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Do we still want the Roach in HotS? - Page 11

Forum Index > Closed
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Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 16 2012 15:26 GMT
#201
This thread screams "Turn SC2 into BW!"
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
June 16 2012 15:32 GMT
#202
On June 16 2012 18:42 dAPhREAk wrote:
and replace it with what?


1 supply, 60 hp tier 1 hydra
Team[AoV]
jimbobicus
Profile Joined May 2011
Canada23 Posts
June 16 2012 15:37 GMT
#203
As a protoss player...get rid of the roach!

As a viewer, lover of the game, and rational human being. The roach is fine and IMO it fits the zerg quite well, and will be interesting to see if its use changes a bit in HoTS.
iiGreetings
Profile Joined March 2011
Canada563 Posts
June 16 2012 15:37 GMT
#204
On June 16 2012 18:38 freetgy wrote:
I think roaches are fine, but the are to fast & tanky for the ressourc cost.

usually a unit is either fast or tanky.

A speed roach has movement speed of 4 on creep.....almost as fast as speedlings.

As far as i am aware 2 roaches beat any equivalent of 150/50 ressource army of the opponents, which makes them a very boring a-move unit in most of the cases.

Forcefields.. in numbers make roaches laughable
Adapt and React I MKP, PartinG, EffOrt ♥
Fealthas
Profile Joined May 2011
607 Posts
June 16 2012 15:41 GMT
#205
I hope we remove the immortal, roach, and marauder. They are dumb units that make the "armoured" tag a curse and are used to counter eachother.
Wait, but aren't immortals the counter to marauders and roaches? No, everyones just makes more roaches and maraders when they see immortals.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 16 2012 15:43 GMT
#206
Poll: Should the roach stay?

Removed entirely and replaced with a new HOTS unit (40)
 
35%

Keep as is (38)
 
34%

Keep but swap tiers with Hydras (and rebalanced accordingly) (19)
 
17%

Keep but changed (1 supply etc.) (16)
 
14%

113 total votes

Your vote: Should the roach stay?

(Vote): Keep as is
(Vote): Keep but changed (1 supply etc.)
(Vote): Keep but swap tiers with Hydras (and rebalanced accordingly)
(Vote): Removed entirely and replaced with a new HOTS unit



The plurality of the people want the roach to stay as is. Small sample, but what-evs.
MMA: The true King of Wings
Shiori
Profile Blog Joined July 2011
3815 Posts
June 16 2012 15:44 GMT
#207
On June 17 2012 00:37 iiGreetings wrote:
Show nested quote +
On June 16 2012 18:38 freetgy wrote:
I think roaches are fine, but the are to fast & tanky for the ressourc cost.

usually a unit is either fast or tanky.

A speed roach has movement speed of 4 on creep.....almost as fast as speedlings.

As far as i am aware 2 roaches beat any equivalent of 150/50 ressource army of the opponents, which makes them a very boring a-move unit in most of the cases.

Forcefields.. in numbers make roaches laughable

Forcefields also come from a unit that costs 4x the gas as a Roach.
Insomni7
Profile Joined June 2011
667 Posts
June 16 2012 15:44 GMT
#208
I never felt that the roach had any real problems. The way they can be used with burrow can make them a surprisingly dynamic unit to counter some protoss mid-game timings. They have pressure potential in zvt, and they are extremely fun to control, split counter and position in zvz. To me they can sometimes be the marine of zerg. Weather or not it is strictly an interesting unit, it has so much potential in the right hands that I believe it is still a very well designed unit.
Never Forget.
Ryndika
Profile Blog Joined August 2010
1489 Posts
June 16 2012 15:46 GMT
#209
Roach owns, don't take it away from me. Love the metagame shifts with it from 3-3 roachspam into 1-0 roachspam. No seriously, I like it at early game against hellions. Roachling is really fun to play for me, feels very swarmy.
as useful as teasalt
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 16 2012 15:47 GMT
#210
The roach is a focal point of the early to mid game for Zerg, it's practically essential.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
June 16 2012 15:48 GMT
#211
yeah... let's remove the marauder then.....

to be fair... the roach right now is a core Z unit and if it is removed.... major rebalancing of all matchups needs to happen.....
Quitting is the easy way out...
Kanil
Profile Joined April 2010
United States1713 Posts
June 16 2012 15:49 GMT
#212
On June 17 2012 00:48 CreationSoul wrote:
yeah... let's remove the marauder then.....

to be fair... the roach right now is a core Z unit and if it is removed.... major rebalancing of all matchups needs to happen.....

I wouldn't miss either unit in the slightest.
I used to have an Oz icon over here ---->
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
June 16 2012 15:50 GMT
#213
I would love to see roach getting much less hp but in return getting the hp regen like it had in alpha/early beta
Occupation: Legend
TommyP
Profile Joined December 2011
United States6231 Posts
June 16 2012 15:50 GMT
#214
On June 16 2012 18:59 forsooth wrote:
Show nested quote +
On June 16 2012 18:33 Fleshcut wrote:
Why not remove the tanks from terran? They are boring.

You should delete your account, go outside, and rethink your life.


I find them boring too. Terran has one siege tank on high ground and turtles and thats about as boring as SC2 can get. I agree. You should rethink your life.
#TheOneTrueDong
GamanNo
Profile Joined November 2010
Sweden63 Posts
June 16 2012 15:52 GMT
#215
If any unit should go shouldn't that be the sentry with its forcefields?
I say get rid of it and make protoss more fun to watch ^^
emc
Profile Joined September 2010
United States3088 Posts
June 16 2012 15:53 GMT
#216
On June 17 2012 00:44 Shiori wrote:
Show nested quote +
On June 17 2012 00:37 iiGreetings wrote:
On June 16 2012 18:38 freetgy wrote:
I think roaches are fine, but the are to fast & tanky for the ressourc cost.

usually a unit is either fast or tanky.

A speed roach has movement speed of 4 on creep.....almost as fast as speedlings.

As far as i am aware 2 roaches beat any equivalent of 150/50 ressource army of the opponents, which makes them a very boring a-move unit in most of the cases.

Forcefields.. in numbers make roaches laughable

Forcefields also come from a unit that costs 4x the gas as a Roach.


yes but cost less minerals, can be warped in and the requirement to make them is a key tech structure for protoss, the roach warren is not. We could go back and forth about trivialities that don't matter, what matters is how a game progressed that makes the roach better than the sentry or vice versa.
TelecoM
Profile Blog Joined January 2010
United States10888 Posts
June 16 2012 15:56 GMT
#217
On June 16 2012 18:47 Diizzy wrote:
remove the roach. make lings a little tougher. give us the lurker.


I actually like this idea a lot, mainly because I miss the lurker. T_T
AKA: TelecoM[WHITE] Protoss fighting
provrorsbarn
Profile Joined January 2011
Sweden766 Posts
June 16 2012 15:56 GMT
#218
On June 17 2012 00:56 GGzerG wrote:
Show nested quote +
On June 16 2012 18:47 Diizzy wrote:
remove the roach. make lings a little tougher. give us the lurker.


I actually like this idea a lot, mainly because I miss the lurker. T_T


yeah that game is called starcraft
Im just a zerg
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2012-06-16 15:58:11
June 16 2012 15:57 GMT
#219
The roach is working and is absolutely needed by Zerg...however it's very bland, boring and the definition of an easy to use a-move unit. It will be hard to exchange without messing everything up, but if it could be done, I'd be all for it.
Get off my lawn, young punks
50bani
Profile Blog Joined June 2009
Romania480 Posts
June 16 2012 16:02 GMT
#220
I don't know if this was posted before in the thread, but you need to keep in mind that the game already does a lot of things very well. Yes, the TvP stats lie about the matchup, but in general you can say that the game is pretty solid.
HOTS is not out yet, not even Beta so you can't say anything about what the game will look like.

Many one line posts in the thread about changing the stats of this unit or that, remove this or that... I thought they were frowned upon on TL. Basically, you guys are making(proposing) huge changes to the game without giving a good reason why your idea will be an improvement over the status quo.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
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