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[Q] Best one base all in PvT - Page 2

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Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-02-23 14:17:13
February 23 2012 14:16 GMT
#21
--- Nuked ---
Wrathsc2
Profile Joined March 2011
United States2025 Posts
February 23 2012 14:21 GMT
#22
depends entirely on the map and the player you are playing against.

I personally die to 3gateVR all in.
A marine walks into a bar and asks, "Wheres the counter?"
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
February 23 2012 14:41 GMT
#23
Chuckles aside, I like the 3-gate VR all in as well. Takes quite a bit of micro, but can seriously slay the shit out of a terran.
twitch.tv/duttroach
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
February 23 2012 14:48 GMT
#24
I'm really not sure why people think these all-ins aren't counted as cheese. A cheese is a build that fails if scouted, and I am pretty sure that all of these fail hard if terran scouts them and places down a bunch of bunkers.
Douillos
Profile Joined May 2010
France3195 Posts
February 23 2012 15:02 GMT
#25
So many warnings, so little time :D
Look a giraffe! Look a fist!!
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
February 23 2012 15:03 GMT
#26
Well no matter what one, you will be most likely building 4 gates.

Then add a robo for warp prism all in or twilight for blink.
Luppa <3
Jazzman88
Profile Joined January 2012
Canada2228 Posts
February 23 2012 15:04 GMT
#27
I don't know why Warp Prism 4-gate isn't more popular. The big reason that 4-gate fails against most Terrans is the ability to constrict whatever choke you need to with 2-4 Bunkers and mass repair so the Protoss can't get a foothold. With the Warp Prism, that advantage is negated. Most of the time, all you'd need to do would be to warp in 4 Zealots at their main mineral line, and as soon as they pull to go deal with it, ram your main force up the ramp/choke into the natural. Very hard to hold both at once, even with good micro.

It's true that the robo and Warp Prism time delay the attack, but the extra mobility that the Warp Prism gives you is worth it. Plus, you've already got a robo, so you can incorporate an observer to spot high ground structures if you need to, and even grab a Colossus if both players are savaged and need to play it out a bit more.
xTrim
Profile Joined April 2011
472 Posts
February 23 2012 15:17 GMT
#28
warp prism sentry drop on ramp.. if done really really fast you can FF the ramp before any reactions... easy gg
TejasEagle
Profile Joined August 2011
United States13 Posts
February 23 2012 15:32 GMT
#29
If you're feeling VERY all-in 4-gate proxy Stargate (with void ray) is the best. They will scout you and make marauders because 4gate is very stalker heavy. You wanna warp almost pure zealot so you can use gas for only void ray. Marauders will then be very very bad because 1) They can't attack air 2) Rauders aren't that great compared to marines when there aren't any stalkers. Warp your zealots on the high ground using void ray so they can't handle all the multi-pronged attacks.

However, if by some miracle they hold it... You lose, no chance you come back at all.
If your best isn't good enough, do the best of someone better!
BoxedLunch
Profile Joined January 2011
United States387 Posts
February 23 2012 15:32 GMT
#30
depends, really. if terran is doing a one rax, no gas FE, 4 gate blink or straight up 4 gate would be ideal, since they have only marines

against a standard 2-3 rax concussive shell expand build, 3 gate immortal or 3 gate void ray is better, to abuse their marauder count

against a 1/1/1-ing terran, 4 gate warp prism would be better to get past their bunker.
In theory, practice and theory are the same. In practice, they are not
crocodile
Profile Joined February 2011
United States615 Posts
February 23 2012 15:40 GMT
#31
On February 23 2012 18:54 VoO wrote:
3 gate void since no Terran below mid master knows how to stop it correctly. Everytime you lose with voidray it is your mistake in combination with luck on Terran side. As a Terran you need perfect micro and perfect bunker placement. Furthermore, the current metagame dictates either an all-in (2-1-1 or 1-1-2) which is autoloss or fast expand which is almost impossible to hold.

Lol so true! I just died to that allin every time until I realized how many marines I needed to incorporate into my build early game (which was around mid master ).

Also it auto wins vs 1 rax concussive expand.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
cassurai
Profile Joined December 2010
Singapore307 Posts
February 23 2012 15:41 GMT
#32
3 Gate Robo Twilight for Observer and Blink Stalkers obviously. Autowin vs all FE and tech builds on certain maps.
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2012-02-23 15:46:19
February 23 2012 15:45 GMT
#33
I think the best one is warp prism 4gate, seriously hard to defend and you can often just kill enough workers to expand and be ahead. Edit: blink stalkers is really good if they have mass marines

Personally if you dare risk taking it one step further, I would go with a fast 2 base 2collosus allin with 4 or 5 gates for the most solid all-in.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
February 23 2012 15:50 GMT
#34
Please no spam threads. Thread like this one just encourages everyone to spam their one liners without reading anything.
ModeratorI know Teamliquid is known as a massive building
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