• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:47
CET 12:47
KST 20:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1558 users

Patch 1.4 PTR Notes (updated 9/8) - Page 440

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 438 439 440 441 442 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Match
Profile Joined January 2011
215 Posts
September 17 2011 12:00 GMT
#8781
On September 17 2011 18:46 Gummy wrote:
Show nested quote +
On September 17 2011 11:04 Falcor wrote:
On September 17 2011 11:01 Tump wrote:
On September 17 2011 10:45 Falcor wrote:
On September 17 2011 10:34 AIRwar wrote:
On September 17 2011 10:30 Xequecal wrote:
Guys, the idea behind range 7 is to make NPing colossi basically impossible, while still allowing thors to be NPed, That was the big problem with the massive change, thor/hellion was ridiculous.

Protoss need their colossi to function because they don't have a super-strong base unit like the marine or roach. Roaches utterly annihilate any combination of Protoss ground units that doesn't include colossus.


This. Everyone listen to this person because he's smarter than most of you.


except why should protoss in every situation just make colli? Why are colli better at killing roaches when immortal was built to kill roach/tanks/thor??

Splash damage? Immortals are nice for smaller fights, but huge supply fights Colossus are really nice...and splash damage synergy with forcefield is pretty great.


it was a rhetorical question....there shouldnt be 1 unit you get no matter what. Which was why infestors were a problem before the patch imo.

Do be fair, protoss players always build probes. And I don't know of any protoss strategies that don't include at least 1 stalker or at least 1 zealot.

Fast two gates for three stalkers in PvP. Owned.
EmilA
Profile Joined October 2010
Denmark4618 Posts
September 17 2011 12:55 GMT
#8782
On September 17 2011 21:00 Match wrote:
Show nested quote +
On September 17 2011 18:46 Gummy wrote:
On September 17 2011 11:04 Falcor wrote:
On September 17 2011 11:01 Tump wrote:
On September 17 2011 10:45 Falcor wrote:
On September 17 2011 10:34 AIRwar wrote:
On September 17 2011 10:30 Xequecal wrote:
Guys, the idea behind range 7 is to make NPing colossi basically impossible, while still allowing thors to be NPed, That was the big problem with the massive change, thor/hellion was ridiculous.

Protoss need their colossi to function because they don't have a super-strong base unit like the marine or roach. Roaches utterly annihilate any combination of Protoss ground units that doesn't include colossus.


This. Everyone listen to this person because he's smarter than most of you.


except why should protoss in every situation just make colli? Why are colli better at killing roaches when immortal was built to kill roach/tanks/thor??

Splash damage? Immortals are nice for smaller fights, but huge supply fights Colossus are really nice...and splash damage synergy with forcefield is pretty great.


it was a rhetorical question....there shouldnt be 1 unit you get no matter what. Which was why infestors were a problem before the patch imo.

Do be fair, protoss players always build probes. And I don't know of any protoss strategies that don't include at least 1 stalker or at least 1 zealot.

Fast two gates for three stalkers in PvP. Owned.


"At least a stalker or a zealot" and you "own" him by suggesting the 3-stalker rush? I am somewhat certain that 3-stalker rush at least gets a stalker.
http://dotabuff.com/players/122305951 playing other games
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 17 2011 13:04 GMT
#8783
On September 17 2011 21:55 EmilA wrote:
Show nested quote +
On September 17 2011 21:00 Match wrote:
On September 17 2011 18:46 Gummy wrote:
On September 17 2011 11:04 Falcor wrote:
On September 17 2011 11:01 Tump wrote:
On September 17 2011 10:45 Falcor wrote:
On September 17 2011 10:34 AIRwar wrote:
On September 17 2011 10:30 Xequecal wrote:
Guys, the idea behind range 7 is to make NPing colossi basically impossible, while still allowing thors to be NPed, That was the big problem with the massive change, thor/hellion was ridiculous.

Protoss need their colossi to function because they don't have a super-strong base unit like the marine or roach. Roaches utterly annihilate any combination of Protoss ground units that doesn't include colossus.


This. Everyone listen to this person because he's smarter than most of you.


except why should protoss in every situation just make colli? Why are colli better at killing roaches when immortal was built to kill roach/tanks/thor??

Splash damage? Immortals are nice for smaller fights, but huge supply fights Colossus are really nice...and splash damage synergy with forcefield is pretty great.


it was a rhetorical question....there shouldnt be 1 unit you get no matter what. Which was why infestors were a problem before the patch imo.

Do be fair, protoss players always build probes. And I don't know of any protoss strategies that don't include at least 1 stalker or at least 1 zealot.

Fast two gates for three stalkers in PvP. Owned.


"At least a stalker or a zealot" and you "own" him by suggesting the 3-stalker rush? I am somewhat certain that 3-stalker rush at least gets a stalker.


It also gets Zealots down the line in pretty much every PvP, so I don't really get it either...
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Aborash
Profile Joined June 2009
65 Posts
Last Edited: 2011-09-17 15:15:44
September 17 2011 15:14 GMT
#8784
On September 17 2011 17:32 Ryder. wrote:
Show nested quote +
On September 17 2011 17:04 blade55555 wrote:
On September 17 2011 11:25 boon2537 wrote:
I just realized that blueflame nerf might make lings more viable against mech, compensating the infestor nerf. I still don't get the barrack build time nerf...most zerg adapts to 2 rax pretty well already. So, it's suppose to make 11/12 rax weaker on close position?


nope, blue flame hellions still 2 shot workers like before it doesn't affect that at all.

No they don't.


Yes they do.

8 dmg + 6 vs Light + 5 pre-igniter = 19 dmg *2 = 38 dmg.

Ling HP = 35

[image loading]

Is this ironic? http://www.teamliquid.net/forum/viewpost.php?post_id=11397055
Ryder.
Profile Joined January 2011
1117 Posts
September 17 2011 15:22 GMT
#8785
On September 18 2011 00:14 Aborash wrote:
Show nested quote +
On September 17 2011 17:32 Ryder. wrote:
On September 17 2011 17:04 blade55555 wrote:
On September 17 2011 11:25 boon2537 wrote:
I just realized that blueflame nerf might make lings more viable against mech, compensating the infestor nerf. I still don't get the barrack build time nerf...most zerg adapts to 2 rax pretty well already. So, it's suppose to make 11/12 rax weaker on close position?


nope, blue flame hellions still 2 shot workers like before it doesn't affect that at all.

No they don't.


Yes they do.

8 dmg + 6 vs Light + 5 pre-igniter = 19 dmg *2 = 38 dmg.

Ling HP = 35

[image loading]

Is this ironic? http://www.teamliquid.net/forum/viewpost.php?post_id=11397055

Maybe you should pay more attention to where he said 2 shot 'workers' not lings'.

Last time I checked lings aren't workers.

Yeah ironic huh?
Aborash
Profile Joined June 2009
65 Posts
September 17 2011 15:27 GMT
#8786
Blade55555 refers to lings [image loading]
Serantir
Profile Joined March 2011
United States11 Posts
September 17 2011 15:43 GMT
#8787
The reason I am a litte frustrated about the infestor change is because I think it's a step in the wrong direction, particularly in two areas- late game PvZ and late game TvZ. This is because there is no effective way for a non ultralisking Zerg to beat a Protoss colossus death ball without neural parasite because of force fields. Also, Zerg has a hard enough time already against late game Terran (Thors, tanks, Marines, Vikings) so I think that reducing the range is a step in the wrong direction. Also note that I am a Protoss player so I am trying to be unbiased. However I am not as stubborn as I may seem, so if someone can tell my why NP needed a nerf that would be great. I really like the immortal buff :D, it really needed to happen.
JamesJohansen
Profile Joined September 2010
United States213 Posts
September 17 2011 15:48 GMT
#8788
Honestly, this patch went from very good too terrible very fast.

I'm a zerg, so obviously I might feel more strongly about this than most, but I don't even think about denying that the infestor was too strong. It needed a nerf, a massive nerf. Having a unit that fucks everything's shit up is just not a good idea balance wise [insert witty comment about marine here]. However, the problem was and still is 90% on fungal growth, which hasn't been nerfed enough IMO. NP was far from the problem and was one of the most fun and exciting spells in the game.

Even before this, NP was far from OP. It was tricky to pull off if your enemy was on top of things and cost your infestor a precious FG which was and still is far superior.

Fact of the matter is, blizzard took the complete wrong approach here. In my humble opinion, they should have further nerfed FG instead so it finally no longer has a complete fucking rob of unit mobility (should function like ensnare from BW). This would have been far more sensical than nerfing NP which, once again, was far from OP and wasn't exactly gamechanging unless done in the perfect place and time (hey, that sounds like its functioning as it should be).

My .02$. I'm sure its been said before, but 440 pages is a lot to read
Ryder.
Profile Joined January 2011
1117 Posts
September 17 2011 15:52 GMT
#8789
On September 18 2011 00:27 Aborash wrote:
Blade55555 refers to lings [image loading]

Yah sure buddy he specifically says workers yet now you insist he meant lings when you realized you fucked up and now look stupid?

As I said; people should stop posting bullshit and ensure what they are saying is true before they say it. Exhibit A.
Aborash
Profile Joined June 2009
65 Posts
September 17 2011 15:58 GMT
#8790
You should realize they were talking about lings and hellions.
Huntz
Profile Joined July 2011
164 Posts
September 17 2011 16:03 GMT
#8791
Yah sure buddy he specifically says workers yet now you insist he meant lings when you realized you fucked up and now look stupid


Given the context he definitely meant lings, even if he typed workers. No need to get all aggressive

I just realized that blueflame nerf might make lings more viable against mech,

nope, blue flame hellions still 2 shot workers like before it doesn't affect that at all.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
September 17 2011 16:04 GMT
#8792
On September 18 2011 00:48 JamesJohansen wrote:
Honestly, this patch went from very good too terrible very fast.

I'm a zerg, so obviously I might feel more strongly about this than most, but I don't even think about denying that the infestor was too strong. It needed a nerf, a massive nerf. Having a unit that fucks everything's shit up is just not a good idea balance wise [insert witty comment about marine here]. However, the problem was and still is 90% on fungal growth, which hasn't been nerfed enough IMO. NP was far from the problem and was one of the most fun and exciting spells in the game.

Even before this, NP was far from OP. It was tricky to pull off if your enemy was on top of things and cost your infestor a precious FG which was and still is far superior.

Fact of the matter is, blizzard took the complete wrong approach here. In my humble opinion, they should have further nerfed FG instead so it finally no longer has a complete fucking rob of unit mobility (should function like ensnare from BW). This would have been far more sensical than nerfing NP which, once again, was far from OP and wasn't exactly gamechanging unless done in the perfect place and time (hey, that sounds like its functioning as it should be).

My .02$. I'm sure its been said before, but 440 pages is a lot to read



Absolutely agree. Well said, and I play Protoss. I think that's a common view, which makes it all the more important that it is said.
Aborash
Profile Joined June 2009
65 Posts
September 17 2011 16:11 GMT
#8793
On September 18 2011 01:03 Huntz wrote:
Show nested quote +
Yah sure buddy he specifically says workers yet now you insist he meant lings when you realized you fucked up and now look stupid


Given the context he definitely meant lings, even if he typed workers. No need to get all aggressive

Show nested quote +
I just realized that blueflame nerf might make lings more viable against mech,

Show nested quote +
nope, blue flame hellions still 2 shot workers like before it doesn't affect that at all.


[image loading]

Best part is that he though he is right, and keep coming.
Tezzick
Profile Joined February 2011
Canada187 Posts
September 17 2011 16:11 GMT
#8794
On September 18 2011 00:48 JamesJohansen wrote:
Honestly, this patch went from very good too terrible very fast.

I'm a zerg, so obviously I might feel more strongly about this than most, but I don't even think about denying that the infestor was too strong. It needed a nerf, a massive nerf. Having a unit that fucks everything's shit up is just not a good idea balance wise [insert witty comment about marine here]. However, the problem was and still is 90% on fungal growth, which hasn't been nerfed enough IMO. NP was far from the problem and was one of the most fun and exciting spells in the game.

Even before this, NP was far from OP. It was tricky to pull off if your enemy was on top of things and cost your infestor a precious FG which was and still is far superior.

Fact of the matter is, blizzard took the complete wrong approach here. In my humble opinion, they should have further nerfed FG instead so it finally no longer has a complete fucking rob of unit mobility (should function like ensnare from BW). This would have been far more sensical than nerfing NP which, once again, was far from OP and wasn't exactly gamechanging unless done in the perfect place and time (hey, that sounds like its functioning as it should be).

My .02$. I'm sure its been said before, but 440 pages is a lot to read

I think orb said something about this the other day in his stream, and I've seen a lot of people talking about it.
Fungal should reduce movement speed and disallow blink, charge, etc.
Way better then nerfing NP.
"I'm a monster" - Buster
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 17 2011 16:17 GMT
#8795
On September 18 2011 01:11 Aborash wrote:
Show nested quote +
On September 18 2011 01:03 Huntz wrote:
Yah sure buddy he specifically says workers yet now you insist he meant lings when you realized you fucked up and now look stupid


Given the context he definitely meant lings, even if he typed workers. No need to get all aggressive

I just realized that blueflame nerf might make lings more viable against mech,

nope, blue flame hellions still 2 shot workers like before it doesn't affect that at all.


[image loading]

Best part is that he though he is right, and keep coming.


the fuck is up with that smiley lol...cracks me up.
Jumonji
Profile Joined May 2011
France60 Posts
September 17 2011 16:54 GMT
#8796
Fungal should reduce movement speed and disallow blink, charge, etc.
Way better then nerfing NP.


So where is the DPS unit, zerg is waiting for? Hydra?

The real thing is to completly change "hydras" and make it a viable dps unit not this awfull shit , that need 150/150 to get a normal range ( same as immortal lol), and have no speed and low hp. Just after this rebuild, blizzard can nerf the fungal growth enough to get everyone satisfied.

That's the only way infestor could be a "good" support unit and not this OP unit.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-09-17 17:06:14
September 17 2011 17:00 GMT
#8797
On September 18 2011 01:54 Jumonji wrote:no speed .


This seems to be a misconception with the Hydralisk. Sure, compared to its BW speed, it is damn slow but then, so are things like Void Rays (compared to their nearest BW equivalent).

Actually, the Hydra has speed 2.25, the same as Sentries and Colossi. Everyone complains about Colossi, but not because they're fast. I don't think the speed is the problem with Hydras. I think it is just their low HP and the fact that while their DPS is high, it isn't high enough to compensate for their low HP.

They are especially crap DPS-wise when compared to their nearest equivalent, the Marine. But then everybody complains about the Marine...

So, to the guy I quoted, I absolutely agree with the rest of what you said but not really with the speed problem. Hydras in ZvP are mostly used nowadays in drops, if at all, and they don't require much speed for drops.

Unfortunately, the problem with increasing Hydras' speed is that they end up being compared too much to Roaches, and then you end up with them both fulfilling the same role. Like it or not, the Roach is here to stay so I would prefer it if Hydras just got a straight buff to their DPS, and Roaches got a slight nerf to their health as otherwise a plain Roach/Hydra composition would roll Protoss.

I see the future of PvZ being in Infestors rooting the army down/slowing it down (depending on whether Fungal is changed) and then Banelings being dropped on the defence. If Hydras are buffed, I can see them being used for general AA/Damage dealing lategame and also to be dropped round the back.
Jumonji
Profile Joined May 2011
France60 Posts
September 17 2011 17:06 GMT
#8798
IMO hydra is in the same position the roach was when it was a very low range unit ( only 3). Blizzard have to re-think the unit, so she could have her " place" in zerg viable strategy
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
September 17 2011 18:11 GMT
#8799
On September 17 2011 18:41 Olsson wrote:
1. What unit changed ZvP and made ZvP winnable for zerg?
2. What is blizzard doing to it now?
3. What will happen next?

1. Infestor.
2. Nerfing it.
3. Roach/Hydra/Corruptor.


1. What unit made PvZ zerg favored?
2. What is blizzard doing to it now?
3. What will happen next?

1. Infestor.
2. Hopefully nerfing fungal also.
3. A balanced matchup.
To pray is to accept defeat.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 17 2011 18:25 GMT
#8800
On September 18 2011 02:06 Jumonji wrote:
IMO hydra is in the same position the roach was when it was a very low range unit ( only 3). Blizzard have to re-think the unit, so she could have her " place" in zerg viable strategy

Roaches were still good before they got a range buff, no matter what Idra says.
Prev 1 438 439 440 441 442 453 Next
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
CranKy Ducklings100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 157
ProTech134
StarCraft: Brood War
Sea 7520
Horang2 3621
GuemChi 3257
Jaedong 732
actioN 400
Larva 387
Soma 312
Stork 243
Mini 239
BeSt 211
[ Show more ]
EffOrt 144
Killer 135
Backho 111
ToSsGirL 91
Hyun 87
Rush 69
Mind 48
PianO 35
NaDa 30
Sharp 29
Icarus 19
HiyA 15
sorry 12
soO 12
Bale 11
Sacsri 8
Terrorterran 1
Dota 2
Gorgc4086
singsing1567
XcaliburYe267
Counter-Strike
fl0m2419
zeus556
edward31
Heroes of the Storm
Khaldor129
Other Games
B2W.Neo527
Sick264
XaKoH 119
Fuzer 68
nookyyy 24
MindelVK16
Organizations
Counter-Strike
PGL130
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
StarCraft 2
WardiTV0
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH166
• StrangeGG 66
• LUISG 31
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2776
• Stunt940
Upcoming Events
IPSL
6h 13m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
6h 13m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
8h 13m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
11h 13m
Sparkling Tuna Cup
22h 13m
WardiTV Korean Royale
1d
LAN Event
1d 3h
IPSL
1d 6h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 8h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 21h
[ Show More ]
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.