Patch 1.4 PTR Notes (updated 9/8) - Page 217
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Moa
United States790 Posts
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KimJongChill
United States6429 Posts
On August 30 2011 13:39 SoKHo wrote: oh i'm sorry, you must have been living in a cave when nestea won 4 GSL championships He's won three. Zerg isn't a bad race at all, or even very weak. It's just that the design of the race is very stale, and balance changes are really just mediocre attempts to cover up these fundamental flaws. Now obviously, they can't make any large, sweeping changes to the race design now, but hope things will become more interesting in hots. | ||
Xarayezona
United States72 Posts
On August 30 2011 13:56 Moa wrote: I think the hellion nerf will not be able to close pandora's box. 3 shots instead of 2 to kill workers is a big deal however hellions still are inexpensive (their biggest cost is probably factory time) and fast. The nerf will cut down of blue flame attacks but I don't think we will see the end of hellion play and a return to the old status quo where they were mostly relegated to reactor expand builds in TvZ and some shenanigans in TvT. Well, all it really did was nerf the damage just enough to require an extra hit for worker kills. Most, if not all, of the other hit/kill ratios remain the same. Blizz is just responding to all the BFH imba outrage. | ||
tuho12345
4482 Posts
On August 30 2011 14:01 KimJongChill wrote: He's won three. Zerg isn't a bad race at all, or even very weak. It's just that the design of the race is very stale, and balance changes are really just mediocre attempts to cover up these fundamental flaws. Now obviously, they can't make any large, sweeping changes to the race design now, but hope things will become more interesting in hots. Zerg isn't stale, they're more flexible than Protoss. Protoss has fewer options than Zerg, and weaker response. | ||
Ihpares
United States40 Posts
On August 30 2011 14:41 tuho12345 wrote: Zerg isn't stale, they're more flexible than Protoss. Protoss has fewer options than Zerg, and weaker response. Can't really tell if you're serious. Protoss has more units, of greater variety. Does that not translate to greater options? On a brief sidenote, why does no Protoss "Destiny" exist that utilizes almost purely Zealot/Senty/High Templar? It seems like with half-decent unit control and flanking, you could force an opponent into a bubble of Forcefields, then just storm them repeatedly. Caster units really can swing an entire match into one's favor rather quickly. | ||
tuho12345
4482 Posts
On August 30 2011 14:45 Ihpares wrote: Can't really tell if you're serious. Protoss has more units, of greater variety. Does that not translate to greater options? On a brief sidenote, why does no Protoss "Destiny" exist that utilizes almost purely Zealot/Senty/High Templar? It seems like with half-decent unit control and flanking, you could force an opponent into a bubble of Forcefields, then just storm them repeatedly. Caster units really can swing an entire match into one's favor rather quickly. First, Protoss has more expensive units and tech tree, so switching up or transition much harder. 2nd b/c no Khaydarian Amulet??? Protoss has more units, but carriers and mothership are useless. So it all come down to colossus and HTs, now if you go heavier HTs, 1 single EMP will kill you easily just like MC lost to Puma. On the other side you obviously don't play Protoss, sentry and HT can't go together, who spend 100/250 for 1 ht and 1 sentry? Do you know how expensive it is? You got EMP = die instantly, no FFs, sentries does lowest dps in the game, HT take lots of time to morph in archon and archon is not really great at all. The "Destiny" composition here is Zealot, archon and HTs. But you never be so sure about that combo. | ||
Bubble-T
Australia105 Posts
On August 30 2011 14:45 Ihpares wrote: Can't really tell if you're serious. Protoss has more units, of greater variety. Does that not translate to greater options? I'm not going to bite on whether one race is more flexible than the other but it should be obvious that that options have to be viable for them to be meaningful options. You could remove carriers from the game at the moment and it probably wouldn't affect Protoss at all, despite the loss of a unique unit. On August 30 2011 14:45 Ihpares wrote: On a brief sidenote, why does no Protoss "Destiny" exist that utilizes almost purely Zealot/Senty/High Templar? It seems like with half-decent unit control and flanking, you could force an opponent into a bubble of Forcefields, then just storm them repeatedly. Caster units really can swing an entire match into one's favor rather quickly. Well for starters how do you intend to kill any number of roaches with this composition? What about massive units? FF/storm is not fungal growth, and there's no equivalent here to neural parasite or even infested terrans for killing buildings. I'm not complaining about balance or anything here, you're forcing a comparison where you shouldn't be doing so. | ||
kodas
United States418 Posts
On August 30 2011 14:56 tuho12345 wrote: First, Protoss has more expensive units and tech tree, so switching up or transition much harder. 2nd b/c no Khaydarian Amulet??? Protoss has more units, but carriers and mothership are useless. So it all come down to colossus and HTs, now if you go heavier HTs, 1 single EMP will kill you easily just like MC lost to Puma. On the other side you obviously don't play Protoss, sentry and HT can't go together, who spend 100/250 for 1 ht and 1 sentry? Do you know how expensive it is? You got EMP = die instantly, no FFs, sentries does lowest dps in the game, HT take lots of time to morph in archon and archon is not really great at all. The "Destiny" composition here is Zealot, archon and HTs. But you never be so sure about that combo. You do know EMP can only drain shields/energy per EMP right? | ||
Yippicaya
32 Posts
On August 30 2011 14:45 Ihpares wrote: Can't really tell if you're serious. Protoss has more units, of greater variety. Does that not translate to greater options? On a brief sidenote, why does no Protoss "Destiny" exist that utilizes almost purely Zealot/Senty/High Templar? It seems like with half-decent unit control and flanking, you could force an opponent into a bubble of Forcefields, then just storm them repeatedly. Caster units really can swing an entire match into one's favor rather quickly. Protoss is less flexible because pretty much all of their units are 1 dimensional. They are just straight up fighting units that are quite slow. As for the zealot/sentry/ht, the zerg can just make mass roach and win pretty much. | ||
tuho12345
4482 Posts
On August 30 2011 15:05 kodas wrote: You do know EMP can only drain shields/energy per EMP right? You know most of gateway and Protoss army has equal or under 100 shield right? 2nd, they can re-EMP instantly from the last patch. | ||
shadymmj
1906 Posts
On August 30 2011 14:45 Ihpares wrote: Can't really tell if you're serious. Protoss has more units, of greater variety. Does that not translate to greater options? On a brief sidenote, why does no Protoss "Destiny" exist that utilizes almost purely Zealot/Senty/High Templar? It seems like with half-decent unit control and flanking, you could force an opponent into a bubble of Forcefields, then just storm them repeatedly. Caster units really can swing an entire match into one's favor rather quickly. because, pray tell, what is going to last you till you get storm? what, lots and sentries only? it's like saying mass lings into ultras. | ||
Jayrod
1820 Posts
Spreading out mass stalker with HT support to feedback then morph into archons immediately seems to be the strongest overall gameplan against zerg right now. Infestors are plain too good all around and here's to hoping this damage nerf does the trick. It's not even their DPS or anything... its just the fact that they're too good against too many units and theyre complimented so much by lings that getting alot of infestors is always feasible. People cite recent games or MLG and say "well we didnt see that many infestors". Well controlled infestors are the bane of any terran or protoss I dont care how often they are used. DRG knocked out hero with about 20 infestors, a ton of lings, and the eventual broodlord switch. The counter void rays too, so what do you do? blink under the broodlords while the speedings surround? Storm on your stalkers? Spread out to minimize fungals and give zerglings all the surface area they want? They create a problem without a solution... I have a masters protoss and a master's terran account now (this was my second account I purchased a little over a month ago so im much newer to terran)...infestors are beastly when used properly... too beastly imo, but thats not for me to decide and if blizz makes more patches like this im a happy camper. This patch can only be described as "refreshing". They make PvP more dynamic, they make immortals more useful, they make warp prism viable. Protoss got a bunch of new toys. For terran I know ravens are hard to use and need sort of a strategy built around them, but at least its more realistic now. I actually am going to like TvT better without the hellion BS going on every single game... should make things fun again and its not like theyre non-viable... just weaker. Overall terran got the short end of this patch though.. and rightfully so honestly. I can do things on my terran account... make mistakes I normally couldnt make... and still eek out wins at times. It's scary how much worst I am at terran than I am at protoss, but am able to beat the same caliber opponents with them. As for zerg, I don't and won't play them due to their playstyle (My Z's about mid-diamond). To be perfectly honest, given the way zerg players act on these forums and in game, I wouldn't play the race just because I wouldnt want to be associated with people that act that way. Even zerg got a new unit this patch... the ultra... they got some relief from terran aggression... and it only came at the cost of a slight infestor nerf. It just feels like everyone got new units this patch and that every matchup will be altered in a way that promotes variety... really excited for this. | ||
Ganseng
Russian Federation473 Posts
On August 30 2011 06:03 MinimalistSC2 wrote: bwahahaha. You're full of turds. an orbital pays off for itself after 315 seconds (over 5 minutes) game time. orbitals late game are no way overpowered are you suggesting that late game comes before 20 min mark? If a terran gets 4 orbitals by the 20 minute mark. (which is by no means impossible and in most games the case) then according to you, starting with the first orbital at the 5 min mark and continuing upwards, the terran will have one full base of free, continuous income by the 25 minute mark. Provided they have a base to mine from, they get income for free. More importantly, it denies other races the ability to harass workers. and gives terran 20 extra supply to work with. And that is only FOUR orbitals. And don't forget gold bases. You can say zerg can make drones at an imbalanced rate, but drones cost minerals and larva nad supply. You can say Protoss can make probes at an imbalanced rate is extremely difficult to harass late game, but probes cost money and supply and warp ins do as well. Mules do not cost money, terrans typically have four or more orbitals by the time a game is considered in the "late game" and with scvs they can over saturate bases for more income than a single base should allow and severely abuse gold base income rates. A fully saturated gold base with 2-3 orbtials pumping mules at it is a 3 base mineral income. and pays back late game mule farming IN ADVANCE. Mules are necessarily for terran early and mid game, but after a gold base or deep into late game, they are imbalanced and spiral out of control. 550 minerals (150 really for the first 2-3 OCs, since you need a CC anyway) is stupidly cheap for free detection scouting and mining on a minute by minute basis for the rest of the game, when the rest of the game is 30+ minutes. i thought teamliquid was moderated better. | ||
usethis2
2164 Posts
I do feel bad for Z but Z is not a weak race by any means, IMO. I feel the racial balance is pretty good as of now. (Though immortal timing attack against Z is pretty sweet in PTR, I admit ^^ ) Z will eventually learn to defend. Once you nail your mechanics and other races timings, I feel like Zerg can actually be the strongest race at the very tip-top level. (I am talking about code S, a year from now) And I'd like to caution fellow TL'ers who often identify themselves with Korean players and get worked up depending upon whether their hero has risen/fallen. TL seems very pro-protoss, and Protoss simply doesn't get the same respect in Korea. I don't imply anything here but simply stating the cultural bias in Korea. Of course strong Protoss players are feared and respected, as they should be. But if there is an aspiring new comer, experienced seniors will likely suggest them to pick T or Z as her/his race. There is a strong cultural "bias" that favors T and Z over P in Korea, and thus it will be very difficult to compare the state of the game between that of Korea and the rest of the world. For example, many successful WC3 players switched to SC2 in the foreign scene and a lot of them chose Protoss. But if you look at Korea, you will see most players from WC3 background choose T/Z regardless how one might think of that. Check, Maka, Polt, Moon, Lyn, Violet,.. etc. They all went with T or Z, and you would think P would suit them better - at least for some of them. But they did not choose P. Would they have been more successful had they chosen Protoss instead of T/Z? Can't know/tell. But the fact is that they chose T/Z while many similarly situated foreigners opted for Protoss. It should be telling. One scene that might grab more attention in the future is the Chinese SC2 scene. As far as I know there is no strong T/Z favoritism over there - if anything it seems like many chinese think P is the race to choose for success. So if - a big if - the SC2 scene someone grows in China I believe P might become the most respected race over there. | ||
warcralft
Singapore609 Posts
On August 30 2011 16:40 usethis2 wrote: Zerg is such a hot potato for Blizzard when it comes to balance. It's a design issue and macro mechanic that can make everything x10 times more powerful than Blizzard expected, if players finds a way. Thusly Zerg "buffs" almost always come in the form of nerfs to the other races. Only notable direct buffs to zerg units or techs have been +1 roach range and +armor damage for infestors. The rest of balancing act for Z is nerf/buff to the other two races. In this patch there is the 3rd biggest change to Zerg itself (Ultralisk build time) since release, and despite Z players not being too appreciative (understandably) I am somewhat skeptical that change will make out of the PTR without modification (say, 10 sec decrease instead of 15). I do feel bad for Z but Z is not a weak race by any means, IMO. I feel the racial balance is pretty good as of now. (Though immortal timing attack against Z is pretty sweet in PTR, I admit ^^ ) Z will eventually learn to defend. Once you nail your mechanics and other races timings, I feel like Zerg can actually be the strongest race at the very tip-top level. (I am talking about code S, a year from now) And I'd like to caution fellow TL'ers who often identify themselves with Korean players and get worked up depending upon whether their hero has risen/fallen. TL seems very pro-protoss, and Protoss simply doesn't get the same respect in Korea. I don't imply anything here but simply stating the cultural bias in Korea. Of course strong Protoss players are feared and respected, as they should be. But if there is an aspiring new comer, experienced seniors will likely suggest them to pick T or Z as her/his race. There is a strong cultural "bias" that favors T and Z over P in Korea, and thus it will be very difficult to compare the state of the game between that of Korea and the rest of the world. For example, many successful WC3 players switched to SC2 in the foreign scene and a lot of them chose Protoss. But if you look at Korea, you will see most players from WC3 background choose T/Z regardless how one might think of that. Check, Maka, Polt, Moon, Lyn, Violet,.. etc. They all went with T or Z, and you would think P would suit them better - at least for some of them. But they did not choose P. Would they have been more successful had they chosen Protoss instead of T/Z? Can't know/tell. But the fact is that they chose T/Z while many similarly situated foreigners opted for Protoss. It should be telling. One scene that might grab more attention in the future is the Chinese SC2 scene. As far as I know there is no strong T/Z favoritism over there - if anything it seems like many chinese think P is the race to choose for success. So if - a big if - the SC2 scene someone grows in China I believe P might become the most respected race over there. This guy! Respect! | ||
tomatriedes
New Zealand5356 Posts
On August 30 2011 16:40 usethis2 wrote: And I'd like to caution fellow TL'ers who often identify themselves with Korean players and get worked up depending upon whether their hero has risen/fallen. TL seems very pro-protoss, and Protoss simply doesn't get the same respect in Korea. I don't imply anything here but simply stating the cultural bias in Korea. Of course strong Protoss players are feared and respected, as they should be. But if there is an aspiring new comer, experienced seniors will likely suggest them to pick T or Z as her/his race. There is a strong cultural "bias" that favors T and Z over P in Korea, and thus it will be very difficult to compare the state of the game between that of Korea and the rest of the world. I don't see any evidence for this at all. Can you tell us what qualifies you to make these broad statements about Korean cultural bias and what 'experienced seniors' do? And no, I don't consider what a handful of ex-WC3 players have done as very meaningful (and noting you left out Soccer who chose toss). It seems like you're really just trying to explain away toss doing worse at the highest level with the same old "good players don't choose protoss" argument just couched in a different way. I wish we could make the top terran players switch to protoss or vice versa and see how well this argument holds up. We've already seen how much more successful Byun became when he switched from protoss to terran so I'm pretty sure which player group would benefit more. I actually wish everyone were forced to play random then we would get a true picture of who is truly the best player in terms of skill unaffected by whatever advantage/disadvantage their particular race gives them. | ||
Ganseng
Russian Federation473 Posts
On August 30 2011 16:40 usethis2 wrote: And I'd like to caution fellow TL'ers who often identify themselves with Korean players and get worked up depending upon whether their hero has risen/fallen. TL seems very pro-protoss, and Protoss simply doesn't get the same respect in Korea. I don't imply anything here but simply stating the cultural bias in Korea. Of course strong Protoss players are feared and respected, as they should be. But if there is an aspiring new comer, experienced seniors will likely suggest them to pick T or Z as her/his race. There is a strong cultural "bias" that favors T and Z over P in Korea, and thus it will be very difficult to compare the state of the game between that of Korea and the rest of the world. very interesting observation about protoss being disfavored in korea. is there any clear reason behind it? you talk about cultural aspects, what exactly do you mean? (may be slightly off-topic) | ||
Lordwar
Finland243 Posts
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Lordwar
Finland243 Posts
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CarlaBruni
61 Posts
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