On October 06 2011 04:35 TehTemplar wrote:
Marines are a 3-5 in my eyes.
Marines are a 3-5 in my eyes.
Marines and marauders are brute force, like 10 collosus would be. They are not a CBU.
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ceaRshaf
Romania4926 Posts
On October 06 2011 04:35 TehTemplar wrote: Marines are a 3-5 in my eyes. Marines and marauders are brute force, like 10 collosus would be. They are not a CBU. | ||
Sawamura
Malaysia7602 Posts
On October 06 2011 04:42 arterian wrote: Show nested quote + On October 06 2011 04:38 Sawamura wrote: Hell even the basic infrantry in starcraft broodwar for the terran race is also a CBU just look at boxers mutli prong drop ship micro versus zergs back in 2001 . Broodwar in all their combat units are generally if used well to defend a push can be a CBU . <3 broodwar and if sc2 really wants to attract people they have got to be releasing units like these . You don't see players in sc2 ever did a comeback after a major lost and I can bet you there is none because units in sc2 die really easily . Other than that to compare sc2 in comparison as sc vanilla is totally wrong , how long did blizzard had the experience in making starcraft 1 and broodwar and than releasing it after 10 years . Isn't it reasonable expectation from a developer who created a really good game in 1998 to continue its quality games ? One would have expected it to be so , but it isn't when we are still debating which mu should be balance and etc. maybe you weren't around for the first 6 years or so of BW where balance was still discussed regularly what has that got to do with the point I am raising ? | ||
Sphaero
Germany1697 Posts
I have seen at least ten games, where HasuObs turned already lost games with phenomenal Templar or Blink Stalker play. Two or three really well placed Storms can do wonders. This is of course also a testament of Hasu´s exteme good unit control, but your examples from BW also featured some of the best players. The Sentry should be also higher, because they often buy you the time you need to come back. BF Hellion and Mules should be on that list, too. | ||
sVnteen
Germany2238 Posts
![]() just sayin | ||
ProxyKnoxy
United Kingdom2576 Posts
On October 06 2011 04:40 arterian wrote: Show nested quote + On October 06 2011 04:38 LaGTTBloodThirsty wrote: p.s. anyone remember defensive nukes such as jinros at mlg not too long ago where he sets nuke on his own army then backs up so i think choyo's army on tal darim walks into and poof. Pretty sure if nukes can be pulled off they are the ultimate CBU i'm pretty sure choya died to nuke because it was his first time hearing "nuclear launch detected" in the english client And he didn't see the yellow text on the side of the screen. Or the nuke noise | ||
Roblin
Sweden948 Posts
On October 06 2011 04:35 TehTemplar wrote: Marines are a 3-5 in my eyes. marines is only a come-back unit if the opponent is stupid. edit: and even then marines are not the deciding factor of the comeback (I assume you are talking about massive amounts of drops), its the medivacs. | ||
FinestHour
United States18466 Posts
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Subztance
United States139 Posts
(Player Skill) x (Unit Design) would be variable based on Player skill. I think the number you're trying to assign to (Player Skill) x (Unit Design) is in fact just (Unit Design) itself. There are other issues I have with this analysis but that one suggests to me that you aren't in fact capable of making an accurate analysis of this "theory". a come back unit (CBU)= it's a StarCraft unit that has a counter and it counters others but it's uselfuness can sometimes be game changing on the hands of a skilled player and that can provide on it's own or in small numbers a come back in a game if used right. I'm not familiar with high level brood war, what is the counter to a reaver or defiler? Also, Marauders seem to fit your comeback unit definition very well, especially with medivacs. | ||
nath
United States1788 Posts
in any scrappy situation, marines are a good comback unit. | ||
nath
United States1788 Posts
On October 06 2011 04:49 sVnteen wrote: i dont understand these calculations but i can tell you dt make far far far far far far far far far far far far far far far far far faaaaaaaaaaaaaaaaaaaaaaaaaaar more comebacks happen than ghosts ![]() just sayin maybe as of now but any terran hopelessly economically behind a zerg with no map control, turtling and making ghosts can kill endless amounts of hive-tech 200/200 armies. not whining, i play t so its good ![]() | ||
ceaRshaf
Romania4926 Posts
On October 06 2011 04:55 Subztance wrote: How can a variable (Player Skill) multiplied by an assumed constant (Unit Design) result in a constant number? (Player Skill) x (Unit Design) would be variable based on Player skill. I think the number you're trying to assign to (Player Skill) x (Unit Design) is in fact just (Unit Design) itself. There are other issues I have with this analysis but that one suggests to me that you aren't in fact capable of making an accurate analysis of this "theory". a come back unit (CBU)= it's a StarCraft unit that has a counter and it counters others but it's uselfuness can sometimes be game changing on the hands of a skilled player and that can provide on it's own or in small numbers a come back in a game if used right. I'm not familiar with high level brood war, what is the counter to a reaver or defiler? Also, Marauders seem to fit your comeback unit definition very well, especially with medivacs. The formule is not wrong, it just needs a clarification, and that's the following: The maximum CBU values can be acquired only for a value of 10 (on a 1-10 scale ) of a players skill. So a 10 player will get the most out of a CBU. The CBU value is what you can get MOST, not what you always get. So please read the thing. Defiler needed science vessels and reaver drop needed tanks or spider mines planted. | ||
niteReloaded
Croatia5281 Posts
A nuke is a comeback unit, but it's almost exclusively based on luck, circumstances and some mind games. Yet, it's not what we need more of! The game would become a shit-fest if you include more of such tactics. It needs to be done BW style, by making units whose effectiveness depends heavily on the player's skill. Reavers didn't mean you only needed some luck to come back. It required a ton of skill to pull of and it's what made them exciting. | ||
Sawamura
Malaysia7602 Posts
On October 06 2011 04:55 Subztance wrote: How can a variable (Player Skill) multiplied by an assumed constant (Unit Design) result in a constant number? (Player Skill) x (Unit Design) would be variable based on Player skill. I think the number you're trying to assign to (Player Skill) x (Unit Design) is in fact just (Unit Design) itself. There are other issues I have with this analysis but that one suggests to me that you aren't in fact capable of making an accurate analysis of this "theory". a come back unit (CBU)= it's a StarCraft unit that has a counter and it counters others but it's uselfuness can sometimes be game changing on the hands of a skilled player and that can provide on it's own or in small numbers a come back in a game if used right. I'm not familiar with high level brood war, what is the counter to a reaver or defiler? Also, Marauders seem to fit your comeback unit definition very well, especially with medivacs. Reavers die really easily to siege tank or getting flanked by a group of zergling , and I mean anything can kill a reaver . It's really slow and without shuttle microing a reaver it's good as dead .Although it depends totally on the players micro ... case for example Snow v Jaedong on benzene Defiler easily dies to science vessel irradiate , once being irradiated it has no chance to survive at all .Easily countered in TvZ and that's where scourge comes into play to kill of science vessel . | ||
SeRenExZerg
United States401 Posts
i've never seen a pro game where the zerg was behind and used infestors to great affect to come back from a deficit and win the game. given the nature of SC2, 99 percent of the time when one person gains a marginal advantage they win the game. I DO agree, however, that come backs are far too hard to make as is in the game right now- and yes, this is because the central theme of hard counters rather than softer counters in the game. it is more or less impossible to make a comeback simply by your own merit and outstanding unit control. | ||
Legion710
Canada423 Posts
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IGotPlayguuu
Italy660 Posts
The Sentry should be also higher, because they often buy you the time you need to come back. BF Hellion and Mules should be on that list, too. I heard mules are pretty hard to micro... | ||
elgringo
United States28 Posts
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QTIP.
United States2113 Posts
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Bro_Stone
United States510 Posts
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Mafs
Canada458 Posts
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