pretty user unfriendly if you ask me.


What do you think about this?

What do I think? The beta isn't even out yet. That's what I think.
Yes these current mechanics suck dinghole, but they won't go unchanged to release.

Does this really warrant its own thread?


They WILL if people don't voice their opinion. I hadn't heard these particular complaints before. Thus it's a new idea, asking for an opinion, so I have no problem with this being its own thread.

Regarding the widow mine thing... I think that could be fine I'd have to play with it but it seems like without that there could be some pretty insane chain reactions between mines.

With the ghost change I agree 100% that that is a fucking nerf. A minute of cooldown!? I could understand maybe 15 seconds tops. A minute is pretty silly, hasn't this unit been nerfed enough now?
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
July 23 2012 21:43 GMT
#17
I don't think you need to open a new thread for two points.
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