• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:35
CET 03:35
KST 11:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket10Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
StarCraft Evolution League (SC Evo Biweekly) RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2278 users

Raven - Thoughts!

Forum Index > Closed
Post a Reply
1 2 3 Next All
Obbalord
Profile Joined March 2010
Germany166 Posts
Last Edited: 2012-02-10 16:07:59
February 10 2012 16:07 GMT
#1
Hi!

What do you guys think about the Raven Caster of the terran army? In my opinion its the most boring unit in the game and its a shame blizzard doesnt change anything about it. A Tier 3 Caster for the Terrans should have more potential.

Auto turret is pretty much useless for 50 energy way too weak and noone uses it in competitive matches.

Defense Drone has only really two purposes: in TvT big viking battles and 1-1-1 against Protoss. In all the other circumstances i dont see any real use in it.

Hunter Seeker Missle: This spell was really imba in beta, in TvZ u only needed Bio+Mass Raven. But nowadays the spell is totaly useless, 125 energy is way too much and the biggest problem is range _6_. If u cast it in the range of the opponent the chance is nearly 100% the raven dies too. And btw why would you evere need HSM, tanks do splashdmg aswell and are way more reliant.

Do you share my opinion or am i wrong? I hope Blizzard changes the unit a bit before HotS, for example a auto turret buff and range 7-8 for HSM, but i guess we wont see any big changes like this before hots comes out , sad!
413X
Profile Joined April 2010
Sweden203 Posts
February 10 2012 16:10 GMT
#2
I'd think it would be awesome if HSM was stronger alternatively buffing the hp of raven
The pro noob
...what
Profile Joined April 2011
England94 Posts
February 10 2012 16:10 GMT
#3
Ravens do in fact have a lot of utility late game. However the problem is that because most of these situations occur in the lategame and so we don't see them very often.

Personally I think they're a very nice and interesting unit that adds a lot to games where it appears.

However I would say that feedback causes them to be useless in TvP beyond the 111, but hey thats just how the game works at them moment.
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 16:11 GMT
#4
I recommend everybody listening to the last ITG episode where they talked about the viability of the raven. Very interesting.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-02-10 16:13:13
February 10 2012 16:12 GMT
#5
Honestly I think it's just a little too slow.

If you were capable of getting into an enemy base and dropping a turret or two AND get away possibly without literally anything that can fly killing it and most things that shoot up being able to catch up to and kill it too-

If you were able to send it forward in battle with the chance of casting a turret or seeker missile without basically assuring that if a PDD isnt present you're going to lose the raven-

I think a slight range increase for the attack cast MIGHT help, but really I would much rather the thing just move more quickly, and i think faster movement and acceleration make it a better micro unit than letting it stay way in the back and cast like a viking and making it more of a long range seige colossus-esque boring thing.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
February 10 2012 16:13 GMT
#6
If PDD worked against broods again I'd be happy.

Still the worst caster unit but its not useless because of its spells, more than its cost its insane and to make turrets effective you need about 3 different upgrades.

Roll all the upgrades into one (HSM + turrets duration, but not energy obviously), make PDD work against broodlings again and you'd have a pretty good unit.

Late game mass HSM is pretty boss, its just not so scary as other casters which is a shame, infestors and HT make you tread carefully, Raven doesn't have that effect yet its the most expensive of them all
Souljah
Profile Blog Joined November 2010
United States423 Posts
February 10 2012 16:13 GMT
#7
A small speed increase for both the unit and HSM would make worlds of difference. Maybe shorten the research time for HSM as well.
Obbalord
Profile Joined March 2010
Germany166 Posts
February 10 2012 16:14 GMT
#8
i wish auto turret would cost only 25 energy and hsm would have a range of 8, range 6 is really retarded, u cant even hit hsm on a marineball without losing raven instantly.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-02-10 16:16:20
February 10 2012 16:14 GMT
#9
You are insane, the raven is one of terrans top 5 units. It has insane utility and is absolutely key whenever you play mech TvT.

Yes, HSM needs some kind of buff still.

Super late game mass raven is borderline broken vs T and Z already, however.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
cydial
Profile Blog Joined September 2010
United States750 Posts
February 10 2012 16:15 GMT
#10
HSM needs to be faster and cost less energy.
Obbalord
Profile Joined March 2010
Germany166 Posts
February 10 2012 16:15 GMT
#11
Can you explain why? I dont see the raven often be used in pro matches, never autoturret and only PDD for the purposes i wrote. Thats a little bit slim imo :/.
Yokoblue
Profile Joined March 2010
Canada594 Posts
Last Edited: 2012-02-10 16:16:43
February 10 2012 16:15 GMT
#12
I think the raven is fine as it is right now.

We dont see it used in games because people are too busy with other things, look at collosus drop... Its really good or sentry drop it is too... But we rarely see it. Raven is the same thing. We only saw collosus-sentry drop once the protoss had to look for better strat... Same thing will happen if terran start to lose...

In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking.

HSM is really strong but rarely used. I see it more like a Suicide Bomber spell. You throw your raven in the enemy and hope he reach 6 ranges (Which is kinda easy) and lose the raven for a big aoe damage.
I see its uses against Mutalisks (3 range vs 6...) and other units, but like I said, people are too busy with other things to bother trying it.

The upgrade for longer PDD time and longer turret time will be a big factor in 2-5 years imo. No need to change it... just need to use it.
Master League playing Protoss and Zerg
Sermokala
Profile Blog Joined November 2010
United States14048 Posts
Last Edited: 2012-02-10 16:26:59
February 10 2012 16:16 GMT
#13
Its very situational. you can't just plug it into a unit comp and call it a day. you need to use it in combination with something else or make a specific thing for it.

raven first 2 port bansee is an epic troll build you literaly can't make enough queens and it will cost so many spores to kill.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
WilDMousE
Profile Joined July 2011
Chile1335 Posts
Last Edited: 2012-02-10 16:17:58
February 10 2012 16:16 GMT
#14
PDD Works against stalkers, for me, it's enough against a protoss army.
Plus you seem to avoid the fact of HSM working V/S Air units, using it against stacked broodlords it's quite interesting.
I've seen Auto turret been deployed on pro-matches lately, it helps "taking" opponent spaces in early game, in TvT you could use them early game to make your opponent avoid building structures in the range AT attack radius.

The only issue raven has is that it's very situational
Barackopala
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 10 2012 16:17 GMT
#15
In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking.

No, ravens will never work TvP, feedback RAPES them.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
February 10 2012 16:18 GMT
#16
Increase it's movement speed so it isnt as easy to snipe, it should be very useful vs Protoss and Zerg for it's detection - not having to use 5+ scans to eliminate creep while moving in vs a zerg isnt worth it?
www.youtube.com/gryffes - Random Gaming Videos.
Olsson
Profile Joined April 2011
Sweden931 Posts
February 10 2012 16:19 GMT
#17
Ravens are really really powerful along with ghosts in late game TvZ on maps where you can split the map. Though since it's gas heavy and you need vikings in the late game it might be hard to get. However HSM on the zerg air will do a TON of damage besides from that spamming PDD will give you a huge advantage in the air to air fight.

Viable: Yes.
Should get: Yes.
Hard to get: Yes.
Naniwa <3
Obbalord
Profile Joined March 2010
Germany166 Posts
February 10 2012 16:19 GMT
#18
Jinro is right, in tvp u can forget raven after 1-1-1, feedback> everything raven does :D. ANd in TvZ lategame... well ghosts do a better job for their gas cost imo!
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 10 2012 16:19 GMT
#19
I have seen auto turret used in a TvT early game to soak up fire from enemy units. Its effectively lessens considerably when there are more units out there. As for PDD, I've seen it used against stalkers/marauders/vikings.

Hunter seeker missile needs work. Expensive useless crap of a spell.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 10 2012 16:20 GMT
#20
On February 11 2012 01:17 Liquid`Jinro wrote:
Show nested quote +
In TvP Raven lategame is going to get many uses, autoturret are really strong once you throw 1-2 behind a mineral line... You need like 2-3 zealot to kill them. PDD is excellent in late late game deathball vs deathball, you can easily snipe 2 collosus before the stalker can do something to your viking.

No, ravens will never work TvP, feedback RAPES them.


i wouldn't say never. I think it MIGHT be worth it to have 1-2 to set up PDD to effectively zone an area or prepare a battle if you can.

But yeah, to bring INTO battle and hope to use...icky.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 47
StarCraft: Brood War
Calm 2900
Noble 12
ivOry 8
Sexy 2
Dota 2
LuMiX1
League of Legends
JimRising 512
Trikslyr70
Cuddl3bear8
Other Games
summit1g9125
Day[9].tv591
C9.Mang0247
ViBE167
kaitlyn41
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 24
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki17
• mYiSmile18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21318
League of Legends
• Doublelift3728
Other Games
• Scarra723
• Day9tv591
• Shiphtur122
Upcoming Events
RSL Revival
4h 55m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
9h 25m
Replay Cast
20h 25m
RSL Revival
1d 4h
WardiTV Korean Royale
1d 9h
IPSL
1d 14h
Julia vs Artosis
JDConan vs DragOn
BSL 21
1d 17h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
2 days
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
[ Show More ]
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.