On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Just so you know, the PL finals and the OSL finals both filled up stadiums. And just so you know, the chinese stream for the OSL final had over one million live viewers.
On November 23 2011 20:23 haflo wrote: And you know what , if you are at it . How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL . Only place BW still alive is Korea , and thats in decline as well . you know time is a harsh mistress .
How much money do you think Blizzard has spent promoting SC2 compared to BW?
I don't think that's very relevant. Impossible to say but starcraft is such a strong brand in itself that sc2 would probably done fine without very much pr from Blizzard.
That's right. It's impossible to deny that a BIG part of SC2's success is because it has SC in it's name.
On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Just so you know, the PL finals and the OSL finals both filled up stadiums. And just so you know, the chinese stream for the OSL final had over one million live viewers.
Just so you know.
So that has obviously nothing to do with the fact that BW has been out there fo a while and that the skill level is ridiculous. Now please tell me: how many live viewers did the Hanaro OSL have?
On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Just so you know, the PL finals and the OSL finals both filled up stadiums. And just so you know, the chinese stream for the OSL final had over one million live viewers.
Just so you know.
So that has obviously nothing to do with the fact that BW has been out there fo a while and that the skill level is ridiculous. Now please tell me: how many live viewers did the Hanaro OSL have?
Hanaro Osl was in the year 2000 , did you think twitch tv existed back than ? or ppstream ?
On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Just so you know, the PL finals and the OSL finals both filled up stadiums. And just so you know, the chinese stream for the OSL final had over one million live viewers.
Just so you know.
So that has obviously nothing to do with the fact that BW has been out there fo a while and that the skill level is ridiculous. Now please tell me: how many live viewers did the Hanaro OSL have?
Hanaro Osl was in the year 2000 , did you think twitch tv existed back than ? or ppstream ?
I was talking about live attendance, not stream/TV viewers.
On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Just so you know, the PL finals and the OSL finals both filled up stadiums. And just so you know, the chinese stream for the OSL final had over one million live viewers.
Just so you know.
So that has obviously nothing to do with the fact that BW has been out there fo a while and that the skill level is ridiculous. Now please tell me: how many live viewers did the Hanaro OSL have?
I'm not really here to debate or argue about SC2 vs BW or anything like that, I just noticed that kind of ignorant comment ("i think idra streaming has more viewers than osl") and wanted to point out how wrong it was.
The game is to new. In BW they know everything like times to push and how to abuse certain areas. Making it more exciting yes, but how many years did it take? You can not expect SC2 to just be like it straight away, it is still a baby. And still has expansions to come out yet.
On November 23 2011 16:41 bgx wrote: remove the damn xelnaga towers, it will enrich army movements and uncertainty, so you will have to move your armies non-stop or you may get into trap, its to easy to track movements with xelnaga tower, also players are afraid to move their army into tower radius also you cant really move your drops throughout the map because of it... i dont like the idea of xel naga towers to be on EVERY competition map. Bring us variety, in BW there were mineral walls, temple(rocks) walls that require DIFFERENT strategies and different timings.
I dont like that SC2 is all about being omniscient, a little bit of uncertainty would enrich the play, and possible new strategy/tactics.
I have to agree about the xelnaga towers.
TvT is actually kinda derpy. Let's just seige our tanks at the xelnaga towers so we can't really even move it forward even if we wanted to or the tank just dies
I expect maps to get bigger and bigger, and maybe the base saturation might be changed or something... max food armies are just not scary looking at all. Especially for Zerg, when we have like 60+ supply in workers ALWAYS.
On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Just so you know, the PL finals and the OSL finals both filled up stadiums. And just so you know, the chinese stream for the OSL final had over one million live viewers.
Just so you know.
This is exactly how our parents/ grandparents must feel when we say dumb shit about the past or whatever.
"Dad do you know how many people listen to Rhianna? The Beatles had what, like one thousand hipsters in a good concert?" Dad picks his jaw from the floor and writes me off his will.
i pretty sure that i said international there for a reason , simply because i saw the amount of viewers at TL bar , I probebly should have worded it as TL viewers instead of internetional to be accurate , my apologies .
i have No idea what is the Chinese numbers , and sadly Google fail to know them as well and also OSL wikipedia.
I wonder where you got that number , and if its the recently OSL ? please link me , because i am usually quite good at finding information , and i failed totally .
How many times are people going to start threads that say:
Brood War was like this, Starcraft 2 is like this, Brood War did it better.
Seriously, can we just move on from this stuff? =/ I don't see the value in these discussions. Yes they're different games, yes they play differently - you think BW is better? Okay that's cool. You think SC2 is better? That's cool too. Why do we need to compare them constantly, when it always resorts to people saying one is better than the other day.
It didn't even get to two pages before the Youtube links started.
On November 23 2011 21:39 Subversion wrote: How many times are people going to start threads that say:
Brood War was like this, Starcraft 2 is like this, Brood War did it better.
Seriously, can we just move on from this stuff? =/ I don't see the value in these discussions. Yes they're different games, yes they play differently - you think BW is better? Okay that's cool. You think SC2 is better? That's cool too. Why do we need to compare them constantly, when it always resorts to people saying one is better than the other day.
It didn't even get to two pages before the Youtube links started.
=/
people want churches to merge and not do like what happened to other monotheisms
On November 23 2011 13:35 Ver wrote: sc2 is not remotely like chess.
The difference you noted between bw and sc2 is a combination of simplicity and the superiority of offense over defense. The reason you see so much dancing of armies jockeying for a tiny increase in position in sc2 is because there's so few ways to gain an advantage. Many sc2 games literally come down to the positioning before a fight because nothing else matters remotely as much as winning a battle. In bw engaging correctly was just one of many, many factors in determining victory. Certain players like Jaedong were known for their consistent ability to engage right, while others like iloveoov were particularly bad at it but could win through a variety of other means. In sc2 if you can't engage very well you will never be among the best. When you remove all the nuances of bw that determined skill, you are left with a select very few factors, most notably engaging, but also blind build order luck, that massively determine the outcomes of games because there's so little else to influence the outcome.
The other reason for favoring big battles and massive 1a armies is the ease of movement. Movement in bw is much more subtle and difficult to organize and execute. Position (like high ground) meant much more, all races had various tools which favored defense over offense (reavers/storm in pvz, tanks/mines, scourge/swarm/lurker vs vessels, better static defense, etc). Furthermore, the smooth a.i in sc2 means that it's really easy to attack bases without bothering to micro and do insane damage. Plus there are a number of tools which effectively fight defensive setups (banelings, infested terrans, forcefields, immortals, colossus, marines, marauders) These reasons are exactly why backstabs so good in sc2 compared to bw and why you get many, many more base trades. Ironically, base trades and backstabs happen the most in the matchups most like BW in terms of skill, defense, and positioning: tvz and tvt.
How does this lend itself to big 1a armies? Because if you are devoting say 15-20 supply to a distraction or secondary maneuver, that means your main army will have that much less supply. Therefore it's much easier for you to just get run over by a-move, and that will lose you the game outright in most cases because it's so hard to comeback. You can overcome this advantage to some degree as defense isn't entirely meaningless, particularly in tvz and tvt, but an extra 20ish supply is a lot more meaningful in most cases than a good position. In bw, position is much more important than army size, and you'd routinely see large armies improperly wielded be defeated or warded off by well employed tactics or setups. Someone like Flash couldn't make a fraction of the comebacks he did in bw playing sc2 because it's just too easy to bully your opponent around once you have a lead and you don't have much leverage to 'outplay' someone when behind. Furthermore there are a number of mechanics in place which very effectively dissuade spread out forces in favor of gathering one big army: Terran drops in tvp are absolutely terrifying, but these are more than "balanced" out by feedback, warpins, and blink. Trying to harass past a certain point is often just going to lead to wasted units, which could in turn lower your main army strength for a critical moment and make you vulnerable to getting a moved to death. In TvT the combination of vikings, sensor towers, great mobility of marines and hellions, and powerful turrets has made it very difficult in general to effectively harass behind a certain point.
No this problem isn't going to be fixed with time. It has nothing to do with how young the game is, only a little bit with how bad players are, and everything with how the game is designed. Until that is addressed, the only way things can change is by drastically altering maps to promote more defense and large-scale combat which can help but only to a small degree. Blizzard designed the game to favor offense and ease of use: these are the results of such decisions.
This man speaks the truth.
SC2 won't change until Blizzard actually changes how parts of the game work, rather than just a few unit numbers and stats.
On November 23 2011 21:39 Subversion wrote: How many times are people going to start threads that say:
Brood War was like this, Starcraft 2 is like this, Brood War did it better.
Seriously, can we just move on from this stuff? =/ I don't see the value in these discussions. Yes they're different games, yes they play differently - you think BW is better? Okay that's cool. You think SC2 is better? That's cool too. Why do we need to compare them constantly, when it always resorts to people saying one is better than the other day.
It didn't even get to two pages before the Youtube links started.
=/
Because all of the "oldschool BW fans/SC2 haters" don't actually "hate" SC2, they just want it to be an even better game than it already is. And every SC2 fan seems to take that as an insult.
On November 23 2011 20:23 haflo wrote: How many international viewers does BW has ? how many international pro-gamers ? I think idra streaming has more viewers then OSL .
Call of Duty and League of Legends are both way more popular than SC2. They must be superior games.
Just reading the thread title i could more or less figure out who would post in the thread and exactly what the arguments would be. Repeating the same tired old shit on this forum really wont change anything.
On November 23 2011 21:57 karpo wrote: Just reading the thread title i could more or less figure out who would post in the thread and exactly what the arguments would be. Repeating the same tired old shit on this forum really wont change anything.
That's an awfully stubborn viewpoint. You don't want SC2 to improve as a game?
On November 23 2011 21:39 Subversion wrote: How many times are people going to start threads that say:
Brood War was like this, Starcraft 2 is like this, Brood War did it better.
Seriously, can we just move on from this stuff? =/ I don't see the value in these discussions. Yes they're different games, yes they play differently - you think BW is better? Okay that's cool. You think SC2 is better? That's cool too. Why do we need to compare them constantly, when it always resorts to people saying one is better than the other day.
It didn't even get to two pages before the Youtube links started.
=/
Because all of the "oldschool BW fans/SC2 haters" don't actually "hate" SC2, they just want it to be an even better game than it already is. And every SC2 fan seems to take that as an insult.
I guess it's because many points the BW community brings up are highly subjective (don't get me started on the MBS/control groups/smart casting/whatever debate). They are right with some arguments objectively, but negative elements of the discussion tend to outweigh their productive counterparts, especially as everybody is so easily offended. Also, the whole debate is just so old. As somebody who enjoys watching both games, I can't understand why such subjective things as enjoyability have to be discussed. I wasn't a big fan of SC2 until a friend of mine showed me a Dreamhack game between Kas and Naama that was unbelievably intense. Many of the more hardcore BW (and even SC2) fans would argue that it wasn't the highest level of play, but I really liked it. What I want to say: there are actually people that enjoy SC2 and are sick of hearing that their game is crap (which is essentially what some of the posts in here are saying). Blizzard won't change anything. They made the game the way it is (i think Justin Browders comment on the Blizzcon said it all), and theorycrafting will only enrage everybody. Let's just end this stupid discussion already.
On November 23 2011 21:39 Subversion wrote: How many times are people going to start threads that say:
Brood War was like this, Starcraft 2 is like this, Brood War did it better.
Seriously, can we just move on from this stuff? =/ I don't see the value in these discussions. Yes they're different games, yes they play differently - you think BW is better? Okay that's cool. You think SC2 is better? That's cool too. Why do we need to compare them constantly, when it always resorts to people saying one is better than the other day.
It didn't even get to two pages before the Youtube links started.
=/
Because all of the "oldschool BW fans/SC2 haters" don't actually "hate" SC2, they just want it to be an even better game than it already is. And every SC2 fan seems to take that as an insult.
Hey man, all the "SC2 noobs" don't actually hate BW either, they just want the best possible players playing the game they follow. And every BW fan seems to take that as an insult.
BW fans get extremely sick and tired of hearing "x should switch to SC2" and have now become aggressive against that sort of thinking. Every other day we have a thread complaining that SC2 isn't BW and I can see how some people might get just as annoyed with the same threads with the same arguments with the same comparisons repeated until a new thread pops up.
I think his point is it's starting to get really annoying how often these things pop up when nothing productive ever comes out of them. People like BW? Fine and dandy. People like SC2? Great for you too! Like both like me? Even more awesome. Want to start a comparison thread wishing SC2 was more BW like? It's been done at least 10x already in the past month, you won't add anything new and you won't convince Blizzard to change anything by ranting about it on TL.
Sure, the Boxer vs Rain game will have it's moments in the early to mid game that will have crowds jeering out of their seats, but in the late game it becomes (like I pointed out in my OP) nothing but a waiting game whereas Flash and Fantasy's late game has so much movement going on inside it.
To be honest this game is not the norm rather than the exception and in my opinion it only shows that Metalopolis can be a problematic map because how easy it is to control the mid so that the only viable alternative to attack your opponent is by dropping which can also be denied rather easily once the defense is setup properly.
There are games which are very turtle heavy in some matchups and for the most part this happens on problematic maps like shakuras and metal where only one attack path exists but for that to happen the game has to go in a certain direction and this doesn't happen way too often in my opinion. In fact I think the majority of macro games are decided by aggression. Maybe people are not playing as aggressively as in Broodwar but I think there is still much room left to improve this and we see this already happening. Think back on how MMA's playstyle against Zerg at MLG Columbus had an eyeopening effect on many Terran players because they realized that you can use drops as an effective way to gain positional advantage not just to do economic damage which is why it's viable to drop even if you run the risk of Mutalisks denying your drop.