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This is an original strategy and is largely based off the 7RR but stop many known counters to it. I haven't lost with it yet when I do not mess up the execution. I am 2000+ plat.
Overview
This build is very aggressive and is aimed at damaging the opponent economically fairly early on. This build relies heavily on the element of surprise and is very much based on the 7 roach rush. Roaches are the strongest tier one units and counter both zealots and marines. With the double gas block you prevent any air counter before your roaches arrive and limit the opponent to marines and zealots.
Goal Goal: to do economic damage Pro: limits opponent to 2 gateway/barracks play or cannon/bunker rush, has the element of surprise. Con: requires lots of micro and the ability to multitask as well as make decisive decisions after initial attack
Basic Build 6/10 - Drone X 4 10/10 – Send 2 drones out to morph extractors 10/10 - Single Extractor trick 11/10 - Overlord 12/18 - Spawning Pool 11/18 - Drone X 5 15/18 - Extractor (right after the 15th drone) (Send 3 drones on this asap) 14/18 – Drone x2 16/18 - Queen (cast larva asap) 18/18 - Overlord 18/18 - Roach Warren (when the queen is around 75% done) 17/18 - Overlord 17/34 - Roach X7 (send to attack enemy asap) 33/34 - Drone 34/34 - Overlord expand or continue to apply pressure at this point
Execution
If you executed the build order sucessfully, your roaches should be ready around 5:05.
The goals of this attack are the same as the 7 Roach Rush. Kill army if possible then attack workers
If it is working, keep pumping roaches/lings.
Adaptation If you are unable to break down the wall deny the expansion for as long as possible. You will be ahead in gas so tech up to gain an advantage.
Notes The double extractor block can also be used with banelings. Banelings are a counter to both marines and zealots so forcing your opponent to go with mineral units only will allow your banelings to do great amounts of damage. A fast air tech is also possible against protoss.
Replays will be uploaded later
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This is an original strategy and is largely based off the 7RR but stop many known counters to it. I haven't lost with it yet when I do not mess up the execution. I am 2000+ plat.
Impressive credentials
This build relies heavily on the element of surprise and is very much based on the 7 roach rush.
Most cheesy all ins do
If you executed the build order sucessfully, your roaches should be ready around 5:05
Good I only have to waste 5 minutes of my opponents life now.
If it is working, keep pumping roaches/lings.
I mean if you've degraded yourself to this build, what else are you gonna do, transition?
Replays will be uploaded later
Are they all platinum players with an equally illustrious list of contributions?
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I've seen this build before. Your drones wont make it in time to steal both extractors. And even if you do, a smart T/P can easily grab one geyser, when he sees 2 drones on the way to both gases.
I suppose it works OK in platinum.
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Note to readers SubtleArt lost to this build.
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There is no midgame when you have 13 drones mining minerals at the 7 minute mark
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Rofl this is why TL needs to remove unesscary post that is most likely to be known as "theory craft" This build only works when your opponent doesnt know how to react to it. and if this process of double gas steal works, then most likely move for toss or terran will do is probably going to nat and expoing or go full all-in. I really feel ashamed for knowing you as my friend just for posting this.
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Since when are roaches the counter to marines? Marines have always beaten them cost for cost. And roaches are only good against pure zealots, add in stalkers and it's alot more even
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On January 08 2011 06:48 Oleksandr wrote: I've seen this build before. Your drones wont make it in time to steal both extractors. And even if you do, a smart T/P can easily grab one geyser, when he sees 2 drones on the way to both gases.
I suppose it works OK in platinum.
This is why so many good players refuse to post in the strat section. It's all filled with bad players who make knee jerk assumptions 2 seconds after reading something without testing it out. On a two player map the 2 drones will always make it on time if the other player does a standard refinery / assimilator timing.
This build may be horrible but not that that reason.
On January 08 2011 06:52 mythyasha wrote: Note to readers SubtleArt lost to this build.
We'll have a Bo123190312830183019830909 and I'll let you do that build every time. I guarentee you won't win a single one
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On January 08 2011 06:56 1Eris1 wrote: Since when are roaches the counter to marines? Marines have always beaten them cost for cost. And roaches are only good against pure zealots, add in stalkers and it's alot more even
Lol is that a joke? You know why the good player to horrible player ratio on the strat forums is like 1:459839? Cause people like you post here with blatantly wrong statements that you're oblivious to and good players just get discouraged and ask themselves why they bother to reason with bronze players.
On January 08 2011 06:55 loveeholicce wrote: Rofl this is why TL needs to remove unesscary post that is most likely to be known as "theory craft" This build only works when your opponent doesnt know how to react to it. and if this process of double gas steal works, then most likely move for toss or terran will do is probably going to nat and expoing or go full all-in. I really feel ashamed for knowing you as my friend just for posting this.
Whoever the hell wrote this (And I have no idea who it is to be honest) must be a horrible person. Probably some chinese guy that goes to an expensive private school
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On January 08 2011 06:48 Oleksandr wrote: I've seen this build before. Your drones wont make it in time to steal both extractors. And even if you do, a smart T/P can easily grab one geyser, when he sees 2 drones on the way to both gases.
I suppose it works OK in platinum.
The drones arrive at 11/10 for the zerg and unless the terran/toss is going for a gas earlier than 13. Also, I have used it against diamond before but unless the opponent is expecting you to double gas then they won't react in time. Also, even if it does fail it doesn't put you as far behind as a failed attack.
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@ Stropheum, thats why this build cannot go into furthur transition becuase of low drone count. you simply cannot use this build jsut to break down your opponents economy. this is full all-in/bm all-in lol. i wouldnt reallly really rely on this build if i was a zerg user.
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@ SubtleArt. ROFL, whoever you are... you must be racist for thinking that i am chinese... tisk tisk... ever heard of reading my profile? :D
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@loveeholicce it is 17 drones at 5 min mark with 7 roaches with potential to do economic damage or win the game.
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On January 08 2011 07:01 mythyasha wrote: @loveeholicce it is 17 drones at 5 min mark with 7 roaches with potential to do economic damage or win the game.
And then once that fails you realize you have half the worker count of your opponent and a small handful of shitty units that move as fast as a snail.
On January 08 2011 07:01 mythyasha wrote: @loveeholicce it is 17 drones at 5 min mark with 7 roaches with potential to do economic damage or win the game.
Wow that loveholic guy u played must be wood league or something. Please post a useful rep. Unless your opponent is over 3000 diamond its meaningless honestly.
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You just cant simply rely on your roaches rofl. in the replay where i just went all-in, i didnt think about going to my nat really. if i did, you really wouldnt have the advvatnage...
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Bro play me in a bo3 we'll see how bad your gay rush crumbles.
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I've tried this a few times on small maps vs P for fun, it can work if their bad or if you just catch them off guard, but it is an all in so I would not suggest doing it. Especially if you're still in plat, which basicly means you still need to learn your basics. All ins like that can work/be fun once in a while, but relying on them as a whole will not make you a better player.
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surprised it even works in plat. this sounds like a silver level strategy.
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