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Hi!
What do you guys think about the Raven Caster of the terran army? In my opinion its the most boring unit in the game and its a shame blizzard doesnt change anything about it. A Tier 3 Caster for the Terrans should have more potential.
Auto turret is pretty much useless for 50 energy way too weak and noone uses it in competitive matches.
Defense Drone has only really two purposes: in TvT big viking battles and 1-1-1 against Protoss. In all the other circumstances i dont see any real use in it.
Hunter Seeker Missle: This spell was really imba in beta, in TvZ u only needed Bio+Mass Raven. But nowadays the spell is totaly useless, 125 energy is way too much and the biggest problem is range _6_. If u cast it in the range of the opponent the chance is nearly 100% the raven dies too. And btw why would you evere need HSM, tanks do splashdmg aswell and are way more reliant.
Do you share my opinion or am i wrong? I hope Blizzard changes the unit a bit before HotS, for example a auto turret buff and range 7-8 for HSM, but i guess we wont see any big changes like this before hots comes out , sad!
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I'd think it would be awesome if HSM was stronger alternatively buffing the hp of raven
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Ravens do in fact have a lot of utility late game. However the problem is that because most of these situations occur in the lategame and so we don't see them very often.
Personally I think they're a very nice and interesting unit that adds a lot to games where it appears.
However I would say that feedback causes them to be useless in TvP beyond the 111, but hey thats just how the game works at them moment.
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I recommend everybody listening to the last ITG episode where they talked about the viability of the raven. Very interesting.
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Honestly I think it's just a little too slow.
If you were capable of getting into an enemy base and dropping a turret or two AND get away possibly without literally anything that can fly killing it and most things that shoot up being able to catch up to and kill it too-
If you were able to send it forward in battle with the chance of casting a turret or seeker missile without basically assuring that if a PDD isnt present you're going to lose the raven-
I think a slight range increase for the attack cast MIGHT help, but really I would much rather the thing just move more quickly, and i think faster movement and acceleration make it a better micro unit than letting it stay way in the back and cast like a viking and making it more of a long range seige colossus-esque boring thing.
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If PDD worked against broods again I'd be happy.
Still the worst caster unit but its not useless because of its spells, more than its cost its insane and to make turrets effective you need about 3 different upgrades.
Roll all the upgrades into one (HSM + turrets duration, but not energy obviously), make PDD work against broodlings again and you'd have a pretty good unit.
Late game mass HSM is pretty boss, its just not so scary as other casters which is a shame, infestors and HT make you tread carefully, Raven doesn't have that effect yet its the most expensive of them all
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A small speed increase for both the unit and HSM would make worlds of difference. Maybe shorten the research time for HSM as well.
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i wish auto turret would cost only 25 energy and hsm would have a range of 8, range 6 is really retarded, u cant even hit hsm on a marineball without losing raven instantly.
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Sweden33719 Posts
You are insane, the raven is one of terrans top 5 units. It has insane utility and is absolutely key whenever you play mech TvT.
Yes, HSM needs some kind of buff still.
Super late game mass raven is borderline broken vs T and Z already, however.
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HSM needs to be faster and cost less energy.
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Can you explain why? I dont see the raven often be used in pro matches, never autoturret and only PDD for the purposes i wrote. Thats a little bit slim imo :/.
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I think the raven is fine as it is right now.
We dont see it used in games because people are too busy with other things, look at collosus drop... Its really good or sentry drop it is too... But we rarely see it. Raven is the same thing. We only saw collosus-sentry drop once the protoss had to look for better strat... Same thing will happen if terran start to lose...
In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking.
HSM is really strong but rarely used. I see it more like a Suicide Bomber spell. You throw your raven in the enemy and hope he reach 6 ranges (Which is kinda easy) and lose the raven for a big aoe damage. I see its uses against Mutalisks (3 range vs 6...) and other units, but like I said, people are too busy with other things to bother trying it.
The upgrade for longer PDD time and longer turret time will be a big factor in 2-5 years imo. No need to change it... just need to use it.
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Its very situational. you can't just plug it into a unit comp and call it a day. you need to use it in combination with something else or make a specific thing for it.
raven first 2 port bansee is an epic troll build you literaly can't make enough queens and it will cost so many spores to kill.
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PDD Works against stalkers, for me, it's enough against a protoss army. Plus you seem to avoid the fact of HSM working V/S Air units, using it against stacked broodlords it's quite interesting. I've seen Auto turret been deployed on pro-matches lately, it helps "taking" opponent spaces in early game, in TvT you could use them early game to make your opponent avoid building structures in the range AT attack radius.
The only issue raven has is that it's very situational
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Sweden33719 Posts
In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking. No, ravens will never work TvP, feedback RAPES them.
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Increase it's movement speed so it isnt as easy to snipe, it should be very useful vs Protoss and Zerg for it's detection - not having to use 5+ scans to eliminate creep while moving in vs a zerg isnt worth it?
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Ravens are really really powerful along with ghosts in late game TvZ on maps where you can split the map. Though since it's gas heavy and you need vikings in the late game it might be hard to get. However HSM on the zerg air will do a TON of damage besides from that spamming PDD will give you a huge advantage in the air to air fight.
Viable: Yes. Should get: Yes. Hard to get: Yes.
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Jinro is right, in tvp u can forget raven after 1-1-1, feedback> everything raven does :D. ANd in TvZ lategame... well ghosts do a better job for their gas cost imo!
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I have seen auto turret used in a TvT early game to soak up fire from enemy units. Its effectively lessens considerably when there are more units out there. As for PDD, I've seen it used against stalkers/marauders/vikings.
Hunter seeker missile needs work. Expensive useless crap of a spell.
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On February 11 2012 01:17 Liquid`Jinro wrote:Show nested quote +In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking. No, ravens will never work TvP, feedback RAPES them.
i wouldn't say never. I think it MIGHT be worth it to have 1-2 to set up PDD to effectively zone an area or prepare a battle if you can.
But yeah, to bring INTO battle and hope to use...icky.
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