• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:33
CEST 00:33
KST 07:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
SC uni coach streams logging into betting site Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 638 users

Raven - Thoughts! - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 Next All
pingy[wen]
Profile Joined June 2010
United States157 Posts
Last Edited: 2012-02-10 16:22:39
February 10 2012 16:20 GMT
#21
agree with jinro mostly, dont bring raven straight into battle.

there are so many games where i have built a raven and just sat it behind a base and autoturret every 2 mins or so. in all of those games i've gotten 20 worker kills and sometimes upwards of 60 worker kills against gateway/robo toss even if the toss makes a stargate to make phoenixes he just invested more gas into making that . raven is also necessary against zerg due to burrow banelings autowinning if they get a hit off or burrowed roaches getting into your tank line or creep tumors. if they build a cannon, PDD covers for that. if they build a spine, put the autoturret somewhat further away and take out a extractor, it's energy based anyway.
JDub
Profile Joined December 2010
United States976 Posts
Last Edited: 2012-02-10 16:28:15
February 10 2012 16:25 GMT
#22
Some additional uses that you did not mention:

1) In TvT they are made early on against cloaked banshee openings (raven + vikings shuts down cloaked banshee). While in this case the raven is primarily used as a mobile caster, auto turrets can actually be super important in early game skirmishes (typically marine/helion v. marine/helion) battles.

2) In TvT ravens are a huge part of playing mech v. bio, since PDD is so good against marauders (mech army is much more vulnerable without PDD if caught unsieged).

3) In TvT when playing bio v. mech, PDD can be used to get a drop successfully into a base that is heavily defended by turrets. I have seen this very occasionally used in pro games.

I don't think it's "the most boring unit in the game" -- particularly, in TvT they are already used in a variety of different situations. I think it just needs to be explored more (e.g. In TvZ, PDD to protect tanks from mutas, and mobile detection to save scans. In TvZ or TvP using auto-turret walls to block off zealots or zerglings, or just using auto turrets to get the zealots to waste their charge ability.)

I will agree that HSM seems like an ability that needs to be tweaked or replaced by something more interesting. If HSM were buffed a little bit too much it could easily become imbalanced.

Edit: Jinro is right about raven in TvP -- feedback can not only kill it instantly but can also destroy your PDDs if you manage to cast them (or cast them in advance).
robih
Profile Joined September 2010
Austria1086 Posts
February 10 2012 16:27 GMT
#23
On February 11 2012 01:17 Liquid`Jinro wrote:
Show nested quote +
In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking.

No, ravens will never work TvP, feedback RAPES them.


feedback should also rape infestors, yet they are used against protoss
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51481 Posts
February 10 2012 16:29 GMT
#24
Just watch some of EG training!! Demu was using it and like Jinro said its SO FKN BROKEN late game lmao, ben was rolling Ret with it? (think was Ret apologises if wasn't) and used it in TvT vs someone can't remember and he would just destroy 200/200 armys for fun with 2/3 ravens with his mech army! Its sooo good!

However i beleive vs Z in most of the game pre half map vs half map its pretty hard to get into ur unit compo. But when u got HSM itsdestroys Muti balls for fun and can even waste on banes if no muti.

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-02-10 16:30:26
February 10 2012 16:29 GMT
#25
Yeah, because that's exactly what Terran needs, another "standard" unit to play the game.
Reapers and Ravens and Banshees are pretty much the only units that are not standalone massable units in the terran arsenal, no other race has so many units that work so well on their own already.
I'd rather have more units for Terran like the Raven, that has its nieche roles.

Seriously, mass Ravens in the superlategame is already one of the most potent TvT and TvZ compositions, as shown in various matches.
If anything has to be changed, they should cut the Ravens offensive abilities (Autoturret, HSM) and give it more protective strenghts like the PDD and the detection.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
February 10 2012 16:29 GMT
#26
Isn't Raven used for every matchup right now in some way?

Flying, sOs, free, Light, Soulkey & ZerO
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
Last Edited: 2012-02-10 16:34:16
February 10 2012 16:30 GMT
#27
On February 11 2012 01:20 Angel_ wrote:
Show nested quote +
On February 11 2012 01:17 Liquid`Jinro wrote:
In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking.

No, ravens will never work TvP, feedback RAPES them.


i wouldn't say never. I think it MIGHT be worth it to have 1-2 to set up PDD to effectively zone an area or prepare a battle if you can.

But yeah, to bring INTO battle and hope to use...icky.

The problem is just that PDD can be feedbacked as well.

Ravens are already great in TvT... I don't think HSM needs to be buffed honestly - as Jinro said it's already really strong in the lategame vs. both T and Z.

I'm sad that terrans still don't use ravens for detection in TvZ. Perhaps a slight buff to health and acceleration/movement speed would help out, since it's currently quite vulnerable to mutas?

EDIT: Buffing the raven would of course make them even more dangerous in large numbers in lategame. Perhaps nerfing some of it's offensive abilities while making it easier to keep alive?
What a player
TheyCallMePops
Profile Joined August 2011
United States81 Posts
February 10 2012 16:31 GMT
#28
As Jinro said, they are borderline OP (in my experience) late-game TvZ. I've seen Terrans turtle up on 2-3 bases with hellions and siege tanks and get mass raven late-game and completely dominate with HSM. Of course, this was when I was in gold league, but even if I met that now it would be a problem to deal with if I let the game go that late.
NachiMe
Profile Joined November 2011
250 Posts
February 10 2012 16:52 GMT
#29
On February 11 2012 01:15 Obbalord wrote:
Can you explain why? I dont see the raven often be used in pro matches, never autoturret and only PDD for the purposes i wrote. Thats a little bit slim imo :/.

Broodlords can't dodge HSM and they stack. That's pretty damn good.
Noocta
Profile Joined June 2010
France12578 Posts
February 10 2012 16:55 GMT
#30
I think a good way to improve Raven usage would be to remove Durable material ( make it baseline ) and perhaps make the raven itself be faster.

No one ever wondered why Science vessel were so fast while raven are slow as hell ?
I know Scourge ain"t in the game anymore but still..
" I'm not gonna fight you. I'm gonna kick your ass ! "
Skwid1g
Profile Joined April 2011
United States953 Posts
February 10 2012 16:58 GMT
#31
HSM is actually really good late, late, late game TvZ when you open mech. I can't believe people are actually saying HSM is bad l0l. I wouldn't make them in TvP though, feedback crushes them and ghosts are a usually better transition in TvZ if you open bio or bio-mech.

They're also incredibly useful in TvT for meching terrans. PDD + Tanks > marauders.
NaDa/Fantasy/Zero/Soulkey pls
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
February 10 2012 16:58 GMT
#32
raven needs to be a bit faster i think.
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Papulatus
Profile Joined July 2010
United States669 Posts
February 10 2012 16:59 GMT
#33
On February 11 2012 01:15 cydial wrote:
HSM needs to be faster and cost less energy.


If you want terran to never lose a tvz ever again this would be a good change.
4 Corners in a day.
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 10 2012 17:01 GMT
#34
Also the tech lab requirement on a starport discourages raven play. Often its just too much time / apm it takes for a player to switch his reactor starport to tech lab and back for a unit that may help - or just end up beeing -100 / 200
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 10 2012 17:03 GMT
#35
The raven is just like every other terran unit to date; underused until someone finds a proper build to completely abuse its potential.
starleague forever
Felnarion
Profile Joined December 2011
442 Posts
February 10 2012 17:06 GMT
#36
Ravens are severely underused, I think. Especially vs zerg. PDDs can block ridiculous amounts of damage.

In fact, I'd be interested in seeing if its possible to hit a banshee/Raven timing that comes before lair for Zerg. PDD would be able to protect a couple banshees for a long time against just queens/spore crawlers.

In fact, the only thing zerg has that can hit Terran air protected by PDD is the infestor, with infested Terrans or fungals.
ArcticFox
Profile Joined February 2011
United States1092 Posts
February 10 2012 17:06 GMT
#37
Wait...I'm just a bit confused. I've yet to see mass raven in lategame TvZ, so I'm trying to figure out what exactly the strength of this is. When PDD used to stop Brood Lord shots, that was one thing, but what can ravens do that ghosts can't for half the gas cost? If someone could link a VoD of them being used effectively in high level play, I would greatly appreciate it, I'm really curious now.

TvT though they're bloody amazing in a lot of different places, that have already been mentioned -- they are *essential* in mech vs. marauder, and quite useful in the massive lategame air battles.
blamekilly
Profile Joined April 2011
466 Posts
February 10 2012 17:08 GMT
#38
On February 11 2012 01:14 Liquid`Jinro wrote:
You are insane, the raven is one of terrans top 5 units. It has insane utility and is absolutely key whenever you play mech TvT.

Yes, HSM needs some kind of buff still.

Super late game mass raven is borderline broken vs T and Z already, however.



You only came to that conclusion because of mech TvT. What about ravens compared to other casters? What about their high cost? What about ravens in other match ups? The raven is NOT a top 5 terran unit.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
February 10 2012 17:09 GMT
#39
mass raven isnt a problem in either tvt and tvz this forum is getting hilarious. Mass raven only way to break lategame turtle of terran and carefull ghost usage can easely stop that, same for tvz with neural and fungal n shit.
Noocta
Profile Joined June 2010
France12578 Posts
February 10 2012 17:09 GMT
#40
On February 11 2012 02:06 ArcticFox wrote:
Wait...I'm just a bit confused. I've yet to see mass raven in lategame TvZ, so I'm trying to figure out what exactly the strength of this is. When PDD used to stop Brood Lord shots, that was one thing, but what can ravens do that ghosts can't for half the gas cost? If someone could link a VoD of them being used effectively in high level play, I would greatly appreciate it, I'm really curious now.

TvT though they're bloody amazing in a lot of different places, that have already been mentioned -- they are *essential* in mech vs. marauder, and quite useful in the massive lategame air battles.




This one is a simple example.
Demuslim use mech + lategame mass ravens quite often in the EG practice games. Check it out.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 158
Nina 140
ProTech80
StarCraft: Brood War
Artosis 657
League of Legends
Grubby4904
Dendi1537
Counter-Strike
tarik_tv5961
fl0m1768
Super Smash Bros
Mew2King250
Chillindude94
Heroes of the Storm
Khaldor407
Other Games
summit1g7123
FrodaN2791
elazer395
ViBE191
Pyrionflax162
Maynarde93
Organizations
Other Games
gamesdonequick43992
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 54
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 40
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler117
League of Legends
• masondota2720
Other Games
• imaqtpie2512
• Shiphtur457
Upcoming Events
Wardi Open
12h 27m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
WardiTV European League
1d 17h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.