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Optimal terran hotkey-setup?

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Krasso
Profile Joined November 2010
Denmark74 Posts
Last Edited: 2011-03-29 17:40:01
March 29 2011 17:38 GMT
#1
Hi fellow terrans and other people.

Lately i've been doing everything i can think of to improve as much as possible, (still 3250 diamond -.-) and now i thought it was time to take a look at my hotkeys, because i'm starting to wonder if they actually arent the most optimal.

So let's get to it. Here's my current hotkey-setup:

½* - Special units (still trying to incorporate it into my play).
1 - Main army .
2 - 2nd army or special units.
3 - 3rd army or more special units.
4 - Barracks, Factories and Starports.
5 - Command Centres
6 - Upgrade facilities (Engineering bay/armory)

*The function of this button varies from where you live. I
t's the one left to the "1" key.


I was wondering if there's a more optimal setup out there. My main concern is if it's better to have production facilities on multiple hotkeys instead of all on one.

So basicly what im asking for is if you terrans out there could tell me what hotkey-setup you use or what you think would be optimal and why. Also i'm looking for comments on the production facilities on one button-issue.

Sorry if this has been discussed before, couldnt find anything by searching.

Thanks!

Edit: And please don't post comments like "it depends on what you prefer/are used to." Well, if one setup is more useful than the other, i'll get used to that one.
I could aim, but with this thing, i dont have to
Bluedraqy
Profile Joined April 2010
Denmark496 Posts
March 29 2011 17:42 GMT
#2
It never occoured to me you could use ½ as an army hotkey :b Thanks!
Besides that, I use almos the same setup of hotkeys, except I've put Barracks, Factories and Starports on individual hotkeys,
3 - Barracks, 4 - Factories, 5 - Command Center, 6 - Starports.
Besides that I have drops and scouts on 9 and 0.
If you only play Terran I could advice using keys such as Q, W and G to bind to locations, for example I use W to quickly look at the Watch towers, Q for my SCV building supply depots, and G for whatever is necessary.

I don't believe there is any right way of using hotkeys, I think it all comes down to how you use them, and what you're comfortable with, but improvements can always be made :D
Vehemus
Profile Joined November 2010
United States586 Posts
March 29 2011 17:44 GMT
#3
Putting production facilities on one key as opposed to three separate is a personal preference. It's not necessarily any more difficult or requires any more button presses to tab cycle through facilities and produce from all of them. It's a matter of personal preference.

Play twenty games with production facilities on different hotkeys until you decide if you like it more or not. The upside is that until you have more than one of each on a hotkey, you can analyze the building progress bar, helping you time your production cycles better and reducing the amount of minerals you have tied up in unit queueing or idle facilities. This is a negligible advantage since most players don't have only one barracks, one factory or one starport for a very long period of time.
This space for rent.
btrack
Profile Joined December 2010
Lithuania17 Posts
March 29 2011 17:44 GMT
#4
What about, binding CC's to Q, army 1-4, and rax/fact/port to 5/6/7? When i off-raced terran it was kinda good.
lolomgwtfbbq
Kyandid
Profile Joined September 2010
Canada124 Posts
March 29 2011 17:45 GMT
#5
Whatever's comfortable is seriously best, but you really do want to have your tanks, vikings and infantry on separate hotkeys for TvT, and a comfortable drop-hotkey is a godsend too.
gammAwolfa
Profile Joined November 2010
Finland213 Posts
March 29 2011 17:47 GMT
#6
1 barracks
2 factories
3 starporst
4 command centres
5-8 army
9-0 uprages or something useless

this is what i found most comfort.
dota2 - imiceice ~
enigmatik
Profile Joined November 2010
United States86 Posts
March 29 2011 17:53 GMT
#7
1-3 units, changes throughout the game but I almost never just have 1 army hotkey
4 barracks
5 ocs
6 factories
7 starports
Alaz
Profile Blog Joined October 2010
108 Posts
March 29 2011 17:55 GMT
#8
How do you bind location?
Smurphy
Profile Blog Joined November 2010
United States374 Posts
March 29 2011 17:58 GMT
#9
Does anyone else use Spacebar for team hotkeys? I play Random and use Spacebar for Command Centers/Nexus/Hatcheries. What do other players use Spacebar for? I find it convenient since my thumb is always there and not doing anything else.
aLuLz
Profile Joined January 2011
Germany175 Posts
March 29 2011 17:59 GMT
#10
I use
1 for army
2 for army
3 for army
4 for CC's and PF's

F1 Barracks (Idle workers at ^ )
F2 Factories
F3 Starports

Im not a very good player but it works very good with optimized Grid setup for me (Move Command T and Attack move Q)
Treva
Profile Blog Joined June 2010
United States533 Posts
March 29 2011 17:59 GMT
#11
1 - Command Centers
2 - Army
3 - Army
4 - All Production Buildings
5 - All Upgrade Buildings
6 - Army (if needed) & Dropships
7 - Army (if needed) & Dropships
8 through 0 - Almost Never Used

Only change I've made since I started playing during beta was I used to have barracks on one hot key, factory on another and starport on another. While switching them to 1 hot key took time to get used to I think that it is worlds easier now, same concept with all upgrade buildings being on one hot key. All comes down to personal preference though.
Live it up.
ChaseR
Profile Blog Joined July 2009
Norway1004 Posts
Last Edited: 2011-03-29 18:09:39
March 29 2011 18:00 GMT
#12
My hotkeys are exactly the same as yours OP

I have still found no use for mouse3, the alert system in SC2 sucks ass, when I get attacked and press spacebar in response (BW habit) it never brings me where it pings on the map, but brings the camera to the latest produced unit which is completely useless and messes up my reactions.

You basically HAVE to press the alert boxes on the middle-left screen which isn't practical at all as you might as well click the minimap, I hope they get a grip and clean up the alert system to actually make pressing space helpful.
Life is not Fucking Fair and Society is not Fucking Logical - "Frankly, my dear, I don't give a damn"
gentile
Profile Joined August 2007
Switzerland594 Posts
Last Edited: 2011-03-29 18:02:14
March 29 2011 18:01 GMT
#13
3.7k master t here, i do it like this:
1-3 armies (changing all game, depending on what i have and on what i want to do next)
4 cc's
5 rax's
6 fac's
7 starports
8 ebay/armory sometimes, sometimes too lazy

in late late game i sometimes change cc to 0 and make 4 army too, depends on game and on my mood.

playing standard hotkeys and will never change them ^^


DeusXMachina7
Profile Joined March 2011
United States12 Posts
March 29 2011 18:01 GMT
#14
On March 30 2011 02:55 Alaz wrote:
How do you bind location?


If you go to the Hotkeys menu in SC2, you can find settings for this in the universal settings, under camera I believe.

The default is Ctrl+f5-8, but I have mine set to ctrl+f2-5. Ctrl+F key will set the location, and pressing the F key will bring you to that location on the map.

As for a response to the OP, I have my hotkeys set up as

1-3 Armies
4- CC
5- Rax
6- Factories
7- Starport
8-0 Anything like tech labs or ebays.

This seems to work pretty well for me, although I don't enjoy reaching past the 7 and 8 keys, so I try not to assign anything past that.
nceuphoria
Profile Joined April 2010
United States31 Posts
March 29 2011 18:02 GMT
#15
I tend to have all the terran production buildings all together on one number just to make rally points a bit easier, but also split them as well, when I want to separately build non barracks units. The obvious thing to note is that barracks will take priority over factories and starports if they're in the same group. So my keys look something like:
1, 2- units
3- all CC's
4- barracks, factories, starports for the sake of one rally point
5- factories
6- starports
7- main base
8- expansion
9- expansion
0- expansion
I know that I am intelligent, because I know that I know nothing. Socrates
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2011-03-29 18:03:38
March 29 2011 18:02 GMT
#16
1 - MM ball/ hellions&thors If i'm Meching
2 - Tanks (early game I use it as my scouting scv)
3 - Vikings
4 - CC
5 - Rax
6 - Fact
7 - Starport
8 - Ghosts (when used)
9 - Engi bay/armory
0 - drops and other misc stuff
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Krasso
Profile Joined November 2010
Denmark74 Posts
Last Edited: 2011-03-29 18:06:47
March 29 2011 18:03 GMT
#17
On March 30 2011 02:58 Smurphy wrote:
Does anyone else use Spacebar for team hotkeys? I play Random and use Spacebar for Command Centers/Nexus/Hatcheries. What do other players use Spacebar for? I find it convenient since my thumb is always there and not doing anything else.


I personally use it as a location hotkey (ctrl+space to create), although thats also one of the things i try to work on using more.

Edit: Thanks for the response guys, really great having some inspiration to work with!
I could aim, but with this thing, i dont have to
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
March 29 2011 18:05 GMT
#18
On March 30 2011 02:55 Alaz wrote:
How do you bind location?

Similar to assigning control groups, go to an area you want to bind and simple press ctrl+f#. I believe this only works for f5-f8.
BF:BC2 ID: BisuStork//CJ Entusman #32
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
March 29 2011 18:07 GMT
#19
1 main army
2 tanks if i have tanks if not medivacs/banshees
3 special units (ghosts/ravens/vikings)
4 factory/starports
5 barracks (unless i go mech play than i group all under 5)
6 orbitals

I use a split keyboard so hotkeys behind 6 are a stretch for me, if it gets to late game I do hotkey my upgrade buildings as 7.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
SirDuke
Profile Joined October 2010
United States239 Posts
March 29 2011 18:08 GMT
#20
i use 4 as my CC's then 5/6/7 as production, 1-3 for army
Wanna turn up the heat?
Son of Gnome
Profile Blog Joined October 2010
United States777 Posts
March 29 2011 18:10 GMT
#21
Mine is 1 main army
2 rax sp and fact
3 special units
4 cc
5 facts by themselves
6 sp by themselves
7 rax by themselves
8 possible army not sure yet
9 nothing
0 ebay and armory
Whatever happens, happens
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2011-03-29 18:13:53
March 29 2011 18:11 GMT
#22
1 - ground army and medivacs
2 - air army or special units
3 - ghosts or tanks
4 -CC's
5 - Rax/facts
6 - flying scout factory (only do this against P)
7 - ports
9 - ebays

I dont have my star ports on the same hotkey as the rest because if you set medivacs to rally on to a unit they pick it up.... so i rally and hotkey my port seperately

It works for me, but in reality there is no optimal setup. Its what is optimal for you and your playstyle. If you are a very micro based player you might want 1-4 or even 1-5 for armies, if you are a 1a'er then you can probably just start CC's or whatever from 2 onwards. It about what is comfortable for you.
When there is nothing left to lose but your dignity, it is already gone.
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2011 18:14 GMT
#23
1 main army (bio, or hellion if full mech)
2 second part of main army (tanks or banshees or hellions)
3 drop early-midgame, specialized units (ghosts, ravens) or third part of main army (thors, vikings) later on
4 depends. Drops when 3 is used, or units put in a dropship
5 production facilities
6 CCs
depending-on-the-mood-key upgrade buildings (ebays/armories)

6 feels very natural to me so I bind the CC at the start of the game and don't change after that.
Since ² seems a little "out of place" without being as much as, say, 0, I think I'll use it for things I should check regularly, like my dropships or upgrade buildings.
Cant take LMS hipsters serious.
MegaBUD
Profile Joined September 2010
Canada179 Posts
March 29 2011 18:16 GMT
#24
Ima noob so...

1 army
2 support unit
3 rax/factory/starport
4 CC/OC/PF

and thats it...

I use the same thing when i play toss...

but for zerg i use:
1 main army
2 support unit
3 all hatch
4 queen1 (main)
5 queen2 (natural)
6 queen3 (2nd natural)
Killcani
Profile Joined October 2010
Sweden448 Posts
March 29 2011 18:18 GMT
#25
1 - One Special unit usually maraudesr/vikings/ghosts/thors/medics
2 - All marines or special unit
3 - Whole army
4 - Raxes
5 - Facts/starports
6 - CC 1
7 - CC 2
8 - CC 3
9 - CC 4


Am I the only one putting my CC's on different hotkeys? makes it alot easier to swap between them imo. Only downside is i have to move my hand abit to reach 7 and beyond.
Sv1
Profile Joined June 2010
United States204 Posts
March 29 2011 18:19 GMT
#26
TvT:

Units:
1. Bio
2. Tank/MECH
3. Vikings
4. Raven/Banshee/Dropship harass

TvP:
1. Full Bio+Medivacs
2. Marines (specifically even though also in 1)
3. Vikings
4. Ghosts or Raven

TvZ:
1. Marines
2. Marauders
3. Mech
4. Ravens/Drop/Banshee/Hellions

Constants:
5. Is always CCs
6. Engs/Armories
0. Production*

*Since terran have no use for W, I put W as a secondary hotkey to 0. CTL+W and Shift+W makes it really nice for adding buildings. W is in the nice neighborhood of the rest of the unit binds and close to tab.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2011-03-29 18:21:50
March 29 2011 18:20 GMT
#27
3.4k Master

1 - CCs
2 - barracks
3 - factories
4 - starports
5 - sometimes armories/engie bays

I could improve my play a lot by hotkeying units but watever. The fact that I do pretty well shows the importance of constant worker production, maybe?
Zaixer
Profile Joined June 2010
Sweden82 Posts
March 29 2011 18:22 GMT
#28
I have a different setup that I have not seen many others use.

1-3 units
4 all production buildings
5 main
6 expo1
7 expo2
etc

I find that this setup let you keep much better check on CC energy, SCV saturation, geysers and rallypoints. At 2 bases I would say that its clearly superior to the cookie cutter setup, it might be a bit slower to build SCVs lategame but I think that avoiding the slow clicking on the minimap as much as possible is very important.
GiantHandBanana
Profile Joined April 2010
United States51 Posts
March 29 2011 18:25 GMT
#29
I rebound my control groups from
1234567890
to
1234567yhn
and rebound pretty much all of the hotkeys to fit within that "box." I play random, but for Terran I put my engy bays on n and armories on h if I'm meching and anything of interest on y (forward pylon for protoss, scouting ov/os for zerg, not really much I do with it for terran, but I do like using them for ghosts when I actually build them)
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2011-03-29 18:28:27
March 29 2011 18:25 GMT
#30
Caps lock for CC:s (really good, try it)
1-3 army
4 barracks
5 starport
6 factory

I rarely use the rest. I am really uncomfortable with putting all the production on one key. Tried it but it feels like i have more conrol with them on separate keys.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
faulty
Profile Blog Joined November 2010
Canada204 Posts
Last Edited: 2011-03-29 18:53:48
March 29 2011 18:53 GMT
#31
switch mine around recently:

1 main army
2 light/air units (tvz/tvp)
3 spell casters/drops
4 CCs - desperately want to change this and getting good ideas from this thead :D. maybe tab or Q
5 all production - this is what I switch and it feels incredibly awkward, rather have rax separate
6 upgrades

I'm seeing some great suggestions here to finally start using location bindings, like on spacebar or nhy

Thanks!
"More gg, more skill" - White-Ra
UruzuNine
Profile Joined September 2010
Canada162 Posts
March 29 2011 19:01 GMT
#32
I like to use everything that's given to me.

1 - 4: Army (placement of what units go where vary by build and current unit comp/size)
5: Command Centres
6: Barracks
7: Factories
8: Starports
9: Engineering Bays
0: Armories
Jager
Profile Joined December 2010
United Kingdom140 Posts
March 29 2011 20:12 GMT
#33
depending on composition I would have main army on 1, tanks/ravens on two so I can seige/PDD it up.

3 factory 4 barracks 5 CC 6 starport
tainted muffin
Profile Joined August 2010
United States158 Posts
March 29 2011 20:18 GMT
#34
This is what i use
1-3 Army
4 All command centers
5 Barracks
6 Factory/star
7 Upgrades
HairyProboscis
Profile Joined January 2011
Canada63 Posts
March 29 2011 20:22 GMT
#35
How do you bind to keys that aren't numbers? Just ctrl+the key?
Putting the sensual into non-consensual.
SoapSC
Profile Joined February 2011
Netherlands112 Posts
March 29 2011 20:24 GMT
#36
It doesnt really matters whay other guys use , just what u preffer
umad?
azn_dude1
Profile Joined October 2010
162 Posts
March 29 2011 20:27 GMT
#37
1 and 2 army
3 rax
4 CC
5 fact
6 starport
7 ebay/armories

I kind of don't like only having 2 keys for army. Has anybody tried putting production structures separately and putting them all on one hotkey? Which one do you personally think is better?
BONE
Profile Joined August 2010
United States176 Posts
March 29 2011 20:29 GMT
#38
I always hotkey a SCV to '0' so when I'm in a battle or moving I can hit 00 to pull him up and make a depot if getting close to supply count, or throw down a building if I notice my minerals getting high...
Hoban
Profile Blog Joined February 2011
United States1600 Posts
March 29 2011 20:35 GMT
#39
1-4: Army
5: Upgrades
6 / `: Building SCV's (3)
Alt+1: Barracks
Alt+2: Factory
Alt+3: Starport
Alt+ `: CC's

3 extra buttons on mouse, 1 is alt, the other two are f5 and f6 so I can easily bind and switch to 2 separate points. Considering switching mouse button to Ctrl so I can easily reassign control groups (and change the save camera hotkey to ctrl+f5 and ctrl+f6)
"I am a leaf on the wind."
Chronald
Profile Joined December 2009
United States619 Posts
Last Edited: 2011-03-29 20:36:55
March 29 2011 20:35 GMT
#40
I usually do something a little different from most when I play terran.

I do play with Grid Setup as the base, as I personally feel the Grid is more efficient of a layout than the standard one. You don't have to memorize hotkeys, and you don't need to move your hand from prime gaming position (ie the base of your pinky finger sitting right above the left CTRL key)

My Terran Hotkeys are as follows :
Tilde (1/2 key) - CC's
1 - Rax(s)
2 - Fact/Star (depends on build)
3 - Fact/Star (depends on build)
4-0 Army

I picked up this setup from playing a lot of Protoss and setting my observers to 8,9,0 so that I can jump to them super fast and check whats going on, reposition, etc. I find that putting production structures right above the grid keys gives my hands optimal travel distance from hotkey to hotkey.

For army hotkeys, I usually do marine/marauder in 4, tank/medivac in 5, tank/medivac in 6, banshee/viking in 7 then 8,9,0 I use for ghosts/thors/bcs/helion/drop medivacs etc. Basically 8,9,0 are my keys that are used when i need to focus on one or two units at once, the rest are for big armies.

Some terran players I have practiced with actually use two hotkeys for their main MMM army, this seems to work for them, give it a try, surrounding and flanking actually becomes a hell of a lot easier.

Hope this helps. Also - I put Space Bar to Base Camera Jump (or w/e its properly named) and got rid of Jump to Notification (or w/e its called).

EDIT: My ladder score with Protoss is sitting around 3500 diamond, and my PP's are between my level and 3k Master Terrans.
Got that.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 29 2011 20:44 GMT
#41
My hotkeys actually change depending on the matchup and playstyle I use. Typically this is my setup.

BioSetup
1 - Army
2 - Special Units or Harass Units
3 - Barracks w/ Techlab
4 - Barracks with Reactor
5 - Command Center
6 - Factory
7 - Starport

Mech Setup:
1 - Army
2- Tanks
3- Vikings
4 - Factory w/Techlab
5 - Command Center
6 - Factory with Reactor
7 - Starport

I've actually been strongly trying to change my hotkeys so I use 1production key for tabbing, which would let me have more hotkeys for various army/unit groups. But I'm stubborn in my way and its quite difficult to change.
deepfield1
Profile Blog Joined October 2009
United States373 Posts
March 29 2011 21:06 GMT
#42
1 - cc's
2 - barracks
3 - factories + starports
4 - bio army + medivacs
5 - marines only (vs zerg) or vikings + ghosts (vs protoss)
6 - tanks
7 - drop1
8 - drop2


ecaesar
Profile Blog Joined October 2010
Canada106 Posts
March 29 2011 21:22 GMT
#43
1. CC
2. Rax
3. Factory/Scouting in early game
4. Starport
5. Scouting/Hellions or micro units
6. Main army
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2011-03-29 22:01:46
March 29 2011 22:00 GMT
#44
1 - M&M&M
2 - Primary mech unit (generally either Banshees or Thors)
3-4 - Other army/splits
5 - Barracks
6 - CCs
8 - Factories
9 - Starports

I used to put my Barracks on 7, hence 8 and 9 for the Factories and Starports. I tried putting them on 7 and 8 but just couldn't get used to it.

I should probably put upgrade structures on 7.
You Got The Touch
Larp
Profile Joined March 2011
United States206 Posts
March 30 2011 08:03 GMT
#45
1 - All production buildings including command center (I can just shift ctrl click to remove the CCs to rally. I just tab to use the different buildings. It also makes it easier to do "the tap" for me since I can just 1, army, 1, army and see every single thing that's building.)
2 - Tanks
3 - MMM
4 - Ghosts / banshees / flying units / army splits
5 - Scout / banshees / flying units / army splits
6 - Engineering Bay / Armory

I don't use the other keys since as I use grid and just keep my hand on the left side of the keyboard.
Tsuycc
Profile Joined February 2011
Canada269 Posts
March 30 2011 08:11 GMT
#46
I use

1-cc's
2-rax
3-factory
4-army
5-army
6-army
9-drop/harass/scout (press q to go back to it)
0-starport(press w to go back to it)


this is what i found to be good at multi tasking can quickly check on your buildings with 1-2-3-W mean while can quickly switch to your army with out moving your hand all over the keyboard
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 30 2011 08:39 GMT
#47
1 CC/OB/PF
2 Army
3 Army
4 Army
5 Barracks
6 Factory
7 Starport
8 Ebay's
9 armory
0 all techlabs

I bound location 1 mainbase, location 2 natural, location 3 second expo
4 to where i really my army
5 to where i am fighting

I would have more hotkeys for my units if blizzard allowd me, if some1 knows how. place PM me!
The Wolfpack - Metalband from the Netherlands
Edu
Profile Joined September 2010
Sweden35 Posts
March 30 2011 17:10 GMT
#48
1 CC
2 Barrack
3 Factory
4 Starport
5+ Armies
http://www.sc2ranks.com/eu/822621/Edu
Tppz!
Profile Joined October 2010
Germany1449 Posts
March 30 2011 17:21 GMT
#49
i got my setup like this:

1 CC
2 Rax
3 Fac
4 Port
5 Mainarmy
6 Harass/Caster
7 Harass/Caster
8 Techlab/Ghost academy
9 Ebay
10 Armory


i started playing 1-3 army 4-7 buildings but i didnt like it cause when u got your army on 5 u can easily press "A" for kiting/hit&run. though 1 -> s for scv is prettynice too.

8-0 is upgrades cause u dont need to press those keys a lot. and i recommend to you to have an techlab on 8 so you dont have to get back to your base to check your important upgrades. you just save some time that you can spend on other things.

last thing: i change the upgradebuttons for ebay and armory to grid so you can easily double upgrade/ you dont have to learna nd find those keys on your keyboard.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 30 2011 17:25 GMT
#50
1 rax, 2 ccs, 3 factories, 4 starports, 5/6 army

yep. im retarded
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
March 30 2011 17:28 GMT
#51
1-4 Army
tvt: 1: marines 2: tanks 3:vikings/banshee/raven 4: all

tvp: 1: marauders + vikings 2: marines + medivacs + thor 3: raven

tvz 1: marines + medivacs 2: tanks + thor 3: banshees + raven


5 Barracks

6 Factories

7 Starports

8 CC's

Berkeley '10
LovE-
Profile Blog Joined September 2010
United States1963 Posts
March 30 2011 18:03 GMT
#52
I use the following

1 - Main Army
2 - Special units (Tanks, a raven, or banshees)
3 - Barracks
4 - Factories
5 - Starports
6 - Command Centers
7 - Ebays
8 - Not used
9 - Not used
10 - Not Used
LovE.311 (NA) || @LovE_Sc2
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
March 30 2011 18:22 GMT
#53
I think you should have your Barracks, Factories, and Starports all on different hot keys so you don't have to tab through the buildings and it would make rally points easier to control.
SlayerS Fighting!
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
April 12 2011 16:55 GMT
#54
1 - Ghosts (If I have)
2 - Army
3 - CC's
4 - Rax
5 - Factory
6 - Starport
7 - Ebay
8 - Armory
9 - Mainbase
0 - Mainbase
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 12 2011 17:12 GMT
#55
Oh man, this is a harsh reminder of my terrible setup that i have been engrained to using since BW as a kid

1-MMM
2-Tank
3-Caster
4-Drops/special stuff
5-CC at main
6-CC at natural
7-CC at thirrd
8-Port
9-Fact
0-Barracks

I need to work on switching this very bad. Im still in masters league but I feel I could be a lot higher if I was able to switch to a more comfortable setup.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
TheConstructed
Profile Blog Joined July 2010
United States64 Posts
April 12 2011 17:21 GMT
#56
My hotkeys aren't any thing special
only really use 1-5 with all production buildings on 4 and cc's on 5.
But I remapped lift off/ land of buildings to "~" button, and backspace(to scroll through CCs) to a side mouse button, those two changes help me more than anything.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
April 12 2011 17:39 GMT
#57
1 barracks
2 factories
3 starports
4 cc/oc/pf
5-7 army
8-9 upgrades
0 auxiliary structure (like a ghost academy or tech labs for an early rush)

I've been using this since BW and it works quite nicely for me... especially since its far more awkward to go 1a2a3a than it is to go 5a6a7a, at least to me. I also use this general hotkey setup for zerg and protoss as well (unit producing structures/queens as 1-3, harvester producing structure as 4, units as 5-7, ups as 8-9), and I'm really used to it. It will for sure take getting used to if anyone decides to switch to it after being 1a2a3a for so long.
RIP eSTRO :(
maskseller
Profile Joined September 2010
96 Posts
April 12 2011 17:40 GMT
#58
I recently switched to:

º army (changed 0 to º)
1 "
2 scout/drops...
3 CC
4 barracks
5 factory
6 port
7 ghost academies
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 12 2011 18:13 GMT
#59
Ok maybe I changed my mind, im watching sjow and white-ra right now and Sjow has my exact setup for macro. Wierd.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
April 12 2011 18:19 GMT
#60
On April 13 2011 03:13 XXXSmOke wrote:
Ok maybe I changed my mind, im watching sjow and white-ra right now and Sjow has my exact setup for macro. Wierd.


it isn't that bad. i use a nearly identical setup because of years of bw and it has served me fine in sc2 so far.
The Show of a Lifetime
TimeSpiral
Profile Joined January 2011
United States1010 Posts
April 12 2011 18:24 GMT
#61
I think this is an important topic. I will provide my input.

Notice; My hotkey setup actually changes as the game progresses. I will offer my specific hotkey setup below, but I'd like to talk about theory.

Stim
- It is vitally important that your marines and your marauders share an exclusive hotkey.
- You should NOT be activating Stim from your primary Army Hotkey.
- Example:
+ Show Spoiler +
Routine: 1+a+click+2+t

- Reasoning:+ Show Spoiler +

There are times where, depending on your selection, your marines and marauders do not gain control panel priority and pressing 'T' will not activate Stim. You cannot rely on your primary hotkey to activate stim. It could cost you the game.


Siege Tanks
- It is obvious that your tanks need their own hot key, what is less obvious is what key that should be. In all match-ups where you are relying on tanks, it is key that you have a snap-siege reflex. For this reason I prioritize Siege Mode over stimming my MM.
- Siege Tanks almost always get hotkey [2], or, the hotkey directly to the right of my primary army hotkey (I use [1])

Ghosts and EMP

- Your Ghosts will always take control panel priority over your MM. They cannot be on the same hotkey as you use for Stim.
- I like to put my Ghosts on the hotkey directly to the right of Stim.
- EMP is not an optional weapon versus Protoss. It is a requirement. So is stim, if you're using Bio. It is unforgivable to have your Ghosts and your Stim on the same hotkey. If you miss your stim, or your EMP, or both, the Protoss will survive with his entire army, and you will have nothing left.

Production Facilities
- I use one hotkey for all my production facilities. I break it down in my head that (One Tab = Factory, Two Tabs = Starport.) This allows me to quickly macro through all my production facilities tapping tab with my ring finger or pinky.
- I think this is superior to having three hotkeys as there is less chance of striking the wrong hotkey if you are always only hitting the same one.
- I use [9] for my production facilities.

I'm not really going to get into the obvious ones, like scouts, expos, and upgrade facilities, but I think the ones I mentioned above are a little more subtle in some ways and could help some players who read it.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Xirroh
Profile Joined May 2010
Canada146 Posts
April 12 2011 18:38 GMT
#62
I use a VERY custom set up.

1/2 or ` key (next to the 1) - CC's -> Mule and Scan switched (mule - c , Scan - e)
1 - Starports
2 - Factory's
W - Barracks -> place your middle finger on W, your other two fingers naturally rest on A and D.
3 - 8 - Units -> Allows you to use 6 total unit control groups with ease.

This set up makes it easy to 'tap' through your structures.

Attack is changed to Q. -> Place ring finger on Q, now pointer can reach 3-8 with ease.
Caster Abilities (Ghost and Raven) are on E, R and T -> easy access. (Mini grid format)
Stim on F -> Personal preference.

Extra: One of the screen position buttons (f2-f5) is set to the 'Tab' key. So that shift + Tab sets a screen position and Tab returns you to it. I use this to set my forward position location to the Tab key.
simme123
Profile Blog Joined February 2010
Sweden810 Posts
April 12 2011 18:44 GMT
#63
I try yo get 4 free control groups for terran 1 stimable army, 2 tanks, 3 ghosts, 4 ravens

5 cc 6 all production 7 dropships
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 12 2011 20:33 GMT
#64
There's a lot of different hotkey setups out there :O I'm debating modifying mine so I can have rax/facts/ports on separate keys, but for now:

Early Game (non-listed are irrelevant):
1 units
3 scout scv
4 builder scv
5 production (all)
6 CCs
F1-F4 map locations saved as main, natural, 3rd and 4th bases, 5th map location saved as main's ramp.

Mid-late Game:
1 army (mmm if bio, hellions if mech)
2 army (tanks, or tanks+thors if meching)
3 army (generally reserved for air units, ghosts or drop harass)
4 builder SCV(s)
5 production (all)
6 CCs
7 Upgrade buildings
Sup.
Marl
Profile Joined January 2010
United States692 Posts
April 12 2011 20:41 GMT
#65
I HIGHLY recommend rebinding 9 and 0 to Q and W. None of the terran units use Q and W and they are pretty much prime real-estate.

1: Techlab Factories or Raxes
2: Reactor Factories or Raxes
3: Starports
4: Command Centers
Q: Army Ball
W: Spellcasters/flying units/etc
5: Obscure stuff like scouts/drops

XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 12 2011 21:04 GMT
#66
On April 13 2011 05:41 Teogamer wrote:
I HIGHLY recommend rebinding 9 and 0 to Q and W. None of the terran units use Q and W and they are pretty much prime real-estate.

1: Techlab Factories or Raxes
2: Reactor Factories or Raxes
3: Starports
4: Command Centers
Q: Army Ball
W: Spellcasters/flying units/etc
5: Obscure stuff like scouts/drops



Wow I didnt ealize that about Q and W. Great find!
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
narcissus
Profile Joined October 2010
Denmark53 Posts
April 30 2011 16:47 GMT
#67
Was looking for some idea for customizing my terran hotkey, and funded some good ideas here.

I just got a question:
At what key do you bind the Land/lift off building?

For me, the land and liftoff key (L) is to faraway from my other hotkeys, and when you do a lot of switching add-ons or saving building from enemy fire, clicking L can be be a bit of a pain/slow.

Currently I have Land/liftoff at "W", same goes with lower supply depot, but after reading this thread, I would like to have the W/Q as control groups, but at the same time, have the land/lift key closer then "L".

Hope some one can help
Thanks
123asop
Profile Joined March 2010
United States31 Posts
April 30 2011 16:57 GMT
#68
I use
1-3 army
4-CCs
5-Production buildings
6-eng bays/armories
don't really use 7-0
and
f2-main
f3-natural
f4-production facilities
You miss 100% of the shots you don't take.-Wayne Gretzky| SeleCT | HerO | Stephano
omegan
Profile Joined April 2011
76 Posts
April 30 2011 17:20 GMT
#69
I don't know why most people use 1 as their main army. It is a really uncomfortable key to double click.
phoenixfeather95
Profile Blog Joined January 2011
665 Posts
April 30 2011 17:30 GMT
#70
i'm a plat level terran so... yeah

1- main army
2- secondary (eg dropships etc.)
3- rax
4- fact
5- star
6- all CCs/OCs/PFs
7-9 individual CCs/OCs/PFs
@dbrisingr
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 30 2011 17:43 GMT
#71
Grid isn't more efficient, it's just easier to memorize. With the same logic you could justify building superfluous gateways to 'improve your macro'. A proper hotkey layout shouldn't have the 'Z' key for any number of active abilities, since it's just harder to reach than, say, the 'T' key.

More on-topic, hasn't this thread been done about 20 times before?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-04-30 17:51:48
April 30 2011 17:51 GMT
#72
I have set up everything on QWEASD.

Make Buildings example:

Q = Basic Building
W = Advanced Buildings
QQ = Make Supply Depot
QW = Make Barrack
QE = Make Refinery
WQ = Make Factory
WW = Make Star Port

Make Units from Barracks
Q=Marine
W=Marauder
E=Reaper
A=Ghost

Make Units from Factory
Q=Hellion
W=Tank
E=Thor

Make Unit from Starport
Q=Viking
W=Medivac
Blank=Raven
A=Banshee
S=Battlecruiser

Command Center
Q=Make SCV
W=Upgrade to Orbital Command
E=Upgrade to Planetary Fortress

Orbital command
Q=Make SCV
W=Call down Mule
E=Scan

Unit Abilities for Ghost
Q=Snipe

Unit Abilities for Tank
Q=Siege
W=Unsiege

Basic Commands:
A=Attack
S=Stop
D=Patrol

I use 1 and 2 for army, 3 for all military buildings and 4 for all CC.
crystyxn
Profile Joined November 2010
Romania254 Posts
April 30 2011 18:17 GMT
#73
For upgrade facilities and starports I use the hotkey for the CC and click them separately. I do this because I'm stubborn.
"You should be the one putting pressure on your opponent, not the other way around." - Artosis
Ballcuzzi
Profile Joined April 2011
United States20 Posts
May 10 2011 06:53 GMT
#74
1. Marine/Marauder OR Hellion
2. Ghost OR Thor
3. Medivac OR Siege Tank
4. CC
5. Barracks
6. Factory
7. Starport
8. Scout
9. Drop/Harass (I use the "Q" key)
0. Upgrades (I use the "W" key)

I was interested in learning SeleCT's control groups but I just can't seem to get the hang of it since he changes them sometimes mid-game and it confuses me.
SweetAs
Profile Blog Joined April 2011
New Zealand290 Posts
Last Edited: 2011-05-10 07:01:47
May 10 2011 07:01 GMT
#75
The mechanics between korean terrans/protoss and foreginer terran/protosses excluding the eastern European players is staggering. Watching western players mouse scroll to each command centre/nexus is painful.

A player with awesome hotkeys/mechanics is Brat-Ok, watch his replays and copy everything he does.

I recommend all of your command centres on 3/4/5, and then have each individual command centre hot keyed from 0 through to 7. All your units can be divided into hotkeys 1 -3, while your production facilities can be 4/5/6.

I don't want to name any names, but watching some north American terrans/protoss first person view is just horrible in comparison with the koreans.
CJ.sAviOr : oGsjookTo : mTwDIMAGA
stevarius
Profile Joined August 2010
United States1394 Posts
May 10 2011 07:05 GMT
#76
1 - CC's
2 - Rax
3- Factory & Starports
4 - Main Army
5 - Tanks
6 - Drops/Casters
7-0 : Can be really anything it's completely based on the game.
¯\_(ツ)_/¯
Xova
Profile Joined November 2010
United States342 Posts
May 10 2011 07:07 GMT
#77
1- Main army
2- Tanks/buffer units
3- Air units
4- Barrack
5- Factory/Starport
6-CC
7-CC

~- Liftoff
Q- Patrol.
If you're a Starcraft fan, you're an Lim Yo Hwan fan.
SpaceToaster
Profile Joined October 2010
United States289 Posts
May 10 2011 07:27 GMT
#78
I use grid, it feels right to me, probably cause its so intuitive. I have big hands though so the big stretches are pretty easy (I can ctrl+0 with my left hand pretty easily)

1 Largest force (usually my MMM or helions if I go mech)
2 Tanks or Thors or Vikes in TvP(not both, will put Thors in 1 if I have both)
3 Ghosts/Ravens
4 Drops/Banshees/Reapers (any harass units)
5 CC's
6 Rax
7 and 8 are Factories and Starports, with the one being used more often on 7
9 and 0 are either engi's, armories, or units at watchtowers that are not part of the army.
CodeskyE
Profile Joined January 2011
United States777 Posts
May 10 2011 07:30 GMT
#79
my setup is something like this

1 CC
2 Rax
3 Fac
4 Starport
5 Units
6 Units
7 Units
8 scout


the reason i do this is that i use pinky for 1, q, a, z buttons and it's easier for me to go 5a6a7a8a using pinky (a) and index finger (numbers 5 to 8)
BC.KoRn
Profile Joined February 2003
Canada567 Posts
May 10 2011 07:30 GMT
#80
1. Main Army (Bio) - SCV Constructing 1st Barracks
2. Secondary Army (Mech) Tanks - Thors - Hellions etc
3. Command Centre - Specialty Units - Raven - Ghosts
4. Specialty Units
5. All Buildings
6. Command Centre
7. What ever
8. What ever
9. What ever
0. Command Centre
7thSamuraii
Profile Joined December 2010
3 Posts
May 10 2011 07:34 GMT
#81
sorry guys I only use like 4 or 5 hotkeys
becuz I have problems reaching them on my keyboard ( you know ctrl plus number)
FinestHour
Profile Joined August 2010
United States18466 Posts
May 10 2011 07:36 GMT
#82
½

need to get this to work for me too. its really helpful to add on caster units like ghost or raven
thug life.                                                       MVP/ex-
Korred
Profile Joined August 2010
Poland16 Posts
May 10 2011 07:39 GMT
#83
1-> CC's
2-> Rax
3-> Factory
4-> Starport
5-> Drops
Q-> Main Army
W-> Casters
DontRushMe.Bro
Profile Joined May 2010
Australia14 Posts
May 10 2011 07:42 GMT
#84
Nada and MKP do all production on 4 and command centre on 5 iirc.

Pretty sure MVP has a hotly for each command centre.
Don't rush me.
DooMDash
Profile Joined May 2010
United States1015 Posts
May 10 2011 09:08 GMT
#85
I was talking with LZGamer today and he said Select puts all his production on one hotkey, and just tabs through them.

LZ's is 1-3 units, 4 main production, 5cc, 6 nat cc ect.
S1 3500+ Master T. S2 1600+ Master T.
-Aleski-
Profile Joined December 2010
France6 Posts
Last Edited: 2011-05-10 09:55:56
May 10 2011 09:51 GMT
#86
1: main army
2: special units (stalkers, infestors, hts, ghosts)
3: special units (most likely Air units)
4: prod buildings (i jump with tab)
5: cc main
6: cc nat
7: 3rd
8: all CC's

²: drops, obs, overseer
y: Proxy building (starport, stargates)

F1: idle worker
F2: cycling between CC's view
F3: Saved location view 1
F4: Saved location view 2

Im playing with grid hotkeys as a random player.
GenuineOne
Profile Joined December 2010
United States37 Posts
May 10 2011 11:55 GMT
#87
~ is SCV hotkey instead of S
1 main army
2 2nd army or ghosts n such
3 command centers
4 reactor barracks
5 tech barracks
6 factorys
7 starport
8 scout


I have no idea if it is beneficial at all to have seperate keys for reactor and tech lab but somehow i started using it and i cant change it.

recently changed the scv hotkey, took like 3 games to get used to and i LOVE it
Ashok
Profile Blog Joined July 2010
Australia339 Posts
May 10 2011 11:59 GMT
#88
On May 10 2011 18:08 DooMDash wrote:
I was talking with LZGamer today and he said Select puts all his production on one hotkey, and just tabs through them.

LZ's is 1-3 units, 4 main production, 5cc, 6 nat cc ect.


This seems to be standard amongst the korean progamers, from the few replays ive been able to find.
Blizzard_torments_me
Profile Joined February 2010
Romania199 Posts
Last Edited: 2011-05-10 12:03:33
May 10 2011 12:01 GMT
#89
1. Bio;
2. Mech/Ghosts;
3. Air/Drops;
4.Barracks + Factories+ Starports;
5. CC's;
6. Scouting SCV/Upgrades.

Q- patrol ( for splitting marines).

Don't really get why you would bind production buildings separately and use up 3 keys instead of 1.It's much easier and faster to tap tab instead of pressing 6-7-8.
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
May 10 2011 12:02 GMT
#90
I'm a grandmasters player and my set up is

1 Units(early scout etc)
2 Special tactic units( drops etc) Late game casting units/Tanks
3 Ghosts/Raven Harass units.
4 Barracks
5 Factory
6 Starport
7-8 are up for debate. I'll be adding them in when I start more actively.
09 Orbital/Plantary
Wishing you well.
Kostoglotov
Profile Joined February 2011
France28 Posts
May 10 2011 12:42 GMT
#91
I play with an azerty keyboard

1-4 - Units
5-6 - E-bay, armory, ghost academies
F - Command center
D - Rax
S - Factories
Q (A on a qwerty keyboard) - Starports

My production hotkeys are very similar to the grid configuration : AZER (QWER)
There are a couple of exceptions though ( SCV : E, BC : B, ravens and banshees are switched...).

I find it much easier with the building hotkeys below the units production ones. It goes very smoothly under my left hand.

And I find necessary to have rax, starports and factories on different keys, in order to assign different rally points.
SteamySashimi
Profile Joined July 2010
10 Posts
May 10 2011 12:53 GMT
#92
1-2 army
3 casters
4 ccs
5 all rax, factory, starport, engbay, armoury, ghost academy, techlabs, fusion core

To this day I don't know why people use separate hotkeys for everything. This way is sooooo much easier than anything else I've tried...
Kostoglotov
Profile Joined February 2011
France28 Posts
May 10 2011 13:09 GMT
#93
On May 10 2011 21:53 SteamySashimi wrote:
1-2 army
3 casters
4 ccs
5 all rax, factory, starport, engbay, armoury, ghost academy, techlabs, fusion core

To this day I don't know why people use separate hotkeys for everything. This way is sooooo much easier than anything else I've tried...


Well, you never want to rally only your air units to the enemy base ? Or rally the tanks up the cliff, and the marines down the cliff ?
SteamySashimi
Profile Joined July 2010
10 Posts
May 10 2011 14:00 GMT
#94
On May 10 2011 22:09 Kostoglotov wrote:
Show nested quote +
On May 10 2011 21:53 SteamySashimi wrote:
1-2 army
3 casters
4 ccs
5 all rax, factory, starport, engbay, armoury, ghost academy, techlabs, fusion core

To this day I don't know why people use separate hotkeys for everything. This way is sooooo much easier than anything else I've tried...


Well, you never want to rally only your air units to the enemy base ? Or rally the tanks up the cliff, and the marines down the cliff ?


True, that is an advantage, but in that case I just set rally points individually as I tab through. Also, I used to play zerg, so I'm used to having all units rally to the same spot. :-)
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
Last Edited: 2011-05-10 14:25:40
May 10 2011 14:25 GMT
#95
TvZ/TvT

1 - Special units (ghost/raven)
2 - Main army (marine medivac/marauders/scouting hellions/scout/banshee)
3 - Tanks
4 - Barracks + Factory
5 - CC
6 - Starport

TvP/TvT Mech

1 - Special units (ghost/raven)
2 - Hellion+marine/banshee/scout
3 - Tanks
4 - Barracks early game --->> Factory+Starport
5 - CC
6 - Barracks late game
MechKing
Profile Blog Joined March 2011
United States3004 Posts
May 10 2011 14:27 GMT
#96
1 - Barracks
2 - Command centers
3 - Factories
4 - Starports
5-0 - Army
Poopi
Profile Blog Joined November 2010
France12883 Posts
May 10 2011 14:32 GMT
#97
On March 30 2011 02:45 Kyandid wrote:
Whatever's comfortable is seriously best, but you really do want to have your tanks, vikings and infantry on separate hotkeys for TvT, and a comfortable drop-hotkey is a godsend too.

Why do you want separate hotkey for tank and infantry in TvT? o;o
WriterMaru
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 10 2011 14:33 GMT
#98
Well you just helped me out. I am currently using

1 - CC
2 - Barracks
3 - Factory
4 - Army 1
5 - Army 2 (sometimes ghosts)
6 - Vikings
7 - Starport
8 - Raven / banshee etc
9 - Armory
0 - Ebay

Now I'm going to use

½ Starport
1 CC
2 Barracks
3 Factory
4 Army (main 1 mmm)
5 Army (main 2 tank / ghosts)
6 Army (air vikings (if i'm playing vs zerg might be used for my drop ship instead which i s heading for his main)
7 Army (Raven)
8 Army (Drops)
9 armory
0 ebay

cashmate
Profile Joined May 2010
Sweden68 Posts
May 10 2011 14:35 GMT
#99
1 CC
2 Factory + starport
3 Barracks
4 Main army
5 Tanks or medivac/banshee
6 ghosts or medivac/banshee
mordek
Profile Blog Joined December 2010
United States12704 Posts
May 10 2011 14:40 GMT
#100
On March 30 2011 03:01 gentile wrote:
3.7k master t here, i do it like this:
1-3 armies (changing all game, depending on what i have and on what i want to do next)
4 cc's
5 rax's
6 fac's
7 starports
8 ebay/armory sometimes, sometimes too lazy

in late late game i sometimes change cc to 0 and make 4 army too, depends on game and on my mood.

playing standard hotkeys and will never change them ^^




This is exactly the setup I use when I play Terran. Same for Protoss just substitute in the Protoss equivalent for production facilities. I think improvement comes when you can change your army hotkeys around throughout the game and not miss a beat. That's something I struggle with.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Mwentworth56
Profile Joined January 2011
146 Posts
May 10 2011 14:42 GMT
#101
1-CC's/PF's
2-factory's/barracks/starports/anything that makes a unit
3-nothing
4-Main army
5-Harrassment units(rarely even used for that, almost only used when I get ghosts in tvp)

I basically only use 3 hotkey's and my main army isnt even on 1, lol anyone else use 4 or somthing besides 1 and 2 for there army? (BTW im about 500 point masters O get by with these keys well enugh)
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
May 10 2011 14:42 GMT
#102
I go with my Brood War settings:
1-4 units
5 barracks
6 factories
7 starports
8-0 orbitals
Enki
Profile Blog Joined January 2007
United States2548 Posts
May 10 2011 14:42 GMT
#103
1 - army
2 - army
3 - CC at start of the game, later becomes another hotkey for units, usually something like ghosts
4 - Barracks
5 - Factories
6 - Starports
7 - nothing here usually
8 - E-bay or armory to keep check on upgrades
9 - Newest CC being built or is already built
0 - All CC's

Little bit wierd I guess, never thought of using tab to cycle through all production facilities on a single hotkey, but I have become used to this.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
May 10 2011 14:43 GMT
#104
This thread leads to no real discussion people just post their own hotkeys and that it, we already have a lot of threads on hotkeys maybe you can try those http://www.teamliquid.net/forum/search.php?q=hotkeys
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