• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:17
CEST 07:17
KST 14:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9779 users

PvT I cannot beat the Thor+SCV rush

Forum Index > Closed
Post a Reply
wuddersup
Profile Joined July 2010
United States228 Posts
March 03 2011 21:53 GMT
#1
I thought the repair nerf would help me stop this... but it hasn't. by the time I see 2-3 Thors and SCVS coming to my base I don't have time to get anything. My handful of Immortals die to the cannons. My Stalkers die instantly. Zealots won't kill SCVs fast enough.

Replay is here: (I'm the fake Idra)
http://replayfu.com/r/HDbRXd



-Aura-
Profile Blog Joined March 2011
United States209 Posts
March 03 2011 22:14 GMT
#2
I'm by no means a good player, but Thor rush is one of my favorite builds (Thanks Janook!) and if you scout well you should be okay. If you have no way of knowing what the Terran is going to do until he has Thors, one of the slowest units in the game, outside your base, the fault is in your scouting.

In terms of countering Thors, both void rays and dts do well against them. I also remember hearing on State of the Game that cannons do well to stop thor rushes, but I never never played verse it so I don't know if it's true. However, if you insist on going with gateway units, go more stalker heavy. Sentries are pointless because Thors destroy FFs, and I cant see zealots working too well because any competent player Thor rushing will probably have a bunch of marines following his Thors for high DPS versus your zealots.

So basically, I'd say better scouting and altering your build works best.
¯\_(ツ)_/¯ Liquid get more Terrans please...
terran151
Profile Joined November 2010
Canada103 Posts
March 03 2011 22:19 GMT
#3
Im at school so I cant watch the replay but I used to do this push every tvp on steps of war with great success.

To successfully stop it you will have to have not expanded. If you see them going thores and not expanding with your observer, you should cancle your nexus if you are building it. Make a ton of stalkers you can make a concave around the top of your ramp and kill anyhting comming up. Not many scvs can repair the thore when on the ramp and stakers can target fire them fast. 3 gates cronoboosting units out should give you enough to stop this push.

RevSynC.177 Server: NA
DoctaD
Profile Joined December 2010
35 Posts
March 03 2011 22:28 GMT
#4
whenever i see terrans go for a tech build. i pump out a phoenix first. this phoenix can give me scouting and a good way to counter thors is, when they use their cannon on your immortal you can lift up your own immortal to cancel the cannon, and drop it back down to kill the thor.
ArcangelDV
Profile Joined April 2010
Venezuela4 Posts
March 03 2011 22:43 GMT
#5
On March 04 2011 07:19 terran151 wrote:
Im at school so I cant watch the replay but I used to do this push every tvp on steps of war with great success.

To successfully stop it you will have to have not expanded. If you see them going thores and not expanding with your observer, you should cancle your nexus if you are building it. Make a ton of stalkers you can make a concave around the top of your ramp and kill anyhting comming up. Not many scvs can repair the thore when on the ramp and stakers can target fire them fast. 3 gates cronoboosting units out should give you enough to stop this push.



What the poster above me said, I use this build a lot after seeing it at Trumps stream (Im only 3.2k diamond but have had a lot of succes with it vs a lot of protoss masters on the ladder), and there are 2 things that kills me, mass stalkers with good position, usually the rush comes with 2 thors, 10-15 marines, and 12 SCVs, all the SCVs will be chasing one of the thors, if you focus fire with the stalkers the thor that doesnt have the SCVs around, they will take time to fully surround the other thor for repair and in that time the DPS of the stalkers rape the thor, specially in that map you posted the replay, because you have a ramp leading to your nat, if you make an arc on the top of the ramp, the thor wont even know what hit him, then just focus the second one, you need to have your stalkers already in good position so all of them attack the thor real quick.

The second way I lose with it is to stargate play, usually to 2 gate-stargate, they contain me inside my base with the voids and some gateways and expand really fast, I cant really push out with thors and a handful of marines vs voids and gateways, then from there on Im just behind and usually lose.

Hope it helps.
You are not Prepare!
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
March 03 2011 22:54 GMT
#6
On March 04 2011 07:28 DoctaD wrote:
whenever i see terrans go for a tech build. i pump out a phoenix first. this phoenix can give me scouting and a good way to counter thors is, when they use their cannon on your immortal you can lift up your own immortal to cancel the cannon, and drop it back down to kill the thor.



NO WAY, hahaha. That is awesome.

But yeah generally I 1 to 3 gate expand (depending on positions) vs terran, and lay down a robo after my nexus and get out an observer to see what they are up to. If you see that they DON'T have an expansion, lay down a forge immediately because cannons are really good against most terran 1 base allins (and they cannot be targeted with strike cannon =D). It is OK to pull some probes from your expansion ifyou need to, because if you hold the all in you pretty much win because you'll have such a superior economy.

When you see the push coming, run up to engage it with your army and see if you can get them to stim or throw down a PDD. If they do either of those things, just forcefield them off and retreat. This makes the push a lot weaker when it finally reaches your base.

When it comes to actually engaging their army, you want your army RIGHT in front of your cannons. This is because your army can tank damage a lot better than the cannons can due to guardian shield. That and cannons have 7 range while stalkers and sentries have 6 range and 5 range, respectively. Yes, thors can break forcefields, but try to isolate their marines with your forcefields so they cannot all attack your dudes at once.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
March 03 2011 22:56 GMT
#7
1 Gate + Robo + 2 Gate beats this build every time. You must (1) scout immediately with your obs, (2) build an Immortal right after your obs is done, (3) chrono out Immortals and warp in Zealots if you scout this rush. When the rush arrives you should have 2 Immortals with a 3rd almost done, a good number of Zealots, a Stalker, and your natural expansion should be under construction. His 2 Thors will strike cannon 2 of your Immortals, but then your Zealots and remaining Immortal will clean up. Cost wise this trade is about even, with a slight advantage to Terran. I'm looking for most cost effective ways to beat this build. But I know for a fact that 1 Gate + Robo + 2 Gate easily defeats this and you come out the other side even.
☢
FuzzyLord
Profile Joined September 2010
253 Posts
March 03 2011 23:01 GMT
#8
Scout it. it mainly depends on the map, but if you have one small entrance, FE the entrance. There is a small lag time when you make SCV's follow a unit, which creates a gap. If you can, try to drop a FF right there, and focus the Thor down. Either that or make void rays, and then make a ton of zealots or a good ground-ground unit and focus it down.
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 03 2011 23:01 GMT
#9
After the nerf the thor-push is incredibly weak. The only thing it is strong against is actually the intuitive counter - immortals (unless you get a to a number where you can kill thors before they can launch cannons.).Heavy gateway balls, dark templar and void rays all do very well.
http://dotabuff.com/players/122305951 playing other games
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 03 2011 23:03 GMT
#10
It really depends if you've expanded before it hits. If you haven't expanded, it shouldn't be hard to defend your choke with immortals + stalkers firing as he walks up your choke. If you're like me and you like to expand early vs T, the key to defending this push is flanking with zealots. The thor is there to tank damage as it's mass repaired while the marines DPS. Pump a ton of zealots, and when you see the thors setting out, take a little over half your army and move it out into the map to come from behind when he enters a choke. Then pincer at the last possible second to maximize your reinforcement advantage. The pincer allows you to quickly kill the marines and SCVs and makes your defense 100x more efficient.
aloT
Profile Joined April 2010
England1042 Posts
March 03 2011 23:05 GMT
#11
On March 04 2011 08:03 kcdc wrote:
It really depends if you've expanded before it hits. If you haven't expanded, it shouldn't be hard to defend your choke with immortals + stalkers firing as he walks up your choke. If you're like me and you like to expand early vs T, the key to defending this push is flanking with zealots. The thor is there to tank damage as it's mass repaired while the marines DPS. Pump a ton of zealots, and when you see the thors setting out, take a little over half your army and move it out into the map to come from behind when he enters a choke. Then pincer at the last possible second to maximize your reinforcement advantage. The pincer allows you to quickly kill the marines and SCVs and makes your defense 100x more efficient.


I can vouch that kcdc has had alot of experience dealing with thors! You always seem to be on the other end of them on terran streams (inflowyen/trump) ^___^
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
March 03 2011 23:08 GMT
#12
Yea, the key is zealots from gateway, and lots of them, not stalkers. Zealots do like twice the dps of stalkers O.O!
hitman133
Profile Joined October 2010
United States1425 Posts
March 03 2011 23:09 GMT
#13
if you could scout it earlier, get DTs. That's the best counter to Thor rush cuz thor cost 300 mins, half of his SCVs is on the way to your base, that mean he need Mule at home to keep mining, so 1 base Terran can't scan you on time, just 4 gates and DTs
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
March 03 2011 23:13 GMT
#14
On March 04 2011 08:09 hitman133 wrote:
if you could scout it earlier, get DTs. That's the best counter to Thor rush cuz thor cost 300 mins, half of his SCVs is on the way to your base, that mean he need Mule at home to keep mining, so 1 base Terran can't scan you on time, just 4 gates and DTs

This is not good advice. You need an obs or hallucination to scout this rush because good Terran's simply wont let you see enough in the early game. Once you've scouted it, there simply isn't enough time to go DTs. Even if there were, there are much better counters available.
☢
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 03 2011 23:15 GMT
#15
On March 04 2011 08:03 kcdc wrote:
It really depends if you've expanded before it hits. If you haven't expanded, it shouldn't be hard to defend your choke with immortals + stalkers firing as he walks up your choke. If you're like me and you like to expand early vs T, the key to defending this push is flanking with zealots. The thor is there to tank damage as it's mass repaired while the marines DPS. Pump a ton of zealots, and when you see the thors setting out, take a little over half your army and move it out into the map to come from behind when he enters a choke. Then pincer at the last possible second to maximize your reinforcement advantage. The pincer allows you to quickly kill the marines and SCVs and makes your defense 100x more efficient.

that could only apply to some certain map since flanking is kinda hard to do in open map such as xel naga.

if you FE and vs this build, here are a few solution i found to be good:

1/ stalkers into blink: a lots of people agree this is the best solution counter thor build: basicly you have to put pressure on T while they are teching to thor, when they decided to move out, you have to use the terain to try to kite T army. Pick up as much SCV and marines as possible while minimum the damage recieve by hit and run. mean while pump zealots in base and teach to blink/charge with immo

2/ robo tech: this is a little more tricky, you want to keep the colossus count at maximum 2 (1 if you good in micro). the idea is to pick off scvs using 1 colossus while the rest of ur army take out the marines and > thor. This is good to hold off the first 2 thor but later on, Terran could get about 5 thors and push out 2nd wave with strike cannon, which happen to 1 shot colossus and immo...

3/ workers: this is the HARDEST solution available and really hard to execute: basicly since you are on 1 bases and hv worker adv, you should be able to pull probes as he is pulling his scv. the idea is to have 2 group control of probe try to surround and attack the thor to take all the surrounding spaces around it so scv cant repair. You have to do this on move command and only attack once u already surround it. Sounds dumb but it works for me lolol...
Im daed. Follow me @TL_NB
DrGetOnTop
Profile Joined March 2011
Poland3 Posts
March 03 2011 23:16 GMT
#16
hmm i dont really see any problems with stoping this rush. This is a specific rush, which u can only use on close spots and the close spots means that u really should do anything else then 1 gate robo 2 gate.

So what u do to stop this rush? OF Course scout with ur 1 stalker
when u see only marines u can except a thor rush or some kind of banshee, raven play. (When there is a bunkeer its most likely 2nd option) if u dont see bunkeer and up the ramp are only marines build stalkers and obs --> immo and try to snipe as many units as possible and try not to lose anything. When u do this u achieve more time, less units from enemy and maybe u can cause fear of rushing. However if he still rush, simply kite with stalkers as much as possible to kill units around the thor to weaken army and then with immos from ur base. I dont see any problems in stoping it.
Enigmoid
Profile Joined July 2010
United States48 Posts
March 03 2011 23:25 GMT
#17
I just played a terran who thor rushed me. I'm not sure if it's the exact rush you've been facing, but he had 2 thors and some marines on one base and pulled about half his SCVs when he pushed. I had 1 gate FE'd (my standard) and scouted it with an obs since I go 4 gate robo. I ended up having to pull probes but I held it off pretty well. One mistake I made was getting an immortal too late, but I don't know if he had cannons or not.
[image loading]
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
March 03 2011 23:30 GMT
#18
On March 04 2011 08:16 DrGetOnTop wrote:
So what u do to stop this rush? OF Course scout with ur 1 stalker
when u see only marines u can except a thor rush or some kind of banshee, raven play. (When there is a bunkeer its most likely 2nd option) if u dont see bunkeer and up the ramp are only marines build stalkers and obs --> immo and try to snipe as many units as possible and try not to lose anything. When u do this u achieve more time, less units from enemy and maybe u can cause fear of rushing. However if he still rush, simply kite with stalkers as much as possible to kill units around the thor to weaken army and then with immos from ur base. I dont see any problems in stoping it.

It's not necessary to scout the main before obs, and it is often impossible. By the time you've scouted his base, all you have is 2 Zealots, 2 Stalkers, a Sentry, one Immortal producing, and minerals for an expansion. That's a fine opening against any build that isn't a fast expand. Thus, the only thing your scouting probe should be looking for (after confirming that the Terran has taken his gas) is a fast expansion.
☢
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
March 03 2011 23:34 GMT
#19
Read the strategy forum guidelines. This thread isn't acceptable.
Moderator
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft563
UpATreeSC 32
StarCraft: Brood War
Sea 10950
Shuttle 486
BeSt 476
ggaemo 98
JulyZerg 57
sSak 33
GoRush 22
Icarus 9
Dota 2
NeuroSwarm145
League of Legends
JimRising 727
Other Games
summit1g12293
RuFF_SC2112
amsayoshi47
Organizations
Other Games
gamesdonequick1049
BasetradeTV96
StarCraft: Brood War
UltimateBattle 72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 30
• Light_VIP 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt436
Upcoming Events
RSL Revival
1h 43m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
8h 43m
BSL
13h 43m
Afreeca Starleague
1d 4h
Wardi Open
1d 4h
Replay Cast
1d 18h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.