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Does zerg win and lose games the wrong way? - Page 10

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alepov
Profile Joined December 2010
Netherlands1132 Posts
January 25 2011 17:19 GMT
#181
nice post, completely agree
ლ(ಠ益ಠლ)
Penecks
Profile Joined August 2010
United States600 Posts
January 25 2011 17:24 GMT
#182
It's just easy to become frustrated with zerg because you pretty much win or lose the game in the first 4-9 minutes the majority of the time.

Not even because of all ins, sometimes there are simply indirect effects that pile up because of scouting denial. Say a terran has 1 rax and proxies another one near my base, which I scout and immediately use several larva cycles to create lings to defend against the imminent bunker/marine rush. But oops, he actually wasn't doing that at all and now has an expansion while his rax floats back to his base. I've now cut so many drones that early in the game that I'm pretty much going to lose against a competent player.

Overlord speed upgrade being available at hatchery tech would make a world of difference.
straight poppin
Veritassong
Profile Joined April 2010
Canada393 Posts
January 25 2011 18:15 GMT
#183
I support this argument .
I think it is agreed by now that the space for mistake early game for Z and P are extremely narrow. Often times, literally misplacing an ff or making 2 more drones can cost you the game
人族英巴
flodeskum
Profile Joined September 2010
Iceland1267 Posts
January 25 2011 18:33 GMT
#184
Whenever I read this forum I get the feeling that I'm actually the only player on Bnet doing well with zerg. Although I'm pretty sure a lot of it is hyperbole and/or influenced by top level tournament trends. Still feels kinda nice
IdrA: " my fans are kinda retarded"
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-01-25 19:10:14
January 25 2011 19:09 GMT
#185
On January 26 2011 01:41 jaeds wrote:
Show nested quote +
On January 26 2011 01:34 Muun wrote:
@jaeds
I think you're missing the point here... Zerg is UP, else there would be 18 zergs in top 20. But there aren't... there would be 3 zergs and 1 terran on GSL... but there aren't =/
Saying Zerg is OP a bit off, you know. Proofs?


i didn't say zerg IS op. i said if you play other races, you will feel like the races that you aren't playing as FEEL op.

ie. if you play terran, you'll be 50x more likely to think zerg and protoss are op
if you play zerg, you'll be 50x more likely to think terran and protoss are op
if you play protoss, you'll be 50x more likely to think terran and zerg are op.

this is simply because you notice the strengths of those playing against you so much more while they're winning without noticing the little things/risks they have to do to make it work.

as far as citing GSL January as a determination for racial balance, that's just absurd. i think it's incredible that one of each race has won at least once in only 4 tournaments (this season terran is a forced win, as tvt). zerg has won twice, protoss once. if you want to cite GSL, cite all of it. the fact that zerg has won 2 times doesn't mean zerg is overpowered. just one race has had to win at least twice in 4 times.

So what about those of us who play random and still feel zerg is UP comparitively?

And god, stop quoting numbers from GSL when all of us have watched the individual games - zerg really do walk a tightrope. Dealing with a protoss deathball or a marine tank slow push composition is a very delicate thing, and one screwup, you lose your baneling ball or mutas against marine tank or w/e and you DIE. Screw up once against the colossus stalker ball or other things from protoss and you DIE. There's not room for error. You don't get a little bit behind from a small error, you get hugely behind.
Toxigen
Profile Joined July 2010
United States390 Posts
January 25 2011 19:10 GMT
#186
Overlord speed upgrade being available at hatchery tech would make a world of difference.

Really now? 100/100 in the early game? Are you sacrificing ling speed for it? Probably not. Are you sacrificing getting additional queens / lair tech (cost and time on the hatchery) for it? Probably not.

What you're really asking for is having ovie speed for free. That's never going to happen, and truth be told, would be a huge & unfair advantage for Zerg early game. Constant, free scouting? 1-base all-ins would cease to become viable strategies against Zerg and there'd be no point in hiding tech anymore.
.Aar
Profile Joined September 2010
2177 Posts
January 25 2011 19:21 GMT
#187
I guess I can relate with the "When I play Zerg and lose, I feel like I fucked up, not like the other guy was better" sentiment. I tried switching to Zerg for a month or so, playing customs against Gold-Diamonds (before Masters) and honestly every game was just a big gamble.

Zerg just feels so cheesy, economically speaking. You win by taking huge risks (droning), or you don't take risks, the other guy pulls ahead, and you just lose.

I don't know about OP/UP but I just dislike the basic concept of the race.
now run into the setting sun, and suffer, but don't mess up your hair.
NearPerfection
Profile Joined October 2010
232 Posts
January 25 2011 19:35 GMT
#188
On January 25 2011 14:13 ckw wrote:
Show nested quote +
On January 25 2011 12:34 Galleon.frigate wrote:
On January 25 2011 09:57 Icx wrote:
more harass ability's?

I suggest you go play terran or protoss and go deal with a flock of mutalisks.
Or nydus worms when you move out, zerglings that run into your main/nat when you move out.
Or even baneling drops.

And yes things like that can be stopped, but you can also stop drops/banshees/etc, it's just how you manage to deal with it.

I don't get what you want (ibreakurface, not the Op) you want zerg to be the best macro-race, and at the same time have the best harass ability's in the game, and all of that on all larger maps?
Yes, that is gonna turn out well...


The point the op made is that 3 units from terran or toss can gg a zerg. Now thats what I call harras. I don't mean 3 types I mean just 3 of them.

There is no zerg unit that can do this, though droped banes can do a lot of dmg there is nothing that compares directly to the ablity to send in 4 hellions or 2-3 banchees and win if z fucks up but actually lose very little if the defence is perfect.


No comment on balance and yes zerg is powerful, but when you are being harrased by those mutas, think about how that 'flock' costs 2k+/2k+ and think what you could have done with that money... just saying that that 4k of resorces for those 20 muta , ya that should do dmg, but man imagine if it doesn't, you defend perfectly or he just clicks them over some marines and a thor? ya that zerg is sure gg'd ...

everything in the game can be stopped, there are no unbeatable builds, however in a game of inpefect information have more strong options sure is nice


Not only that but when people mention Muta as an equal to Banshee harass I want to kick myself in the head. First off, you don't get Muta harassed in the first 5 minutes of the game so it's in no way the same. Sure, Nydus Worms are cool but really, they aren't as effective in a real game as they are in theory craft. Baneling drops?... Effective but thats the only one you have a point with and even that isn't plausible until later in the game.

BTW, the fact that Terrans mass Marines in every game against Zerg I don't see how Muta is such a problem... If Zerg masses hydra to protect from harass they get owned by anything and everything... Hence the reason Toss will open Phoenix and then switch to Collosus.


Show nested quote +
On January 25 2011 13:35 NearPerfection wrote:
There is alot of misinformation in this thread. First off, spine crawlers are incredibly good, a 4 gate push is immediately doomed to fail if you have 3 spine crawlers ready, they also do bonus damage to armored which helps alot vs stalkers.

Secondly, Lair is not a very expensive investment and should be researched as soon as your not in a clutch situation, if hes 4 gating off 2 gas and you get burrowed roach, there is no way for him to win, you can pop up, kill a bunch of sentry/stalker then reburrow and regain your HP rinse/repeat

Thirdly, Zerg is not the only race that loses all the time for stupid reasons that don't involve actual mechanical skill. Examles: DTs, Cloaked Banshee, Marine/Scv all in, etc etc etc the list goes on and on, if your losing it's because your build order is somehow flawed or you played it out incorrectly and need more experience.

I also don't buy into Zerg UP, ever compare 4 lings vs 1 zealot? Compare charge upgrade to speed upgrade? compare 2 roach to 1 stalker? These comparisons are all the same resources but who wins 100% of the time in that situation? Your also not the only race that must blind build order to win, Terran have it with blind engineering by around 6:15 minute mark to counter possible DT, Protoss have it with the Robo to counter burrow/dt/banshee

The game is evolving into a more refined RTS where the skilled players are winning much more often than in the Beta, in 6 more months time I don't think anyone at the top doesn't deserve to be there.


Prime example of bad information coming from a bias source who probably hasn't played Zerg a day in their life. Seriously, how can someone afford Lair tech when a 4 gate is coming? It's impossible to get speed, spines and lair and then some how get roach burrow before the 4 gate hits, to think this is at all possible is way off base and stupid. I dont see any Zergs QQing here I see a bunch of Protoss and Terrans QQing with stupid reasons about how Zerg is fine. Some of the ideas for Zergs to try in this thread are literally r-e-t-a-r-d-e-d.



I could say the exact same with Protoss, if you just played protoss you think it is really the underpowered. You're treating 4 gate as if its the same strategy over and over. The first thing you need to know is that there are different kinds of 4 gate, and each one of them requires a slightly different build order.

Here are the different 4-Gates

2 Nexus Chronos, rest saved for Warp Gate, 1 gas, pure stalker/zealot (comes fastest)

Double gas all chronos on Nexus except 2 on Warp Gate, Zealot/Sentry main composition (comes later)

Double Gas, Sentry/Stalker (only effective on maps such as close spawn metalopolis)

Single Gas 10 gate pulls probes off gas for faster 4 gate and pure zealot except for 2-4 stalkers.

If you wan't i can post replays of all these different builds against NA's top players but i think you get my point. No I don't play Zerg but to play on my level you have to have advanced knowledge of the other races to adapt your own play.

My Spine Crawler suggestion was for the most common 4 gate, the 1 gas Stalker/Zealot

My Roach Burrow suggestion was against the Stalker/Sentry 2 gas 4 gate, 100/100 is not a game ending investment 8:16 minutes into the game.
Hollis
Profile Joined January 2011
United States505 Posts
January 25 2011 19:35 GMT
#189
On January 26 2011 01:17 Zarahtra wrote:

Another annoying point is, unless you have foxer rine micro, blings used well will be cost efficient.


Let me restate this point.

If you have foxer rine micro, blings will not be cost efficient.

OR

The intended zerg counter to mass marines can be marginalized by good micro.

OR:

At the highest level of play, zerg effectively loses the ability to adequately deal with the most common tvz build.

Doesn't this fall under the very definition of imbalance?
samaNo4
Profile Blog Joined December 2010
Spain245 Posts
Last Edited: 2011-01-25 19:42:41
January 25 2011 19:42 GMT
#190
Seriously now, as a Terran player I thought that the main aim of Protoss and Zerg was to survive until late game to unleash all of their power and the aim of Terran was to put constant pressure to not to let them do it.

And then do you know what happens all of a sudden? Trumpets!!
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
Last Edited: 2011-01-25 19:45:05
January 25 2011 19:43 GMT
#191
On January 26 2011 04:35 Hollis wrote:
Show nested quote +
On January 26 2011 01:17 Zarahtra wrote:

Another annoying point is, unless you have foxer rine micro, blings used well will be cost efficient.


Let me restate this point.

If you have foxer rine micro, blings will not be cost efficient.

OR

The intended zerg counter to mass marines can be marginalized by good micro.

OR:

At the highest level of play, zerg effectively loses the ability to adequately deal with the most common tvz build.

Doesn't this fall under the very definition of imbalance?


As long as you view the game through the lens of "counters", you will never become a top level player. SC2 is not a game designed around "counters". Wc3 on the other hand...
Envy fan since NTH.
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
Last Edited: 2011-01-25 19:44:29
January 25 2011 19:44 GMT
#192
sorry double post
Envy fan since NTH.
evoli
Profile Joined May 2010
United States333 Posts
January 25 2011 19:50 GMT
#193
Most of the time, my Zerg rage comes when I realized I've made mistakes. I, while raging, tend to get irritated because I feel like other races (in particular Terran) have a million options that they can use and not be punished for.

But most of the time I think that while I'm raging. The reality is, sometimes you just need to man up. Complaining about it won't make you a better player or make the other races stop doing what they're doing.

I think the key is to just keep playing. If you love the game, you should want to try and figure these things out. Work on your shit until your play is solid. If Blizzard, down the line, decides to change things, good for them. You'll still be a player because you practice and practiced and practice.
General Manager for EG // twitter.com/gosutrolling
Jeby
Profile Joined October 2010
United States20 Posts
January 25 2011 20:08 GMT
#194
I think that if the map sizes are not increased the next best thing that could be seen to give back the "BW" feel to some part of the game is a burrow upgrade for banelings from baneling nest (test on PTR ofcourse). This would A. promote more forge play/expansion/ early robo play from Protoss, B. the ability to slow down very strong timing pushes especially in bottlenecking areas of a map and C. give zerg the feeling of being somewhat of a threat to the other races in the early game. If the map sizes are increased though then I would wait to change any of the races since map size has a lot to do with what types of play can happen in the early game.
Glaaaaugh
okrane
Profile Joined April 2010
France265 Posts
January 25 2011 20:17 GMT
#195
This is like just beating a dead horse here. The problem with zerg isnt their relative power. Things are not to be looked at from an OP or UP point of view.

Only issue with Zerg in Starcraft II is that they are a poorly designed race

Frankly Stacraft I zerg was so much better than this. So either an overhaul will get done with HotS and we can start talking then or Zerg will just die out.

Until then have fun getting owned / watching zerg getting owned by all sort of increasingly creative early-game aggressive all-ins / timings.
Really disappointed with Starcraft II Zerg! :(
Aesop
Profile Joined October 2007
Hungary11305 Posts
January 25 2011 20:22 GMT
#196
Even a well-written, long post about why the game is poorly designed is nothing but a well-hidden OP/UP post. Don't complain, find solutions. To quote the strat forum guidelines:

Nothing is imba. If you found something imba, it's most likely not. Find a counter.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
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