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Raven - Thoughts! - Page 3

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Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 10 2012 17:10 GMT
#41
They need to make it more solid and less awesome basically. HSM is just to gimmicky, if it connects it hurts the opponent a lot, but it's way to risky to tech to it, since if your opponent spots you going for it before lategame, he can pretty much always just go allin.
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
February 10 2012 17:11 GMT
#42
Strelok won over NESTEA with mass raven.



People are obsessed with winning direct engagements, instead of just completely starve your opponent.

The raven is just godlike lategame in being costeffecient as all you trade is energy.
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
Noocta
Profile Joined June 2010
France12578 Posts
February 10 2012 17:13 GMT
#43
On February 11 2012 02:11 Facultyadjutant wrote:
Strelok won over NESTEA with mass raven.



People are obsessed with winning direct engagements, instead of just completely starve your opponent.

The raven is just godlike lategame in being costeffecient as all you trade is energy.


Ghost Ravens Thor tanks and a few viking is like unkillable in lategame TvZ.
Metropolis and Shakuras are good maps for this kind of style.
" I'm not gonna fight you. I'm gonna kick your ass ! "
baba1
Profile Joined April 2005
Canada355 Posts
February 10 2012 17:17 GMT
#44
I feel that the auto turret is laughable spell design. Compare it to infested terrans...
Infested terrans cost less energy, they have crazy burst DPS and you can cast them anywhere you want most of the time.

Auto turret cost 50 energy, very low DPS, and the MOST sad thing is they kinda count as buildings and you need to deploy them in a specific spot, which makes it fucking hard to spam auto turrets like you would spam infested terrans.

Think about it for a sec, you often see 3-4 burrowed infestors throw 20+ infested terrans to snipe CC/nexus/hatch. Why? Because all you have to do is hold T and spam click around the spot you want the infested terrans to spawn.

Try to snipe a nexus with auto turrets. First they are a pain just to cast because you have to make them fit in the terrain and they cant be casted on top of eachothers. They are the size of a supply depot I think? you can barely fit them close to mineral, let alone if there are cannons or simply some workers around preventing you from landing the turrets.

So basicly what I'm saying is in order to make the auto turrets viable, they need to make it a lot more like the infested terrans. Easily spammable around an expansion, high dps burst and lower duration and energy cost.
noq uote
Tenks
Profile Joined April 2010
United States3104 Posts
February 10 2012 17:18 GMT
#45
Remove HSM and give the Raven Irradiate for 75 energy
Wat
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
February 10 2012 17:19 GMT
#46
Question : does pdd work with marine bullets?
CyDe
Profile Blog Joined November 2011
United States1010 Posts
Last Edited: 2012-02-10 17:32:54
February 10 2012 17:31 GMT
#47
On February 11 2012 02:19 Sergio1992 wrote:
Question : does pdd work with marine bullets?


Nope, only missile attacks (muta, marauder, stalker).

Anyway, I think that ravens have their potential and very interesting. But they tend to be very VERY difficult to use.

What I mean is, they are sort of like middle ground; they seem to be harassment based, since they can effectively stop mining for a long-ass time with the auto-turret. However, they have great engagement abilities, such as PDD and HSM. BUT, they are flimsy as hell, and their abilities force them into battle.

Not only that, but if you do use them to harass, they are different from all other flying harassment units: they do not attack directly, but instead use abilities to do damage. Yet they are really slow, unlike mutas for instance, so getting them out of position can be DEVASTATING. They aren't very good at taking out buildings, like void rays... they appear to be support units, but in great enough numbers they can work alone, for the most part. However, even as support they don't seem to have any kind of 'thing' they are supposed to counter. They are alright in every role, I guess; support, harass, and mass. And late game, they can either be a wrecking ball, or completely fail, depending on your ability with them and your opponents decisions.

I don't know. Very interesting and unique unit, can't wait to see them to used in new and interesting ways.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Ogna
Profile Joined November 2008
United States106 Posts
February 10 2012 17:32 GMT
#48
yea but marines shoot so many bullets that the turret is out of energy too fast to make it viable


User was warned for this post
baba1
Profile Joined April 2005
Canada355 Posts
February 10 2012 17:39 GMT
#49
On February 11 2012 02:32 Ogna wrote:
yea but marines shoot so many bullets that the turret is out of energy too fast to make it viable


go test it before lying? or is that just troll ? hard to tell
noq uote
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
February 10 2012 17:40 GMT
#50
There's no point to this thread. It's like asking what do you think about grass or light or solar flares? Who cares what you think about them? They exist the way they exist.
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