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![[image loading]](http://i.imgur.com/z4Kiw.jpg) Vladimir The Crimson Reaper
Vladimir is a beefy spellcaster plain and simple. Due to his passive giving him HP he can take a few more hits than other casters but to offset this he usually gets a lot closer to the fight. His learning curve is slightly larger than other casters not because of his spell abilities, but because of the penalty for using sanguine pool at the wrong times.
Due to the fact that Vladimir does not use mana and has a large health regeneration spell he can basically stay in lane forever when unharassed. While this can modify some champion's builds, (needing to go back for specific items), Vladimir's item choices are so simple and direct that it just doesn't bother him in the slightest. Prepare to AFK farm and learn when strategically is the best time to go back with Vlad, because its so easy to perfect!
Vladimir is an excellent 1v1 champion as well as a stellar team fighter. As vlad, make sure you look at the abilities of your teammates and decide how to play the game from there. Should you be 5 man pushing towers down or trying to gank? etc. Vlad tanks Dragon reasonably well due to life steal, but will take at least some damage due to the recent buff.
Vladimir guides: NONE ATM: please post your guide in this thread and I'll link it here!
Vladimir The Crimson Reaper's abilities Patch V1.0.0.106 (from http://leagueoflegends.wikia.com)
Crimson Pact (Innate): Every 25 points of bonus health gives Vladimir 1 ability power and every 1 point of ability power gives Vladimir 1.8 bonus health (does not stack with itself).
Notes: Easily one of the best passives in the game, this passive defines Vladimir and gives him the luxury of building pure damage items and still gaining damage mitigation out of it. While HP by itself isn't ideal for tanking, it sure is welcome on a spellcaster!
Transfusion (Active): Vladimir drains the lifeforce of his target, dealing magic damage and healing himself for 25% (+0.25 per ability power) of that amount. Cooldown: 12 / 10 / 8 / 6 / 3 seconds Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Notes: This is Vladimir's bread and butter skill. Hurt the enemy, heal yourself, low cooldown. Make sure your pinky finger is well trained because you will be hitting Q a lot. Because of the cooldown reduction in higher levels of this spell it is REQUIRED to level first. There really is no other option. It must be done.
In advanced laning situations try using your Q to only harass instead of last hitting, or at least wait until the minion's health is very low so you don't push the lane as much. It's extremely tempting to one or two shot minions because of the fact that this spell has no cost and only benefits, but self control is a virtue. 
Sanguine Pool (Active): Vladimir sinks into a pool of blood for 2 seconds, becoming untargetable and slowing enemies above him by 50% for 1.5 seconds, and deals magic damage over the duration plus heals himself for 12.5% of that amount. Sanguine Pool also gives Vladimir a slight speed boost for 0.5 seconds.
- Cost: 20% current health
- Area of Effect:
Cooldown: 26 / 23 / 20 / 17 / 14 seconds Magic Damage: 80 / 135 / 190 / 245 / 300 (+15% of bonus Health) Speed Boost: About 35%
Notes: If there's any one point that separates a bad player from a good player on a purely champion skills level it's how the player uses Sanguine Pool. This spell takes away 20% of your current health. Think about that. If you have 4k health at the end of the game you just nuked yourself for 800 if you use it to initiate!
No, true uses for sanguine pool are very few and far between. 1) 1v1, use the pool at the end of your combo to let other skills refresh as well as slow/damage the enemy 2) Dodge a huge nuke. Did Veigar miss his stun, but still shooting the rest of the combo? are you tanking the tower after diving? 3) ESCAPING!!! when you are dying 20% of current health isn't so much, and the .5 second speed boost means when you're just in range of Olaf'/Ashe slow, you are now just out of range.
So unless the opposing Ryze has flat mana runes and started with a sapphire crystal, it's actually BETTER to take his Q than to dodge it with pool in the early game.
Tides of Blood
(Active): Vladimir unleashes a torrent of blood dealing magic damage to nearby enemies. Each cast gives him an Empowered stack (max 4), increasing his healing and regeneration by 8% per stack for 10 seconds. Additionally, his next tides of Blood deals 25% more damage and costs 50% more health per stack.
- Cooldown: 4.5 seconds
- Area of Effect: 620
Cost: 30 / 45 / 60 / 75 / 90 Health Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.45 per ability power)
Notes: Many people when playing Vlad for the first time completely miss the fact that this spell stacks 4 times. Charging stacks before initiating is an extremely useful skill and in Vlad vs. Vlad matchups will easily determine the winner. Also, keeping your stacks between creep/jungle waves is a really efficient way of dispatching entire groups of minion/monsters at once. Sure it costs health, but its the difference between being exposed for 5 seconds versus 25 seconds clearing a wave.
Hemoplague
(Active): Vladimir infects the target area with a virulent plague which increases the damage nearby enemies take from all sources by 14% for 5 seconds. After these 5 seconds, infected enemies take magic damage.
- Cost: 15% current health
- Range: 700
- Area of Effect:
Magic Damage: 150 / 250 / 350 (+0.7 per ability power) Cooldown: 150 / 135 / 120 seconds
Notes: Again, like Sanguine Pool, this spell should never be used to initiate a fight. Due to the fact it takes 15% of your current health, it really becomes an end-of-fight quadrakiller (good word right?) Match this up with ignite and watch the enemy try in vain to regain health before getting exploded.
Cool trick: Hemoplague does not agro turrets until the damage goes off! So you can tower dive, pool after a few heated exchanges to slow them and drop agro, plague, and get out.
RUNES
Reds: Magic Penetration reds are basically your only choice here. Nothing else compares for casters, so grab 'em.
Yellows: I love using HP/lvl yellows for the end game potency, but flat armor is probably the best choice because of how crappy your lvl<9 game is. Taking those few extra hits in lane will help you keep on the harass or allow you to save your Q from pushing the lane.
Blues: Many good choices for Vlad in blue slot. mres/lvl will allow you to take advantage of your giant HP pool and are probably the best choice. You can also try flat AP in conjunction with AP quints for an agressive early game, or AP/lvl for a more refined all-out build.
Quints:
No question here you want to boost your early game in the quint spot. Flat HP or Flat AP. I highly recommend the former unless you know what you're doing.
MASTERIES
Vladimir is a fun champ to play with alternative masteries. Since he doesn't have mana, and a lot of the pre-requirements for utility are mana based, it behooves the player to try alternative builds rather than the standards for other casters.
Some core vlad builds include 9/21/0, 9/0/21, 0/21/9 Examples: 9/0/21 build : Magic penetration and reduced cooldowns! There's only one sub-optimal mastery choice, the tier 1 utility ability Perseverance really sucks. 9/21/0 build : Magic penetration and early game defense! A few sub-optimal choices here, you won't be using the attack speed bonus from Ardor very much since your Q cooldown is so awesome and dodge is sooooo wonky on vlad. But if your early game is horrible and you magnify that by vlad's early game you might want to think about getting 21 defense. 0/21/9 build I think this is the best mastery setup for complete newbies or people who play aggressive enough to detriment their own leveling. You get the great defensive bonus for your early game as well as increased leveling and a bit of gold for that extra 5% of an item you never seem to have when you go back.
ITEM OVERVIEW This section is going to be a bit different than most guides. I'm going to give lists of items that Vladimir COULD use one way or another and list the pros/cons for that one item. There will be no builds per say, Read the in depth guides by other TL'ers to see what works!
Starting items: In order from best to worst, Doran's shield, ruby crystal, regrowth pendant. The reason you want to start the game with a defensive item is quite simply the cooldown on your Q. It's just too long to sustain you in the early game, and if you go pure AP you are putting way too much risk in the part of the game that demands zero risk.
![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) Doran's Shield + HP pot. By far this is the best way to start Vlad in the lane. The shield gives you everything you need to live in the early game, HP, a bit of armor to stop auto attacks from hurting, and a bit of regen. Its also extremely efficient in the stats it gives.
![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) Ruby Crystal. This item gives a bunch of HP sure, but certainly not as good as the shield due to the fact that your health is going to be less than 100% probably most of the laning phase as you trade pokes. The main reason to get it would be to build it early into Haunting Guise.
![[image loading]](http://i.imgur.com/KYfYu.png) Regrowth Pendant + HP pot. This item gives you plenty enough regen in tandem with your Q that you will stay at full HP. It also builds into Warmogs or Force of Nature. Going defensive on Vlad really defeats the purpose though, and never really works out in the end game, so this item is viable but really out shadowed by the other two.
Boots. Vlad actually has a bunch of weird choices for boots. Here's the selection and thoughts. I'll leave it up to individual builds to lay out what works best
![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) Boots of Swiftness: A very fun choice for when you are playing the gank game. Swiftness will let you get to side lanes faster and set up kills easier. They will also work very well in tandem with your Sanguine Pool's speed boost to escape bad situations.
![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) Ionian Boots of Lucidity: The newest addition in boot choices. Straight cooldown is extremely valuable to Vladimir both for laning stability as well as late game team fighting. Pressing Q more often keeps you alive, plain and simple.
![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) Mercury's Treads: By far the best choice for all around good Vladimir builds. You WILL get cc'ed because you WILL make them hate you. the small amount of magic resistance also synergizes with your giant HP pool very well since you won't be getting many other opportunities to buy mres.
![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) ![[image loading]](http://i.imgur.com/KYfYu.png) Sorcerer's Shoes: The old favorite for pure offense in spell casters. These are probably overshadowed by the cooldown boots in every respect now for Vlad, but still niche for teams with low amounts of CC and more than 20 mres.
Nuke Nuke Nuke!
Haunting Guise: This item is nice and cheap, plus gives a great bonus to get rid of base mres on every character. If you are playing around with boot choices you are almost obligated to get this item even though extreme late game it becomes a waste of an item slot.
Rylai's Crystal Scepter: This used to be a core item on Vlad, and is still extremely strong, but you just don't get enough money in the game to buy everything awesome. If you're having problems staying alive though, try this. It still works great with both sides of his passive as well as adding a much appreciated heavy slow to Vlad's Q.
Rabadon's Deathcap: The only other core item for Vlad. No surprise, its a giant chunk of AP.
Void Staff: This is a situational item to grab when your opponents are stacking mres. A great choice to grab if your good players in that game are all magic damage.
Quasi-Defensive Choices
Will of the Ancients: is a really fun item to play with. Enough spell vamp to make you laugh at the health costs of your spells, as well as a great aura to support your team. I would probably get this item if everyone is building tanky and starving for enough AP to win team fights. Not only will it let you stick with your tanky comrades for longer in the fight, but it will allow them to do more damage without getting resisted.
Zhonya's Hourglass: This is now a fantastic defensive caster item that fills a much needed hole in itemization. You get a good chunk of armor, a ton of AP, a bit of HP from your passive, and a cutsey active ability that might just save your life... or at least delay your death so teammates can finish them off. The active ability is very nice in the fact that you can use it to let your cooldowns reset, but it does make you a giant shining target for the enemy so be aware.
Abyssal Scepter: Abyssal Scepter reduction instead of penetration is important because the reduction helps your teammates, not because it can reduce magic resist below zero. Since reduction is applied before penetration, it can reduce below 0 ONLY if combined with spells that reduce magic resistance, and these are hard to come by. Pair it up with zhonyas for armor and you have a good one two punch of resistances while still keeping your AP and HP reasonable.
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My current theory is that you want to do 9/0/21
mpen/armor/flat CDR/flat HP
open d-shield and then target the following items in whatever order makes sense: CDR Boots, rylai's, deathcap, zhonya's, void staff, will of the ancients
Basically, CDR Boots, that pregame spec and blue elixir = ~40% CDR and then you just build retarded AP Shit.
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Uh,
Vlad has a higher skillcap than other casters?
ok
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On January 07 2011 03:12 Odds wrote: Uh,
Vlad has a higher skillcap than other casters?
ok
Actually that's kind of true. Most casters have a 1-2-3 combo they just need to pull off, and will have some mechanic that makes them different than the others. A bad Vlad and a good Vlad are a really really large difference though, one main thing being his pool usage which is very versatile but definitely if used wrong you can turn a kill (double, triple, QUADRA) into a silly death.
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United States47024 Posts
On January 07 2011 03:12 Odds wrote: Uh,
Vlad has a higher skillcap than other casters?
ok Just because Vlad is forgiving doesn't mean that the difference between a good Vlad and a bad Vlad can't be extremely high.
Same thing as Anivia really--an Anivia that never casts a wall can still do a fuckton of damage with REQE combos in teamfights, but good walls will still comparatively be an absurd blowout. Egg is a forgiving mechanic, but being forgiving generally has very little to do with "optimal" play.
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runes i do are mpen/hp/ap18/hp masteries 9 0 21
r>q>w>e get lv1 e at 4, its nice to harass with. mainly w is for escape/clear aggro. dont overextend until u get a nice CD on it (around 12). start off with amp tome and hppot. sorcerer or merc depending on the team. didnt try cdr boots yet, but besides pool, his cds are short so the effect isnt as big as the other 2 boots, imo.
upgrade amp to rylais (giant belt first). if u can afford and have a decent team, get a mejais first. then go for deathcap.
get 3 (2 if mejais) of the following: FoN (high mgc dmg team) Abs scp (high mgc dmg and MRs team) zhonias warmog Spirit visage Void staff (i think 40% is overdoing it with the 15%+ runes+ boots + abs is nice)
i personnaly dont like spell vamp on vlad. i think q is enough. but u can go ahead and get a hextech gunblade. have some supporter buy the WoA.
6th: lichbane
pubs: if u know what u doing u can get mejais and leviathan. but its very hard to get them to 20
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United States47024 Posts
Amp tome start is bad. Vlad's 1-5 laning is already extremely weak, and the gain from starting Amp Tome isn't worth making your laning even weaker. Doran's Shield is definitely the better start IMO.
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Yeah shield is a thousand times better. If you really don't want a dead end item for some reason I'd rather open rejuv bead and sell it later than an amp tome.
doran's ring actually seems pretty sweet on paper but I haven't tried it cuz haven't done math yet.
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DRing is about 14 more AP than DShield with roughly equal HP and no Armor or HP Regen. I don't think 14 early AP is better than 8 Armor and 8 HP/5, but that's for you guys to figure out I guess.
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United States47024 Posts
The fact that Doran's Shield is a dead-end item means very little since against anyone good, the disadvantage of having no sustainability will snowball into a disadvantage that's worth more than the gold value differential of getting Rylais a little faster.
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Added in items.
Yeah, starting amp tome is only viable on jungle fiddle. There isn't a single other real-world use for that start.
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Void Staff, Abyssal Scepter, Will of the Ancients and Zhonya's Hourglass all deserve to be mentioned in the item section and you should not pretend that opening ruby or regrowth is a legit option next to d-shield or that Boots of Swiftness are ever worth it (I can think of literally 0 scenarios where I'd want them over the other 3 on Vlad).
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What about Visage? CDR, Health, better healing?.
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Honestly Spirit Visage is not very good on Vlad.. you'd be much better off going for a Haunted Guise early game instead, after boots (or after boots + SS if your team is destroying).
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I think Visage lost its niche to CDR boots tbh. Though I suppose there's still a case for Mercs + SV vs. teams where you need the early MRes.
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what I run when I get the chance to play Vlad: (he is usually banned at the 1200s t.t ) 9/0/21 mpen, hp/level, ap/level, msped items: dorans shield spirit visage mercs crystal scepter deathcap (last two order might change depending) abyss scepter Voidstaff (haven't been able to try hourglass yet, and I rarely get soulstealer unless I am certain I will get loads of kills)
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u guise are all haters amp tome numbah wan noobstomp start need dat mejais asap
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On January 07 2011 04:37 Mogwai wrote: Void Staff, Abyssal Scepter, Will of the Ancients and Zhonya's Hourglass all deserve to be mentioned in the item section and you should not pretend that opening ruby or regrowth is a legit option next to d-shield or that Boots of Swiftness are ever worth it (I can think of literally 0 scenarios where I'd want them over the other 3 on Vlad).
I'll add them later. Also added * ratings to items you mentioned are controversial to show value.
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also of note is that Sorc Shoes do worse vs. Tanky teams that would be building MRes than they would do vs. Squishy teams not building MRes.
in general, cheap flat penetration like Sorc Shoes, Haunting Guise and Brutalizer are niche items that perform best when they are penetrating a stat that your opponents have not got around to building yet.
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On January 07 2011 06:43 Mogwai wrote: also of note is that Sorc Shoes do worse vs. Tanky teams that would be building MRes than they would do vs. Squishy teams not building MRes.
in general, cheap flat penetration like Sorc Shoes, Haunting Guise and Brutalizer are niche items that perform best when they are penetrating a stat that your opponents have not got around to building yet.
its sad how completely merc treads crushes sorc and guise with passive and cost efficiency lul.
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gawd how is rylai's not a core item? What you get in it's place? it's the second item I get. Also ideal skill order should be r > q > e > w. If you're in a fight long enough to use pool twice wtf you doin?
my build: 9/0/21 mp marks health seals ap/level glyphs ap quint
q hits the 2 second cooldown when you're level 9 so it's why I chose ap/level glyphs
start with doran's, get boots, get giant belt turn it into rylai's, deathcap, void staff, deathcap, sell doran's for another deathcap
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United States47024 Posts
IMO Rylais is core. Rylais is the only way you can stay on-par with every other good AP caster in terms of CC. You'll have raw damage, but without Rylais you won't be able to match up to Annie/Kennen's stuns or Anivia's slows.
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Rather there than being any core items where you need to get them in any set order, I think of there being some flexibility in order choice. For instance if the enemy team is ahead and are looking for teamfights and your team needs to win one to exert any map control (pushing or killing baron nashor) then deathcap will be much more helpful than rylai because its passive and pure AP will allow for much more damage output than rylais would for comparable prices, and chasing isn't the primary objective so much as dealing absurd damage asap is (If your team has absolutely no cc at all this may change, but if so you probably did something wrong at the select screen lol). If the enemy team isn't looking for teamfights and you're doing well or there is an absurdly long laning phase, rylais is a great item to have as it makes you an obnoxious ganker as well as hard to gank yourself. But yes those two items are probably the first two that you will want to complete for their passives (other than boots ofc). They're both great items too in that the components are immediately helpful (with your passive and immediately appreciate-able increase on your nukes) and are fairly accessible as well.
btw yango i herd ur doing ur finals when u done?
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Yeah Rylais is great because you don´t really want to initiate with bloodpool. Really great however are the new CDR boots - they directly improve his harrass/survivability at the point where he is vulnerable, pre lvl 9 Transfusion.
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Rylai's isn't just core because the slow is nice, it's core because it's ridiculously stupidly super-efficient on Vlad -- it gives a ton of both AP and HP. If you're not opening Rylai's, you damned well better be going Mejai's -> Levi, because anything else is simply worse (and the full-snowball thing is honestly pretty troll).
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Snowball is not needed on vlad, with the exception of mejais. Tank builds don't work as well as AP builds for Vlad since he is a caster after all, and having huge amounts of health with mediocre damage output isn't as good as having great damage output and decent health (~3kish). Deathcap is probably core now since it straight up adds 200+ AP and 350+ health, and Hourglass adds even more invulnerability and AP to help. Besides that, CD boots, Rylais, and maybe a Majais (situational) would be the rest of items. Not in the order i posted though.
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On January 07 2011 09:16 oberon wrote: Rylai's isn't just core because the slow is nice, it's core because it's ridiculously stupidly super-efficient on Vlad -- it gives a ton of both AP and HP. If you're not opening Rylai's, you damned well better be going Mejai's -> Levi, because anything else is simply worse (and the full-snowball thing is honestly pretty troll).
"super efficient" deathcap is more "super efficient" in terms of pure numbers if u ask me the slow is the only reason you would get it over deathcap, the extra hp is irrelevant in most reasonable scenarios
edit: lolyangogotowned To be fair though, rylais is also more "accessible" in that its components are cheaper piece by piece (I haven't actually checked but cap is NLR + rod right?). Its easier to get blasting rod + tome on a b than it is to get NLR
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United States47024 Posts
On January 07 2011 09:16 oberon wrote: Rylai's isn't just core because the slow is nice, it's core because it's ridiculously stupidly super-efficient on Vlad -- it gives a ton of both AP and HP. If you're not opening Rylai's, you damned well better be going Mejai's -> Levi, because anything else is simply worse (and the full-snowball thing is honestly pretty troll). From a pure stats perspective, I'm pretty sure Deathcap is more cost-effective than Rylais even on Vladimir--particularly since the passive scales up your from-HP AP, which then scales back into your HP. It's not like being HP + AP makes Rylais better than Deathcap being pure AP.
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Rylai's is worth getting just for the slow because it allows vlad to combo without the other person just walking out of casting range. Busting out pool just for the slow becomes extremely dangerous lategame since thats the only thing preventing vlad from being focused to extinction.
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We're not saying that rylais isn't worth getting on vlad, we're just countering his argument that its stats are so goddamn cost effective that it is the TO-GO item to rush on vlad
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I always get Rylais first because the slow I feel in my playstyle is required to be effective. The Hp isn't a deal breaker but most reasonable people will be running from a vlad not sitting there getting wailed on and he's not the kind of caster that kills you in 1 volley of spells (maybe 2 transfusions if you break out everything and your ult)
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He's also kind of slow and there's really no other way to catch people but to burn pool or summoners, both of which have heavy costs associated with them.
I'm really thinking hourglass might be better than cap on him btw, this is the first caster where I've felt that at all. Cap has been kinda 'win-more' for me in that it only really helps your team when you would be in a position to crush with pretty much any ap item.
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On January 07 2011 09:48 TheYango wrote:Show nested quote +On January 07 2011 09:16 oberon wrote: Rylai's isn't just core because the slow is nice, it's core because it's ridiculously stupidly super-efficient on Vlad -- it gives a ton of both AP and HP. If you're not opening Rylai's, you damned well better be going Mejai's -> Levi, because anything else is simply worse (and the full-snowball thing is honestly pretty troll). From a pure stats perspective, I'm pretty sure Deathcap is more cost-effective than Rylais even on Vladimir--particularly since the passive scales up your from-HP AP, which then scales back into your HP. It's not like being HP + AP makes Rylais better than Deathcap being pure AP.
Evidence please? I'm fairly sure this is not the case, because you'd create an infinite loop.
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United States47024 Posts
On January 07 2011 12:01 oberon wrote:Show nested quote +On January 07 2011 09:48 TheYango wrote:On January 07 2011 09:16 oberon wrote: Rylai's isn't just core because the slow is nice, it's core because it's ridiculously stupidly super-efficient on Vlad -- it gives a ton of both AP and HP. If you're not opening Rylai's, you damned well better be going Mejai's -> Levi, because anything else is simply worse (and the full-snowball thing is honestly pretty troll). From a pure stats perspective, I'm pretty sure Deathcap is more cost-effective than Rylais even on Vladimir--particularly since the passive scales up your from-HP AP, which then scales back into your HP. It's not like being HP + AP makes Rylais better than Deathcap being pure AP. Evidence please? I'm fairly sure this is not the case, because you'd create an infinite loop. From the LoL wiki:
While specifically noted that Crimson Pact will not stack with itself, any Ability Power gained through Crimson Pact will be affected by Rabadon's Deathcap. The ability power added in this way will be converted into Health through Crimson Pact.
It doesn't create an infinite loop, because regardless of the effect scaling off Deathcap, it still doesn't change the fact that Crimson Pact doesn't scale off itself.
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The loop is infinite, but it converges pretty quickly.
Same as with Kayle
100AD gives 30AP, which gives 3AD, which gives 1 AP, which gives 0.1AD....
etc
Add it all up and you still only get
103AD and 31AP
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On January 07 2011 13:38 Juicyfruit wrote: The loop is infinite, but it converges pretty quickly.
Same as with Kayle
100AD gives 30AP, which gives 3AD, which gives 1 AP, which gives 0.1AD....
etc
Add it all up and you still only get
103AD and 31AP
i'm fairly certain that they made it so that the passives don't scale off each other because people who don't know what limits and derivatives are wouldn't be scared of vlad and kayle op but yes, even if they did, as juicy wrote, the only differences would be <1 AP and ad in most cases.
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On January 07 2011 10:37 Phrost wrote: I always get Rylais first because the slow I feel in my playstyle is required to be effective. The Hp isn't a deal breaker but most reasonable people will be running from a vlad not sitting there getting wailed on and he's not the kind of caster that kills you in 1 volley of spells (maybe 2 transfusions if you break out everything and your ult)
rylai is solo q god but honestly, dealing absurd damage is almost always preferable in team oriented play, especially if your team is intelligent enough to take enough cc.
imagine for an instant that you are a vlad with rylai, and your team starts dragon and proceeds to get engaged upon by the enemy team. then imagine that you are a vlad with a deathcap, and your team fights the same fight.
your damage output is much larger (you get more than twice the AP from rylais with deathcap, vlad's passive included), and if you can force them off you you can easily finish off your objective.
While rylais does help with chasing, chasing for kills isn't the optimal solution in all cases (indeed it is often a bad choice, because the time you spend chasing could be used to aid your allies against other opponents in the case of a large fight or taking out towers/buffs/dragon). If your team is organized enough that you are confident in forcing fights at towers when you have vision on one of their teammates at a diff location, getting deathcap is a legitimate first item.
and hell, if you chase them out of lane, good for you. if you chase them out of a teamfight, even better for you. use that time to wipe out th eir teammates/tower. Honestly, if they are intelligent enough, rylai slow won't be enough to kill them unless you get an assist from your jungler.
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I hadn't really thought about it until reading this argument... but there is only 200 gold (actually 195) difference between the two.
Deathcap needs two trips of 1700 and 1600 to be made... or 3 of 860, 840 and 1600. Rylai's can be split up alot more... the largest trip only has to be 1100 (as compared to 1600). However with Vlad's survivability in lane it shouldn't be a huge issue to farm up the extra 500.
If ranged carries have to farm up 1850, farming up 1600 shouldn't be a big deal for Vlad... gonna have to consider deathcap rushes on him when I finish farming IP for him.
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On January 07 2011 22:21 Dgiese wrote: I hadn't really thought about it until reading this argument... but there is only 200 gold (actually 195) difference between the two.
Deathcap needs two trips of 1700 and 1600 to be made... or 3 of 860, 840 and 1600. Rylai's can be split up alot more... the largest trip only has to be 1100 (as compared to 1600). However with Vlad's survivability in lane it shouldn't be a huge issue to farm up the extra 500.
If ranged carries have to farm up 1850, farming up 1600 shouldn't be a big deal for Vlad... gonna have to consider deathcap rushes on him when I finish farming IP for him.
If you can't farm 2k in 2 sittings as vlad then maybe Rylais is a good item for you in that game. Basically for more defense. Vlad has got to be the easiest AFK farmer in the game. Even kennen has to get in melee range and sivir will run out of mana eventually as well as not being able to optimally keep a lane in the correct position.
So yeah, deathcap is an easy farm, but you bring up a good point in that if you are forced back a bunch you might want to concider the extra survivability of rylais -> zhonyas over pure DPS. Maybe even skip deathcap completely if you have another carry doing good in the game and you're not doing so hot.
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Added Runes, Masteries, and more items to the OP. Check it out and tell me if I'm wrong... Just do it gently because I'm so sensitive!
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Czech Republic11293 Posts
I would like to nitpick 2 things: Abyssal Scepter reduction instead of penetration is important because the reduction helps your teammates, not because it can reduce magic resist below zero. Since reduction is applied before penetration, it can reduce below 0 ONLY if combined with spells that reduce magic resistance, and these are hard to come by. Zhonya's Hourglass is cost inefficient unless you want the active or fill your last slot with something really expensive. You get less stats for it's cost than you would with the small items, which is really poor for something so expensive. Since as a defensive caster item it kind of sucks, maybe armor/lvl seals might not be unreasonable.
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Added your Abyssal words. As for Zhonyas that's up to individual builds. Most end game items are cost-inefficient if you don't put a value on their passives. Their main bonus is they only take up one spot.
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Zhonya still allows for a bitchy "pool -> zhonya -> pool i'm invincible" vlad play
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If the enemy team does not comprise of more than 2 people who get mr early, I would highly recommend grabbing sorc boots over anything else. You can swap it out later on for merc/lucidity if you want, but having the 49 mpen at lvl9 after rushing sorc boots and haunting guise is amazing. You'll be doing full damage to anyone in the game that hasn't bought mr items yet.
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On January 07 2011 13:38 Juicyfruit wrote: The loop is infinite, but it converges pretty quickly.
Same as with Kayle
100AD gives 30AP, which gives 3AD, which gives 1 AP, which gives 0.1AD....
etc
Add it all up and you still only get
103AD and 31AP
Riot specifically mentioned when vlad came out that his passive would not loop. kayle's and jax+ atmas does, but vlad's does not.
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O~ that's weird and inconsistent, but good to know.
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I would get Abysmal over Void on Vlad in most situations, since you can just roll squishies with RQEWEQ and 70 MPen. Void is usually one of my last items, unless you have 3+ AP Carries and they start stacking MR on every hero
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United States47024 Posts
On January 08 2011 01:21 Exadra wrote: If the enemy team does not comprise of more than 2 people who get mr early, I would highly recommend grabbing sorc boots over anything else. You can swap it out later on for merc/lucidity if you want, but having the 49 mpen at lvl9 after rushing sorc boots and haunting guise is amazing. You'll be doing full damage to anyone in the game that hasn't bought mr items yet. Strictly speaking, masteries + sorc boots does full damage to anyone who hasn't bought MR yet (the base being 30), or at least close enough to full damage that you won't get full value out of Haunting Guise. You only need the Guise if they got Mercs or any other Null-Magic Mantle-based item (e,g. Lichbane). If their team actually gets Negatron-based items, you're better off with Lucidity + Void Staff.
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On January 08 2011 02:22 Juicyfruit wrote: O~ that's weird and inconsistent, but good to know.
It´s not. The infinte loop USED to work but doesn´t anymore on anyone.
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My current vlad build: 9/0/21 maxing cdr and no mana caster stuff. Red mpen, yellow hp/lvl, flat cdr blue, hp quints. (Though I think I would run flat AP quints if I had them). Ghost/ignite. QWQE then R>Q>E>W
Start with Dorans shield, play fairly defensively until 7/9 where q gets low enough cd that you can use it to harass. Use W to escape from any ganks. Then once you are higher level and with a shop trip you can easily own your lane up with your ridiculous low cd spells.
Item build: Dorans Shield CDR boots Spirit Visage Deathcap Rylais Hourglass
If you feel like your team is slightly retarded or you are getting focused a lot you can get Hourglass before rylais as it makes you quite a bit harder to kill combined with pool.
Basically, get 40% cdr then own everything with your spells.
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United States47024 Posts
What's the point of running 9/0/21, CDR boots, AND Spirit Visage? You over-cap CDR that way, and leave no room for a Blue Elixir to fill in.
If you're going to cap CDR that quickly, at least cut enough CDR runes to hit exactly 40%--you've got 9% from masteries and 27% from items meaning you need 6-7 CDR glyphs and can put something else in the remaining slots.
Personally, I'd rather just skip Visage, and use a Blue Elixir late game if you want to fill in that last 10% CDR for a big fight.
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In game I had like 39% (I think) with kindlegem+cdr boots so I just upgraded the gem anyway. (no blue pot involved)
Ye, skipping spirit visage might be better, but haven't done the maths behind it.
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On January 08 2011 04:15 TheYango wrote:Show nested quote +On January 08 2011 01:21 Exadra wrote: If the enemy team does not comprise of more than 2 people who get mr early, I would highly recommend grabbing sorc boots over anything else. You can swap it out later on for merc/lucidity if you want, but having the 49 mpen at lvl9 after rushing sorc boots and haunting guise is amazing. You'll be doing full damage to anyone in the game that hasn't bought mr items yet. Strictly speaking, masteries + sorc boots does full damage to anyone who hasn't bought MR yet (the base being 30), or at least close enough to full damage that you won't get full value out of Haunting Guise. You only need the Guise if they got Mercs or any other Null-Magic Mantle-based item (e,g. Lichbane). If their team actually gets Negatron-based items, you're better off with Lucidity + Void Staff.
The problem is that most people get merc treads anyway, so they'll be up at around 50+mr. This is why I go for 49 mpen with sorc and guise. After my core (guise, deathcap, rylais) i also do abyssal for an additional 20 mr reduction, which is great and allows me to do decent damage even to tanks, in addition to getting me up to 100mr for some survivability
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United States47024 Posts
On January 08 2011 09:44 Goshawk. wrote: In game I had like 39% (I think) with kindlegem+cdr boots so I just upgraded the gem anyway. (no blue pot involved)
Ye, skipping spirit visage might be better, but haven't done the maths behind it. It might just be my personal preference, but I've never really liked the idea of hard-capping CDR off items. There are just too many sources of temporary or incidental CDR that can end up going to waste if you decide to hard-cap CDR.
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On January 08 2011 10:53 TheYango wrote:Show nested quote +On January 08 2011 09:44 Goshawk. wrote: In game I had like 39% (I think) with kindlegem+cdr boots so I just upgraded the gem anyway. (no blue pot involved)
Ye, skipping spirit visage might be better, but haven't done the maths behind it. It might just be my personal preference, but I've never really liked the idea of hard-capping CDR off items. There are just too many sources of temporary or incidental CDR that can end up going to waste if you decide to hard-cap CDR. Soul Shroud and Blue Buff. Too many? Some champs have CDR abilities, but you know about those before you buy items.
If there was no hardcap, CDR would have to be a multiplicative stat like dodge, or else it would be way too good.
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You shouldn´t gimp yourself just because you think you might be less efficient sometimes. Max CDR on Vlad is simply too good for Transfusion and pool to complain about "wasting" CDR - which is a suprisingly cheap stat for what it does. It´s the same concept in a way as buying banshees on Mundo. Soulshroud is a rarely used item, especially after the new boots arrived. Vlad never ever gets bluebuff except from killing an enemy. It´s not like you passivly waste much.
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I have to disagree with not using your ult til the end of the fight. It increases all damage on them by 14% and your wasting a ton of potential damage if you use it to catch escapees, not to mention if you lose the fight you may not get to use it at all that way. Obviously I am not saying you initiate with it but putting it down as soon as you get a decent shot can really make or break a teamfight.
I just don't think Vlad brings much else to a fight other than that. If you can get close spamming tides can hurt them a lot, but if not all you can do is q a few times which does ok damage but is not very threatening.
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On January 09 2011 23:46 BlackHat wrote: I have to disagree with not using your ult til the end of the fight. It increases all damage on them by 14% and your wasting a ton of potential damage if you use it to catch escapees, not to mention if you lose the fight you may not get to use it at all that way. Obviously I am not saying you initiate with it but putting it down as soon as you get a decent shot can really make or break a teamfight.
I just don't think Vlad brings much else to a fight other than that. If you can get close spamming tides can hurt them a lot, but if not all you can do is q a few times which does ok damage but is not very threatening. Initiating with his ult is even worse. I think the best way to ulti in teamfight is just like with most aoe non-cc ults - wait till both sides engage and then ult. If you ult too early enemies will just escape and fight a moment later with your ult on cd
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On January 08 2011 21:39 Unentschieden wrote: You shouldn´t gimp yourself just because you think you might be less efficient sometimes. Max CDR on Vlad is simply too good for Transfusion and pool to complain about "wasting" CDR - which is a suprisingly cheap stat for what it does. It´s the same concept in a way as buying banshees on Mundo. Soulshroud is a rarely used item, especially after the new boots arrived. Vlad never ever gets bluebuff except from killing an enemy. It´s not like you passivly waste much.
u guys are forgetting blue elixir cheap ass cdr and AP boost, which vlads who have their main items should be pumping for the rest of the game (getting it early is slightly gimped bcuz of the nerf, but it is still a good boost once u have your main items).
hardcapping CDR on casters is generally inefficient because most casters can benefit from blue buff and blue elixir (or one or the other for sure) both of which give massive cdr. itemizing for cdr is generally less cost efficient than itemizing for AP because you pay for these passives, which as mentioned can be easily obtained from either blue buff or blue elixir. i would rather pay for deathcap passive and some other kickass AP item with a nice passive (like rylai!) than for items with cdr as one of their main selling points. If nothing else, itemizing to cdrcap is extremely inefficient lategame (if not midgame as well).
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On January 10 2011 04:52 Kaniol wrote:Show nested quote +On January 09 2011 23:46 BlackHat wrote: I have to disagree with not using your ult til the end of the fight. It increases all damage on them by 14% and your wasting a ton of potential damage if you use it to catch escapees, not to mention if you lose the fight you may not get to use it at all that way. Obviously I am not saying you initiate with it but putting it down as soon as you get a decent shot can really make or break a teamfight.
I just don't think Vlad brings much else to a fight other than that. If you can get close spamming tides can hurt them a lot, but if not all you can do is q a few times which does ok damage but is not very threatening. Initiating with his ult is even worse. I think the best way to ulti in teamfight is just like with most aoe non-cc ults - wait till both sides engage and then ult. If you ult too early enemies will just escape and fight a moment later with your ult on cd
yes once one side or another is committed to fighting (like u catch their carry in a cc chain thru something like blitz grab -> stunfest or something and their team waltzes in to save him/her) then its most efficient to use on as many people as possible for aoe damage gayness. saving it for the finishing effect so that you can get a penta or using it as soon as you can hit all 5 (but your team doesn't have the mechanism to make them stay ) its either troll or badworthy lol
old galio ult + old vlad ult used to be ridiculously efficient because of the high amounts of damage galio's ult output along with vlad being able to tides + transfusion during the duration, you could probably almost kill their entire team that way lol
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United States47024 Posts
On January 10 2011 05:03 Navi wrote:Show nested quote +On January 08 2011 21:39 Unentschieden wrote: You shouldn´t gimp yourself just because you think you might be less efficient sometimes. Max CDR on Vlad is simply too good for Transfusion and pool to complain about "wasting" CDR - which is a suprisingly cheap stat for what it does. It´s the same concept in a way as buying banshees on Mundo. Soulshroud is a rarely used item, especially after the new boots arrived. Vlad never ever gets bluebuff except from killing an enemy. It´s not like you passivly waste much. u guys are forgetting blue elixir cheap ass cdr and AP boost, which vlads who have their main items should be pumping for the rest of the game (getting it early is slightly gimped bcuz of the nerf, but it is still a good boost once u have your main items). hardcapping CDR on casters is generally inefficient because most casters can benefit from blue buff and blue elixir (or one or the other for sure) both of which give massive cdr. itemizing for cdr is generally less cost efficient than itemizing for AP because you pay for these passives, which as mentioned can be easily obtained from either blue buff or blue elixir. i would rather pay for deathcap passive and some other kickass AP item with a nice passive (like rylai!) than for items with cdr as one of their main selling points. If nothing else, itemizing to cdrcap is extremely inefficient lategame (if not midgame as well). This is what I was getting at.
Is the slight cost-efficiency gain of capping CDR first worth losing the option of having a massive effectiveness boost from blue elixir in mid- or late-game fights?
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Blue Pot still gives plenty AP even if you "waste" CDR by being capped. You don´t loose any option. However you decide between "wasting" gold during potduration or during non-potduration. Are you honestly suggesting to have bluepot running CONTANTLY?
Maxed CDR is a big deal for Vlad because it´s the main source of survivability (pool&transfusion) and damage (tides).
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United States47024 Posts
On January 10 2011 09:08 Unentschieden wrote: Blue Pot still gives plenty AP even if you "waste" CDR by being capped. You don´t loose any option. However you decide between "wasting" gold during potduration or during non-potduration. Are you honestly suggesting to have bluepot running CONTANTLY?
Maxed CDR is a big deal for Vlad because it´s the main source of survivability (pool&transfusion) and damage (tides). By late game, the scenarios in which you need blue elixir active are fairly contained, so having it up "constantly" isn't necessary. It's worth it to pop in a team-fight, and in anything less, you're not hurting to have capped CDR.
And I'd severely question whether blue elixirs are worth 250 gold if you're not making any use of the CDR (especially after the nerf).
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On January 10 2011 05:07 Navi wrote:Show nested quote +On January 10 2011 04:52 Kaniol wrote:On January 09 2011 23:46 BlackHat wrote: I have to disagree with not using your ult til the end of the fight. It increases all damage on them by 14% and your wasting a ton of potential damage if you use it to catch escapees, not to mention if you lose the fight you may not get to use it at all that way. Obviously I am not saying you initiate with it but putting it down as soon as you get a decent shot can really make or break a teamfight.
I just don't think Vlad brings much else to a fight other than that. If you can get close spamming tides can hurt them a lot, but if not all you can do is q a few times which does ok damage but is not very threatening. Initiating with his ult is even worse. I think the best way to ulti in teamfight is just like with most aoe non-cc ults - wait till both sides engage and then ult. If you ult too early enemies will just escape and fight a moment later with your ult on cd yes once one side or another is committed to fighting (like u catch their carry in a cc chain thru something like blitz grab -> stunfest or something and their team waltzes in to save him/her) then its most efficient to use on as many people as possible for aoe damage gayness. saving it for the finishing effect so that you can get a penta or using it as soon as you can hit all 5 (but your team doesn't have the mechanism to make them stay ) its either troll or badworthy lol old galio ult + old vlad ult used to be ridiculously efficient because of the high amounts of damage galio's ult output along with vlad being able to tides + transfusion during the duration, you could probably almost kill their entire team that way lol
Yeah that's what I was trying to get at, not saving for a last hit or just waltzing in and doing immediately but using asap when the other team is committed.
Also lol I used to run with a buddy of mine's galio. That shit was sooo brutal even I'm glad they nerfed it.
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The vast majority of high ELO vlads seem to be rushing deathcap first. With the changes to deathcap coming up soon, do you guys think that rylai first will become more trendy?
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You mean 100 extra gold? Not thinking thats going to be a big deterrent.
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On January 18 2011 16:40 Two_DoWn wrote: You mean 100 extra gold? Not thinking thats going to be a big deterrent.
oh, i heard that they were nerfing the starting AP or something because it was too efficient, guess not
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I agree vlad is pretty dumb in his current state with mass cdr, but as they basically given no clues to what they are going to do it's kinda hard to tell what's gonna happen. I really hope it doesn't end up being a straight up nerf though.
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i have a feeling that they're going to completely change transfusion (as i'm pretty sure most people laning against vlad consider it the most "annoying" spell).
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On January 23 2011 15:05 Navi wrote: i have a feeling that they're going to completely change transfusion (as i'm pretty sure most people laning against vlad consider it the most "annoying" spell).
Seems likely. Give him something that provides a less ridiculous heal, but maybe some CC and some skill (things Vlad is sorely lacking). Maybe like Mundo's cleaver, except if it hits it provides a more sigificant heal (5/15/25/35/45 above cost?) and silences instead of slows?
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what if they made transfusion a skillshot LOL with longer range i would play vlad everyday
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The problem is vlad's kit needs transfusion the way it is because you can't reliably cast anything else without it.
I feel like they could change transfusion to restore X% of max hp over x seconds if it kills a target and it would be better.
ie you can kill a minion to get the hp or harass an enemy and get none.
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On January 24 2011 03:46 Phrost wrote: The problem is vlad's kit needs transfusion the way it is because you can't reliably cast anything else without it.
I feel like they could change transfusion to restore X% of max hp over x seconds if it kills a target and it would be better.
ie you can kill a minion to get the hp or harass an enemy and get none. Sounds like a good fix to me. This solves the problem of HURP DURP HARASS WITH Q, TAKE NO DAMAGE
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Current problem with Vlad's Q is that this skill changes so much with lvls. At 1 it heals for like nothing and has long ass cd while maxed it heals nicely with very very low cd. And then it's heal also scales with AP. The difference between levels is WAY too high. Let's put aside AP scaling and just look at the skill lvl scaling - nidalee's heal isn't shitty at lvl 1/2, it's still very good because your HP is lower as well. I think if they just will want to change numbers they need to either give transfusion fixed CD (like 6s?) no matter which level it is or vastly kill it's AP scaling while making it give better heals early and worse heals later.
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On January 24 2011 05:53 Kaniol wrote: Current problem with Vlad's Q is that this skill changes so much with lvls. At 1 it heals for like nothing and has long ass cd while maxed it heals nicely with very very low cd. And then it's heal also scales with AP. The difference between levels is WAY too high. Let's put aside AP scaling and just look at the skill lvl scaling - nidalee's heal isn't shitty at lvl 1/2, it's still very good because your HP is lower as well. I think if they just will want to change numbers they need to either give transfusion fixed CD (like 6s?) no matter which level it is or vastly kill it's AP scaling while making it give better heals early and worse heals later.
I don't think nidalee's heal is a great design either tbh. If she were as popular and powerful as vlad people would probably hate it too.
I like the idea of only making it heal on a kill, that change would let you completely rework his Q numbers to something more sensible and consistent, and replace the passive on his E, which nobody seems to particularly like
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i dont know if this has been brought up yet but i love building an early morello's evil tome on vlad. its a good alternative to hautning guise (more AP, just as cheap and a good CDR)
the early 75 AP as well as CDR imo is more beneficial to vlad than haunting guise :/
his passive was nerfed a bit (iirc his HP -> AP was nerfed a bit) so its always better to go AP first I never build tank items on vlad because of this. (i try to avoid warmongs, etc)
my build:
morello's evil tome CDR boots RoA rylai's crystal scepter zhonya's hourglass deathcap
with this you have over 700 AP, 1000 HP (500 from rylai's, 650 from RoA and 50 armor) and that is before the passive kicks in. late game vlad is a monster. q for over 500, e for over 600, r does over 800 flat damage and 20% more damage to all of his other abilities. -insert rape here-
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Why are you building morello's and RoA on a manaless champion? O_o
If you want cdr runes+masteries+cdr boots+blue pot is plenty, get SV if you really want max cdr. You need deathcap asap to deal decent damage early/mid game.
EDIT: Oh, I just replied srsly to someone who everyone says is trolling. >_<
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Trigun: Vlad the Stampede
The boring title would be "Stanley's Stupid Revolver Build". If you understood the title: "You weeaboo."
This was basically made by stanley0506, who abused this + Jarman to get to 2.2k elo. Hey, if it works, it works, right? I've been using it with a decent amount of success.
Runes
CDR/Level Quints MPen Reds HP/Level Yellows CDR/Level Blues
Yeah, I don't know about the quints, but everything else looks solid. I've been using flat AP quints for my own page.
Masteries
9/0/21 with your standard caster masteries, in utility you just skip over the mana masteries.
Items
Boots + 3 pot THREE FUCKING HEXTECH REVOLVERS CDR boots Deathcap Armor+MR+HP in whatever form you need it
Playstyle
Basically you want to abuse the fact that spell vamp, combined with Vlad's natural regeneration, is stupid. The three revolvers let you pool offensively and spam E to actually gain back health and do decent amounts of damage - no longer making Vlad a Q/R bot in teamfights. He plays a bit like Swain in that the build turns Vlad into an AP tank instead of a straight AP carry. If you need to, you can delay the Deathcap for an earlier Zhonya's or Negatron if you're having some trouble surviving, but mostly you should just be able to go "lol 3 champions i use pool" and move into them to regain 50% of your HP.
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As soon as I saw the second revolver I would pick up an Executioner's Calling no questions asked.
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Russian Federation4235 Posts
This build is legit and super ghey. No. ULTRA GHEY. Revolver Vlad is already amazingly frustrating to face in lane, triple revolver Vlad is just ridiculous. He doesn't to that much damage but he's downright impossible to kill.
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On May 06 2011 20:22 EmeraldSparks wrote: As soon as I saw the second revolver I would pick up an Executioner's Calling no questions asked.
Most players however a) don't think that far or b) are too egoistic to build it for their team.
I'll have to try the three revolver build it's probably hilarious. But it doesn't seem too lategame orientated because you'll have problems with inventory space soon.
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your graph is correct but your text is wrong
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On May 06 2011 21:23 Shikyo wrote: your graph is correct but your text is wrong what?
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If I were to interpret your graph, I would come to the conclusion that the more Revolvers you get, the more srs the game is. You either need to put proper values on each axis or rotate the function by 90 degrees.
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zz i always get 790 on my math sat cuz i fail at graphs~ guess it shows...
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On May 06 2011 20:22 EmeraldSparks wrote: As soon as I saw the second revolver I would pick up an Executioner's Calling no questions asked.
Spell Vamp and Lifesteal aren't "healing" effects. Not affected by heal reduction. G_G
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Hextech gunblade/ phantom dancer/ blood thirster? oh yesh ;o
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Anyone who gets more than one revolver is retarded, sorry folks. It's like building 5 Warmogs on Vlad, just WHY Get a revolver, boots, Rylais, it's the best core.
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On May 14 2011 10:10 ptrpb wrote: Anyone who gets more than one revolver is retarded, sorry folks. It's like building 5 Warmogs on Vlad, just WHY Get a revolver, boots, Rylais, it's the best core.
Triple revolver pro. Offensive pools win games.
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On May 14 2011 10:10 ptrpb wrote: Anyone who gets more than one revolver is retarded, sorry folks. It's like building 5 Warmogs on Vlad, just WHY Get a revolver, boots, Rylais, it's the best core.
Not enough CDR. revolver + SV + ionian is usually best imo. Rylais = not enough damage and you only get the 15% slow anyway because riot is retarded. So deathcap after this to get the most damage possible for midgame where vlad shines. After that you can get rylais, zhonyas, etc depending on the game.
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Can anyone tell me whats the counter for vladimir in mid? Evrey time I play with my friends we got roflstomped if opposing team has vladimir in mid.
Today I tried annie vs him and even though he cant be really aggresive in lane (early) i cannot do anything vs him due to casting that frikin pool when he sees i am about to unload my burst with stun ready. He killed me at level 6 cuz he dodged my burst and after that he just snowballed like he ussualy does whenever i see him going mid :/
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The "counter" hero wise is probably Le Blanc, but she falls of hard in later team fights. Heroes that work quite well are Brand, Kennen, Malzahar and just generally anything that has early pressure and can punish his weak low level game.
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I usually beat up on vlads with jarman until they have double revolver.
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On May 18 2011 07:50 Nafaltar wrote: The "counter" hero wise is probably Le Blanc, but she falls of hard in later team fights. Heroes that work quite well are Brand, Kennen, Malzahar and just generally anything that has early pressure and can punish his weak low level game.
Trist is probably a good counter to vlad as well.
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Caitlyn's wreck vlad too if you're looking for a ranged AD carry,
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You "counter" Vlad by early aggression, you have to crush him in his weak early levels, when his transfusion has huge cd and doesn't heal that much, of course you have to look out for jungle ganks at the same time... Vlad is very, very weak before lvl 5 in almost every matchup, in some matchups he is weak till 7 or sometimes even 9. After he gets to 9 he is very hard to lane against, unless you really crushed him earlier
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![[image loading]](http://img85.imageshack.us/img85/1277/sanguinetroll.png) omnibus <3
it's pretty true though you're not likely to kill a good vlad, so just settle for denying him as much XP as you safely can. Get between him and his creeps.
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so it looks like hextech spellvamp is going to become unique passive now. personally i use 2 hextech + cd boots, so im guessing i have to do something like hextech SV instead now?
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Honestly the problem with revolver is that it gives 20% spellvamp, while upgrading it gives only 5% more, so obviously nobody will buy WOTA if second revolver costs almost the same and gives you the same amount of AP and 15% more spellvamp (yeah, WOTA has an aura but it's rare to see 2 ap carries unless you play on EU)
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Straight outta Johto18973 Posts
On May 18 2011 16:45 Kaniol wrote: Honestly the problem with revolver is that it gives 20% spellvamp, while upgrading it gives only 5% more, so obviously nobody will buy WOTA if second revolver costs almost the same and gives you the same amount of AP and 15% more spellvamp (yeah, WOTA has an aura but it's rare to see 2 ap carries unless you play on EU) That's been recognised. From what I understand, current plan is to have something else you can upgrade Hextech Revolver into that is more "selfish" (i.e. not aura, benefits yourself, has good stats) as WotA is a bit underwhelming and most mages don't want Gunblade.
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Russian Federation4235 Posts
On May 18 2011 17:31 MoonBear wrote:Show nested quote +On May 18 2011 16:45 Kaniol wrote: Honestly the problem with revolver is that it gives 20% spellvamp, while upgrading it gives only 5% more, so obviously nobody will buy WOTA if second revolver costs almost the same and gives you the same amount of AP and 15% more spellvamp (yeah, WOTA has an aura but it's rare to see 2 ap carries unless you play on EU) That's been recognised. From what I understand, current plan is to have something else you can upgrade Hextech Revolver into that is more "selfish" (i.e. not aura, benefits yourself, has good stats) as WotA is a bit underwhelming and most mages don't want Gunblade.
Replace MP5 on Morello's Tome with Spell Vamp and suddenly it's a very good item.
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On May 18 2011 19:01 BluzMan wrote:Show nested quote +On May 18 2011 17:31 MoonBear wrote:On May 18 2011 16:45 Kaniol wrote: Honestly the problem with revolver is that it gives 20% spellvamp, while upgrading it gives only 5% more, so obviously nobody will buy WOTA if second revolver costs almost the same and gives you the same amount of AP and 15% more spellvamp (yeah, WOTA has an aura but it's rare to see 2 ap carries unless you play on EU) That's been recognised. From what I understand, current plan is to have something else you can upgrade Hextech Revolver into that is more "selfish" (i.e. not aura, benefits yourself, has good stats) as WotA is a bit underwhelming and most mages don't want Gunblade. Replace MP5 on Morello's Tome with Spell Vamp and suddenly it's a very good item. :O
That'd totally work lmao.
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What do people think about Vlad top against Riven? Seems like in theory it would be a good counter, Vlad is hard to pin down and has wonderful sustain whereas Riven has little with no items.
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On May 18 2011 17:31 MoonBear wrote: From what I understand, current plan is to have something else you can upgrade Hextech Revolver into that is more "selfish" (i.e. not aura, benefits yourself, has good stats) as WotA is a bit underwhelming and most mages don't want Gunblade.
Oh, wow. Reading this post now is kinda hilarious in retrospect.
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