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Protoss vs Terran early defense

Forum Index > Closed
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KleineGeist
Profile Joined June 2011
United States52 Posts
June 13 2011 00:10 GMT
#1
I'm a high Gold Protoss player and I'd like some advice on a problem i've been having recently. It seems like a Terran on one base can produce a fairly massive marine/marauder/medivac force that is almost impossible to stop because they tear through gateway units, and it's too soon to have a decent number of colossi/high templar out since you're not on two base yet (and i'm afraid to be on two base because then you can't forcefield the ramp). Is there any strategy that can help defend against this semi-early pressure?
Mikelius
Profile Joined September 2010
Germany517 Posts
June 13 2011 00:13 GMT
#2
If you think the Terran is going to attack only after he gets medivacs you can expand off of 1 base and just outproduce him. But you will need to snipe the medivacs and forcefield his army. It's hard, but doable.
Less QQ, more PewPew
Sahand
Profile Joined November 2010
United Kingdom114 Posts
June 13 2011 00:19 GMT
#3
Only thing I can think of is doing a 3gate contain after holding off any early marauder pressure. If he's constantly streaming units into your base before you can get a sentry at the bottom of his ramp then you just need to hold until 1. he expands 2. mines out. You can generally support 3gates while teching robo to get an obs out to get some info about what he's doing.
Abstinence
Profile Blog Joined November 2010
United States328 Posts
June 13 2011 00:28 GMT
#4
1gate expand, then use sentries and gateway units with forcefields. Then tech to your choice unit (HT/Colossi) or rush 2-2 upgrades (Tyler style).
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-06-13 01:17:06
June 13 2011 00:29 GMT
#5
You really need to provide a replay, medivacs and a lot of marine/maruader on one base is usually mutually exclusive, at the very least it's sup-optimal so a replay would help pinpointing what your opponent is doing and what you might be doing that is causing problems.
maxell720
Profile Joined May 2010
United States10 Posts
June 13 2011 01:18 GMT
#6
yeah terran op not much you can do lol... Oh wait I guess u could make sentries and zealots but ur micro got be spot on.

User was temp banned for this post.
AcrosstheSky
Profile Joined January 2011
United States237 Posts
June 13 2011 01:37 GMT
#7
well, first of all i'd recommend refining your opening it may be that small things are delaying your build, i'd recommend posting a replay.
however if he is going for all that on one base then he is 100% all in, i would recommend either 3 gate expanding (very safe) or going for 2-3 gate robotics for a quick obs to tell what hes doing, against this early aggression just engage at a good spot with a couple ff and get out quick collosi. if hes going for an all in like this collosi should wreck it,

essentially refine your build and opener and you should be fine

things to note
-templar tech takes along time to get to and with no amulet i couldn't';t recommend it against an all in
-if your feeling frustrated against early terran aggression you can try the dark templar fast expand, just don't do this if he takes his 2nd gas since a raven opener will kill you.
Baltica
Profile Joined June 2011
1 Post
June 13 2011 01:38 GMT
#8
Hey --

I had the same problem. I am not a great player at all. High gold as well. What I do is 1 gate to cyber to robo. I make observer then two immortals then start to make colossus. I protect my base simply by using forcefield on my ramp with some sentries that I make. Once you get colossus (with the range) you will usually be able to beat his forces
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
June 13 2011 01:44 GMT
#9
Please read the strategy forum guidelines before posting.
Moderatorgold coin
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