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Does zerg win and lose games the wrong way? - Page 2

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Joroth
Profile Blog Joined May 2010
United States318 Posts
January 25 2011 00:09 GMT
#21
If you had just made a post saying "Zerg is too linear compared to other races" you would have saved a whole bunch of my time.
"you have buildings that are better than my race go fuck yourself" -IdrA
storm44
Profile Blog Joined July 2010
1293 Posts
January 25 2011 00:10 GMT
#22
On January 25 2011 08:59 Competent wrote:
All that room to try and explain something and you still make no sense. This simply looks like a post that is about 3000 characters too long to say zerg is UP.

So what I am going to boil this down to is, if you do not want responses like this, stop beating around the bush that you want buffs rather than just saying you think T or P is OP.



This.Whats funny is that every zerg try to justify their qq post by making it really long . Everyday a new LONGGGGGG post about how bad zerg is.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 25 2011 00:12 GMT
#23
To be honest, whenever there is a thread like this, is should really only apply to top players. I'm confident that very few masters, and no diamond or below ranked people are losing because of an imbalance. So many mistakes are made by players except the very top that it's an inefficient way to spend your time. Couple this with the subjective experience evidence, and this makes for a thread that is frankly unnecessary.
freestalker
Profile Joined March 2010
469 Posts
Last Edited: 2011-01-25 00:13:22
January 25 2011 00:13 GMT
#24
On January 25 2011 09:10 storm44 wrote:
Show nested quote +
On January 25 2011 08:59 Competent wrote:
All that room to try and explain something and you still make no sense. This simply looks like a post that is about 3000 characters too long to say zerg is UP.

So what I am going to boil this down to is, if you do not want responses like this, stop beating around the bush that you want buffs rather than just saying you think T or P is OP.



This.Whats funny is that every zerg try to justify their qq post by making it really long . Everyday a new LONGGGGGG post about how bad zerg is.

Funny thing is you don't see any T or P QQ posts.. and this is my last response in this thread
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2011-01-25 00:17:49
January 25 2011 00:16 GMT
#25
I understand the post, and appreciate the effort put into it. Much of this I agree with, and while I play Protoss, I feel the pain of the OP watching many a zerg in GSL/etc losing to these similar problems. One thing I do disagree with, however, is the concept that one big mistake shouldn't lose you the game. Granted, with qualifies as that for zerg is a little ridiculous, but just like building the wrong unit for anyone, make a colossal misjudgement in tech will lose you the game. For any race.

I do not believe the units of the race are the problem. Part of the reason zerg units are meant to be less cost-effective is the rate at which you build them. Untouched, zerg should always hit max first. If the units were even equally cost effective, the power of the instant reinforce 200/200 army may too be much, and then "zerg is OP" would pollute the forum.

Personally, I believe this to be a map pool problem, not a race problem.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
nekuodah
Profile Joined August 2010
England2409 Posts
January 25 2011 00:18 GMT
#26
On January 25 2011 09:10 storm44 wrote:
Show nested quote +
On January 25 2011 08:59 Competent wrote:
All that room to try and explain something and you still make no sense. This simply looks like a post that is about 3000 characters too long to say zerg is UP.

So what I am going to boil this down to is, if you do not want responses like this, stop beating around the bush that you want buffs rather than just saying you think T or P is OP.



This.Whats funny is that every zerg try to justify their qq post by making it really long . Everyday a new LONGGGGGG post about how bad zerg is.


Haha ive started noticing this trend too, it was a good post with quite a bit of effort obviously put into it but it literally comes down to a buff zerg thread.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-01-25 00:19:40
January 25 2011 00:18 GMT
#27
On January 25 2011 09:03 supersoft wrote:
Show nested quote +
On January 25 2011 08:53 gogogadgetflow wrote:
Less QQ more pew pew


yoep, especially in the lower leagues (not master) it's just not the case, that zerg loses to terran if the players are equally skiled.

fun fact: 46,7% win ratio in TvZ in the GSL :-D


Fun fact terran has had 3 players in the semi finals everytime I believe (except in GSL 3 which was 2 toss 2 terran)
When I think of something else, something will go here
Toxigen
Profile Joined July 2010
United States390 Posts
January 25 2011 00:19 GMT
#28
There are two possibilities.

1. Zerg isn't imbalanced. The game is fair.

If this is the case, you should spend your time getting better at Zerg. If you get better, you'll be able to sidestep the strategies and tactics that are ruining your day. You'll lose less and figure out more stuff to improve on.

2. Zerg IS imbalanced. The other races are stronger.

If this is true now, it won't always be the case. The game is young. 2 expansion packs are on the way. Blizzard has a group of employees whose SOLE job is to balance the game.

If this is the case, however, you should spend your time getting better at Zerg. If you get better fending off these "unfair" strategies, when the game is balanced and normalized by Blizzard, you'll be that much farther ahead of the game.

TL;DR: Stop complaining; play more; get better.
Torumfroll
Profile Blog Joined January 2011
290 Posts
January 25 2011 00:22 GMT
#29
On January 25 2011 09:18 blade55555 wrote:
Show nested quote +
On January 25 2011 09:03 supersoft wrote:
On January 25 2011 08:53 gogogadgetflow wrote:
Less QQ more pew pew


yoep, especially in the lower leagues (not master) it's just not the case, that zerg loses to terran if the players are equally skiled.

fun fact: 46,7% win ratio in TvZ in the GSL :-D


Fun fact terran has had 3 players in the semi finals everytime I believe (except in GSL 3 which was 2 toss 2 terran)

Maybe because there are a lot more terran players than there are zerg and toss players?
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
January 25 2011 00:27 GMT
#30
I think "better" maps that are more open and has easy to take expos would help alot. Pretty much all laddermaps are ball friendly.
I have the best fucking lawyers in the country including the man they call the Malmis.
Stiluz
Profile Joined October 2010
Norway688 Posts
January 25 2011 00:35 GMT
#31
This was recently discussed at Gosucoaching's show on justintv. Incontrol, Idra and Gretorp discussed ZvT and the general feelings were that Zerg had too little scouting opportunities, too few options early game, too prone to early harass/attacks to effectively go into midgame, and the current map pool had too small maps to allow zergs to react appropriately. That's what I can remember at least.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
January 25 2011 00:35 GMT
#32
Um... you know Z units aren't supposed to be cost effective in large engagements...? That's why they're all short ranged/melee. Zerg is supposed to win by superior economy.

Not even going to adress the rest of this QQing.
ckw
Profile Blog Joined February 2010
United States1018 Posts
Last Edited: 2011-01-25 00:38:28
January 25 2011 00:36 GMT
#33
On January 25 2011 09:19 Toxigen wrote:
There are two possibilities.

1. Zerg isn't imbalanced. The game is fair.

If this is the case, you should spend your time getting better at Zerg. If you get better, you'll be able to sidestep the strategies and tactics that are ruining your day. You'll lose less and figure out more stuff to improve on.

2. Zerg IS imbalanced. The other races are stronger.

If this is true now, it won't always be the case. The game is young. 2 expansion packs are on the way. Blizzard has a group of employees whose SOLE job is to balance the game.

If this is the case, however, you should spend your time getting better at Zerg. If you get better fending off these "unfair" strategies, when the game is balanced and normalized by Blizzard, you'll be that much farther ahead of the game.

TL;DR: Stop complaining; play more; get better.


You honestly think if there is a problem with balance it is acceptable to wait a year+ for an expansion to solve it...?

On January 25 2011 09:35 Mercury- wrote:
Um... you know Z units aren't supposed to be cost effective in large engagements...? That's why they're all short ranged/melee. Zerg is supposed to win by superior economy.

Not even going to adress the rest of this QQing.


I hope you don't address the rest of the "QQ" because your arguments are probably loaded with stupidity. Look dude, if Zerg needs to win with economy then why should one blue flame hellion drop completely shut it down while a Terran can lose everything and then drop the 20 Mules they forgot about and still win?
Being weak is a choice.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 25 2011 00:37 GMT
#34
On January 25 2011 09:36 ckw wrote:
Show nested quote +
On January 25 2011 09:19 Toxigen wrote:
There are two possibilities.

1. Zerg isn't imbalanced. The game is fair.

If this is the case, you should spend your time getting better at Zerg. If you get better, you'll be able to sidestep the strategies and tactics that are ruining your day. You'll lose less and figure out more stuff to improve on.

2. Zerg IS imbalanced. The other races are stronger.

If this is true now, it won't always be the case. The game is young. 2 expansion packs are on the way. Blizzard has a group of employees whose SOLE job is to balance the game.

If this is the case, however, you should spend your time getting better at Zerg. If you get better fending off these "unfair" strategies, when the game is balanced and normalized by Blizzard, you'll be that much farther ahead of the game.

TL;DR: Stop complaining; play more; get better.


You honestly think if there is a problem with balance it is acceptable to wait a year+ for an expansion to solve it...?

There will be a new balance patch in a couple of months. No worries.
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2011-01-25 00:44:03
January 25 2011 00:37 GMT
#35
On January 25 2011 09:19 To tourneys more and maxigen wrote:
There are two possibilities.

1. Zerg isn't imbalanced. The game is fair.

If this is the case, you should spend your time getting better at Zerg. If you get better, you'll be able to sidestep the strategies and tactics that are ruining your day. You'll lose less and figure out more stuff to improve on.

2. Zerg IS imbalanced. The other races are stronger.

If this is true now, it won't always be the case. The game is young. 2 expansion packs are on the way. Blizzard has a group of employees whose SOLE job is to balance the game.

If this is the case, however, you should spend your time getting better at Zerg. If you get better fending off these "unfair" strategies, when the game is balanced and normalized by Blizzard, you'll be that much farther ahead of the game.

TL;DR: Stop complaining; play more; get better.


I disagree and i couldn't disagree more to be honest with you.
Imo switching races is just the better choice. Specially at pro-level just watch people like idra nestea dimaga or darkforce loose to almost no-names on some maps again and again it.

Alot of the big names could have won 10+ tourneys more and could have made a lot of money.
Just look at morrow he is at a decent level with zerg now. He won tourneys when he was at that level with terran. He wont win tourneys with zerg atm :/

Switching races is the smart choice. It will take ages for blizz to fix this. You can still switch back later..
yoplate
Profile Joined August 2010
United States332 Posts
January 25 2011 00:43 GMT
#36
I hate QQ as much as the rest of you, but it really seems like he put some effort into that, and it seems to be more than just a random BUFF ZERG, TERRAN IMBA post. I think that the zerg as a whole are mostly fine, but two things put zergs behind. Compared to the other races, zerg has a really difficult time scouting the opponent. This means that silly cheeses like banshees, void rays, DTs and so forth have a much greater success chance because it is much more difficult for the zerg player to see it coming. Also, I feel as if many of the maps are part of the problem. Maps such as steppes of war and delta quadrant have tiny distances between the mains, making timing pushes very hard to prepare for. The difficulty in securing thirds also plays an important role in many maps.
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
January 25 2011 00:43 GMT
#37
This post is very biased, I don't even know where to start. No one gets Overseers, together with overlord speed they are the best scout in the game, not observers. Zerg has the best ability to scout the front early on, let me just run my marine up and down the front of your map, oh wait. Close spawns forces good timings and making units, it means that you actually can't overdrone without the potential to be punished, it is not an instant loss, it is just hard; like how winning cross on metalopolis v zerg as anything else is hard but not impossible.

Tl;DR Less QQ more pew pew
I'm a writer for TeamLiquid, you've probably heard of me
cozzE
Profile Joined September 2010
Australia357 Posts
January 25 2011 00:43 GMT
#38
This thread is wrong on SO many levels. You never once spoke about Z's map control via mutalisks in the mid/late game (at least in the Terran MU) and proceeded to rage about Thors and siege tanks. I don't understand what you're trying to say? To me your message in this thread is one which claims T and P are unbalanced (not true).

Sure the maps have a pretty big role to play atm, but don't forget how powerful Z gets with its Larvae mechanic past the 18 minute mark.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 25 2011 00:49 GMT
#39
On January 25 2011 09:43 cozzE wrote:
This thread is wrong on SO many levels. You never once spoke about Z's map control via mutalisks in the mid/late game (at least in the Terran MU) and proceeded to rage about Thors and siege tanks. I don't understand what you're trying to say? To me your message in this thread is one which claims T and P are unbalanced (not true).

Sure the maps have a pretty big role to play atm, but don't forget how powerful Z gets with its Larvae mechanic past the 18 minute mark.


How many Ts or Ps intentionally let the game get to that point? Noone plays for the late game vs zerg. If the game gets that far, then 95% of the time it's because T or P screwed up enough to let it get that far.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 25 2011 00:50 GMT
#40
Wow guys.

This guy obviously puts alot of effort into this post, at least an hour if not more, giving a long, fleshed out explanation of a PARTICULAR problem he thought was a problem in the zerg race. He decided to devote a large portion of his time to writing a post on TL writing about why he feels there is an intrinsic problem within the zerg race as a whole, such as units not being good in all situations and the current ladder pool not fitting well with the zerg race.

How about instead of just spouting "QQ MORE NUB" you guys actually respect this guy, that these are valid opinions that people can have, and he's not being disrespectful to you in the slightest?

In response to the OP:
1.Part of what you are saying I feel is wrong. For example, you say "I can't scout" but alot of times you can. Overlord positioning is an art in itself, and you always have to be constantly scouting in order to adjust your army. Keep in mind that zerg is reactive/adaptive, not proactive.

I do however agree that I feel there is less room for error for zerg than there is for terran. For example, lets say your initial push fails. You can still survive, remacro up, because of terran fortification of seige tanks/bunker.

If zerg loses a battle, then (partly due to the maps) there just isn't enough time/innate defense to defend yourself. For example seige tanks are good even up to tier 3, but spine crawlers fail even against stim. Then you have expensive, fragile units that are a must to keep alive(mutas), that you always to be careful of. You even lose 5, that can cost you the game(as you need them to take out tanks/other stuff.)

As to the maps, enough has been said on that. I think almost everyone is in agreement the maps need to be redone.
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