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United States47024 Posts
On January 10 2011 05:03 Navi wrote:Show nested quote +On January 08 2011 21:39 Unentschieden wrote: You shouldn´t gimp yourself just because you think you might be less efficient sometimes. Max CDR on Vlad is simply too good for Transfusion and pool to complain about "wasting" CDR - which is a suprisingly cheap stat for what it does. It´s the same concept in a way as buying banshees on Mundo. Soulshroud is a rarely used item, especially after the new boots arrived. Vlad never ever gets bluebuff except from killing an enemy. It´s not like you passivly waste much. u guys are forgetting blue elixir cheap ass cdr and AP boost, which vlads who have their main items should be pumping for the rest of the game (getting it early is slightly gimped bcuz of the nerf, but it is still a good boost once u have your main items). hardcapping CDR on casters is generally inefficient because most casters can benefit from blue buff and blue elixir (or one or the other for sure) both of which give massive cdr. itemizing for cdr is generally less cost efficient than itemizing for AP because you pay for these passives, which as mentioned can be easily obtained from either blue buff or blue elixir. i would rather pay for deathcap passive and some other kickass AP item with a nice passive (like rylai!) than for items with cdr as one of their main selling points. If nothing else, itemizing to cdrcap is extremely inefficient lategame (if not midgame as well). This is what I was getting at.
Is the slight cost-efficiency gain of capping CDR first worth losing the option of having a massive effectiveness boost from blue elixir in mid- or late-game fights?
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Blue Pot still gives plenty AP even if you "waste" CDR by being capped. You don´t loose any option. However you decide between "wasting" gold during potduration or during non-potduration. Are you honestly suggesting to have bluepot running CONTANTLY?
Maxed CDR is a big deal for Vlad because it´s the main source of survivability (pool&transfusion) and damage (tides).
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United States47024 Posts
On January 10 2011 09:08 Unentschieden wrote: Blue Pot still gives plenty AP even if you "waste" CDR by being capped. You don´t loose any option. However you decide between "wasting" gold during potduration or during non-potduration. Are you honestly suggesting to have bluepot running CONTANTLY?
Maxed CDR is a big deal for Vlad because it´s the main source of survivability (pool&transfusion) and damage (tides). By late game, the scenarios in which you need blue elixir active are fairly contained, so having it up "constantly" isn't necessary. It's worth it to pop in a team-fight, and in anything less, you're not hurting to have capped CDR.
And I'd severely question whether blue elixirs are worth 250 gold if you're not making any use of the CDR (especially after the nerf).
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On January 10 2011 05:07 Navi wrote:Show nested quote +On January 10 2011 04:52 Kaniol wrote:On January 09 2011 23:46 BlackHat wrote: I have to disagree with not using your ult til the end of the fight. It increases all damage on them by 14% and your wasting a ton of potential damage if you use it to catch escapees, not to mention if you lose the fight you may not get to use it at all that way. Obviously I am not saying you initiate with it but putting it down as soon as you get a decent shot can really make or break a teamfight.
I just don't think Vlad brings much else to a fight other than that. If you can get close spamming tides can hurt them a lot, but if not all you can do is q a few times which does ok damage but is not very threatening. Initiating with his ult is even worse. I think the best way to ulti in teamfight is just like with most aoe non-cc ults - wait till both sides engage and then ult. If you ult too early enemies will just escape and fight a moment later with your ult on cd yes once one side or another is committed to fighting (like u catch their carry in a cc chain thru something like blitz grab -> stunfest or something and their team waltzes in to save him/her) then its most efficient to use on as many people as possible for aoe damage gayness. saving it for the finishing effect so that you can get a penta or using it as soon as you can hit all 5 (but your team doesn't have the mechanism to make them stay ) its either troll or badworthy lol old galio ult + old vlad ult used to be ridiculously efficient because of the high amounts of damage galio's ult output along with vlad being able to tides + transfusion during the duration, you could probably almost kill their entire team that way lol
Yeah that's what I was trying to get at, not saving for a last hit or just waltzing in and doing immediately but using asap when the other team is committed.
Also lol I used to run with a buddy of mine's galio. That shit was sooo brutal even I'm glad they nerfed it.
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The vast majority of high ELO vlads seem to be rushing deathcap first. With the changes to deathcap coming up soon, do you guys think that rylai first will become more trendy?
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You mean 100 extra gold? Not thinking thats going to be a big deterrent.
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On January 18 2011 16:40 Two_DoWn wrote: You mean 100 extra gold? Not thinking thats going to be a big deterrent.
oh, i heard that they were nerfing the starting AP or something because it was too efficient, guess not
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I agree vlad is pretty dumb in his current state with mass cdr, but as they basically given no clues to what they are going to do it's kinda hard to tell what's gonna happen. I really hope it doesn't end up being a straight up nerf though.
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i have a feeling that they're going to completely change transfusion (as i'm pretty sure most people laning against vlad consider it the most "annoying" spell).
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On January 23 2011 15:05 Navi wrote: i have a feeling that they're going to completely change transfusion (as i'm pretty sure most people laning against vlad consider it the most "annoying" spell).
Seems likely. Give him something that provides a less ridiculous heal, but maybe some CC and some skill (things Vlad is sorely lacking). Maybe like Mundo's cleaver, except if it hits it provides a more sigificant heal (5/15/25/35/45 above cost?) and silences instead of slows?
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what if they made transfusion a skillshot LOL with longer range i would play vlad everyday
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The problem is vlad's kit needs transfusion the way it is because you can't reliably cast anything else without it.
I feel like they could change transfusion to restore X% of max hp over x seconds if it kills a target and it would be better.
ie you can kill a minion to get the hp or harass an enemy and get none.
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On January 24 2011 03:46 Phrost wrote: The problem is vlad's kit needs transfusion the way it is because you can't reliably cast anything else without it.
I feel like they could change transfusion to restore X% of max hp over x seconds if it kills a target and it would be better.
ie you can kill a minion to get the hp or harass an enemy and get none. Sounds like a good fix to me. This solves the problem of HURP DURP HARASS WITH Q, TAKE NO DAMAGE
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Current problem with Vlad's Q is that this skill changes so much with lvls. At 1 it heals for like nothing and has long ass cd while maxed it heals nicely with very very low cd. And then it's heal also scales with AP. The difference between levels is WAY too high. Let's put aside AP scaling and just look at the skill lvl scaling - nidalee's heal isn't shitty at lvl 1/2, it's still very good because your HP is lower as well. I think if they just will want to change numbers they need to either give transfusion fixed CD (like 6s?) no matter which level it is or vastly kill it's AP scaling while making it give better heals early and worse heals later.
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On January 24 2011 05:53 Kaniol wrote: Current problem with Vlad's Q is that this skill changes so much with lvls. At 1 it heals for like nothing and has long ass cd while maxed it heals nicely with very very low cd. And then it's heal also scales with AP. The difference between levels is WAY too high. Let's put aside AP scaling and just look at the skill lvl scaling - nidalee's heal isn't shitty at lvl 1/2, it's still very good because your HP is lower as well. I think if they just will want to change numbers they need to either give transfusion fixed CD (like 6s?) no matter which level it is or vastly kill it's AP scaling while making it give better heals early and worse heals later.
I don't think nidalee's heal is a great design either tbh. If she were as popular and powerful as vlad people would probably hate it too.
I like the idea of only making it heal on a kill, that change would let you completely rework his Q numbers to something more sensible and consistent, and replace the passive on his E, which nobody seems to particularly like
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i dont know if this has been brought up yet but i love building an early morello's evil tome on vlad. its a good alternative to hautning guise (more AP, just as cheap and a good CDR)
the early 75 AP as well as CDR imo is more beneficial to vlad than haunting guise :/
his passive was nerfed a bit (iirc his HP -> AP was nerfed a bit) so its always better to go AP first I never build tank items on vlad because of this. (i try to avoid warmongs, etc)
my build:
morello's evil tome CDR boots RoA rylai's crystal scepter zhonya's hourglass deathcap
with this you have over 700 AP, 1000 HP (500 from rylai's, 650 from RoA and 50 armor) and that is before the passive kicks in. late game vlad is a monster. q for over 500, e for over 600, r does over 800 flat damage and 20% more damage to all of his other abilities. -insert rape here-
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Why are you building morello's and RoA on a manaless champion? O_o
If you want cdr runes+masteries+cdr boots+blue pot is plenty, get SV if you really want max cdr. You need deathcap asap to deal decent damage early/mid game.
EDIT: Oh, I just replied srsly to someone who everyone says is trolling. >_<
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Trigun: Vlad the Stampede
The boring title would be "Stanley's Stupid Revolver Build". If you understood the title: "You weeaboo."
This was basically made by stanley0506, who abused this + Jarman to get to 2.2k elo. Hey, if it works, it works, right? I've been using it with a decent amount of success.
Runes
CDR/Level Quints MPen Reds HP/Level Yellows CDR/Level Blues
Yeah, I don't know about the quints, but everything else looks solid. I've been using flat AP quints for my own page.
Masteries
9/0/21 with your standard caster masteries, in utility you just skip over the mana masteries.
Items
Boots + 3 pot THREE FUCKING HEXTECH REVOLVERS CDR boots Deathcap Armor+MR+HP in whatever form you need it
Playstyle
Basically you want to abuse the fact that spell vamp, combined with Vlad's natural regeneration, is stupid. The three revolvers let you pool offensively and spam E to actually gain back health and do decent amounts of damage - no longer making Vlad a Q/R bot in teamfights. He plays a bit like Swain in that the build turns Vlad into an AP tank instead of a straight AP carry. If you need to, you can delay the Deathcap for an earlier Zhonya's or Negatron if you're having some trouble surviving, but mostly you should just be able to go "lol 3 champions i use pool" and move into them to regain 50% of your HP.
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As soon as I saw the second revolver I would pick up an Executioner's Calling no questions asked.
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