• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:42
CEST 14:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5653 users

[Q] Three and Four Player Maps - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 All
Jordbo
Profile Joined February 2011
Denmark35 Posts
April 06 2011 20:06 GMT
#41
On April 07 2011 05:02 whatthefat wrote:
Show nested quote +
On April 07 2011 04:54 Jordbo wrote:
On April 07 2011 04:53 Phinix wrote:
On April 07 2011 04:48 Jordbo wrote:
On April 07 2011 04:23 Phinix wrote:
On April 07 2011 03:35 Jordbo wrote:
On April 06 2011 21:33 Blaize wrote:
On April 06 2011 21:29 Jordbo wrote:
On April 06 2011 13:06 Zavi_ wrote:
Also, don't blame luck for not finding your opponent first. You always have the choice to send out more scouting workers, you just decide not to. Because your economy suffers too much from it. But you always have a choice to get the required information as fast as you want it.


I wanted to throw up when I read your stupid post.

Edit: so you're saying because I have the option to sacrifice economy my concern is invalid?



For a guy who wants to ask a slightly off the wall question. Attacking the people who are giving you a comment here and there and trying to help educate you with their opinions, is probably not the best policy.

Unless your just a troll then by all means keep it up, I now have a running bet on how long you'll last here.


I was looking for enlightenment and insight. People who have commented so far have granted me very little.

And what's up with insulting me by inplying their worthless posts somehow was educating me?

Edit: basically what I'm saying is this: I am not looking for average Joe's random opinion. I am looking for insight from authorities. Sorry about not making this clear enough.


No, you weren't looking for enlightenment and insight.
Judging by your responses to people giving you their honest input, you were looking to flame anyone who disagreed with you.
It's apparent you don't like Randomized spawn locations; that's fine.

However, many people agree that the need to scout more than one potential spawn position enhances strategic value and potential.

As one quick example,... if you start on a map with 3 relatively close spawn positions that your opponent can potentially inhabit, both parties may more strongly consider early aggression, and should also be more aware of that possibility from their opponent!
Because there's a greater likelihood that you can use the element of surprise if the opponent's scout doesn't reach you in time, a different dynamic has just opened up...

This dynamic change is something that many may find appealing. It's a bit less of the humdrum "I know exactly what to do" feeling and instead may inspire greater excitement, fear, and anticipation.


What you fail to grasp is that I dont care about random noobs' opinions. I was asking if someone knew anything about this. I was not asking for random opinions.

Who are you hoping to get response from, exactly?
I don't think David Kim posts here all that often.


I tried my luck.


Others have already spelled it out for you: More possible spawns = more possible strategies = richer dynamics. Imperfect information improves the game so long as all crucial information is obtainable by active scouting (as spawn location obviously is). Same reason we have fog of war.

Frankly, this would be better in the simple questions simple answers thread.


Thank you for sharing your ignorance. I suppose I am looking the wrong place for intelligent posts. So much for my faith in teamliquid.

User was banned for this post.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-04-06 20:10:19
April 06 2011 20:09 GMT
#42
think about it this way.

i'm sure you know the difference between 2 player map and 3-4 player map.

then compare that knowledge to a 6-8 player map if it was to be played 1v1, hunters for example.

FE builds will be more rewarding while cheese rush will not in a larger/more player map.
hidden rushes like dt rush will be more effective.

all in all it does have to with randomness/luck factor, which is not a bad thing at all.
(for example i played vs a protoss as terran on shattered, i scouted late and found him last, he nexus first. i couldnt do anything(early pressure) because i found out too late and i was planning on FE myself, so i decided to double expand)

i'm all for close position vs long position chances on a same map, i've always wished for a half island 4 player map where players can spawn as no island or half island.
age: 84 | location: california | sex: 잘함
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 06 2011 20:12 GMT
#43
On April 07 2011 03:35 Jordbo wrote:
basically what I'm saying is this: I am not looking for average Joe's random opinion. I am looking for insight from authorities. Sorry about not making this clear enough.

You do realize that this is a community site, right? the people who are reading your thread and commenting on it are as close as you're going to get to authorities. You probably didn't notice, but one of the many responses you received was from Superouman, who's map iCCup Testbug has been featured in major tournaments, including MLG Pro Circuit.

FYI it's a 3 player map.

Insulting people is not the way to get what you want, especially considering that you don't need to be a Blizzard game designer to understand the reasoning behind map design.

To my knowledge, there are three major reasons for having a 3/4 spawn map:
1. To force players to scout actively
2. To increase the number of bases
3. to facilitate different playstyles (example: close position metal favors aggressive play & leads to shorter games, while cross allows for a longer game, more macro, all that jazz.

The logic of the people posting here isn't that flawed, You just don't seem to be accepting our reasoning.
For he is the Oystermeister, lord of all the oysters.
xsevR
Profile Joined January 2011
United States324 Posts
April 06 2011 20:21 GMT
#44
Don't start a post with "Dear Team Liquid" if the post isn't, in fact, addressed to Team Liquid.
setzer
Profile Joined March 2010
United States3284 Posts
April 06 2011 20:23 GMT
#45
On April 07 2011 05:06 Jordbo wrote:
Show nested quote +
On April 07 2011 05:02 whatthefat wrote:
On April 07 2011 04:54 Jordbo wrote:
On April 07 2011 04:53 Phinix wrote:
On April 07 2011 04:48 Jordbo wrote:
On April 07 2011 04:23 Phinix wrote:
On April 07 2011 03:35 Jordbo wrote:
On April 06 2011 21:33 Blaize wrote:
On April 06 2011 21:29 Jordbo wrote:
On April 06 2011 13:06 Zavi_ wrote:
Also, don't blame luck for not finding your opponent first. You always have the choice to send out more scouting workers, you just decide not to. Because your economy suffers too much from it. But you always have a choice to get the required information as fast as you want it.


I wanted to throw up when I read your stupid post.

Edit: so you're saying because I have the option to sacrifice economy my concern is invalid?



For a guy who wants to ask a slightly off the wall question. Attacking the people who are giving you a comment here and there and trying to help educate you with their opinions, is probably not the best policy.

Unless your just a troll then by all means keep it up, I now have a running bet on how long you'll last here.


I was looking for enlightenment and insight. People who have commented so far have granted me very little.

And what's up with insulting me by inplying their worthless posts somehow was educating me?

Edit: basically what I'm saying is this: I am not looking for average Joe's random opinion. I am looking for insight from authorities. Sorry about not making this clear enough.


No, you weren't looking for enlightenment and insight.
Judging by your responses to people giving you their honest input, you were looking to flame anyone who disagreed with you.
It's apparent you don't like Randomized spawn locations; that's fine.

However, many people agree that the need to scout more than one potential spawn position enhances strategic value and potential.

As one quick example,... if you start on a map with 3 relatively close spawn positions that your opponent can potentially inhabit, both parties may more strongly consider early aggression, and should also be more aware of that possibility from their opponent!
Because there's a greater likelihood that you can use the element of surprise if the opponent's scout doesn't reach you in time, a different dynamic has just opened up...

This dynamic change is something that many may find appealing. It's a bit less of the humdrum "I know exactly what to do" feeling and instead may inspire greater excitement, fear, and anticipation.


What you fail to grasp is that I dont care about random noobs' opinions. I was asking if someone knew anything about this. I was not asking for random opinions.

Who are you hoping to get response from, exactly?
I don't think David Kim posts here all that often.


I tried my luck.


Others have already spelled it out for you: More possible spawns = more possible strategies = richer dynamics. Imperfect information improves the game so long as all crucial information is obtainable by active scouting (as spawn location obviously is). Same reason we have fog of war.

Frankly, this would be better in the simple questions simple answers thread.


Thank you for sharing your ignorance. I suppose I am looking the wrong place for intelligent posts. So much for my faith in teamliquid.


All you are doing is shutting down every post that actually answers your question in the OP. If you DON'T want the opinion of these people DON'T make a thread asking for it. There is a PM system you can use or did you "fail to grasp that"?

It is seriously annoying to read your overly aggressive attitude towards people who give actual answers to what you are looking for, but because they aren't the creators of SC you discount what they are saying.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 06 2011 20:26 GMT
#46
I'm pretty sure this guy was just trolling...
superllama
Profile Joined August 2010
24 Posts
April 06 2011 20:33 GMT
#47
It's kinda an interesting idea. 6pool and stuff wouldn't necessarily be stronger because people would just learn to scout earlier as they started dying to it . . . but I'd have to check, 'cuz maybe the build timings would make it a guessing game whether it's 6Pool or 6Hatch5Pool. . . but the question isn't whether it should be in the game (I think it'd be kiiinda cool, but it would basically become more chess-like -- see next paragraph) but why it was in originally.

Tradition is the #1 answer. When Brood War was first made it was made in the image of similar strategy games, and 1 of those similarities was imperfect information. As ridiculous as it sounds, the guy who said "It wouldn't be Starcraft without it" was completely right: It's just the way the game is made. Starcraft is a game played w/ imperfect information; football, chess, darts, pool, wife-carrying, all these games are played w/ perfect information. Just the type of game it is.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 453
Lowko407
SortOf 128
Livibee 85
StarCraft: Brood War
Shuttle 1060
actioN 1013
Jaedong 942
Zeus 745
Hyun 586
Mini 509
Hyuk 409
Horang2 377
BeSt 358
Larva 280
[ Show more ]
Light 258
Soma 248
Soulkey 238
EffOrt 223
Dewaltoss 119
ggaemo 106
Mong 99
ZerO 78
Rush 60
Mind 51
hero 44
ToSsGirL 39
[sc1f]eonzerg 37
Hm[arnc] 32
soO 31
Sharp 31
Icarus 31
Free 30
Sea.KH 29
Sexy 26
scan(afreeca) 24
sSak 21
JYJ 20
HiyA 17
sorry 15
zelot 13
GoRush 12
IntoTheRainbow 12
Noble 9
910 8
Dota 2
Gorgc6479
XaKoH 466
League of Legends
JimRising 308
Counter-Strike
olofmeister1227
zeus323
markeloff97
kRYSTAL_16
Super Smash Bros
Mew2King73
Other Games
gofns12663
FrodaN2837
singsing1328
B2W.Neo407
hiko263
Hui .158
KnowMe90
ToD41
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick19127
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP220
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco4105
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV208
League of Legends
• Jankos2306
• TFBlade618
Upcoming Events
OSC
18m
Big Brain Bouts
3h 18m
OSC
9h 18m
Replay Cast
11h 18m
RSL Revival
20h 18m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
21h 18m
Afreeca Starleague
21h 18m
Snow vs Jaedong
YSC vs hero
IPSL
1d 3h
Dragon vs Ret
RSL Revival
1d 20h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 21h
[ Show More ]
IPSL
2 days
Bonyth vs Hawk
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.