• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:31
CEST 09:31
KST 16:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
https://open.firstory.me/story/cmqeqsua206uq01ts7n TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7666 users

Quick Thoughts on 'Cheese'/All-ins Debate - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 All
cptjoe
Profile Joined November 2010
United States78 Posts
Last Edited: 2010-12-09 14:28:03
December 09 2010 14:27 GMT
#21
On December 09 2010 23:15 FOUTWENTYSIXTY wrote:

As long as the GSL is on Blizzard maps, and especially if it's on all the Blizzard maps we can't expect a professional level tournament.


Would a solution to this be for the GSL to post a map pool in advance and let people practice? Or does the lack of LAN support make that impossible? I worry that with battlenet being the only way to create games, tournaments are kind of stuck using blizzard maps since getting players the maps in time for them to plan strats on them is a bit prohibitive.

Maybe someone at blizzard will address this someday.

[image loading]
"Gl hf, foot foot"
vicariouscheese
Profile Joined June 2010
United States589 Posts
December 09 2010 14:30 GMT
#22
While I think people should be worried about the fact that there are so many cheese/all-in builds that are working at a high level, I don't think it's fair to lash out at Rain. I'm a firm believer in playing to win, and if that means cheesing and all-ins, then so be it.

If the game doesn't evolve and people don't figure out ways of defeating these things, then obviously something should be done about it- but I think it was wrong of rain to apologize. Play to win, if the opponent can't get over the all-in, why stop doing it?

http://www.sirlin.net/ptw/ <--- highly recommended to everyone that thinks cheesing is unfair/cheap/would never use it
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 09 2010 14:31 GMT
#23
people just didn't figured out how to properly deal with allins (totally the wrong word for it but oh well). Well because of the short maps and the super fast zerg units and the warp in system for toss. Its really hard to stop these early attacks, because the stream isn't going to slow down. terran uses his workers as a replacement for the instant there units.

And if you prepare for an early push the opponent can simply play macro rocket, because its really easy to sky rocket away in macro.

People prefer this open battle thingie in sc2, because its so much easier then a macro game filled with harassment, because its so easy to get vision everywhere and stopping harassment is ultra easy.

Also there is this trend where one race says we can't win a macro game against this race. Making people to frustrated to even try something new. (maybe also because if we cry enough we are getting buffed by blizzard)
Well in my opionion zerg was pretty fine with the old roaches, because they were not working that well late game anymore, now they work perfectly fine lategame and became a trade your army cost effectiv against the opponent unit. (well people have another opinion on that and i am aware of it, my experience were different though)
But because the zergs didn't even tryed something new except a few, blizzard patched something and the people started to play without this i am underpowered stuff. And soon it was zerg is op can't win a macro game against them.
I think if this patching because one side cryes and doesn't try something new will continue, its even pretty hopeless to try and make balanced maps.

I will just go with the flavor of the month tactic after blizzard patched a unit thingie, because it will probably go on for a few more years.
And i saw some entertaining matches until now. But ended up prefering vods or whatching casters i like. Since Live games can become really not worth watching.
MikeT
Profile Joined April 2010
Canada35 Posts
December 09 2010 14:40 GMT
#24
nalgene, epic dragoon / tank micro vids there.

An aside in regards to the vids:

Part of the difference stems from the stalker and dragoons being very different units now. In BW (according to liquipedia) marines had range 4, upgradeable to 5. Dragoons had range 4, upgradeable to 6. As such, it made it very easier to kite marines if you were upgraded and they weren't.

After seeing that, my comment to blizz is "Give me back my shield battery darn it!"

My preference is to play macrotoss and my pet peeve is when a zerg decides after scouting my FE, rather than get into a macro game switches gears into a 2 hatch speedling / baneling all in. (Hard to scout too b/c they just kill all your scouts w/ speedlings)

Unfortunately, except with Terran and in mirror matches, there's really so little of an in base advantage. Proxy pylons / warp in neutralizes much of an in base advantage versus toss, and MM balls are so efficient that they can just stutter step you to death while waiting for reinforcements to come in. Plus the high building killing DPS means that bases just don't last very long anymore. The high burst damage of mauraders or roaches makes mismicroing against them very punished. For base defense, Protoss lost one of their greatest defensive mechanics between SC:BW and SC2: the shield battery. The shield battery enabled a lot of protoss units to be incredibly more efficient simply because they could retreat, recharge and come back to fight again. Defending against a roach allin for example would be quite different if you could retreat your stalkers and recharge half their life.

I'm only 1900 diamond, so I'm not qualified to suggest how to fix the all inning problem. Certainly the maps make a difference: less all-ins on Jungle Basin / Shakuras / LT / Metal and more on Steppes / DQ. I do hope that the additional mechanics they bring in in HotS and LotV tend to encourage more macromanagement play rather than 1 base all inning.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 09 2010 14:40 GMT
#25
I don;t understand why people are making such a big deal about this. Boxer was praised for his creative all-in and micro heavy builds, yet Rain is being torn apart for it. Yeah I do hate the 1900 stage of ladder because you play people who mostly all-in or cheese but it is still part of the game. Any game will go through this in the early stages, but once people figure out builds that allow an economic advantage while protecting from cheese, the game will move into macro mode.
Why would you ever choose failure, when success is an option.
FOUTWENTYSIXTY
Profile Joined November 2010
89 Posts
Last Edited: 2010-12-09 14:42:17
December 09 2010 14:41 GMT
#26
Blizzard patching the game is pointless, Terran before Boxer is the same Terran Flash uses.

If the game needs to be patched to be a real game than why are people playing hundred thousand dollar tournaments over it.

If GSL use a professional quality map pool and after six months Zerg win every match or Cheese is still as rampant I'll eat a whole crow but constantly patching a perfectly fine game around how professionals play maps designed for amateurs is an amazingly poor way of continuing for professional and amateurs alike.

cptjoe
Profile Joined November 2010
United States78 Posts
Last Edited: 2010-12-09 14:51:21
December 09 2010 14:49 GMT
#27
Something to consider is that Rain admitted to not really practicing his TvZ before his set with Nestea. While he said there were personal reasons, the fact that he brought it up added some fuel to the fire. I think there was a case to be made that he was under prepared and thus used the early aggression, which even talented zergs admit can be a coin flip for them (meaning sometimes they hold and sometimes they don't despite having a 'counter' plan for it), as a crutch. Granted, there is a case to be made that Nestea could ahve done more, but the worry remains that the marine/scv bunker rush is simply too easy to execute given the difficulty in defending.

As an unskilled player, I can't really speak to that. But that seems to be a sentiment shared by many across skill levels (idra and ret would agree to an extent, maybe?). I dunno. My impression.

As for why this is a big deal; it really shouldn't be for many of us. Fans have opinions of what they want to see. It's like getting mad that your favorite tv sucked for an episode. Programers, on the other hand, have more at stake.
"Gl hf, foot foot"
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
December 09 2010 14:52 GMT
#28
Just wanna state, to those who say: 'LoL, Nestea and HongUn should have defended well, Rain did everything to win. It's not his fault... etc'

We are not discussing whether cheese was justified or not, whether its imbalanced or not.
Lets be honest, cheese is horrible to watch, especially when it wins games. It makes games less entertaining and its bad for SC2 viewership, which basically means it will fail as competitive esports. Now, don't get me wrong, I don't say completely eliminate cheeses. Its ok to have them here and there. But cheese needs to involve high risk and easily countered if scouted.
Its grack
dcberkeley
Profile Joined July 2009
Canada844 Posts
Last Edited: 2010-12-09 15:01:07
December 09 2010 15:00 GMT
#29
On December 09 2010 22:49 Fa1nT wrote:
Show nested quote +
On December 09 2010 22:37 AfouToPatisa wrote:
OK guys I feel like I should start posting, I've been lurking the forums for a while.

I can't see the obsession of people calling early game tactics "cheese" or even more, disliking them. I come from a different planet of gaming called DotA (8 years player) where it's quite the opposite: There is a general hate towards turtling/farming because its mostly boring. Early game is quite important and it's what usually decides the flow of the game. That goes for most strategy games SC2, DotA, chess....[..] hell even backgammon!

I can understand though if you hate the poor show of a "cheese-attack" which for me is not poor at all. Take for example Rain's SCV all-in today: it was 7-8 marines microing against 3-5 stalkers. I loved that! It was intense and breathtaking! What's the difference seeing 8v8 units and seeing 50v50 units?

TL;DR= Since when is it lame to early attack at SC2? and why is it not lame to tech/expand? ..... Moreover, when trying to tech/expand without building the right defenses and eventually losing why is it OK to whine? Who defines what is lame and what is not? Anyone played DotA before? It's the equivalent to getting all +dmg items to farm and not getting boots - You are bound to lose and you should give opponent ALL the respect for winning you.


Your misconception is the misconception that people hate cheese.

It's a legit part of the game for sure, but when it consists of 75%+ of the total games played, something is terribly wrong.

No, people do hate cheese. There are some who hate that it's so frequent but some people just hate it no matter the situation.

ie. guy above me lol


On December 09 2010 23:52 bokeevboke wrote:
Just wanna state, to those who say: 'LoL, Nestea and HongUn should have defended well, Rain did everything to win. It's not his fault... etc'

We are not discussing whether cheese was justified or not, whether its imbalanced or not.
Lets be honest, cheese is horrible to watch, especially when it wins games. It makes games less entertaining and its bad for SC2 viewership, which basically means it will fail as competitive esports. Now, don't get me wrong, I don't say completely eliminate cheeses. Its ok to have them here and there. But cheese needs to involve high risk and easily countered if scouted.


Sorry, but I hate it when people speak for others when they don't. I don't hate cheese, I think it's very entertaining. WHAT NOW
Moktira is da bomb
Commodore
Profile Joined January 2008
United States97 Posts
Last Edited: 2010-12-09 15:51:37
December 09 2010 15:47 GMT
#30
These players who perform well in tournaments by cheesy/all-in play should, if anything, be praised for their ability to adapt to the new game that is SC2. I find that macro-oriented SC2 players who were known Brood War players are too often labeled "better SC2 players" even if they perform worse in SC2 tournaments.

It seems that the macro-oriented players are labeled "better SC2 players" because their playstyle more closely resembles what tended to win games in Brood War.

I agree that too much cheese isn't fun to watch. I also agree that cheesy play is significantly easier to execute that macro-oriented play. The blame here should go to Blizzard, not to players who play to win.
ePalm
Profile Joined May 2010
United States18 Posts
December 09 2010 17:56 GMT
#31
Show nested quote +
On December 09 2010 23:08 nalgene wrote:
you kinda need to "cheese" them or Timing Attack them once in awhile or they'd FE every time
to keep them in check


a stalker should be able to do this, but hongun wasn't able to do it

this is possible too, but they just need to micro a bit better perhaps



No more shield battery. =( In all honesty I think that was the anti-cheese building for Protoss. Of course Terran never had an infantry unit that beat a gateway unit straight up...on that note the reason Protoss have a bit of trouble holding off cheeses is because they don't have the Dragoon anymore.

It may sound silly and almost imbalanced, but there is no Terran or Zerg unit that beats a Dragoon 1v1 except for Battlecruisers, Ultralisk, and I think Guardian (?). The same can be said of the Zealot I think, but more so the Dragoon. Although it seems weird to have a unit that beats everything 1v1, Protoss needs it for balance because of the relatively low unit count.

Note: I know that some Terran units can beat a Dragoon 1v1, but hey require micro (vulture) or high ground advantage (tank).
Sometimes the best strategy is just to go to your opponent's base and fucking kill him.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
December 09 2010 18:01 GMT
#32
Okay, so you saw a discussion about Rain doing all-ins to win. Then you decided "Wait, wait guys. Even though there's 44 pages of discussion about this, I will open my own thread summarizing how you should all act.

Why would you possibly do this? Why would you think this is a good idea?
Moderator
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 110
ProTech85
StarCraft: Brood War
Shuttle 4763
Leta 290
Killer 260
Zeus 221
Larva 81
HiyA 71
Mind 67
Sharp 51
ZergMaN 27
soO 18
[ Show more ]
NotJumperer 15
Nal_rA 14
yabsab 12
Bale 4
Britney 0
Dota 2
NeuroSwarm130
League of Legends
JimRising 748
Super Smash Bros
Mew2King115
Other Games
summit1g8139
WinterStarcraft708
ceh9408
Dewaltoss36
RuFF_SC220
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2057
Other Games
gamesdonequick449
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1914
Upcoming Events
Wardi Open
3h 29m
OSC
16h 29m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.